10 new audio podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

CAS In Conversation – Cinema Audio Society President, Peter Kurland, discusses his career, experience with musicals, award nominations, and the Society in a podcast interview.

 

Tonebenders Podcast – Hear highlights from interviews with sound designers nominated for the Oscars, including insights on specific scenes and the importance of sound in storytelling.

 

Immersive Audio Podcast – This two-part episode explores Treble Technologies, a startup creating an innovative acoustic simulation platform, and dives into its applications and future potential.

 

Field & Foley – Production Sound Mixer & Sound Recordist Eran Ben-Isaac talks about his career and the intricacies of sound mixing in film and television.

 

Level with Emily Reese – Composer Thomas Brunet discusses his score for “Chants of Sennaar,” along with his new music, sound design program, and passion for French literature.

 

Sound Business with Akash Thakkar – Composer Zach Heyde discusses career-building strategies for composers, including overcoming discomfort, exploring opportunities, and content creation.

 

SoundWorks Collection – This video explores the Oscar-nominated sound design team’s collaboration with Director Christopher Nolan on the sound effects for the “Can You Hear The Music” scene in “Oppenheimer”.

 

The A Sound Effect Podcast – Re-recording mixers Tom Ozanich and Dean Zupancic discuss their work on the Oscar-nominated film “Maestro,” highlighting specific scenes and creative mixing techniques.

 

Dolby Creator Talks – Composer Hans Zimmer discusses his unconventional approach to scoring “Dune: Part Two,” aiming for a sound that reflects the film’s futuristic setting.

 

Twenty Thousand Hertz – This episode explores unique and fascinating soundscapes in the US, including a hidden sound installation in Times Square and a giant organ built inside a Virginian cave.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

CAS In Conversation – 13 – Peter Kurland CAS with Joshua Anderson CAS:

In Conversation, Episode 13 brings in current Cinema Audio Society President, Peter Kurland CAS, to discuss his career as both Boom Operator and Production Sound Mixer; his experience with musicals; his many Academy Award, CAS and BAFTA nominations; as well as his view on the Cinema Audio Society.

Hear the episode:


↑ back to the podcast overview
 

 

Tonebenders Podcast – 253 – Oscar Pool Sound Category Round Up:

Tonebenders ran episodes with members of the sound teams of all five nominees in the “Best Achievement In Sound” category at this year’s Oscars. So here are some of our favourite clips from each interview. Plus a few un-aired minutes from the “Oppenheimer” interview that we saved for this episode.

Starting with James Mather talking about the epic Fiat car chase scene in “Mission Impossible: Dead Reckoning Pt 1”. Then Richard King talks about the immense research the team did to get the sounds correct on “Oppenheimer”. Next is Tom Ozanich explaining his approach to making the huge climatic orchestra scene work emotionally. After that is Erik Aadahl discussing how explosions can’t just go “boom” they have to reflect the plot when they happen in the story. Finally we have Johnnie Burn explaining how the two films he worked on last year, “Zone Of Interest” & “Poor Things”, intersected with each other.

Hear the episode:


↑ back to the podcast overview
 

 

Immersive Audio Podcast – 99 – Treble Technologies-Next Generation Acoustic Simulation (Part 2):

In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world’s leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

In this second part, we dive more into audio product design and the close collaborative process between the developers and the software users. We’ll cover the emerging market of synthetic data generation for machine learning and talk about the future road map for Treble.

Hear the episode:


↑ back to the podcast overview
 

 

Field & Foley – 21 – Eran Ben-Isaac:

Our guest today is Eran Ben-Isaac. With over 12 years of experience as a professional production sound mixer, Eran’s expertise has graced numerous film and TV productions, documentaries, and commercials. Now based in Brussels, Belgium, his influence spans both local and international projects.

Eran’s natural environment is the film set, where he captures the sonic essence of every moment, skillfully recording and mixing sound to bring each scene to life. So join us as we dive into his journey, the intricacies of production sound mixing, and the global experiences that have shaped his unique approach.

Hear the episode:


↑ back to the podcast overview
 

 

Level with Emily Reese – Level 252 – Thomas Brunet (Chants of Sennaar):

Composer Thomas Brunet talks about his absolutely stunning music for “Chants of Sennaar” in this episode. We love how spontaneous the music sounds, and the colorful, creative instrument palette. In addition to the wonderful music, Thomas and I talk about a new graduate program he’s created for music and sound design in Bordeaux, France, as well as his love for and knowledge of French literature.

Hear the episode:


↑ back to the podcast overview
 

 

Sound Business with Akash Thakkar – How to Build a Composing Career with Zach Heyde:

Today’s guest is Zach Heyde, a composer based out of Los Angeles. He has worked on a ton of different projects with clients like Disney, Dreamworks, Roblox, and many others. He also runs an online course called “The Composing Career Bootcamp” where he teaches composers how to build a full-time career.

In this episode, Zach and I talk about the importance of being uncomfortable, the types of opportunities there are in the world of composition, how to start networking as an introvert, success as a content creator on YouTube, and so much more.

Hear the episode:


↑ back to the podcast overview
 

 

SoundWorks Collection – The Sound of Oppenheimer – Can You Hear The Music:

In this exclusive SoundWorks Collection video, we explore the sound effects tracks of “Can You Hear The Music” scene and how this Oscar nominated sound team collaborated with Director Christopher Nolan.

Featuring Sound Designer / Supervising Sound Editor Richard King, Re-Recording Mixer Gary A. Rizzo, Re-Recording Mixer Kevin O’Connell and Production Sound Mixer Willie Burton.

Hear the episode:



The Sound of Oppenheimer - Can You Hear The Music


↑ back to the podcast overview
 

 

The A Sound Effect Podcast – 28 – Mixing Maestro – with Tom Ozanich and Dean Zupancic:

In this interview, re-recording mixers Tom Ozanich and Dean Zupancic discuss the mix of Bradley Cooper’s film Maestro – currently in the running for a ‘Best Sound’ Oscar (among other noms!) They talk about mixing the Ely Cathedral scene and the party scenes, mixing effects in a musical way during scenes without score, and so much more!

Interview by Jennifer Walden, sound library highlights by Christian Hagelskjaer, and hosted by Asbjoern Andersen from asoundeffect.com.

Hear the episode:


↑ back to the podcast overview
 

 

Dolby Creator Talks – 190 – Hans Zimmer and the Score of Dune: Part Two:

2-time Academy Award®-winning composer Hans Zimmer joins us on the podcast to discuss his work on “Dune: Part Two,” after winning an Oscar for his score to the first installment of the sci-fi franchise, directed by Denis Villeneuve. And like Denis, Hans had been dreaming about working on these films since he was a boy. And he also knew he wanted to take them in a less traditional direction, sonically:

“These were the things which probably had been on my mind ever since I read the book. It’s just… I never had the opportunity to try them. I could never understand why, in a science fiction movie — I loved them all — but why we would hear a sort of a European orchestral sound. Why the strings? Why the French horns? Everything else looked futuristic. Everything else was different. Except the music still stuck to the rules of the romantic period. I’m not criticizing it. There’s nothing I love more than ‘Alien’ or ‘Star Wars.’ They’re phenomenal things. But I saw my duty very much as going beyond that.”

— Hans Zimmer, Composer, “Dune: Part Two”

Hear the episode:


↑ back to the podcast overview
 

 

Twenty Thousand Hertz – Aural Obscura:

All over the world, there are unique and breathtaking sounds that you can only hear in one specific place. In this episode, we travel to two of the most astounding sonic wonders in the United States. The first is a hidden sound installation in Times Square that might be the most visited art exhibit on Earth. The second is an enormous organ built right into the rock of an ancient Virginian cave. These stories originally aired on the Atlas Obscura podcast.

Hear the episode:


↑ back to the podcast overview
 

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Bloody Nightmare is a modern horror cinematic library aimed at the most cutting edge bone chilling productions out there.

    Whether you work in sound design, as a composer, trailer editor or as an electronic musician, Bloody Nightmare is a valuable new wave of Horror sounds that will surely cause visceral moments of terror and dread!

    91 %
    OFF
  • Introducing MOTION GRAPHICS, a complete Motion Graphics sound effects library from SoundMorph!

    Motion Graphics focuses on all the elements you might need for sound design on a trailer, a cinematic scene or a visual that is heavy with motion graphics, whether it be abstract or straight forward, Motion Graphics has all the elements and textures you could think of. Motion Graphics are something all of us sound designers run into at one point or another, so this library is an excellent addition to your sound effects tool box.

    Motion Graphics was created by and in collaboration with sound designer Rostislav Trifonov (SoundMorph Elemental library contributor).

    Motion Graphics features 650 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata.

    The library features:

    • 450 + designed sound effects
    • 190 + source audio files
    • Whooshes
    • Impacts
    • Risers
    • Stingers
    • Low end and Sub Bass
    • Impulse Responses
    • Passbys
    • Textures – noise, grit, glitch
    • Ambiences
    • Buttons and Clicks
    • Mechanical Elements
    • Granular effects
    91 %
    OFF
  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • A collection of 135 potion sound effects.

  • A collection of 140 individual power up ability sound effects.

  • A collection of 103 bowling sound effects.

  • São Miguel – Flows (supporter pack) is a collection that includes 14 looped files.
    The palette explores the sounds of the ocean, waterfalls, and hot springs. These recordings were captured in Moihnos (Cascata do Limbo, Praia dos Moihnos), Ribeira dos Caldeirões, Ponta do Arnel, and Furnas (Caldeira).
    Recorded in 96 kHz/24 bit, these sounds are easy to navigate and were captured using a Sony PCM D100.

  • ATTENTION: The audio preview only simulates gameplay to demo just a portion of the library’s content.


    Reward your players with the jackpot of 340 high-quality (170 original sounds), easy to use audio files that provide you with all the sports-themed audio your games will ever need!

    Create a casino masterpiece and a true immersion in your slots with this one-of-a-kind collection of royalty free sounds and music, expertly handcrafted to be a perfect fit for your games.

     

    ALL SLOT GAME ELEMENTS YOU WILL EVER NEED

    With numerous INTERFACE SOUNDS, such as REEL SPIN START BUTTONs, REEL SPINNING noises, REEL STOPs, BET INCREASE and DECREASE sounds, and all other interface buttons and TRANSITIONS, as well as WIN PAYOUT SOUNDs, such as short WIN TUNES, MUSICAL PAYOUT ROLLUP COUNTERs, SELECT and REVEAL jingles, various SYMBOL sounds, and FREE GAMES / FEATURE MUSIC LOOPs to fit any scene or situation (from strip-back relaxing background to upbeat catchy themes), this library is a perfect choice for your Online Video Slot, Mobile or even Land-based Casino Games!

     

    SPORTS-THEMED SOUNDS FOR YOUR FEATURE GAMES

    Need BASKETBALL game sounds, SOCCER / FOOTBALL, HOCKEY, BASEBALL, GOLF, TENNIS, TABLE TENNIS / PING PONG, SKIING / BOBSLED, SWIMMING or WATERPOLO, BOXING and even more? We got you covered!

    With all essential action and foley sounds for most common Oympic Sports that have been included in this pack, along with ambiences and miscellaneous sounds – such as AIR HORNS, ARENA AMBIENCES, CROWD CHEERING and CHANTING, JUDGE WHISTLE, and more – this sound effects library will leave nothing to be desired!

     

    ENGAGING SPORTS MUSIC IN ALL GENRES

    Immerse your players in gaming experience like no other with almost every music genre commonly found in sport events, games and tv program. We have also included multiple variations and edits to make your workflow as fast and easy as posible.

    From INDIE ROCK, HARD ROCK and METAL, to multiple sub-genres of ELECTRONIC Music, FUNK, ROCK BLUES and other genres, from SHORT STINGS, JINGLES and DROPS, to LOOPS, music mixes in VARIOUS INTENSITIES, included content here is a must have in your audio collection.

     

    With each audio file being drag-and-drop ready, presented in high quality MP3 and WAV formats with meticulously labelled keywords for your convienience, you will create the perfect gaming experience for your players in a matter of moments!


    So STEP UP YOUR SLOTS, GRAB ATTENTION and BUILD CONNECTION with YOUR PLAYERS! 

    DOWNLOAD NOW!


    SPORTS SLOTS at a Glance:

    • Symbol Sounds, Buttons and other Interface Sounds, Reel Spin and Stops, Trigger Sounds, Selection and Reveal sound effects, Music Loops for every scene and situation, Win Tunes and Rollups, Payouts and other short Celebration Tunes + much more!
    • Sports-Themed Feature Sounds: Basketball, Soccer / Football, Hockey, Baseball, Golf, Tennis, Table Tennis / Ping Pong, Skiing / Bobsled, Swimming, Waterpolo, Boxing and more
    • Numerous Variations and Edits of the assets, such as multiple lengths, intensities, looping and non-looping variants, and more;
    • Ready to use – requires no editing, labelling or splicing. Categorized, organized and individually labeled files for maximum use efficiency;
    • FREE Updates to higher versions, FOREVER!

    Enrich your slot IP in seconds with beautifully mixed, AAA quality sounds brought to you by our team of industry veterans, whose 1000+ slot games worth of experience have culminated in this extraordinary sound pack!



    DON’T DELAY any longer, you are only a step away from bringing your game to life. Take action and DOWNLOAD NOW!

    10 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.