Bonus: We've also added additional resources on creature sound design featuring Paula Fairfield, Randy Thom, David Farmer and more further down on the page, so be sure to check those out too.

More on dragon and creature sound design:
An excellent video featuring Paula Fairfield, with the story behind her creature sound design work for ‘Game of Thrones’ & much more:
Bonus: Check out our in-depth interview with Paula Fairfield here.
Listen in below as sound designer Randy Thom tells NPR’s Scott Simon how the dragon roars in ‘How To Train Your Dragon 2’ were created:
If you want to know how Lord of the Rings sound designer David Farmer approaches creature sound design, check out our interview with him here. You can also watch a great feature with him on his thoughts and sound design insights below:
Bonus: Watch an extended version of Benedict Cumberbatch’s motion capture performance for The Hobbit’s Smaug here:
Feel like creating your own dragon sound effects? Here are some tips on how to create dragon roars, creature sounds, and wings flapping. You can also explore the many animal and creature SFX libraries from the independent sound community here.
If you are doing it for games (and movie too actually) then procedural audio is an attractive option: more interactivity, free variations, less memory used. For example, 6K for a full dragon model with nearly infinite variations in GameSynth: https://www.youtube.com/watch?v=d5bU6XSR9Bk
Of course since you can generate waves, that’s good for movies too ;-)