Asbjoern Andersen


Stuart Keenan is founder of Glitchedtones, a sound effect company doing a range of interesting SFX libraries. In this exclusive A Sound Effect guide, Stuart introduces Databending, a creative sound design approach that gives you unique new sounds – from some quite unlikely sources:
 

Databending is an art form where flaws in digital systems are exploited and used for creative purposes. Most popular in Glitch Art circles due to its ability to seriously corrupt image and video files, Databending can also produce sonic artifacts which can be useful to have in your sound library and use as an inspiring platform from which further sound design can begin.

I began experimenting with Databending via my visual artwork, which encompasses the hacking of image (and sometimes video) files in text, hex and audio editors. During these processes, I was opened up to the multitude of bonus audio delights which emerged from these experiments.

Having always had a fascination with Glitch, Noise and alternative approaches to sound design, Databending was something I was keen to embrace and implement in my audio work. The ‘random/chance’ nature, never quite knowing what sounds a file is going to throw at you and the old adage of finding ‘diamonds in the rough’ is an approach I take with the majority of my work.

For the uninitiated, I’d like to describe a single Databending process to serve as an introduction to the technique and one which is highly beneficial to any sound designer who would like to break free of convention.

A simple method of Databending can be achieved by opening non-audio files as ‘raw data’ in Audacity, although any audio editor with the ability to open raw files should work too. The software will deliver an audio representation of the data and provide a highly malleable stream of noises and glitched-out sounds.

The technique works best with files which are not too heavily compressed, for example, a JPEG will mostly result in a short run of white noise, whereas a Bitmap or executable file will throw out all sorts of lengthy, glitchy goodness that is just ripe for the plucking.

The results which can be gained from meticulous and ruthless editing are vast

Experiment with different file types and stick with the ones which give you the best results. Although it’s rare that you will use the audio in its entirety, the results which can be gained from meticulous and ruthless editing are vast…

Cutting out microsecond snippets provides a plethora of unique percussive effects that will liven up your rhythm tracks, while other edits can be perfect for some original multimedia notification sounds such as rollovers, navigation tones, error buzzes and so on. Lengthy drone-like sounds can emerge from a Databent file, rhythmic elements will surface, a sneaky bass tone and so on… Use your ears and imagination and you are on your way.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • The Seagulls sfx library includes 28 tracks of both single, isolated seagull screams, and bigger flocks of nesting seagulls, calling out to each other and their chicks. There are plenty of classic call sounds, but also some weird throaty and raspy screaming, and what could sound like seagull laughing sounds.

    All tracks are recorded with the very useful zoom function of the Telinga microphone and dish.
    Library includes both untreated tracks, and noise reduction processed tracks in two separate folders. Noise reduction processed tracks have carefully been cleaned up with a CEDAR NR system.

    Though these birds are in an abundance around most harbours and industry around here, they are not always easy to record. You mostly hear them from a distance, or from places not easy to access. When you try to get close to them, they will usually fly away.

    Many hours have been spent on rooftops, gardens, backyards, a junkyard, and different harbours to get this material.

  • This is a unique bicycle library that captures road surfaces from the perspective of super quiet bicycle. These are clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The Extra Surfaces library provides 162 sounds captured on the following road types Large Bricks, Gravel, Grit, Icy Asphalt.

    The four additional ‘onboard road’ surfaces are the perfect extension for your other ‘City Bicycle’ library of taste. Just add it as a layer, mix it and voila your bicycle can move from gravel to bricks to grit or from large bricks to slippery icy asphalt roads.

    Speeds and actions:

    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently brakes to smooth departures.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

     

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The GoodBike is a smooth sounding retro bike that doesn’t rattle or squeak, it has a really nice tire sound for a subtle presence in the mix.

    Speeds and actions:
    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa

     

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • Strident and Demonic

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    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

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  • This is big set of scary sound effects, that will make your game, or any other project performance much more impressive!

    Dark, evil ambient loops, ambient noises, scary sounds, heavy rumbles, moans, metal squeaks, scratches, cracks, debris sounds, sub bass sound FX, background white noises, thunder strikes, electric sounds, engine loops, electric sparks and many, many more!…

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    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Ambisonic Sound Effects Red Deer Play Track 13+ sounds included $80

    A small collection of High quality, close up red deer recordings.

    Red Deer Roars and Moans and other vocalisations from different habitats. (mountainous areas and forest)

    Recorded over the years during the rutting season, varying distances but mostly up close and face to face with this loud and scary mammal.

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    From crisp button clicks and smooth menu transitions to RPG-style selects, denies, and toggles, this all-in-one bundle gives you everything needed to design intuitive and immersive UI audio for games, apps, web, or interactive media.


    Your complete UI sound design toolkit.

    The Ultimate UI Click & Select SFX Bundle delivers a polished collection of responsive interface sounds, including:

    • Click & Select UI RPG SFX 1 & 2 – Over 456 sounds tailored for RPG and interactive UI: selects, hovers, alerts, cancels, access-denied, and more.
    • Click Menu Sound Effects 1 & 2 – 281 high-quality menu interaction sounds for toggles, clicks, opens, closes, and confirmations.
    • Click Sound Effects – 110 versatile UI clicks designed for modern app and game interfaces.
    • Essential Menu Click Sounds – 107 precise and minimal click sounds, ideal for clean, modern UIs.
    • Essential Menu Select Sounds – 100 select-focused sound effects, delivering clean, modern UI feedback for toggles, confirms, menu navigation, and precise user selections.

    Perfect For:

    • Game menus and HUDs (RPGs, mobile, indie, AAA)
    • Web and app UI feedback
    • Interactive experiences (VR, AR, touchscreen)
    • UI prototyping and UX testing
    • Accessibility-focused sound design
Need specific sound effects? Try a search below:


Going into Databending with an open mind and taking the time to listen through files featuring extreme digital distortions, taking note of and cutting out any ‘sweet spots’, will bring you a whole new, versatile sonic palette. If you decide to process and add effects to your edits, then there is even more scope for unique sounds.

So, here’s how it works – I’m using the free audio editor Audacity for this example:

A Quick Start Guide To Databending In Audacity
Author’s Tip: The audio files resulting from this technique can be incredibly loud, so make sure your headphones or monitors are low!
 

Import AudioFirst of all, head to File>Import>Raw Data. Next you need to select a file. For this guide, ‘audacity.exe’ is used but the choice is yours, import various file types and find out which ones give you the best results to work with. Generally, .exe, .bmp and .dll file formats give great sonic artifacts.

 

Import settingsThe default import settings are fine to get instant results, the only thing changed here is the Channels (from Mono to Stereo), but experiment with all the options available as they give differing results.

 

As you can see from the image below, the file results in a harsh wall of sound and is over a minute long, which is plenty of material to edit down into smaller, glitchy elements or lengthier passages of digital noise. Head to Effect>Normalize to tailor the volume (I went with -6dB), as some of the results can be a little too loud!

Waveform View
Hit File>Export and render to an audio format of your choice.

 

Here’s what it sounds like:

Caution: the examples below are loudbe sure to lower your playback volume
 

 

And here’s another example – a Bitmap as Raw Data:

 

And finally, here is a short set of edited sounds from my Data Destruction sample pack:

 


Playing with Raw Data in Audacity is just one of many ways in which you can obtain fresh audio from Databending. Explore all the possible options, ruthlessly edit, process as you please and most importantly, experiment and don’t adhere to any ‘rules’.

And above all, have fun!

 

Please share this:


 


Thanks a lot to Stuart Keenan for this introduction!
Check out some his libraries below, and follow his sonic adventures on his Facebook page:

  • Data Destruction is a collection of sounds made using the technique of databending, the creative destruction of digital data. It features 97 unprocessed raw data .wav files. Pure digital glitch/noise suited to a variety of musical styles and multimedia applications or as a creative springboard for further sound design.

  • Databending: A digital art form where flaws in digital systems are exploited and used for creative purposes.

    Data Disruption contains 200 sounds sourced from raw computer files which have been interpreted as audio data. Bitmaps, executables, plugin files and more have been exploited to bring you a unique, varied collection of sound effects and atmospheres ready for a range of productions.

    This sound collection has 100 'raw' files which include harsh, random data noises, intense drones and a versatile selection of glitch one shots as well as 100 processed sounds which were subject to extreme editing and mangling to deliver an array of abstract sonic artefacts.

    Most useful for scenarios where computer technology – known or otherwise – is glitching out, these sounds are best suited to Science Fiction productions which call for the noise of broken communications, signal failures, ailing machines, industrial settings, planetary ambience and dystopian soundworlds.

    That's not to say they won't also come in handy for Glitch/IDM music producers looking to build up an original collection of sounds for their latest kit, or for the creative sound designer to further shape these sounds into anything from user interface clicks, blips and bleeps to surreal soundscapes and beyond.


 

 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog
from a myriad of independent sound creators, all covered by one license agreement
- a few highlights:
  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

    80 %
    OFF
    Ends 1760911199
  • The Seagulls sfx library includes 28 tracks of both single, isolated seagull screams, and bigger flocks of nesting seagulls, calling out to each other and their chicks. There are plenty of classic call sounds, but also some weird throaty and raspy screaming, and what could sound like seagull laughing sounds.

    All tracks are recorded with the very useful zoom function of the Telinga microphone and dish.
    Library includes both untreated tracks, and noise reduction processed tracks in two separate folders. Noise reduction processed tracks have carefully been cleaned up with a CEDAR NR system.

    Though these birds are in an abundance around most harbours and industry around here, they are not always easy to record. You mostly hear them from a distance, or from places not easy to access. When you try to get close to them, they will usually fly away.

    Many hours have been spent on rooftops, gardens, backyards, a junkyard, and different harbours to get this material.

  • a collection of female orgasms performed by eight professional voice actors, including the voices of orgasm, moans and oral sex, breathe life into your female characters by giving them high-quality voices with this newly updated audio library!

    this collection features 65 professionally recorded human sounds, created by various voice over artists and actors.

    80 %
    OFF
    Ends 1761951599
Explore the full, unique collection here
 
 
   

2 thoughts on “Creative Sound Design: When Glitches Are A Good Thing

  1. This may well be one of the most inspiring things I have ever read, got some great raw material out of a few files already. Granted at least half the time the sheer volume of the white noise tears the top of your head off and I’ve gone through several pairs of studio monitors already but that’s kinda cool anyway, the rest of the time is a glitch goldmine.
    Huge thanks!

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