Topics covered in the video:
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00:36 Introduction
02:17 Lessons: Sound Mixing a Film: A Complete Audio Post Guide for Beginners
02:58 The Goal of Your Sound Mix: Support the story being told โข Q: What drives this film? โข Separating sound editing and mixing processes
06:15 The Workflow of Audio Post phase of Filmmaking:: Picture edit is either โlockedโ or almost locked (why?) โข Audio post begins with an export (what kind?) to audio team (or continued in NLE) โข Sound editing is first step, and separated into three or more categories: a) Dialogue Edit, b) Sound Effects Edit, c) Foley, d). Scoring/Music Editing
16:57 Dialogue Editing: Relation to GOAL (story) โข AAF vs assembly โข Reductive process (mics, noises, shifts) โข Software/tools needed โข Very easy to overdo processing, save it for the mix โข Role of ALTS and ADR โข Delivery of DX edit to mix stage
28:45 Music Comp/Editing: Relation to GOAL (story) โข Support of emotional journey โข Interaction with DX โข Source music/needle drops โข Overuse of music in film โข Editing to help music with โข GOAL โข Delivery of music for mix
36:54 Sound Effects Editing: Relation to GOAL (story) โข Types of SFX โข Stylized vs realistic โข Software / library / equipment needs โข Layering/layout โข Delivery of SFX for mix
51:41 Foley: Relation to GOAL (story) โข Role of Foley in film โข Differentiating Foley from SFX โข Budgetary constraints โข Equipment needs โข Delivery of Foley for mix
58:38 Before you mix, consider the followingโฆ: 1. Different platforms have different specs (Y T, Netflix, Theatrical, broadcast) โข 2. Stereo vs multichannel โข 3. Importance of room calibration โข 4. Importance of ear training/hearing
1:01:43 Dialogue Mixing: Relation to GOAL (story) โข Reductive processes โข Dynamics โข Noise reduction โข Reverb โข Delivery of Foley for mix
1:07:04 Music Mixing: โข Relation to GOAL (story) โข EQ/Dynamics โข Interaction with DX โข Reverb โข Usage in multichannel โข Volume Levels โข Director preferences
1:10:43 Sound Effects / Foley Mixing: โข Relation to GOAL (story) โข Reductive processes โข EQ/Dynamics/Reverb โข Interaction with DX/MX โข Usage in multichannel โข Volume levels (prog vs peak) โข Director preferences
1:15:50 Final Mix โ Balancing Everything: Meeting specs vs supporting goal โข Handoffs between different elements of mix โข Balancing excitement and consistency โข Making director happy โข Exports
1:22:02 Closing Thoughts: Your responsibilities as collaborator/multi-hat wearer โข Traps/routines to avoid โข How to improve on each project
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