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Mon Feb 13 2023 |

3 A Sound Effect stories nominated for a GANG Award! Here are those stories:

By Asbjoern Andersen
Absolutely thrilled to let you know that no less than 3 A Sound Effect stories have been nominated for a Game Audio Network Guild (GANG) Award! They take you behind the sound of Dying Light 2 Stay Human, Stray, and Return to Monkey Island, and they're nominated in the Best Game Audio Article or Publication category. Here are those 3 stories:

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Designing and Implementing Game Audio for โ€˜Dying Light 2 Stay Humanโ€™ โ€” with Techlandโ€™s Sound Team:


Members of the Techland audio team โ€“ Wojciech Siadak, Tomasz Gruszka, Filip Hajzer, Edyta Mosiล„ska-Duralska, and Michaล‚ Bendnarek โ€“ talk about their sound work on Dying Light 2 Stay Human: This includes performing and recording zombie vocals, bridging the main characterโ€™s human state and โ€˜infectedโ€™ state, creating dynamic ambiences for an open-world environment, capturing recordings of desolate locations and weapons impacts, building bespoke systems in Wwise to handle crowds, movement, zombie night chase situations, ambiences, breaths/efforts/screams, combat, weapons, using the multi-position mode of Wwise to simulate sounds coming from windows and doors, and much more:

Read the GANG Award nominated story behind Dying Light 2โ€™s game audio here

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Designing and Implementing Game Audio for โ€˜Behind the Purr-fect Sound of โ€˜Strayโ€™ โ€“ with Sound Designers Yann van der Cruyssen and Raphaรซl Monnin:


When BlueTwelve Studioโ€™s indie game Stray was released in July, it quickly became the highest user-rated game on Steam. And whatโ€™s not to love about this incredibly mesmerizing mix of robots and a lost cat trying to survive in a post-apocalyptic city? BlueTwelve Studio built an immersive world that is easy on the eyes, and ears. Here, sound designer/composer Yann van der Cruyssen and BlueTwelve Studioโ€™s sound designer Raphaรซl Monnin talk about crafting the sound of Dead City, creating the sound and movements of the cat, designing unique robot vocals, finding creative solutions for technical challenges, and more:

Read the GANG Award nominated story behind STRAYโ€™s game audio here

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Making the Merry Sound of โ€˜Return to Monkey Islandโ€™ โ€“ huge game audio interview with Elise Kates & Andy Martin:


Ron Gilbert and Dave Grossman โ€“ two of the original creators of the 1990โ€™s point-and-click adventure game The Secret of Monkey Island โ€“ have delivered a new zany Guybrush-led adventure Return to Monkey Island โ€“ available now on Steam and Nintendo Switch. The narrative-driven game takes players to new Islands (and back to familiar ones) where they collect items, find clues, and solve puzzles.
Here, Audio Lead Elise Kates (who handled sound design and FMOD implementation) and Ambient Sound Designer Andy Martin talk about blazing their own sonic trail for the IP (and not having to follow whatโ€™s already been done sound-wise), creating slimy and gross sounds for Zombies, designing dark magic elements, crafting immersive backgrounds in a 2D environment, using FMOD for implementation, and a whole lot more:

Read the GANG Award nominated story behind Return to Monkey Islandโ€™s sound here

Learn more about the Game Audio Network Guild:

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Curious to learn more about the Game Audio Network Guild, the awards, and how to become a member?

Visit their website here



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