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Home Sound Effects The Pistol [GameDev Edition]

The Pistol [GameDev Edition]

$39

The Pistol [GameDev Edition] is a streamlined version of the UCS Edition – crafted specifically for developers who need high-impact, ready-to-use pistol sounds without the bulk of raw source material.

This edition focuses entirely on designed and polished content, making it ideal for anyone who wants plug-and-play firearm sounds directly in their game.

At its core are recordings based on two real handguns:
Glock 17 (9mm, blank-firing)
Glock 23 (.40 S&W)

Optimized at 48kHz/16-bit, these assets are tailored for in-engine performance without sacrificing punch or clarity.

You get a wide selection of powerful shots, mechanical details, stylized weapons, and immersive spatial elements – structured for modular implementation.

The Sound of Calculated Precision – Watch the Trailer

The Pistol - Trailer

Whats in “The Pistol”?

• Polished & Designed SFX from authentic Handgun Recordings – Captured from real Glock 17 and Glock 23 pistols.
• Designed Guns – Reimagined firearm sounds

  • CRYO-17 – Frosty, sharp, and cold.
  • G18 – Fast-firing tactical pistol.
  • G24 Titan – Heavy, deep, and powerful.
  • G35 Cyclone – Rapid-fire, high-RPM beast.
  • GLOOM-66 – Crunchy, lo-fi, and straight from the past.
  • STRIKE-9 – Cinematic, bold, and impactful.

• Gunshots – Dry & Tails – Isolated shots, indoor & outdoor tails, and modular components.
• Mechanical Actions – Reloads, mag inserts, racking, handling and more.
• Bullet & Shell Sounds – Pass-bys and shell drops.
• Designed Ambiences – First-order Ambisonic and Binaural soundscapes for immersive spatial sound.

Key Features

48kHz/16-bit WAV – High-resolution audio for professional-grade production.
• Powerful Gunshots – Includes dry shots, environment-based tails, and designed variations.
Detailed Firearm Mechanics – From subtle handling to aggressive tactical interactions.

Streamlined. Stylized. Built for Impact.

The Pistol [GameDev Edition] delivers what matters: tight, punchy firearm sounds ready to drop straight into your game.

Licensor: : CELL AUDIO Categories: , .
Type: Guns sound effects / recordings
Specs: 593 sounds • 593 files • 16 Bit / 48 kHz • 4.04 GB • Not metatagged
Duration:
Approx. 88 minutes total
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for The Pistol (GameDev Edition):

View sound list

Download

ambiX_battlefield_bullet_flybys_front_01.wav
ambiX_battlefield_bullet_flybys_front_02.wav
ambiX_battlefield_bullet_flybys_subsonic_front_01.wav
ambiX_battlefield_bullet_flybys_subsonic_front_02.wav
ambiX_battlefield_bullet_flybys_subsonic_over_head.wav
ambiX_battlefield_bullet_flybys_subsonic_surrounded_01.wav
ambiX_battlefield_bullet_flybys_subsonic_surrounded_02.wav
ambiX_battlefield_bullet_flybys_surrounded_01.wav
ambiX_battlefield_bullet_flybys_surrounded_02.wav
ambiX_battlefield_desperation.wav
ambiX_battlefield_euphoria.wav
ambiX_battlefield_gunfire_01.wav
ambiX_battlefield_gunfire_02.wav
ambiX_battlefield_gunfire_03.wav
ambiX_battlefield_gunfire_04.wav
ambiX_battlefield_gunfire_tails_01.wav
ambiX_battlefield_gunfire_tails_02.wav
ambiX_battlefield_gunfire_tails_03.wav
ambiX_battlefield_gunfire_tails_04.wav
ambiX_battlefield_gunfire_tails_suppressed.wav
ambiX_battlefield_mixdown_01.wav
ambiX_battlefield_mixdown_02.wav
ambiX_battlefield_mixdown_03.wav
ambiX_battlefield_mixdown_04.wav
ambiX_bulletdream_01.wav
ambiX_bulletdream_02.wav
AmbiX_bulletrain_clean_01.wav
ambiX_bulletrain_clean_02.wav
ambiX_bulletrain_magical_01.wav
ambiX_bulletrain_magical_02.wav
ambiX_bulletstorm_clean_01.wav
ambiX_bulletstorm_clean_02.wav
ambiX_bulletstorm_magical_01.wav
ambiX_bulletstorm_magical_02.wav
battlefield_bullet_flybys_front_01.wav
battlefield_bullet_flybys_front_02.wav
battlefield_bullet_flybys_subsonic_front_01.wav
battlefield_bullet_flybys_subsonic_front_02.wav
battlefield_bullet_flybys_subsonic_over_head.wav
battlefield_bullet_flybys_subsonic_surrounded_01.wav
battlefield_bullet_flybys_subsonic_surrounded_02.wav
battlefield_bullet_flybys_surrounded_01.wav
battlefield_bullet_flybys_surrounded_02.wav
battlefield_desperation.wav
battlefield_euphoria.wav
battlefield_gunfire_01.wav
battlefield_gunfire_02.wav
battlefield_gunfire_03.wav
battlefield_gunfire_04.wav
battlefield_gunfire_tails_01.wav
battlefield_gunfire_tails_02.wav
battlefield_gunfire_tails_03.wav
battlefield_gunfire_tails_04.wav
battlefield_gunfire_tails_suppressed.wav
battlefield_mixdown_01.wav
battlefield_mixdown_02.wav
battlefield_mixdown_03.wav
battlefield_mixdown_04.wav
bullet_flyby_close_01.wav
bullet_flyby_close_02.wav
bullet_flyby_close_03.wav
bullet_flyby_close_04.wav
bullet_flyby_close_05.wav
bullet_flyby_close_06.wav
bullet_flyby_far_01.wav
bullet_flyby_far_02.wav
bullet_flyby_far_03.wav
bullet_flyby_far_04.wav
bullet_flyby_far_05.wav
bullet_flyby_far_06.wav
bullet_flyby_medium_01.wav
bullet_flyby_medium_02.wav
bullet_flyby_medium_03.wav
bullet_flyby_medium_04.wav
bullet_flyby_medium_05.wav
bullet_flyby_medium_06.wav
bullet_flyby_stylized_01.wav
bullet_flyby_stylized_02.wav
bullet_flyby_stylized_03.wav
bullet_flyby_stylized_04.wav
bullet_flyby_stylized_05.wav
bullet_flyby_stylized_06.wav
bullet_flyby_supersonic_crack_01.wav
bullet_flyby_supersonic_crack_02.wav
bullet_flyby_supersonic_crack_03.wav
bullet_flyby_supersonic_crack_04.wav
bullet_flyby_supersonic_crack_05.wav
bullet_flyby_supersonic_crack_06.wav
bullet_load_into_chamber_01.wav
bullet_load_into_chamber_02.wav
bullet_load_into_chamber_03.wav
bullet_load_into_chamber_04.wav
bullet_load_into_chamber_05.wav
bullet_load_into_chamber_06.wav
bullet_mag_load_01.wav
bullet_mag_load_02.wav
bullet_mag_load_03.wav
bullet_mag_load_04.wav
bullet_mag_load_05.wav
bullet_mag_load_06.wav
bullet_mag_unload_01.wav
bullet_mag_unload_02.wav
bullet_mag_unload_03.wav
bullet_mag_unload_04.wav
bullet_mag_unload_05.wav
bullet_mag_unload_06.wav
bullet_shell_drop_9mm_01.wav
bullet_shell_drop_9mm_02.wav
bullet_shell_drop_9mm_03.wav
bullet_shell_drop_9mm_04.wav
bullet_shell_drop_9mm_05.wav
bullet_shell_drop_9mm_06.wav
bullet_shell_drop_cal308_01.wav
bullet_shell_drop_cal308_02.wav
bullet_shell_drop_cal308_03.wav
bullet_shell_drop_cal308_04.wav
bullet_shell_drop_cal308_05.wav
bullet_shell_drop_cal308_06.wav
bullet_shell_drop_cal40_01.wav
bullet_shell_drop_cal40_02.wav
bullet_shell_drop_cal40_03.wav
bullet_shell_drop_cal40_04.wav
bullet_shell_drop_cal40_05.wav
bullet_shell_drop_cal40_06.wav
bullet_shell_drop_magical_01.wav
bullet_shell_drop_magical_02.wav
bullet_shell_drop_magical_03.wav
bullet_shell_drop_magical_04.wav
bullet_shell_drop_magical_05.wav
bullet_shell_drop_magical_06.wav
bulletdream_01.wav
bulletdream_02.wav
bulletrain_clean_01.wav
bulletrain_clean_02.wav
bulletrain_magical_01.wav
bulletrain_magical_02.wav
bulletstorm_clean_01.wav
bulletstorm_clean_02.wav
bulletstorm_magical_01.wav
bulletstorm_magical_02.wav
cryo17_mag_insert_01.wav
cryo17_mag_insert_02.wav
cryo17_mag_insert_03.wav
cryo17_mag_insert_04.wav
cryo17_mag_pull_01.wav
cryo17_mag_pull_02.wav
cryo17_mag_pull_03.wav
cryo17_mag_pull_04.wav
cryo17_pick_up_01.wav
cryo17_pick_up_02.wav
cryo17_pick_up_03.wav
cryo17_pick_up_04.wav
cryo17_rack_slide_01.wav
cryo17_rack_slide_02.wav
cryo17_rack_slide_03.wav
cryo17_rack_slide_04.wav
cryo17_shot_01.wav
cryo17_shot_02.wav
cryo17_shot_03.wav
cryo17_shot_04.wav
cryo17_shot_burst_01.wav
cryo17_shot_burst_02.wav
cryo17_shot_burst_03.wav
cryo17_shot_burst_04.wav
cryo17_shot_fullauto_01.wav
cryo17_shot_fullauto_02.wav
cryo17_shot_fullauto_03.wav
g18_final_bullet_01.wav
g18_final_bullet_02.wav
g18_final_bullet_03.wav
g18_final_bullet_04.wav
g18_pick_up_01.wav
g18_pick_up_02.wav
g18_pick_up_03.wav
g18_pick_up_04.wav
g18_rack_slide_01.wav
g18_rack_slide_02.wav
g18_rack_slide_03.wav
g18_rack_slide_04.wav
g18_shot_burst_indoors_01.wav
g18_shot_burst_indoors_02.wav
g18_shot_burst_indoors_03.wav
g18_shot_burst_indoors_04.wav
g18_shot_burst_outdoors_01.wav
g18_shot_burst_outdoors_02.wav
g18_shot_burst_outdoors_03.wav
g18_shot_burst_outdoors_04.wav
g18_shot_dry_01.wav
g18_shot_dry_02.wav
g18_shot_dry_03.wav
g18_shot_dry_04.wav
g18_shot_fullauto_indoors_01.wav
g18_shot_fullauto_indoors_02.wav
g18_shot_fullauto_indoors_03.wav
g18_shot_fullauto_outdoors_01.wav
g18_shot_fullauto_outdoors_02.wav
g18_shot_fullauto_outdoors_03.wav
g18_shot_indoors_01.wav
g18_shot_indoors_02.wav
g18_shot_indoors_03.wav
g18_shot_indoors_04.wav
g18_shot_outdoors_01.wav
g18_shot_outdoors_02.wav
g18_shot_outdoors_03.wav
g18_shot_outdoors_04.wav
g18_shot_suppressed_burst_indoors_01.wav
g18_shot_suppressed_burst_indoors_02.wav
g18_shot_suppressed_burst_indoors_03.wav
g18_shot_suppressed_burst_indoors_04.wav
g18_shot_suppressed_burst_outdoors_01.wav
g18_shot_suppressed_burst_outdoors_02.wav
g18_shot_suppressed_burst_outdoors_03.wav
g18_shot_suppressed_burst_outdoors_04.wav
g18_shot_suppressed_dry_01.wav
g18_shot_suppressed_dry_02.wav
g18_shot_suppressed_dry_03.wav
g18_shot_suppressed_dry_04.wav
g18_shot_suppressed_fullauto_indoors_01.wav
g18_shot_suppressed_fullauto_indoors_02.wav
g18_shot_suppressed_fullauto_indoors_03.wav
g18_shot_suppressed_fullauto_outdoors_01.wav
g18_shot_suppressed_fullauto_outdoors_02.wav
g18_shot_suppressed_fullauto_outdoors_03.wav
g18_shot_suppressed_indoors_01.wav
g18_shot_suppressed_indoors_02.wav
g18_shot_suppressed_indoors_03.wav
g18_shot_suppressed_indoors_04.wav
g18_shot_suppressed_outdoors_01.wav
g18_shot_suppressed_outdoors_02.wav
g18_shot_suppressed_outdoors_03.wav
g18_shot_suppressed_outdoors_04.wav
g18_tail_indoors_01.wav
g18_tail_indoors_02.wav
g18_tail_indoors_03.wav
g18_tail_indoors_04.wav
g18_tail_outdoors_01.wav
g18_tail_outdoors_02.wav
g18_tail_outdoors_03.wav
g18_tail_outdoors_04.wav
g18_tail_suppressed_indoors_01.wav
g18_tail_suppressed_indoors_02.wav
g18_tail_suppressed_indoors_03.wav
g18_tail_suppressed_indoors_04.wav
g18_tail_suppressed_outdoors_01.wav
g18_tail_suppressed_outdoors_02.wav
g18_tail_suppressed_outdoors_03.wav
g18_tail_suppressed_outdoors_04.wav
g24_pick_up_01.wav
g24_pick_up_02.wav
g24_pick_up_03.wav
g24_pick_up_04.wav
g24_rack_slide_01.wav
g24_rack_slide_02.wav
g24_rack_slide_03.wav
g24_rack_slide_04.wav
g24_shot_burst_indoors_01.wav
g24_shot_burst_indoors_02.wav
g24_shot_burst_indoors_03.wav
g24_shot_burst_indoors_04.wav
g24_shot_burst_outdoors_01.wav
g24_shot_burst_outdoors_02.wav
g24_shot_burst_outdoors_03.wav
g24_shot_burst_outdoors_04.wav
g24_shot_dry_01.wav
g24_shot_dry_02.wav
g24_shot_dry_03.wav
g24_shot_dry_04.wav
g24_shot_fullauto_indoors_01.wav
g24_shot_fullauto_indoors_02.wav
g24_shot_fullauto_indoors_03.wav
g24_shot_fullauto_outdoors_01.wav
g24_shot_fullauto_outdoors_02.wav
g24_shot_fullauto_outdoors_03.wav
g24_shot_indoors_01.wav
g24_shot_indoors_02.wav
g24_shot_indoors_03.wav
g24_shot_indoors_04.wav
g24_shot_outdoors_01.wav
g24_shot_outdoors_02.wav
g24_shot_outdoors_03.wav
g24_shot_outdoors_04.wav
g24_tail_indoors_01.wav
g24_tail_indoors_02.wav
g24_tail_indoors_03.wav
g24_tail_indoors_04.wav
g24_tail_outdoors_01.wav
g24_tail_outdoors_02.wav
g24_tail_outdoors_03.wav
g24_tail_outdoors_04.wav
g35_mech_click_01.wav
g35_mech_click_02.wav
g35_mech_click_03.wav
g35_mech_click_04.wav
g35_mech_shells_01.wav
g35_mech_shells_02.wav
g35_mech_shells_03.wav
g35_mech_shells_04.wav
g35_pick_up_01.wav
g35_pick_up_02.wav
g35_pick_up_03.wav
g35_pick_up_04.wav
g35_reload_01.wav
g35_reload_02.wav
g35_reload_03.wav
g35_reload_04.wav
g35_shot_01.wav
g35_shot_02.wav
g35_shot_03.wav
g35_shot_04.wav
g35_shot_fullauto_2000RPM_dry_01.wav
g35_shot_fullauto_2000RPM_dry_02.wav
g35_shot_fullauto_2000RPM_dry_03.wav
g35_shot_fullauto_2000RPM_mechanism_01.wav
g35_shot_fullauto_2000RPM_mechanism_02.wav
g35_shot_fullauto_2000RPM_mechanism_03.wav
g35_shot_fullauto_2000RPM_mixdown_01.wav
g35_shot_fullauto_2000RPM_mixdown_02.wav
g35_shot_fullauto_2000RPM_mixdown_03.wav
g35_shot_fullauto_2000RPM_no_mechanism_01.wav
g35_shot_fullauto_2000RPM_no_mechanism_02.wav
g35_shot_fullauto_2000RPM_no_mechanism_03.wav
g35_shot_fullauto_unstable_01.wav
g35_shot_fullauto_unstable_02.wav
g35_shot_fullauto_unstable_03.wav
g35_shot_fullauto_unstable_04.wav
gloom66_pick_up_01.wav
gloom66_pick_up_02.wav
gloom66_pick_up_03.wav
gloom66_pick_up_04.wav
gloom66_reload_01.wav
gloom66_reload_02.wav
gloom66_reload_03.wav
gloom66_reload_04.wav
gloom66_shot_01.wav
gloom66_shot_02.wav
gloom66_shot_03.wav
gloom66_shot_04.wav
holster_draw_01.wav
holster_draw_02.wav
holster_draw_03.wav
holster_draw_04.wav
holster_draw_05.wav
holster_draw_06.wav
holster_draw_stealth_01.wav
holster_draw_stealth_02.wav
holster_draw_stealth_03.wav
holster_draw_stealth_04.wav
holster_draw_stealth_05.wav
holster_draw_stealth_06.wav
holster_reholster_01.wav
holster_reholster_02.wav
holster_reholster_03.wav
holster_reholster_04.wav
holster_reholster_05.wav
holster_reholster_06.wav
holster_reholster_stealth_01.wav
holster_reholster_stealth_02.wav
holster_reholster_stealth_03.wav
holster_reholster_stealth_04.wav
holster_reholster_stealth_05.wav
holster_reholster_stealth_06.wav
mag_drop_01.wav
mag_drop_02.wav
mag_drop_03.wav
mag_drop_04.wav
mag_drop_05.wav
mag_drop_06.wav
mag_drop_empty_01.wav
mag_drop_empty_02.wav
mag_drop_empty_03.wav
mag_drop_empty_04.wav
mag_drop_empty_05.wav
mag_drop_empty_06.wav
mag_insert_fast_glock17_01.wav
mag_insert_fast_glock17_02.wav
mag_insert_fast_glock17_03.wav
mag_insert_fast_glock17_04.wav
mag_insert_fast_glock17_05.wav
mag_insert_fast_glock17_06.wav
mag_insert_fast_glock23_01.wav
mag_insert_fast_glock23_02.wav
mag_insert_fast_glock23_03.wav
mag_insert_fast_glock23_04.wav
mag_insert_fast_glock23_05.wav
mag_insert_fast_glock23_06.wav
mag_insert_glock_17_01.wav
mag_insert_glock_17_02.wav
mag_insert_glock_17_03.wav
mag_insert_glock_17_04.wav
mag_insert_glock_17_05.wav
mag_insert_glock_17_06.wav
mag_insert_glock_23_01.wav
mag_insert_glock_23_02.wav
mag_insert_glock_23_03.wav
mag_insert_glock_23_04.wav
mag_insert_glock_23_05.wav
mag_insert_glock_23_06.wav
mag_insert_stealth_glock17_01.wav
mag_insert_stealth_glock17_02.wav
mag_insert_stealth_glock17_03.wav
mag_insert_stealth_glock17_04.wav
mag_insert_stealth_glock17_05.wav
mag_insert_stealth_glock17_06.wav
mag_insert_stealth_glock23_01.wav
mag_insert_stealth_glock23_02.wav
mag_insert_stealth_glock23_03.wav
mag_insert_stealth_glock23_04.wav
mag_insert_stealth_glock23_05.wav
mag_insert_stealth_glock23_06.wav
mag_pull_fast_glock17_01.wav
mag_pull_fast_glock17_02.wav
mag_pull_fast_glock17_03.wav
mag_pull_fast_glock17_04.wav
mag_pull_fast_glock17_05.wav
mag_pull_fast_glock17_06.wav
mag_pull_fast_glock23_01.wav
mag_pull_fast_glock23_02.wav
mag_pull_fast_glock23_03.wav
mag_pull_fast_glock23_04.wav
mag_pull_fast_glock23_05.wav
mag_pull_fast_glock23_06.wav
mag_pull_glock17_01.wav
mag_pull_glock17_02.wav
mag_pull_glock17_03.wav
mag_pull_glock17_04.wav
mag_pull_glock17_05.wav
mag_pull_glock17_06.wav
mag_pull_glock23_01.wav
mag_pull_glock23_02.wav
mag_pull_glock23_03.wav
mag_pull_glock23_04.wav
mag_pull_glock23_05.wav
mag_pull_glock23_06.wav
mag_pull_stealth_glock17_01.wav
mag_pull_stealth_glock17_02.wav
mag_pull_stealth_glock17_03.wav
mag_pull_stealth_glock17_04.wav
mag_pull_stealth_glock17_05.wav
mag_pull_stealth_glock17_06.wav
mag_pull_stealth_glock23_01.wav
mag_pull_stealth_glock23_02.wav
mag_pull_stealth_glock23_03.wav
mag_pull_stealth_glock23_04.wav
mag_pull_stealth_glock23_05.wav
mag_pull_stealth_glock23_06.wav
mag_release_01.wav
mag_release_02.wav
mag_release_03.wav
mag_release_04.wav
mag_release_05.wav
mag_release_06.wav
mech_chamber_unload_01.wav
mech_chamber_unload_02.wav
mech_chamber_unload_03.wav
mech_chamber_unload_04.wav
mech_chamber_unload_05.wav
mech_chamber_unload_06.wav
mech_check_chamber_01.wav
mech_check_chamber_02.wav
mech_check_chamber_03.wav
mech_check_chamber_04.wav
mech_check_chamber_05.wav
mech_check_chamber_06.wav
mech_check_chamber_empty_01.wav
mech_check_chamber_empty_02.wav
mech_check_chamber_empty_03.wav
mech_check_chamber_empty_04.wav
mech_check_chamber_empty_05.wav
mech_check_chamber_empty_06.wav
mech_dry_fire_glock17_01.wav
mech_dry_fire_glock17_02.wav
mech_dry_fire_glock17_03.wav
mech_dry_fire_glock17_04.wav
mech_dry_fire_glock17_05.wav
mech_dry_fire_glock17_06.wav
mech_dry_fire_glock23_01.wav
mech_dry_fire_glock23_02.wav
mech_dry_fire_glock23_03.wav
mech_dry_fire_glock23_04.wav
mech_dry_fire_glock23_05.wav
mech_dry_fire_glock23_06.wav
mech_eject_shell_01.wav
mech_eject_shell_02.wav
mech_eject_shell_03.wav
mech_eject_shell_04.wav
mech_eject_shell_05.wav
mech_eject_shell_06.wav
mech_mag_release_button_01.wav
mech_mag_release_button_02.wav
mech_mag_release_button_03.wav
mech_mag_release_button_04.wav
mech_mag_release_button_05.wav
mech_mag_release_button_06.wav
mech_rack_slide_01.wav
mech_rack_slide_02.wav
mech_rack_slide_03.wav
mech_rack_slide_04.wav
mech_rack_slide_05.wav
mech_rack_slide_06.wav
mech_rack_slide_fast_01.wav
mech_rack_slide_fast_02.wav
mech_rack_slide_fast_03.wav
mech_rack_slide_fast_04.wav
mech_rack_slide_fast_05.wav
mech_rack_slide_fast_06.wav
mech_rack_slide_stealth_01.wav
mech_rack_slide_stealth_02.wav
mech_rack_slide_stealth_03.wav
mech_rack_slide_stealth_04.wav
mech_rack_slide_stealth_05.wav
mech_rack_slide_stealth_06.wav
mech_slide_release_empty_chamber_01.wav
mech_slide_release_empty_chamber_02.wav
mech_slide_release_empty_chamber_03.wav
mech_slide_release_empty_chamber_04.wav
mech_slide_release_empty_chamber_05.wav
mech_slide_release_empty_chamber_06.wav
mech_slide_release_loaded_chamber_01.wav
mech_slide_release_loaded_chamber_02.wav
mech_slide_release_loaded_chamber_03.wav
mech_slide_release_loaded_chamber_04.wav
mech_slide_release_loaded_chamber_05.wav
mech_slide_release_loaded_chamber_06.wav
mech_slide_release_shell_in_chamber_01.wav
mech_slide_release_shell_in_chamber_02.wav
mech_slide_release_shell_in_chamber_03.wav
mech_slide_release_shell_in_chamber_04.wav
mech_slide_release_shell_in_chamber_05.wav
mech_slide_release_shell_in_chamber_06.wav
pistol_catch_01.wav
pistol_catch_02.wav
pistol_catch_03.wav
pistol_catch_04.wav
pistol_catch_05.wav
pistol_catch_06.wav
pistol_drop_01.wav
pistol_drop_02.wav
pistol_drop_03.wav
pistol_drop_04.wav
pistol_drop_05.wav
pistol_drop_06.wav
pistol_grab_01.wav
pistol_grab_02.wav
pistol_grab_03.wav
pistol_grab_04.wav
pistol_grab_05.wav
pistol_grab_06.wav
pistol_grab_strong_01.wav
pistol_grab_strong_02.wav
pistol_grab_strong_03.wav
pistol_grab_strong_04.wav
pistol_grab_strong_05.wav
pistol_grab_strong_06.wav
pistol_handling_sequence_01.wav
pistol_handling_sequence_02.wav
pistol_handling_sequence_03.wav
pistol_handling_sequence_04.wav
pistol_handling_sequence_05.wav
pistol_handling_sequence_06.wav
pistol_malfunction_clear_01.wav
pistol_malfunction_clear_02.wav
pistol_malfunction_clear_03.wav
pistol_malfunction_clear_04.wav
pistol_malfunction_clear_05.wav
pistol_malfunction_clear_06.wav
shot_multiple_01.wav
shot_multiple_02.wav
shot_multiple_03.wav
shot_multiple_04.wav
shot_multiple_05.wav
shot_multiple_06.wav
shot_single_01.wav
shot_single_02.wav
shot_single_03.wav
shot_single_04.wav
shot_single_05.wav
shot_single_06.wav
strike9_mech_layer_01.wav
strike9_mech_layer_02.wav
strike9_mech_layer_03.wav
strike9_mech_layer_04.wav
strike9_shot_01.wav
strike9_shot_02.wav
strike9_shot_03.wav
strike9_shot_04.wav
strike9_shot_dry_01.wav
strike9_shot_dry_02.wav
strike9_shot_dry_03.wav
strike9_shot_dry_04.wav
strike9_tail_01.wav
strike9_tail_02.wav
strike9_tail_03.wav
strike9_tail_04.wav

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My name is Michael Gorjacev, the face behind CELL AUDIO. As an enthusiastic composer and sound designer, I’ve found my passion within the realm of game development. Especially game audio design has become one of my greatest interests, and this passion is reflected in my SFX packs. While these are inspired by some of the great examples in the industry, they are designed with a clear focus on game design, both in the selection of the sounds and their overall concept.

My mission is simple: to create SFX packs that meet high-quality standards for sound designers, while also making sound design accessible for game developers. To achieve this, I’m creating a series of SFX packs, each centered around a specific theme. These packs will be available in two different versions, giving developers the flexibility they need. Following the well-established practice of splitting sound libraries into construction and designed packs, I’m expanding on this principle.

To make things even more intuitive for developers, my libraries are divided into four core categories that will provide clarity and transparency:

Source: The foundation of every sound designer’s work. These sounds are captured directly with microphones or freshly created using synths. Expect foley recordings, such as footsteps, in this category.

Processed: This category takes Source sounds a step further. This is where the real fun begins, with unique variations and combinations of Source sounds that wouldn’t be found in the real world. For example, mono source files are transformed into expansive and complex stereo soundscapes.

Designed: A classic category, where Source and Processed sounds come together to create bold, larger-than-life effects. These sounds are highly crafted with no compromises. The goal is simple: make them sound big, powerful, and fun.

Prime: Specially tailored for game developers, this category focuses on sounds designed for seamless integration into game engines. Additionally, I take the liberty to include new, unique sounds that are too specific for the other categories. The concept of “Prime” was inspired by prime numbers, where indivisibility perfectly aligns with the uniqueness of these sounds. In this category, the lines between the others blur, and even foley has a place. Think of it as a surprise package.

All theme-based sound packs are available in two main volumes:

  • Forge
    The classic version for creative sound design. Includes Source and Processed sounds – the raw materials for building your own unique effects.

  • Fusion
    Powerful, ready-to-use sounds from the Designed and Prime categories. Perfect for fast workflows. Especially recommended for developers who prefer not to forge their own sounds.

For object-based libraries, two specialized formats are available:

  • GameDev Edition
    Tailored specifically for game development, with a structured layout focused on in-game usability.

  • UCS Edition
    Fully tagged and organized using the Universal Category System. Ideal for large studios and workflows that rely on UCS compatibility.


 
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