Field Recording Course Asbjoern Andersen


How do you get started in field recording, from a technical perspective? Ian Smith has put together an excellent course on exactly that, covering everything from microphones, gear and techniques to post production & more - and he has generously allowed us to share it here on the blog.
Written and recorded by Ian Smith
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Animal Hyperrealism IV Is Here!
Ian Smith’s introduction:

Digital technology has been a help for many types of creative work, including field recording — but it also brings new challenges, as the computer technology involved intrudes more and more into your workflow. An audio recorder is a computer, with its own operating system and user interface; and though we might try to ignore that fact, sooner or later we will be faced with menus asking about compression modes, bit depths, and so on.

This series of videos is going to try to de-mystify the technical aspects of field recording, so that non-technical people can get past the nuts and bolts to concentrate on what matters — the art and craft of field recording.

Learn more about Ian Smith here

 

Quick navigation:

– click below to jump straight to your chosen topic:

Quick StartIntroductionTechnologyMicrophonesEquipmentConnectionsTechniqueDigital ObsolescencePost-ProductionMore resources for field recording

 

Quick Start:

To kick the series off, this episode is going to be a very basic, quick-start beginners guide to field recording; just going over all the basic concepts very lightly. Future episodes will go into specific topics in more detail:



Technical Field Recording 1: Quick Start



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Introduction:

In this series of videos, I’m going to try to give you a nuts-and-bolts introduction to field recording. I’m going to start here with an introduction to the concepts of field recording, and the motivation for this course:



Technical Field Recording 2: Introduction



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Technology:

Modern audio recording is all about computer-based technologies; which might a problem for people coming from a creative background. So in this section I’m going to give you a quick overview of these kinds of technologies, specifically the kinds of computer tech that are intruding more and more into field recording.

The WAV file dumping utility referred to in the video can be seen on the Wavdump page. BWF MetaEdit can be downloaded from the MediaArea site:



Technical Field Recording 3: Technology



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Microphones:

Of course the microphone is the business end of your system, so it’s worth understanding how they work. But with audio recording covering an amazing array of different activities, mics have evolved to be pretty diverse. Let’s try and break it down:



Technical Field Recording 4: Microphones



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Equipment:

To get going in field recording, you’re going to need some gear. This doesn’t need to be insanely expensive; the difference in quality between mid-price and top-of-the-line gear is steadily shrinking as technology improvements spread downwards.

The choice of equipment out there is bewildering, but this episode will at least get you off the ground by showing you the types of kit you might consider for field recording. Gourski – Foley Beats, an example of making complex compositions with field recording:



Technical Field Recording 5: Equipment



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Connections:

If you’re setting up a field recording kit, there’s one thing you really need to be aware of, and that’s the different technologies used to connect mics to recorders.

The “consumer” and “pro” systems commonly used unfortunately aren’t compatible; and the choice between them isn’t straightforward. This episode tries to explain the issues:



Technical Field Recording 6: Connections



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Technique:

So I’ve talked a lot about equipment, technology, and all that stuff. Here I’m going to talk about how to actually get out and get Field Recording, with some general tips on preparation and technique:



Technical Field Recording 7: Technique



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Digital Obsolescence:

Media obsolescence is a problem we’ve probably all heard about from time to time, often with scare stories about how all the media we’re creating today are going to become unusable. The good news is that as far as the future is concerned, the problem of data obsolescence is now largely solved — maybe not completely, but the tools are there, and if we know how to use them, we really don’t need to be worried about this:



Technical Field Recording 11: Digital Obsolescence



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Post-Production:

Once you’ve made a recording, and got it on to your PC, you can do some post-production to make it sound better. This isn’t essential, but even for very simple recordings, a little editing can make it work a lot better. So in this episode, I’m going to give you an intro to some basic things you can do, quite easily, to make your recordings more listenable.



Technical Field Recording 10: Post-Production



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A big thanks to Ian Smith for letting us share this course! Read more about his work here

 

 

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    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

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Latest sound effects libraries:
 
  • Voices of the Farm captures the vibrant and authentic soundscape of rural life, recorded over several years in barns, stables, fields, and farmyards across Asia, America, Africa, and Europe. From the deep lowing of cattle and the playful bleats of goats to the piercing calls of roosters at dawn and the gentle ambience of open pastures, this collection reveals the true voices and atmosphere of the countryside.

    The library includes over 500 sounds, organized into 122 files:

    • 100 focused recordings of individual animals and groups

    • 22 natural ambiences captured in real working environments such as barns, stables, meadows, chicken coops, and open fields

    All recordings are carefully edited, organized by species, and fully UCS-compliant with detailed metadata, ready for direct use in Soundminer and professional workflows. The clear folder structure makes navigation simple and efficient.

    Whether you need the quiet intimacy of a single goat bleat, the energetic life of a barnyard, or the pastoral calm of rural landscapes, Voices of the Farm offers a versatile sonic palette ideal for film, television, games, and interactive projects.

    Many of these recordings also serve as a great foundation for creature sound design, thanks to their expressive textures and organic tonal qualities.

    25 %
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  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, foley, mechanical and electrical sounds. It is only available in UCS.

  • PLANES & HELICOPTERS contains flybys, takeoffs, and landings of 13 aircraft models and 5 helicopter models, including small and medium-range passenger planes, private jets, tiny planes and firefighting aircraft. Recorded as close as possible to the aircraft, in airports. You’ll find turbojet, turboprop, and propeller-powered aircrafts. You’ll also find military and civilian helicopters sound effects.
    The sounds can be used for a realistic purpose but you can design spaceships or futuristic vehicles.

    13 %
    OFF
  • Car Sound Effects Lada Riva 1980 compact car Play Track 218 sounds included, 51 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

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    A comprehensive fridge hum library with 60 sounds / 2+ hours of hums, buzzes, beeps, industrial room tones, clicks, drips and more

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