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Home Sound Effects Weapons Handling Sound Effects

Weapons Handling Sound Effects

$14.99

Enhance the realism of your project with this collection of 192 recorded and designed weapon handling sound effects. Perfect for a wide range of applications, including video games, films, and animations, these high-quality sounds capture the authentic sounds of weapons being drawn and handled. Whether you’re creating intense combat scenes or crafting immersive action sequences, these weapon handling effects will bring an added layer of realism and impact to your project, making every action feel more dynamic and engaging.

Included:

  • Multi sound handlings
  • Handling with moving fabrics for more realistic feel
  • Single sound handling movements

Use them as suitable for your project.

Licensor: : rawAmbience Category: .
Type: Weapon Foley sound effects / recordings
Specs: 192 sounds • 192 files • 24 Bit / 48 kHz • 24.1 MB • Includes metadata
Duration:
Approx. 4 minutes total
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for Weapons Handling Sound Effects:

View sound list

Download

WEAPMisc_ Movement 1_RA_Handling.wav
WEAPMisc_ Movement 2_RA_Handling.wav
WEAPMisc_ Movement 3_RA_Handling.wav
WEAPMisc_ Movement 4_RA_Handling.wav
WEAPMisc_ Movement 5_RA_Handling.wav
WEAPMisc_ Movement 6_RA_Handling.wav
WEAPMisc_ Movement 7_RA_Handling.wav
WEAPMisc_ Movement 8_RA_Handling.wav
WEAPMisc_ Movement 9_RA_Handling.wav
WEAPMisc_ Movement 10_RA_Handling.wav
WEAPMisc_ Movement 11_RA_Handling.wav
WEAPMisc_ Movement 12_RA_Handling.wav
WEAPMisc_ Movement 13_RA_Handling.wav
WEAPMisc_ Movement 14_RA_Handling.wav
WEAPMisc_ Movement 15_RA_Handling.wav
WEAPMisc_ Movement 16_RA_Handling.wav
WEAPMisc_ Movement 17_RA_Handling.wav
WEAPMisc_ Movement 18_RA_Handling.wav
WEAPMisc_ Movement 19_RA_Handling.wav
WEAPMisc_ Movement 20_RA_Handling.wav
WEAPMisc_ Movement 21_RA_Handling.wav
WEAPMisc_ Movement 22_RA_Handling.wav
WEAPMisc_ Movement 23_RA_Handling.wav
WEAPMisc_ Movement 24_RA_Handling.wav
WEAPMisc_ Movement 25_RA_Handling.wav
WEAPMisc_ Movement 26_RA_Handling.wav
WEAPMisc_ Movement 27_RA_Handling.wav
WEAPMisc_ Movement 28_RA_Handling.wav
WEAPMisc_ Movement 29_RA_Handling.wav
WEAPMisc_ Movement 30_RA_Handling.wav
WEAPMisc_ Movement 31_RA_Handling.wav
WEAPMisc_ Movement 32_RA_Handling.wav
WEAPMisc_ Multi Movement 1_RA_Handling.wav
WEAPMisc_ Multi Movement 2_RA_Handling.wav
WEAPMisc_ Multi Movement 3_RA_Handling.wav
WEAPMisc_ Multi Movement 4_RA_Handling.wav
WEAPMisc_ Multi Movement 5_RA_Handling.wav
WEAPMisc_ Multi Movement 6_RA_Handling.wav
WEAPMisc_ Multi Movement 7_RA_Handling.wav
WEAPMisc_ Multi Movement 8_RA_Handling.wav
WEAPMisc_ Multi Movement 9_RA_Handling.wav
WEAPMisc_ Multi Movement 10_RA_Handling.wav
WEAPMisc_ Multi Movement 11_RA_Handling.wav
WEAPMisc_ Multi Movement 12_RA_Handling.wav
WEAPMisc_ Multi Movement 13_RA_Handling.wav
WEAPMisc_ Multi Movement 14_RA_Handling.wav
WEAPMisc_ Multi Movement 15_RA_Handling.wav
WEAPMisc_ Multi Movement 16_RA_Handling.wav
WEAPMisc_ Multi Movement 17_RA_Handling.wav
WEAPMisc_ Multi Movement 18_RA_Handling.wav
WEAPMisc_ Multi Movement 19_RA_Handling.wav
WEAPMisc_ Multi Movement 20_RA_Handling.wav
WEAPMisc_ Multi Movement 21_RA_Handling.wav
WEAPMisc_ Multi Movement 22_RA_Handling.wav
WEAPMisc_ Multi Movement 23_RA_Handling.wav
WEAPMisc_ Multi Movement 24_RA_Handling.wav
WEAPMisc_ Multi Movement 25_RA_Handling.wav
WEAPMisc_ Multi Movement 26_RA_Handling.wav
WEAPMisc_ Multi Movement 27_RA_Handling.wav
WEAPMisc_ Multi Movement 28_RA_Handling.wav
WEAPMisc_ Multi Movement 29_RA_Handling.wav
WEAPMisc_ Multi Movement 30_RA_Handling.wav
WEAPMisc_ Multi Movement 31_RA_Handling.wav
WEAPMisc_ Multi Movement 32_RA_Handling.wav
WEAPMisc_ Multi Movement 33_RA_Handling.wav
WEAPMisc_ Multi Movement 34_RA_Handling.wav
WEAPMisc_ Multi Movement 35_RA_Handling.wav
WEAPMisc_ Multi Movement 36_RA_Handling.wav
WEAPMisc_ Multi Movement 37_RA_Handling.wav
WEAPMisc_ Multi Movement 38_RA_Handling.wav
WEAPMisc_ Multi Movement 39_RA_Handling.wav
WEAPMisc_ Multi Movement 40_RA_Handling.wav
WEAPMisc_ Multi Movement 41_RA_Handling.wav
WEAPMisc_ Multi Movement 42_RA_Handling.wav
WEAPMisc_ Multi Movement 43_RA_Handling.wav
WEAPMisc_ Multi Movement 44_RA_Handling.wav
WEAPMisc_ Multi Movement 45_RA_Handling.wav
WEAPMisc_ Multi Movement 46_RA_Handling.wav
WEAPMisc_ Multi Movement 47_RA_Handling.wav
WEAPMisc_ Multi Movement 48_RA_Handling.wav
WEAPMisc_ Multi Movement 49_RA_Handling.wav
WEAPMisc_ Multi Movement 50_RA_Handling.wav
WEAPMisc_ Multi Movement 51_RA_Handling.wav
WEAPMisc_ Multi Movement 52_RA_Handling.wav
WEAPMisc_ Multi Movement 53_RA_Handling.wav
WEAPMisc_ Multi Movement 54_RA_Handling.wav
WEAPMisc_ Single 1_RA_Handling.wav
WEAPMisc_ Single 2_RA_Handling.wav
WEAPMisc_ Single 3_RA_Handling.wav
WEAPMisc_ Single 4_RA_Handling.wav
WEAPMisc_ Single 5_RA_Handling.wav
WEAPMisc_ Single 6_RA_Handling.wav
WEAPMisc_ Single 7_RA_Handling.wav
WEAPMisc_ Single 8_RA_Handling.wav
WEAPMisc_ Single 9_RA_Handling.wav
WEAPMisc_ Single 10_RA_Handling.wav
WEAPMisc_ Single 11_RA_Handling.wav
WEAPMisc_ Single 12_RA_Handling.wav
WEAPMisc_ Single 13_RA_Handling.wav
WEAPMisc_ Single 14_RA_Handling.wav
WEAPMisc_ Single 15_RA_Handling.wav
WEAPMisc_ Single 16_RA_Handling.wav
WEAPMisc_ Single 17_RA_Handling.wav
WEAPMisc_ Single 18_RA_Handling.wav
WEAPMisc_ Single 19_RA_Handling.wav
WEAPMisc_ Single 20_RA_Handling.wav
WEAPMisc_ Single 21_RA_Handling.wav
WEAPMisc_ Single 22_RA_Handling.wav
WEAPMisc_ Single 23_RA_Handling.wav
WEAPMisc_ Single 24_RA_Handling.wav
WEAPMisc_ Single 25_RA_Handling.wav
WEAPMisc_ Single 26_RA_Handling.wav
WEAPMisc_ Single 27_RA_Handling.wav
WEAPMisc_ Single 28_RA_Handling.wav
WEAPMisc_ Single 29_RA_Handling.wav
WEAPMisc_ Single 30_RA_Handling.wav
WEAPMisc_ Single 31_RA_Handling.wav
WEAPMisc_ Single 32_RA_Handling.wav
WEAPMisc_ Single 33_RA_Handling.wav
WEAPMisc_ Single 34_RA_Handling.wav
WEAPMisc_ Single 35_RA_Handling.wav
WEAPMisc_ Single 36_RA_Handling.wav
WEAPMisc_ Single 37_RA_Handling.wav
WEAPMisc_ Single 38_RA_Handling.wav
WEAPMisc_ Single 39_RA_Handling.wav
WEAPMisc_ Single 40_RA_Handling.wav
WEAPMisc_ Single 41_RA_Handling.wav
WEAPMisc_ Single 42_RA_Handling.wav
WEAPMisc_ Single 43_RA_Handling.wav
WEAPMisc_ Single 44_RA_Handling.wav
WEAPMisc_ Single 45_RA_Handling.wav
WEAPMisc_ Single 46_RA_Handling.wav
WEAPMisc_ Single 47_RA_Handling.wav
WEAPMisc_ Single 48_RA_Handling.wav
WEAPMisc_ Single 49_RA_Handling.wav
WEAPMisc_ Single 50_RA_Handling.wav
WEAPMisc_ Single 51_RA_Handling.wav
WEAPMisc_ Single 52_RA_Handling.wav
WEAPMisc_ Single 53_RA_Handling.wav
WEAPMisc_ Single 54_RA_Handling.wav
WEAPMisc_ Single 55_RA_Handling.wav
WEAPMisc_ Single 56_RA_Handling.wav
WEAPMisc_ Single 57_RA_Handling.wav
WEAPMisc_ Single 58_RA_Handling.wav
WEAPMisc_ Single 59_RA_Handling.wav
WEAPMisc_ Single 60_RA_Handling.wav
WEAPMisc_ Single 61_RA_Handling.wav
WEAPMisc_ Single 62_RA_Handling.wav
WEAPMisc_ Single 63_RA_Handling.wav
WEAPMisc_ Single 64_RA_Handling.wav
WEAPMisc_ Single 65_RA_Handling.wav
WEAPMisc_ Single 66_RA_Handling.wav
WEAPMisc_ Single 67_RA_Handling.wav
WEAPMisc_ Single 68_RA_Handling.wav
WEAPMisc_ Single 69_RA_Handling.wav
WEAPMisc_ Single 70_RA_Handling.wav
WEAPMisc_ Single 71_RA_Handling.wav
WEAPMisc_ Single 72_RA_Handling.wav
WEAPMisc_ Single 73_RA_Handling.wav
WEAPMisc_ Single 74_RA_Handling.wav
WEAPMisc_ Single 75_RA_Handling.wav
WEAPMisc_ Single 76_RA_Handling.wav
WEAPMisc_ Single 77_RA_Handling.wav
WEAPMisc_ Single 78_RA_Handling.wav
WEAPMisc_ Single 79_RA_Handling.wav
WEAPMisc_ Single 80_RA_Handling.wav
WEAPMisc_ Single 81_RA_Handling.wav
WEAPMisc_ Single 82_RA_Handling.wav
WEAPMisc_ Single 83_RA_Handling.wav
WEAPMisc_ Single 84_RA_Handling.wav
WEAPMisc_ Single 85_RA_Handling.wav
WEAPMisc_ Single 86_RA_Handling.wav
WEAPMisc_ Single 87_RA_Handling.wav
WEAPMisc_ Single 88_RA_Handling.wav
WEAPMisc_ Single 89_RA_Handling.wav
WEAPMisc_ Single 90_RA_Handling.wav
WEAPMisc_ Single 91_RA_Handling.wav
WEAPMisc_ Single 92_RA_Handling.wav
WEAPMisc_ Single 93_RA_Handling.wav
WEAPMisc_ Single 94_RA_Handling.wav
WEAPMisc_ Single 95_RA_Handling.wav
WEAPMisc_ Single 96_RA_Handling.wav
WEAPMisc_ Single 97_RA_Handling.wav
WEAPMisc_ Single 98_RA_Handling.wav
WEAPMisc_ Single 99_RA_Handling.wav
WEAPMisc_ Single 100_RA_Handling.wav
WEAPMisc_ Single 101_RA_Handling.wav
WEAPMisc_ Single 102_RA_Handling.wav
WEAPMisc_ Single 103_RA_Handling.wav
WEAPMisc_ Single 104_RA_Handling.wav
WEAPMisc_ Single 105_RA_Handling.wav
WEAPMisc_ Single 106_RA_Handling.wav

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I’m a location sound recordist and sound designer specializing in immersive, atmospheric, and experimental audio. With a passion for shaping unique sonic landscapes, custom soundscapes for film, sound effects for video games, music production, and interactive media. With years of experience in the film industry, television, commercials, and indie game development, this sound effects library is built with precision, authenticity, and creativity at its core. From on-location ambiences to meticulously designed textures, each sound in my libraries reflects real-world expertise and an ear for cinematic detail. Whether you’re a filmmaker, game developer, or content creator, this library offers high-quality, production-ready audio assets that elevate your storytelling. This isn’t just another Sound Effects Library Store. This is a toolbox built by someone who’s lived behind the boom mic and in the design suite. Expect unique sounds, clean recordings, and sonic elements you won’t find in generic libraries.


 
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