• 0
    $0
    • No products in the cart.
  • 0
    $0
    • No products in the cart.

Home Sound Effects Junkyard vol.2

Junkyard vol.2

$99

Introducing a new sound library where cars collide, rebound, thunder and crash on top of each other, all to create the most exciting sounds possible for your film or gaming projects. Let’s make your audience thrilled and enthralled in anticipation of every sound, with the authentic audio of real crashes!

We went to the scrapyard armed with the following microphones: Neumann U 87, Oktava 012, Sennheiser MKH 416, Shure SM57, Shure 52, Electro Voice RE-20, and Sennheiser SPM 8000. They all made it home intact, which is more than can be said for the subject matter of the recordings, because for the purposes of making a sound library that epitomizes metal carnage, the cars got battered beyond belief. They’ll never drive again, but the sounds of their climactic fate are immortalized in this library to enjoy.

Licensor: : Flysound Category: .
Type: Destruction sound effects / recordings
Specs: 170 sounds • 170 files • 24 Bit / 96 kHz • 6.67 GB • Includes metadata
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for Junkyard vol.2:

View sound list

Download

DESTRCrsh_Junk2 (01A) – SFX – Grapple Truck Throwing Cars_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (01A) – SFX – Grapple Truck Throwing Cars_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (01A) – SFX – Grapple Truck Throwing Cars_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (01A) – SFX – Grapple Truck Throwing Cars_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (01A) – SFX – Grapple Truck Throwing Cars_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (01A) – SFX – Grapple Truck Throwing Cars_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (01A) – SFX – Grapple Truck Throwing Cars_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (01A) – SFX – Grapple Truck Throwing Cars_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (01A) – SFX – Grapple Truck Throwing Cars_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (02A) – SFX – Grapple Truck Throwing Cars and Pressing_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (02A) – SFX – Grapple Truck Throwing Cars and Pressing_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (02A) – SFX – Grapple Truck Throwing Cars and Pressing_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (02A) – SFX – Grapple Truck Throwing Cars and Pressing_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (02A) – SFX – Grapple Truck Throwing Cars and Pressing_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (02A) – SFX – Grapple Truck Throwing Cars and Pressing_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (02A) – SFX – Grapple Truck Throwing Cars and Pressing_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (02A) – SFX – Grapple Truck Throwing Cars and Pressing_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (02A) – SFX – Grapple Truck Throwing Cars and Pressing_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (03A) – SFX – Grapple Truck Throwing Cars Large Height_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (03A) – SFX – Grapple Truck Throwing Cars Large Height_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (03A) – SFX – Grapple Truck Throwing Cars Large Height_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (03A) – SFX – Grapple Truck Throwing Cars Large Height_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (03A) – SFX – Grapple Truck Throwing Cars Large Height_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (03A) – SFX – Grapple Truck Throwing Cars Large Height_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (03A) – SFX – Grapple Truck Throwing Cars Large Height_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (03A) – SFX – Grapple Truck Throwing Cars Large Height_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (03A) – SFX – Grapple Truck Throwing Cars Large Height_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (04A) – SFX – Grapple Truck Throwing Cars on Cars_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (04A) – SFX – Grapple Truck Throwing Cars on Cars_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (04A) – SFX – Grapple Truck Throwing Cars on Cars_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (04A) – SFX – Grapple Truck Throwing Cars on Cars_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (04A) – SFX – Grapple Truck Throwing Cars on Cars_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (04A) – SFX – Grapple Truck Throwing Cars on Cars_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (04A) – SFX – Grapple Truck Throwing Cars on Cars_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (04A) – SFX – Grapple Truck Throwing Cars on Cars_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (04A) – SFX – Grapple Truck Throwing Cars on Cars_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (05A) – SFX – Car Crash Debris Break_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (05A) – SFX – Car Crash Debris Break_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (05A) – SFX – Car Crash Debris Break_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (05A) – SFX – Car Crash Debris Break_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (05A) – SFX – Car Crash Debris Break_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (05A) – SFX – Car Crash Debris Break_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (05A) – SFX – Car Crash Debris Break_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (05A) – SFX – Car Crash Debris Break_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (05A) – SFX – Car Crash Debris Break_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (06A) – SFX – Car Crash Debris Break Rhythmic_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (06A) – SFX – Car Crash Debris Break Rhythmic_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (06A) – SFX – Car Crash Debris Break Rhythmic_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (06A) – SFX – Car Crash Debris Break Rhythmic_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (06A) – SFX – Car Crash Debris Break Rhythmic_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (06A) – SFX – Car Crash Debris Break Rhythmic_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (06A) – SFX – Car Crash Debris Break Rhythmic_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (06A) – SFX – Car Crash Debris Break Rhythmic_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (06A) – SFX – Car Crash Debris Break Rhythmic_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (07A) – SFX – Car Parts Break Throw Toss_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (07A) – SFX – Car Parts Break Throw Toss_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (07A) – SFX – Car Parts Break Throw Toss_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (07A) – SFX – Car Parts Break Throw Toss_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (07A) – SFX – Car Parts Break Throw Toss_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (07A) – SFX – Car Parts Break Throw Toss_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (07A) – SFX – Car Parts Break Throw Toss_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (07A) – SFX – Car Parts Break Throw Toss_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (07A) – SFX – Car Parts Break Throw Toss_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (08A) – SFX – Car Window Break_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (08A) – SFX – Car Window Break_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (08A) – SFX – Car Window Break_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (08A) – SFX – Car Window Break_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (08A) – SFX – Car Window Break_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (08A) – SFX – Car Window Break_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (08A) – SFX – Car Window Break_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (08A) – SFX – Car Window Break_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (08A) – SFX – Car Window Break_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (09A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (09A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (09A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (09A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (09A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (09A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (09A) – SFX – Car Parts Break_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (09A) – SFX – Car Parts Break_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (09A) – SFX – Car Parts Break_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (10A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (10A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (10A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (10A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (10A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (10A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (10A) – SFX – Car Parts Break_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (10A) – SFX – Car Parts Break_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (10A) – SFX – Car Parts Break_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (11A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (11A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (11A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (11A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (11A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (11A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (11A) – SFX – Car Parts Break_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (11A) – SFX – Car Parts Break_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (11A) – SFX – Car Parts Break_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (12A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (12A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (12A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (12A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (12A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (12A) – SFX – Car Parts Break_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (12A) – SFX – Car Parts Break_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (12A) – SFX – Car Parts Break_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (12A) – SFX – Car Parts Break_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (13A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (13A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (13A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (13A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (13A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (13A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (13A) – SFX – Grapple Truck Throwing Different Car Parts_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (13A) – SFX – Grapple Truck Throwing Different Car Parts_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (13A) – SFX – Grapple Truck Throwing Different Car Parts_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (14A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (14A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (14A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (14A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (14A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (14A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (14A) – SFX – Grapple Truck Throwing Different Car Parts_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (14A) – SFX – Grapple Truck Throwing Different Car Parts_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (14A) – SFX – Grapple Truck Throwing Different Car Parts_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (15A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (15A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (15A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (15A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (15A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (15A) – SFX – Grapple Truck Throwing Different Car Parts_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (15A) – SFX – Grapple Truck Throwing Different Car Parts_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (15A) – SFX – Grapple Truck Throwing Different Car Parts_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (15A) – SFX – Grapple Truck Throwing Different Car Parts_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (16A) – SFX – Car Side Mirror Break_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (16A) – SFX – Car Side Mirror Break_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (16A) – SFX – Car Side Mirror Break_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (16A) – SFX – Car Side Mirror Break_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (16A) – SFX – Car Side Mirror Break_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (16A) – SFX – Car Side Mirror Break_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (16A) – SFX – Car Side Mirror Break_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (16A) – SFX – Car Side Mirror Break_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (16A) – SFX – Car Side Mirror Break_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (17A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (17A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (17A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (17A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (17A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (17A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (17A) – SFX – Grapple Truck Loading Cars In_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (17A) – SFX – Grapple Truck Loading Cars In_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (17A) – SFX – Grapple Truck Loading Cars In_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (18A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_52A.wav
DESTRCrsh_Junk2 (18A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (18A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_RE20.wav
DESTRCrsh_Junk2 (18A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_SM57.wav
DESTRCrsh_Junk2 (18A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_SPM-8000.wav
DESTRCrsh_Junk2 (18A) – SFX – Grapple Truck Loading Cars In_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (18A) – SFX – Grapple Truck Loading Cars In_Distant_Close_FS_JunkyardVol2_U-87.wav
DESTRCrsh_Junk2 (18A) – SFX – Grapple Truck Loading Cars In_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (18A) – SFX – Grapple Truck Loading Cars In_Spot B_FS_JunkyardVol2_MKH-416.wav
DESTRCrsh_Junk2 (19A) – SFX – Car Door Slam Punch_Close_FS_JunkyardVol2_MK-012.wav
DESTRCrsh_Junk2 (19A) – SFX – Car Door Slam Punch_Spot A_FS_JunkyardVol2_MKH-416.wav
DESTRUCTION CRUSH JUNKYARD VOL 2 PREVIEW.wav
VEHCar_Junk2 (20A) – SFX – Driver Glass Open and Close_Close_FS_JunkyardVol2_MKH-416.wav
VEHCar_Junk2 (20A) – SFX – Driver Glass Open and Close_Close_FS_JunkyardVol2_U-87.wav
VEHCar_Junk2 (20B) – SFX – Gear Shift Pulling_Close_FS_JunkyardVol2_MKH-416.wav
VEHCar_Junk2 (20B) – SFX – Gear Shift Pulling_Close_FS_JunkyardVol2_U-87.wav
VEHCar_Junk2 (20C) – SFX – Hand Brake Pulling_Close_FS_JunkyardVol2_MKH-416.wav
VEHCar_Junk2 (20C) – SFX – Hand Brake Pulling_Close_FS_JunkyardVol2_U-87.wav

Reviews

There are no reviews yet!

Be the first to write a review

*

Flysound is an independent sound post production team.

Mainly focused at feature film postproduction, we are trying to bring our unique quality and signature into every recording.

We are using A-class equipment such as AATON Cantar X-2, Sounddevices 788T, wide variety of microphones, including Neumanns U87s, Sennheisers MKH416s and others.
Flysound


 
\n