Here are some of the interesting talks, tips and topics we came across on Airwiggles recently: from robot voice techniques and Unreal Engine workflows, to a huge creature sound design contest. Check out the conversations below + join in with 8,000+ other audio folks on Airwiggles:
How do you make robot voices that are recognizable as actual speech? Brent asked for help with vocoded combat grunts, and got some great feedback from the community: vocal synth plugin chains, FM synthesis tricks, convolution techniques + some great performance tips.
Hereโs a simple tip that turned into a great thread: Oliver shared how labeling Blueprints saved him a ton of time - and then the community chimed in with color-coded comment boxes, naming schemes for audio nodes & more
Posted by Greg Lester, Senior Sound Designer @Soundcuts
Greg has done a post about our brand new creature sound design contest: create your own creature vocalization using only your own original sounds (no libraries!) and you could win the complete Mattia Cellotto bundle with 13,100+ sounds. Deadline is April 6th!
Posted by Sabrina Fedele, Audio Director for Airborne Empire
Kyle Fraser recently suffered two strokes and has a long recovery ahead. If youโre able to help Kyle and his partner Laryssa, please consider donating to their GoFundMe.