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Home Sound Effects Swords and Blades 2

Swords and Blades 2

$14.99

Unleash the full power of your combat scenes with this Swords and Blades Sound Effects Pack. This extensive collection features meticulously designed sound effects, including heavy hits, armor cuts, blocks, and sword swings, all crafted to enhance the realism and intensity of your fight sequences. Perfect for any project, from games to films, these dynamic sounds add emotion and drama to every clash, bringing your swordplay and battle moments to life. Whether you’re designing epic duels or intense action scenes, these high-quality effects will immerse your audience in the heart of the action.

Features:

  •  Slice
  • Hit
  • Stab
  • Block
  • Blades
  • Cuts
  • Defend
  • Smack
  • Slam
  •  Metal

150 sounds that you can import directly into your project.

Licensor: : rawAmbience Categories: , .
Type: Swords sound effects / recordings
Specs: 150 sounds • 150 files • 24 Bit / 48 kHz • 54.4 MB • Includes metadata
Duration:
Approx. 4 minutes total
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for Swords and Blades 2:

View sound list

Download

WEAPSwrd_ Blades 1_raw_Ambience.wav
WEAPSwrd_ Blades 2_raw_Ambience.wav
WEAPSwrd_ Blades 3_raw_Ambience.wav
WEAPSwrd_ Blades 4_raw_Ambience.wav
WEAPSwrd_ Blades 5_raw_Ambience.wav
WEAPSwrd_ Blades 6_raw_Ambience.wav
WEAPSwrd_ Blades 7_raw_Ambience.wav
WEAPSwrd_ Blades 8_raw_Ambience.wav
WEAPSwrd_ Blades 9_raw_Ambience.wav
WEAPSwrd_ Blades 10_raw_Ambience.wav
WEAPSwrd_ Blades 11_raw_Ambience.wav
WEAPSwrd_ Blades 12_raw_Ambience.wav
WEAPSwrd_ Blades 13_raw_Ambience.wav
WEAPSwrd_ Blades 14_raw_Ambience.wav
WEAPSwrd_ Blades 15_raw_Ambience.wav
WEAPSwrd_ Blades 16_raw_Ambience.wav
WEAPSwrd_ Blades 17_raw_Ambience.wav
WEAPSwrd_ Blades 18_raw_Ambience.wav
WEAPSwrd_ Blades 19_raw_Ambience.wav
WEAPSwrd_ Blades 20_raw_Ambience.wav
WEAPSwrd_ Blades 21_raw_Ambience.wav
WEAPSwrd_ Blades 22_raw_Ambience.wav
WEAPSwrd_ Blades 23_raw_Ambience.wav
WEAPSwrd_ Blades 24_raw_Ambience.wav
WEAPSwrd_ Blades 25_raw_Ambience.wav
WEAPSwrd_ Blades 26_raw_Ambience.wav
WEAPSwrd_ Blades 27_raw_Ambience.wav
WEAPSwrd_ Blades 28_raw_Ambience.wav
WEAPSwrd_ Blades 29_raw_Ambience.wav
WEAPSwrd_ Blades 30_raw_Ambience.wav
WEAPSwrd_ Blades 31_raw_Ambience.wav
WEAPSwrd_ Blades 32_raw_Ambience.wav
WEAPSwrd_ Blades 33_raw_Ambience.wav
WEAPSwrd_ Blades 34_raw_Ambience.wav
WEAPSwrd_ Blades 35_raw_Ambience.wav
WEAPSwrd_ Blades 36_raw_Ambience.wav
WEAPSwrd_ Blades 37_raw_Ambience.wav
WEAPSwrd_ Blades 38_raw_Ambience.wav
WEAPSwrd_ Blades 39_raw_Ambience.wav
WEAPSwrd_ Blades 40_raw_Ambience.wav
WEAPSwrd_ Blades 41_raw_Ambience.wav
WEAPSwrd_ Blades 42_raw_Ambience.wav
WEAPSwrd_ Blades 43_raw_Ambience.wav
WEAPSwrd_ Blades 44_raw_Ambience.wav
WEAPSwrd_ Blades 45_raw_Ambience.wav
WEAPSwrd_ Blades 46_raw_Ambience.wav
WEAPSwrd_ Blades 47_raw_Ambience.wav
WEAPSwrd_ Blades 48_raw_Ambience.wav
WEAPSwrd_ Blades 49_raw_Ambience.wav
WEAPSwrd_ Blades 50_raw_Ambience.wav
WEAPSwrd_ Blades 51_raw_Ambience.wav
WEAPSwrd_ Blades 52_raw_Ambience.wav
WEAPSwrd_ Blades 53_raw_Ambience.wav
WEAPSwrd_ Blades 54_raw_Ambience.wav
WEAPSwrd_ Blades 55_raw_Ambience.wav
WEAPSwrd_ Blades 56_raw_Ambience.wav
WEAPSwrd_ Blades 57_raw_Ambience.wav
WEAPSwrd_ Blades 58_raw_Ambience.wav
WEAPSwrd_ Blades 59_raw_Ambience.wav
WEAPSwrd_ Blades 60_raw_Ambience.wav
WEAPSwrd_ Blades 61_raw_Ambience.wav
WEAPSwrd_ Blades 62_raw_Ambience.wav
WEAPSwrd_ Blades 63_raw_Ambience.wav
WEAPSwrd_ Blades 64_raw_Ambience.wav
WEAPSwrd_ Blades 65_raw_Ambience.wav
WEAPSwrd_ Blades 66_raw_Ambience.wav
WEAPSwrd_ Blades 67_raw_Ambience.wav
WEAPSwrd_ Blades 68_raw_Ambience.wav
WEAPSwrd_ Blades 69_raw_Ambience.wav
WEAPSwrd_ Blades 70_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 1_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 2_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 3_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 4_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 5_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 6_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 7_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 8_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 9_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 10_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 11_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 12_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 13_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 14_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 15_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 16_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 17_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 18_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 19_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 20_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 21_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 22_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 23_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 24_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 25_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 26_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 27_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 28_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 29_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 30_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 31_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 32_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 33_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 34_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 35_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 36_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 37_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 38_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 39_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 40_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 41_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 42_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 43_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 44_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 45_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 46_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 47_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 48_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 49_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 50_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 51_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 52_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 53_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 54_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 55_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 56_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 57_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 58_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 59_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 60_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 61_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 62_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 63_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 64_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 65_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 66_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 67_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 68_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 69_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 70_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 71_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 72_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 73_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 74_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 75_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 76_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 77_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 78_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 79_raw_Ambience.wav
WEAPSwrd_ Blades Stabs Hits 80_raw_Ambience.wav

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I’m a location sound recordist and sound designer specializing in immersive, atmospheric, and experimental audio. With a passion for shaping unique sonic landscapes, custom soundscapes for film, sound effects for video games, music production, and interactive media. With years of experience in the film industry, television, commercials, and indie game development, this sound effects library is built with precision, authenticity, and creativity at its core. From on-location ambiences to meticulously designed textures, each sound in my libraries reflects real-world expertise and an ear for cinematic detail. Whether you’re a filmmaker, game developer, or content creator, this library offers high-quality, production-ready audio assets that elevate your storytelling. This isn’t just another Sound Effects Library Store. This is a toolbox built by someone who’s lived behind the boom mic and in the design suite. Expect unique sounds, clean recordings, and sonic elements you won’t find in generic libraries.


 
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