Airwiggles x A Sound Effect Sound Design Contest Winners Asbjoern Andersen


Last month, 153 avid sound designers across the world participated in the Airwiggles x A Sound Effect Sound Design Contest: a competition where the goal was to add some amazing sound design to a VFX clip created by Dayton Busse. There were 5 award categories up for grabs: the winners of which would be given a whole bunch of free sound effects libraries!

The winners and runners up of the contest were announced last week on a livestream on Airwiggles: a social platform for audio designers. Let’s take a look at the winning entries:


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Zombie sound effects library

Here are the prizes:

These are the sound effects libraries that the winners got to choose from:

  • Nothing slaps a smile on a face like the sweet sound of destruction and mayhem. Designing sound for such complex events as a collapsing building or an earthquake requires a diverse and comprehensive palette of chaos. To create such havoc, one must be equipped with the ultimate destruction sound library.

    We stopped at nothing to put together this library of utter mayhem. BROKEN boasts over 9 GB of HD quality content spread across 1940 construction kit sounds and 326 designed sounds. From car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, BROKEN features all elements of destruction.

    Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.

    Get wrecked. Get BROKEN.

     

    KEYWORDS:
    Destruction sounds, Broken FX, Impact FX, Structural collapse, Building sounds, Shatter sounds, Rumble FX, Impact sounds, Structural damage, Falling debris, Crumbling sounds, Destructive FX, Sound destruction, Collapse sounds, Building collapse, Impact SFX, Destruction toolkit, Breaking sounds, Smash FX, Cracking sounds, Debris sounds, Structural collapse FX, Stone impact, Building sounds, Falling impact, Broken pieces, Concrete sounds, Rock impact, Heavy collapse, Sound crash, Structural sounds, Impact library, Shattering sounds, Stone FX, Destruction library, Impact toolkit, Sound break, Heavy rubble, Building FX, Destruction pack, Structural damage sounds, Rock FX, Collapse toolkit, Heavy impact sounds, Crumbling SFX, Falling stones, Concrete impact, Shatter FX, Debris pack, Structural FX, Heavy destruction sounds

  • We’ve ventured to obscure boutiques, prop houses and vintage shops to capture mechanical contraptions from around the world. Ranging from bizarre creations, to steampunk gadgetry, gizmos and machines, GEARBOX clocks in at over 10 GB of high definition, precision mastered sounds spanning across 2987 construction kit sounds and 584 designed sounds.

    GEARBOX equips Sound Designers with a literal toolbox of mechanical gadgetry. Ranging from tiny to huge, GEARBOX‘s machines and gizmos provide coverage for interacts, mechanism, machine or device in your scene or game.

    INTRODUCING BUILDING BLOCKS

    In addition to CONSTRUCTION KIT and DESIGNED SOUND content, GEARBOX features BUILDING BLOCKS. This category of sound consists of designed phrases and oneshots utilized for our designed machinery, empowering Sound Designers with maximum flexibility when trying to get that particular phrase from an existing DESIGNED SOUND. GEARBOX features over 468 BUILDING BLOCKS ranging from levers, hits, grinds, snaps, and more.



    GEARBOX - Rock The Speakerbox Professional SFX


     

    KEYWORDS:

    Mechanical sounds, Gear sounds, Machinery FX, Industrial sounds, Machine FX, Mechanic SFX, Gears and levers, Engine sounds, Metal clanks, Heavy machinery, Robotic machinery, Industrial gear sounds, Factory sounds, Engineering FX, Machine clicks, Mechanical movements, Gearbox sounds, Tool sounds, Metal creaks, Robot mechanics, Gear shifts, Industrial atmosphere, Factory machinery, Tool sound effects, Industrial FX, Mechanical toolkit, Engine room sounds, Industrial noises, Factory ambience, Clanking sounds, Wrench sounds, Mechanical environment, Workshop sounds, Engine FX, Mechanic FX, Metal impact, Robotic gear, Mechanical noises, Engineering sounds, Machine room, Machine movement, Metal FX, Industrial sound library, Factory FX, Mechanical library, Engineering toolkit, Industrial pack, Metal machinery, Gears FX, Workshop ambience, Robotic machines

  • Cold Weapon Sound Effects Hero – Medieval Weapons Play Track 2846 sounds included, 238 mins total $149

    A warrior prepares for battle. A knight readies for combat. A sound designer prepares for post. Rock The Speakerbox is proud to present HERO, a library focused on the warrior, the victor.

    Recorded on the field and on the Paramount Pictures Foley stage, and designed by award winning sound designers, HERO contains over 7 GB of HD quality content spread across 2572 construction kit sounds and 274 designed sounds. Sword fights, stabbing, guillotines, impaling, battle cries, shields, drawbridges, armor and Foley begin to detail the vast collection of sounds featured within.

    Be a warrior. Be the HERO.

     

    KEYWORDS:

    Heroic sounds, Sword clash, Medieval sounds, Knight FX, Hero FX, Battle FX, Sword impact, Heroic battle, Medieval fight, Knightly sounds, Sword fight sounds, Heroic toolkit, War sounds, Epic battle, Heroic sound library, Knight SFX, Hero battle, Brave sounds, Sword FX, Epic combat, Middle ages FX, Medieval toolkit, Knightly battle, Epic sounds, Sword library, Battle pack, Brave FX, Hero SFX, Epic hero sounds, Battle library, Chivalry sounds, Medieval combat, Sword fighting, Epic knight, Sword sounds, Battle impact, Heroic environment, Knight sound FX, Warrior sounds, Epic sword sounds, Heroic pack, Sword sound library, Brave combat, Knight FX, Sword clash sounds, Hero sounds, Epic fight, Brave SFX, Heroic audio pack

  • Foley Sound Effects Melee – Brutal Combat Play Track 1884 sounds included, 122 mins total $149

    Bring your fight scenes to life with the ultimate sound design toolkit for hand to hand combat. Rock The Speakerbox presents MELEE, a library specializing in jaw breaking action, and raw, unbridled violence.

    Recorded on stage and designed by award winning sound designers, MELEE contains 4 GB of HD quality content spread across 1596 construction kit sounds and 288 designed sounds. From punches, kicks, blocks, body falls, grabs, slaps, bone breaks, blood splatters, MELEE is the ultimate sound design toolkit for hand to hand combat.

    Get rocked.

     

    KEYWORDS:

    Melee sounds, Close combat FX, Fight sounds, Gore FX, Battle sounds, Weapon impact, Punch sounds, Sword FX, Hand-to-hand combat, Brawl sounds, Combat toolkit, Blood FX, Violent sounds, Gore sounds, Smash FX, Physical combat, Brutal sounds, Blunt impact, Slashing FX, Stab sounds, Gory effects, Fighting FX, Melee battle, Combat sound effects, Close fight sounds, Weapon FX, Combat SFX, Close range FX, Violent SFX, Fight library, Combat FX, Melee FX, Battle impact, Physical FX, Bloody sounds, Hand combat, Smash sounds, Gore library, Combat SFX, Realistic fight, Brutal FX, Gore pack, Close combat library

  • Rock The Speakerbox presents Sorcery, the ultimate sound design toolkit for magic and enchantment.

    Harness the forces of light with white magic. Ignite the night with the unbridled power of fire and flame.Summon the darkest of evil with black magic and necromancy. Release the fury of a million volts by mastering the electron. Lay waste to your foes with the sheer might of water and acid. Conjure the frigid and unleash the frost with the power of ice.

    Recorded on stage and in the field, and designed by award winning sound designers, SORCERY contains 11.7 GB of HD quality content spread across 1992 construction kit sounds and 204 designed sounds. With spells, deflects, casts, blocks, beams and more, SORCERY provides sound designers and media content creators unrivaled wizardry at their fingertips.

    The extraordinary awaits within.

     

    KEYWORDS:

    Magic sounds, Spell sounds, Fantasy effects, Enchantment FX, Magical FX, Sorcery sounds, Fantasy spells, Enchanted sounds, Wizard SFX, Magic aura, Spell casting, Magical elements, Fantasy ambience, Potion sounds, Spellbook FX, Arcane magic, Enchanted FX, Magic toolkit, Fantasy creatures, Fantasy magic, Wizard effects, Magic spells, Sorcery toolkit, Magic swirls, Fantasy sound library, Mystical sounds, Sorcerer FX, Enchantment library, Magical toolkit, Fantasy sounds, Dark magic, Magic dust, Mystical ambience, Sorcery FX, Fantasy environment, Magical vibes, Fantasy aura, Spellbinding sounds, Magic whisper, Potion brewing, Magical world, Enchanted library, Magical creatures, Fantasy realms, Magic waves, Arcane library, Wizard spells, Magical FX library, Fantasy toolkit, Magical effects pack

Award 1: The Creativity Award

 

Awarded to a redesign with a particularly innovative and “outside-the-box” take on the audio

 



AWxASFX Sound Design Contest: Creativity Award Winner (Damian Pace)


WINNER: Damian Pace

Runner ups: Petter Karlsten, Katharina Bär, KVBA

Sound designer Damian Pace took the first award with an incredibly dense soundscape full of details. For added context: contest participants were given over 1gb of sound effects to use in order to design sounds for this clip, including some demos of various A Sound Effect sound libraries, sound effects provided by Airwiggles founders Lewis Thompson and Greg Lester, and some free samples provided by the Airwiggles community. There were hundreds of wacky sound effects provided and most sound designers only used a small portion of them: but Damian set themselves a challenge to use every sound effect exactly once.

“I decided to use every sound provided (all 187 of them)! This forced me to use sounds I wouldn’t normally have picked for this sort of video, which I think resulted in a nice big cinematic sound, while giving the individual grapes character and helping bring them to life.” – Damian Pace

This self-imposed limitation must have been very difficult to pull off without the clip sounding like an incredible mess of eclectic sounds: however, we think Damian absolutely aced the challenge and managed to create something clean and coherent with lots of interesting, subtle textures that you only notice upon listening to the clip multiple times. We think this was a fantastic submission and is a perfect example of how limitation breeds creativity. Congratulations to Damian!

Award 2: The Production Award:

 

Awarded to a redesign that uses creative processing techniques to create amazing new sounds with the source material provided

 



AWxASFX Sound Design Contest: Production Award Winner (Sam Merryweather)


WINNER: Sam Merryweather

Runner ups: Ben Rohletter, Mackubin Owens, Jakub Rehor

Audio Designer Sam Merryweather blew us away with his entry. Sam elevated the clip to the next level with some incredible cinematic production: transforming the sound effects provided in weird and wonderful ways to create completely unique tones and textures. In order to expand the amount of source material available to him, Sam generated tonnes of new sound effects by running the source material through Granulator II inside Ableton, which gave him a whole bank of fun new sounds to play with.

“Most of these created textures were used as audio [in the session], but some were imported into Phase Plant samplers and further manipulated. One example use case was to create a rattling ball style effect from a low version of the grain-resampled rain, which is a key layer in the grape detaching section.” – Sam Merryweather

Finally, Sam ended the clip with some awesome musical cinematic sound effects which formed an epic sounding synth cadence, perfectly rounding off the video clip. We think Sam managed to use creative production techniques to create a bank of interesting source material that really helped him stand out of the crowd. Congratulations to Sam!

Award 3: The Recordist Award:

 

Awarded to a redesign that effectively uses self-recorded or synthesised sounds to enhance the audio

 



AWxASFX Sound Design Contest: Recordist Award Winner (Pablo Velasco)


WINNER: Pablo Velasco
Runner ups: Julian Ferreira da Silva, Davide Laurito, Mark Berg

Whilst we provided all entrants with 1gb+ of sound effects they can use in their redesigns, we also allowed people to record and create their own sound effects and synth patches in order to enhance the audio. Pablo Velasco took this to the next level: with almost every single sound you hear being something they recorded or synthesized themselves. Pablo embarked on a field recording trip to the mountains, and took some creative recordings of water splashing and fruits being squished at home.

“I went to a mountain with my H1n to record the sounds of the foliage and rustling leaves” – Pablo Velasco

They then supplemented this with some deep, cinematic synth patches that they designed with TAL-U-No-LX which helped give the clip some direction. Whilst we were very impressed at the quantity of Pablo’s recording efforts: we also think that the quality of these self-made sounds was fantastic and fitted the clip perfectly: and the breakdown video Pablo included at the end was the cherry on top. Congratulations Pablo!

Award 4: The Community Award:

 

Awarded to a user who educates and inspires other contestants by sharing tips, giving feedback, or creating a breakdown video of their own entry to help others

 



AWxASFX Sound Design Contest: Community Award Winner (Andrea Carsenzuola)


WINNER: Andrea Carsenzuola

Runner ups: Scott VR, Heli Linnus, Ted Hogeman

Airwiggles is all about the tight-knit audio community! We really wanted our contest participants to have fun, share knowledge, give feedback, and learn from each other – rather than to keep their cards close to their chest in order to win. We had so many Airwiggles users actively participating in the community and helping each other which was awesome to see: but Andrea Carsenzuola really went all out!

“The whole idea of this design was to make it seem bigger than what it actually is, so I tried to get very cinematic and almost over the top (by making big whooshes, deep impacts, and playing around with the stereo field)” – Andrea Carsenzuola

Firstly, Andrea livestreamed their entire contest entry on Twitch for other participants to tune into and learn from. They then also created a breakdown video afterwards showing off their session and how they created certain sounds: complete with a text-to-speech robot assistant narrating for us! Andrea put in a tonne of effort knowledge-sharing for the sound design community and for that reason we have awarded them with the Community Award! Congratulations!

Award 5: The Airwiggles Award:

 

Awarded to a redesign which is the top pick by the Airwiggles team

 



AWxASFX Sound Design Contest: Airwiggles Award Winner (Jade Dickey)


WINNER: Jade Dickey

Runner ups: Cecilia Garciá, Gibson Gillet-Behrens, Kieran Blackstone

The Airwiggles Award simply went to our personal favourite clip: and that was designed by audio engineer Jade Dickey! Jade’s focus was on making the grapes sound fresh: one of the ways they did this was by processing a provided sample of some crackling pumpkin seeds to sound like tiny water droplets.

“I really wanted to focus on making the grapes sound “fresh” via highlighting the sound of the water beads as the grapes are twisting and emphasizing the wave sounds when all the grapes are colliding” – Jade Dickey

We felt this entry nailed the story-telling aspect of the clip. It’s an advert for some form of grape drink, and Jade’s entry sounded smooth, fresh, juicy, tasty: and ultimately, it left us wanting to eat grapes! In our opinion, if this advert was to actually be televised, this is the audio that would be chosen to help sell the grape-based drink. All 153 entries to the contest sounded fantastic, and it was very hard going through them all and picking the winners: however, Jade’s entry stood out to us immediately, and deservedly went on to win. Congratulations to Jade Dickey!

That wraps up the Airwiggles x A Sound Effect Sound Design Contest. Thank you again to all 153 participants: we can’t believe the amount of people who entered! If you haven’t already, make sure to sign up to Airwiggles.com to stay up to date with any future contests and events made for the audio community.

Congratulations again to all of our winners!
– Lewis, Greg, and Asbjoern

Not on Airwiggles yet? Be sure to join the community here

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Cinematic & Trailer Sound Effects Magic – Alchemy Play Track 4213 sounds included From: $135 From: $108

    SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

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    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

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  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

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  • Unbox your creativity with Professional Boxer: Cardboard. This comprehensive library features 244 high-quality Cardboard Box sound effects with various gestures ranging from single boxes sliding, handling, rubbing, opening, closing and squeaking to multiple boxes being stacked, moved, and dropped. This collection provides a diverse range of sounds and textures and can serve as great source material for sound design work, recorded at 96kHz/24 bit for ultimate sound manipulation.

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Latest sound effects libraries:
 
  • UI Interaction Elements by Cinematic Sound Design delivers a meticulously crafted sound effects library designed to enhance every click, swipe, tap, and notification in your user interface. This collection brings your apps, games, websites, and software to life, providing a rich auditory experience that makes every interaction feel responsive, intuitive, and satisfying.

    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

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  • Animal Sound Effects Forests and Mountains Play Track 96+ sounds included, 220 mins total $110

    Forest and Mountains features nature and wildlife sounds from California, Washington, and Oregon.  Included are a number of bird recordings and forest ambiences, along with some insects, winds, rivers, and rain.  

    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

    Other Birds Featured (17) (Mixed together from various perspectives, calm to busy depending on time of day, and then closer to more medium and distant sounds.)

    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

    General Forest (9) – A mix of some wildlife (Chipmunk, Deer, Bullfrogs), and more general lighter forest ambiences.
    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

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  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.


   

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