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Home Sound Effects RPG Footsteps SFX – Smart Footsteps Sound System

RPG Footsteps SFX – Smart Footsteps Sound System

$56

Every surface in our pack features at least 5 variations for both RUNNING and WALKING actions, ensuring dynamic realism when these variations are randomized by your game engine. Additionally, we’ve introduced LAYERS – Boots, Plate, Armor, and Water – that can be layered onto your default footsteps for a unique auditory experience. What sets our pack apart from others in the marketplace is its meticulous alignment. All 192 files are perfectly synced, so when two or more SFX play simultaneously, they harmonize seamlessly. This precision offers the freedom to blend diverse surfaces and layers, forging realistic and captivating footstep sounds. Note that there are no walking or running loops in this pack, only single-step sound effects.

For instance, imagine your character traversing a swampy terrain:

  1. Allocate the 5 variations of “Grass 1 Default Footwear Walk” SFX to activate randomly with each step.
  2. Similarly, assign the 5 variations of the “Water Layer” SFX to play at random for every step.

Thanks to the flawless synchronization of our files, triggering the Grass 1 and Water Layer SFX simultaneously produces a rich auditory blend, perfectly encapsulating the feel of a swampy area.

Tip 1: Use plate, boots, and armor layers alongside surfaces to give a special flavor to your movements, depending on which equipment your character is wearing.

Tip 2: Although volumes are matched pretty nicely as it is, playing with volume levels can help you to layer sounds more creatively. For example, if you layer grass, gravel, and armor, you can adjust the volumes for each depending on what you want to create.

SoundCloud Preview (hear interesting combinations that you can create by combining sounds)

All Files Included List

Licensor: : Cyberwave Orchestra Categories: , , .
Type: Footsteps sound effects / recordings
Specs: 192 sounds • 192 files • 16 Bit / 44.1 kHz • 28 MB • Not metatagged
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for RPG Footsteps SFX - Smart Footsteps Sound System:

Armor Layer 1.wav
Armor Layer 10.wav
Armor Layer 2.wav
Armor Layer 3.wav
Armor Layer 4.wav
Armor Layer 5.wav
Armor Layer 6.wav
Armor Layer 7.wav
Armor Layer 8.wav
Armor Layer 9.wav
Boots Layer – Sharp – Run 1.wav
Boots Layer – Sharp – Run 2.wav
Boots Layer – Sharp – Run 3.wav
Boots Layer – Sharp – Run 4.wav
Boots Layer – Sharp – Run 5.wav
Boots Layer – Sharp – Walk 1.wav
Boots Layer – Sharp – Walk 2.wav
Boots Layer – Sharp – Walk 3.wav
Boots Layer – Sharp – Walk 4.wav
Boots Layer – Soft – Run 1.wav
Boots Layer – Soft – Run 2.wav
Boots Layer – Soft – Run 3.wav
Boots Layer – Soft – Run 4.wav
Boots Layer – Soft – Run 5.wav
Boots Layer – Soft – Walk 1.wav
Boots Layer – Soft – Walk 2.wav
Boots Layer – Soft – Walk 3.wav
Boots Layer – Soft – Walk 4.wav
Carpet – Default Footwear – Run 1.wav
Carpet – Default Footwear – Run 2.wav
Carpet – Default Footwear – Run 3.wav
Carpet – Default Footwear – Run 4.wav
Carpet – Default Footwear – Run 5.wav
Carpet – Default Footwear – Run 6.wav
Carpet – Default Footwear – Walk 1.wav
Carpet – Default Footwear – Walk 2.wav
Carpet – Default Footwear – Walk 3.wav
Carpet – Default Footwear – Walk 4.wav
Carpet – Default Footwear – Walk 5.wav
Carpet – Default Footwear – Walk 6.wav
Concrete or Stone – Default Footwear – Run 1.wav
Concrete or Stone – Default Footwear – Run 2.wav
Concrete or Stone – Default Footwear – Run 3.wav
Concrete or Stone – Default Footwear – Run 4.wav
Concrete or Stone – Default Footwear – Run 5.wav
Concrete or Stone – Default Footwear – Run 6.wav
Concrete or Stone – Default Footwear – Walk 1.wav
Concrete or Stone – Default Footwear – Walk 2.wav
Concrete or Stone – Default Footwear – Walk 3.wav
Concrete or Stone – Default Footwear – Walk 4.wav
Concrete or Stone – Default Footwear – Walk 5.wav
Concrete or Stone – Default Footwear – Walk 6.wav
Concrete or Stone – Default Footwear – Walk 7.wav
Dry Vegetation – Default Footwear – Run 1.wav
Dry Vegetation – Default Footwear – Run 2.wav
Dry Vegetation – Default Footwear – Run 3.wav
Dry Vegetation – Default Footwear – Run 4.wav
Dry Vegetation – Default Footwear – Run 5.wav
Dry Vegetation – Default Footwear – Run 6.wav
Dry Vegetation – Default Footwear – Walk 1.wav
Dry Vegetation – Default Footwear – Walk 2.wav
Dry Vegetation – Default Footwear – Walk 3.wav
Dry Vegetation – Default Footwear – Walk 4.wav
Dry Vegetation – Default Footwear – Walk 5.wav
Dry Vegetation – Default Footwear – Walk 6.wav
Dry Vegetation – Default Footwear – Walk 7.wav
Grass 1 – Default Footwear – Run 1.wav
Grass 1 – Default Footwear – Run 2.wav
Grass 1 – Default Footwear – Run 3.wav
Grass 1 – Default Footwear – Run 4.wav
Grass 1 – Default Footwear – Run 5.wav
Grass 1 – Default Footwear – Walk 1.wav
Grass 1 – Default Footwear – Walk 2.wav
Grass 1 – Default Footwear – Walk 3.wav
Grass 1 – Default Footwear – Walk 4.wav
Grass 1 – Default Footwear – Walk 5.wav
Grass 1 – Default Footwear – Walk 6.wav
Grass A – Default Footwear – Run 1.wav
Grass A – Default Footwear – Run 2.wav
Grass A – Default Footwear – Run 3.wav
Grass A – Default Footwear – Run 4.wav
Grass A – Default Footwear – Run 5.wav
Grass A – Default Footwear – Walk 1.wav
Grass A – Default Footwear – Walk 2.wav
Grass A – Default Footwear – Walk 3.wav
Grass A – Default Footwear – Walk 4.wav
Grass A – Default Footwear – Walk 5.wav
Gravel – Default Footwear – Run 1.wav
Gravel – Default Footwear – Run 2.wav
Gravel – Default Footwear – Run 3.wav
Gravel – Default Footwear – Run 4.wav
Gravel – Default Footwear – Run 5.wav
Gravel – Default Footwear – Run 6.wav
Gravel – Default Footwear – Run 7.wav
Gravel – Default Footwear – Walk 1.wav
Gravel – Default Footwear – Walk 2.wav
Gravel – Default Footwear – Walk 3.wav
Gravel – Default Footwear – Walk 4.wav
Gravel – Default Footwear – Walk 6.wav
Gravel – Default Footwear – Walk 7.wav
Plate Layer 1.wav
Plate Layer 2.wav
Plate Layer 3.wav
Plate Layer 4.wav
Plate Layer 5.wav
Rock Field – Default Footwear – Jump (1).wav
Rock Field – Default Footwear – Jump (2).wav
Rock Field – Default Footwear – Jump (3).wav
Rock Field – Default Footwear – Run (1).wav
Rock Field – Default Footwear – Run (2).wav
Rock Field – Default Footwear – Run (3).wav
Rock Field – Default Footwear – Run (4).wav
Rock Field – Default Footwear – Run (5).wav
Rock Field – Default Footwear – Run (6).wav
Rock Field – Default Footwear – Walk (1).wav
Rock Field – Default Footwear – Walk (2).wav
Rock Field – Default Footwear – Walk (3).wav
Rock Field – Default Footwear – Walk (4).wav
Rock Field – Default Footwear – Walk (5).wav
Rock Field – Default Footwear – Walk (6).wav
Sand – Default Footwear – Run 1.wav
Sand – Default Footwear – Run 2.wav
Sand – Default Footwear – Run 3.wav
Sand – Default Footwear – Run 4.wav
Sand – Default Footwear – Run 5.wav
Sand – Default Footwear – Walk 1.wav
Sand – Default Footwear – Walk 2.wav
Sand – Default Footwear – Walk 3.wav
Sand – Default Footwear – Walk 4.wav
Sand – Default Footwear – Walk 5.wav
Sand – Default Footwear – Walk 6.wav
Snow – Default Footwear – Run 1.wav
Snow – Default Footwear – Run 2.wav
Snow – Default Footwear – Run 3.wav
Snow – Default Footwear – Run 4.wav
Snow – Default Footwear – Run 5.wav
Snow – Default Footwear – Run 6.wav
Snow – Default Footwear – Run 7.wav
Snow – Default Footwear – Walk (1).wav
Snow – Default Footwear – Walk (2).wav
Snow – Default Footwear – Walk (3).wav
Snow – Default Footwear – Walk (4).wav
Snow – Default Footwear – Walk (5).wav
Snow – Default Footwear – Walk (6).wav
Snow – Default Footwear – Walk (7).wav
Stone Or Brick – Default Footwear – Run 1.wav
Stone Or Brick – Default Footwear – Run 2.wav
Stone Or Brick – Default Footwear – Run 3.wav
Stone Or Brick – Default Footwear – Run 4.wav
Stone Or Brick – Default Footwear – Run 5.wav
Stone Or Brick – Default Footwear – Run 6.wav
Stone Or Brick – Default Footwear – Run 7.wav
Stone Or Brick – Default Footwear – Run 8.wav
Stone Or Brick – Default Footwear – Walk 1.wav
Stone Or Brick – Default Footwear – Walk 2.wav
Stone Or Brick – Default Footwear – Walk 3.wav
Stone Or Brick – Default Footwear – Walk 4.wav
Stone Or Brick – Default Footwear – Walk 5.wav
Stone Or Brick – Default Footwear – Walk 6.wav
Water Layer (1).wav
Water Layer (2).wav
Water Layer (3).wav
Water Layer (4).wav
Water Layer (5).wav
Water Layer (6).wav
Water Layer (7).wav
Water Layer (8).wav
Wood 1 – Default Footwear – Run 1.wav
Wood 1 – Default Footwear – Run 2.wav
Wood 1 – Default Footwear – Run 3.wav
Wood 1 – Default Footwear – Run 4.wav
Wood 1 – Default Footwear – Run 5.wav
Wood 1 – Default Footwear – Run 6.wav
Wood 1 – Default Footwear – Run 7.wav
Wood 1 – Default Footwear – Walk 1.wav
Wood 1 – Default Footwear – Walk 2.wav
Wood 1 – Default Footwear – Walk 3.wav
Wood 1 – Default Footwear – Walk 4.wav
Wood 1 – Default Footwear – Walk 5.wav
Wood 1 – Default Footwear – Walk 6.wav
Wood 2 – Default Footwear – Run 1.wav
Wood 2 – Default Footwear – Run 2.wav
Wood 2 – Default Footwear – Run 3.wav
Wood 2 – Default Footwear – Run 4.wav
Wood 2 – Default Footwear – Run 5.wav
Wood 2 – Default Footwear – Walk 1.wav
Wood 2 – Default Footwear – Walk 2.wav
Wood 2 – Default Footwear – Walk 3.wav
Wood 2 – Default Footwear – Walk 4.wav
Wood 2 – Default Footwear – Walk 5.wav
Wood 2 – Default Footwear – Walk 6.wav
Wood 2 – Default Footwear – Walk 7.wav

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Cyberwave Orchestra’s music and sound effects packs are versatile, covering a range of genres from medieval blades to sci-fi ambiences and everything in between. With a focus on creating immersive and engaging audio experiences, Cyberwave Orchestra delivers high-quality sounds that enhance gameplay and captivate players, regardless of the game’s genre or setting.


 
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