Who doesnโt love a good road trip? And packing properly for one can make it all the more enjoyable! If youโve seen Ethan Coenโs new film Drive-Away Dolls, co-written with his wife Tricia Cooke, then youโll fully appreciated that innocuous statement. If you havenโt seen the film (go see it!), Googling the visual artist to whom the film is dedicated โ Cynthia Plaster Caster โ will give you a good idea of what Iโm talking about.
So as not to spoil the story, Iโll leave it at that.
Oscar-winning supervising sound editor/re-recording mixer Skip Lievsay at Warner Bros. Post Production Creative Services in NYC has been working with the Coen brothers for 40 years. In fact, heโs the Coenโs absolute go-to for sound, having worked on all of their films from Blood Simple (1984) to Drive-Away Dolls (2024). Thereโs so much comedic film history there that itโs hard not to reference some of the โlegacyโ sounds found in films like Barton Fink, The Man Who Wasnโt There, and No Country for Old Men. Sonic Easter eggs from past films pop up in Drive-Away Dolls and there are new sounds that should be added to the collection of โclassics.โ (Thereโs a wonderful suction cup sound that I foresee being used in future films.)
Here, Lievsay talks about his ongoing collaboration with the Coen brothers, how they tell jokes using specific sounds, timing, and levels in the mix, how they used Dolby Atmos to make the psychedelic music-driven sequences even trippier, and much more!
DRIVE-AWAY DOLLS โ Official Trailer 2 โ Focus Features
Youโve done all of the films for Joel and Ethan Coen. How has that experience carried forward to your approach to Drive-Away Dolls? For instance, I noticed some โlegacyโ sounds, like the hotel bell ring from Barton Finkโฆ

Skip Lievsay (SL): Weโve copied some of the sounds. We went into our archive and dug up some of the sounds. Like the trash can lid skid in the alleyway fight in Drive-Away Dolls was the hubcap from the car crash in The Man Who Wasnโt There.
Part of our shared joy of filmmaking is referencing our jokes that succeeded in our previous films. You canโt help but drop a punchline whenever you have the chance. Itโs easy for them to imitate themselves, and so weโre happy to indulge.
And that is the Barton Fink hotel bell you hear. On the original, we got a computer to work on. For the first time, we could take all of our sounds and put them in this computer called a Synclavier. We could play most of the sounds in any given scene โ you could hear most of the sounds all playing together โ and you could do a rough mix so you could sort out what things are working.
Part of our shared joy of filmmaking is referencing our jokes that succeeded in our previous films.
For the first time, we could play the soundtrack for the Coen brothers and display our intention. The filmmakers could hear the whole gamut because we could play 20 or 30 things together (we didnโt have unlimited tracks).
When we got to that sequence in Barton Fink, the way I read that in the script there was a psychedelic event, much like the music sequences in Drive-Away Dolls. So I made a pretty big sound that didnโt sound very much like a bell, and I played it for Joel and Ethan. They did their signature laugh, but not too much. Then this concern washed over me: itโs not what they had in mind.
If you find yourself going down the wrong path, you can see it in their faces, in their reactions.
If you find yourself going down the wrong path, you can see it in their faces, in their reactions. I realized it was the wrong approach, that they just wanted to hear the front desk bell reverberating in that scene (not morph into a Forbidden Planet sound). So I took the source recording of that hotel bell, which was only 30 seconds long, and made a fundamental tone that matched using a tone generator. Even though the bell is metallic, it still boils down to a pure tone, just a sine wave. So I created a sine wave long enough to go all the way to when Steve Buscemi touches the bell and layered that under the hotel bell. When the natural bell recording decays, you hear the tone I created. Even at a very low level, you buy it. You could play that forever, basically, and make an impossibly long decay, which is what we did. We just kept making it lower. Itโs amazing how low that sound can be and people get it and buy it.
Anyway, thatโs how we did that sound for Barton Fink and thatโs what we did for Drive-Away Dolls.
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People rarely talk about wrong paths in their design work. Were there any wrong paths you explored sound-wise for Drive-Away Dolls?
SL: Actually, sound designer Paul Urmson and I screened the movie early on with Ethan and Tricia Cooke (co-writer). They gave some pretty specific instructions, although theyโre in code. Oftentimes, Ethan will refer to other things and other movies that weโve done, like the hubcap. The idea of something thatโs rolling and rolling until it finally stops, thatโs known as โthe hubcapโ. You can apply that to practically any kind of persistent ringing sound. Even though we were speaking in shorthand, we have a set of instructions that are pretty easy to follow. But itโs the degree to which you follow them that can get you a little strung out.
โฆwe have a set of instructions that are pretty easy to follow. But itโs the degree to which you follow them that can get you a little strung out.
The โMaggot Brainโ music sequences in Drive-Away Dolls are obviously psychedelic sequences. What you see in the movie, we always saw that way, although the graphics changed and got refined. We just swallowed the bait and made those wild, psychedelic sequences wild from the beginning. We did pull them back a bit. We were using the Dolby Atmos format, which is perfect for that, and we could move sounds around the room. I made a lot of tracks from the original stereo music cue that I could pan around the room and it still holds together, even if you do some pretty radical things to it.
A misunderstanding that no filmmaker will be disappointed with is going too far.
But we did, honestly, go too far and we pulled that back. A misunderstanding that no filmmaker will be disappointed with is going too far. Joel and Ethan ask us to go too far all the time. Even if they havenโt asked for it, I always try to make it as big as I can. I never want to leave the room thinking, โGee, why didnโt we go farther with that?โ Because itโs so easy to pull back. Once you have your palette of sounds that went too far, you can reduce or get rid of a few components and then itโs just right. An endlessly revolving pizza record, why wouldnโt you want to have some groovy, whacky stuff going on there?
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And the comedy is enhanced by pushing sounds to the edge. For instance, Curlie is lying unconscious on the floor of his office and you hear him snoring loudly in every scene thatโs set in his shop. And the Dodge Aries (that the girls drive) rattles and clanks and sounds like itโs going to fall apart any second. The roadside motels have constant traffic outside, conveying the sense that this is a sh*tty motelโฆ
SL: Thatโs very satisfying stuff, all those not-so-subtle little attentions to detail. A lot of filmmakers we admire pay attention to the details. And Ethan is certainly good at it. He enjoys it.
A lot of filmmakers we admire pay attention to the details. And Ethan is certainly good at it.
Something about that motel, I was thinking about that this morning. Nothing to me is more satisfying than a road trip. I love road trips. When I was a young kid, I used to go with my grandparents on road trips through the South visiting our relatives. The roadside motel is exciting. When we were little kids, we used to find one with a pool and get in the pool. No matter how small it was, weโd all be in there splashing around until midnight.
I made a road trip cross country when we moved from New York to California and the roadside motels have gotten shabby. Maybe we just picked shabby ones, but, the idea that youโre sleeping in someone elseโs house, every night, is kind of an alarming process.
But, this film has them, No Country for Old Men certainly did, and Blood Simple as well. Anyone whoโs done a road trip knows exactly what youโre talking about.
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Blood Simple (1984) was the Coen brothersโ first film, one that you worked on back in the โ80sโฆ
SL: Yes, it was. Now, Iโve actually worked on more Coen brothers films than either of the Coen Brothers.
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Because youโve worked with just Joel on his films, like The Tragedy of Macbeth, and with just Ethan on his films like Drive-Away Dolls โฆ
SL: Exactly.
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I love the way you use sound to make an ordinary object become something spectacular โ for example, the briefcase the girls find in the trunk of the Dodge Aries. Youโd think the smoking box with the head in it would be โthe thingโ but sound-wise the briefcase is more over-pronounced. The latches sound huge, the creak as its opening is drawn outโฆ
SL: You got to lay that at the feet of the Hollywood tradition. If youโre at the monsterโs house, the front door is going to be massive and itโs going to make a big creaking sound when you open it.
If youโre not going to play it and let it play, then maybe it doesnโt need to have a sound.
Itโs just honoring the idea that if itโs a character within the scene, then maybe itโs going to have a closeup. That closeup needs to have a sound. Itโs like going to the closeup of an actor for their line. Instead, weโre going to the closeup of the lock for its line. Itโs a part of an awareness and a kind of fairness doctrine that we have. Things should have sounds and sound should be heard. Thereโs no reason to be subtle about it. Why? If youโre not going to play it and let it play, then maybe it doesnโt need to have a sound.
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But what about the dogs at the racetrack? Thereโs this close-up, slow-mo scene of the dogs running around the track. I admit, I donโt get it. I understand the briefcase having its big moment of sonic importance, but not the dogsโฆ
SL: Itโs interesting. I worked on a film a long time ago which, curiously, was about gambling on dog track races. It had a lot of slow-mo dogs. And it was a major flashback to see it in Ethanโs Drive-Away Dolls film. We were well-schooled in the sounds of slow-mo dog track sounds. It was easy to touch that stuff. I donโt think itโs the same sounds as we used for that film, but itโs the same idea.
I think if you asked Ethan, heโd say itโs so beautiful the way that the animals look in slow motion. Itโs amazing enough at normal speed, but in slow motion the movement is balletic.
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Can you talk about your mix on the fight scene in Sukieโs apartment? So, the Goons โ Flint and Arliss โ storm her apartment and Sukie is beating up Flint while Arliss is casually talking the whole time. Was that challenging to balance the brutality of the fight sounds with Arlissโs nonchalant dialogue?
SL: Ethan knows how to tell a joke. One time, he and I were working on a joke about a talking dog, to which the punchline is, โThat dogโs a liar.โ We worked on different readings with different inflections until the delivery of the line implied that many times the dog has been a liar. It gives the joke more depth.
The part thatโs the most technical is giving the beats of the joke enough space.
Ethan is a technician. Telling is joke is hard enough, but writing it is even harder. The part thatโs the most technical is giving the beats of the joke enough space. And that scene in Sukieโs apartment is a really good example of how Ethan knows how to pace out a joke โ both in the way itโs written and in the editing โ so thereโs space for it.
You also have to allow for the laugh. You lose the audience for a second when theyโre laughing so they wonโt hear the next line unless thereโs a little bit of a gap. Thatโs something that Ethan and his brother are really good at โ crafting and telling jokes and putting them in their films.
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So that space is already there for you when it gets to the dub stage? Or is there an opportunity to mix the scene and then maybe feel out that timing and have the picture re-cut if necessary?
SL: Exactly. So you have your template with sounds from picture editorial, usually production sound and they might add a punch or whatever is necessary.
Then letโs say that Sukie is in the background, and she might be mumbling or grunting continuously. Weโll record that separately and then we can mix that in so that we donโt lose that action while weโre listening to the one Goon tell his story.
Thatโs the mixing part of telling a joke, making sure that itโs still quasi-realistic.
Thatโs the mixing part of telling a joke, making sure that itโs still quasi-realistic. Otherwise, itโs not as much fun, especially in that case where the guy just keeps rambling on and on. Meanwhile, Sukieโs kicking the other guyโs butt. And the dog has got to have his way as well. Itโs pretty endearing to give the last laugh to the little dog.
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Another fun scene mix-wise is Sukie in the jail (sheโs the booking officer) trying to have a conversation with Jamie on the phone when another officer comes in and his walkie-talkie is blaring, essentially drowning out parts of the conversation with Jamie. Can you talk about your mix there?
SL: Thatโs what Mel Zelniker (re-recording mixer on Blood Simple) would refer to as โa bit of business.โ It has a lot of parts and you have to sort them all out and figure out the weight of each one. Thatโs the business of mixing, basically.
It has a lot of parts and you have to sort them all out and figure out the weight of each one. Thatโs the business of mixing, basically.
Itโs one thing when you have beautiful music and a singer; thatโs a little more straightforward in a way. But when you have all these components that feed each other, figuring out how much to hear of each one usually involves a little bit of magic where you hear a little bit of one thing and then you pull it back enough so you can hear the foreground dialogue and then hear a little of another thing poke through a little more. Itโs a little bit of a dance. And thatโs why Mel calls it โa bit of business.โ We still call it that.
It was clear what the objectives were for that scene yet we did tweak it quite a lot during the mix โ played back and tweaked it to get the most out of it. It was about giving space to the jokes and the lines. You had to hear Sukie in the foreground and then you had to hear Jamie on the phone, but you had to hear enough of the walkie-talkie to make her turn around and say, โWill you get out of here? Iโm on the phone.โ
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What was your favorite scene, or the most enjoyable scene for you to mix?
SL: I love the โMaggot Brainโ stuff. I made a lot of fun sounds, reverby sounds, and spread them out. It was fun too because I had made some really loud versions. It reminded me of Janice Joplin at the Fillmore East back in the day. Those sequences reminded me of the light show that used to accompany rock concerts. I was clued into that. Those are always fun to do, moving that stuff all around the room in the Atmos channel. Mixing that was really fun.
โฆit was a fun part of the movie process, to take an amazing recording artist and reduce it to background noise, basically.
I also liked the hotel dinner and love scene at the end of the movie because we had the amazing Diana Krall make an appearance; we had a really nice session with her. Sheโs a fantastic performer and person, and that was really special. Sheโs not the main character of the scene, but it was a fun part of the movie process, to take an amazing recording artist and reduce it to background noise, basically. Anyway, sheโs spectacular.
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Going back to the trippy โMaggot Brainโ music sequences, there are lines of dialogue that poke out, like, โHey friend, wanna get plastered?โ and โNever to wilt. Never to wane.โ Who performed those lines as Cynthia Plaster Caster?
SL: Those were read by Mylie Cyrus.
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Whatโs stood out to you in your experience of crafting the sound on Drive-Away Dolls?
SL: Well, theyโre making the next one already. I think they start shooting next week or the week after. Iโm looking forward to another long run of Coen brothers events. Itโs been a pretty long time, 40 years, and I think this film is the 24th. (Iโm counting them as Coen brothers films whether both of them worked on it or not.) The next one will be the 25th anniversary!
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A big thanks to Skip Lievsay for giving us a behind-the-scenes look at the sound of Drive-Away Dolls and to Jennifer Walden for the interview!





