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Home Sound Effects Glitch Sound Effects Pack 2

Glitch Sound Effects Pack 2

$14.99

Dive into the world of broken transmissions and futuristic chaos with our Glitch Sound Effects Pack 2. This collection features twisted, glitchy, and twitchy sounds perfect for sci-fi and futuristic games. Whether you’re working on video games, movies, trailers, or other projects, these high-quality effects offer versatile design options. Use them as they are for stuttering, malfunctioning moments, or layer them to create complex, high-tech mechanisms, robotic sounds, or eerie sci-fi malfunctions. From robotic glitches to erratic system failures, these unique sounds will add an immersive, high-tech edge to your project, bringing an authentic, futuristic feel to your sound design.

Features:

  •  Glitches
  •  Transmissions
  •  Malfunctions

123 sounds that you can import directly into your project.

Licensor: : rawAmbience Categories: , , .
Type: Glitch sound effects / recordings
Specs: 123 sounds • 123 files • 24 Bit / 48 kHz • 65.6 MB • Includes metadata
Duration:
Approx. 4 minutes total
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for Glitch Sound Effects Pack 2:

View sound list

Download

ELECEmf_ Glitch 1_RA_Malfunction.wav
ELECEmf_ Glitch 2_RA_Malfunction.wav
ELECEmf_ Glitch 3_RA_Malfunction.wav
ELECEmf_ Glitch 4_RA_Malfunction.wav
ELECEmf_ Glitch 5_RA_Malfunction.wav
ELECEmf_ Glitch 6_RA_Malfunction.wav
ELECEmf_ Glitch 7_RA_Malfunction.wav
ELECEmf_ Glitch 8_RA_Malfunction.wav
ELECEmf_ Glitch 9_RA_Malfunction.wav
ELECEmf_ Glitch 10_RA_Malfunction.wav
ELECEmf_ Glitch 11_RA_Malfunction.wav
ELECEmf_ Glitch 12_RA_Malfunction.wav
ELECEmf_ Glitch 13_RA_Malfunction.wav
ELECEmf_ Glitch 14_RA_Malfunction.wav
ELECEmf_ Glitch 15_RA_Malfunction.wav
ELECEmf_ Glitch 16_RA_Malfunction.wav
ELECEmf_ Glitch 17_RA_Malfunction.wav
ELECEmf_ Glitch 18_RA_Malfunction.wav
ELECEmf_ Glitch 19_RA_Malfunction.wav
ELECEmf_ Glitch 20_RA_Malfunction.wav
ELECEmf_ Glitch 21_RA_Malfunction.wav
ELECEmf_ Glitch 22_RA_Malfunction.wav
ELECEmf_ Glitch 23_RA_Malfunction.wav
ELECEmf_ Glitch 24_RA_Malfunction.wav
ELECEmf_ Glitch 25_RA_Malfunction.wav
ELECEmf_ Glitch 26_RA_Malfunction.wav
ELECEmf_ Glitch 27_RA_Malfunction.wav
ELECEmf_ Glitch 28_RA_Malfunction.wav
ELECEmf_ Glitch 29_RA_Malfunction.wav
ELECEmf_ Glitch 30_RA_Malfunction.wav
ELECEmf_ Glitch 31_RA_Malfunction.wav
ELECEmf_ Glitch 32_RA_Malfunction.wav
ELECEmf_ Glitch 33_RA_Malfunction.wav
ELECEmf_ Glitch 34_RA_Malfunction.wav
ELECEmf_ Glitch 35_RA_Malfunction.wav
ELECEmf_ Glitch 36_RA_Malfunction.wav
ELECEmf_ Glitch 37_RA_Malfunction.wav
ELECEmf_ Glitch 38_RA_Malfunction.wav
ELECEmf_ Glitch 39_RA_Malfunction.wav
ELECEmf_ Glitch 40_RA_Malfunction.wav
ELECEmf_ Glitch 41_RA_Malfunction.wav
ELECEmf_ Glitch 42_RA_Malfunction.wav
ELECEmf_ Glitch 43_RA_Malfunction.wav
ELECEmf_ Glitch 44_RA_Malfunction.wav
ELECEmf_ Glitch 45_RA_Malfunction.wav
ELECEmf_ Glitch 46_RA_Malfunction.wav
ELECEmf_ Glitch 47_RA_Malfunction.wav
ELECEmf_ Glitch 48_RA_Malfunction.wav
ELECEmf_ Glitch 49_RA_Malfunction.wav
ELECEmf_ Glitch 50_RA_Malfunction.wav
ELECEmf_ Glitch 51_RA_Malfunction.wav
ELECEmf_ Glitch 52_RA_Malfunction.wav
ELECEmf_ Glitch 53_RA_Malfunction.wav
ELECEmf_ Glitch 54_RA_Malfunction.wav
ELECEmf_ Glitch 55_RA_Malfunction.wav
ELECEmf_ Glitch 56_RA_Malfunction.wav
ELECEmf_ Glitch 57_RA_Malfunction.wav
ELECEmf_ Glitch 58_RA_Malfunction.wav
ELECEmf_ Glitch 59_RA_Malfunction.wav
ELECEmf_ Glitch 60_RA_Malfunction.wav
ELECEmf_ Glitch 61_RA_Malfunction.wav
ELECEmf_ Glitch 62_RA_Malfunction.wav
ELECEmf_ Glitch 63_RA_Malfunction.wav
ELECEmf_ Glitch 64_RA_Malfunction.wav
ELECEmf_ Glitch 65_RA_Malfunction.wav
ELECEmf_ Glitch 66_RA_Malfunction.wav
ELECEmf_ Glitch 67_RA_Malfunction.wav
ELECEmf_ Glitch 68_RA_Malfunction.wav
ELECEmf_ Glitch 69_RA_Malfunction.wav
ELECEmf_ Glitch 70_RA_Malfunction.wav
ELECEmf_ Glitch 71_RA_Malfunction.wav
ELECEmf_ Glitch 72_RA_Malfunction.wav
ELECEmf_ Glitch 73_RA_Malfunction.wav
ELECEmf_ Glitch 74_RA_Malfunction.wav
ELECEmf_ Glitch 75_RA_Malfunction.wav
ELECEmf_ Glitch 76_RA_Malfunction.wav
ELECEmf_ Glitch 77_RA_Malfunction.wav
ELECEmf_ Glitch 78_RA_Malfunction.wav
ELECEmf_ Glitch 79_RA_Malfunction.wav
ELECEmf_ Glitch 80_RA_Malfunction.wav
ELECEmf_ Glitch 81_RA_Malfunction.wav
ELECEmf_ Glitch 82_RA_Malfunction.wav
ELECEmf_ Glitch 83_RA_Malfunction.wav
ELECEmf_ Glitch 84_RA_Malfunction.wav
ELECEmf_ Glitch 85_RA_Malfunction.wav
ELECEmf_ Glitch 86_RA_Malfunction.wav
ELECEmf_ Glitch 87_RA_Malfunction.wav
ELECEmf_ Glitch 88_RA_Malfunction.wav
ELECEmf_ Glitch 89_RA_Malfunction.wav
ELECEmf_ Glitch 90_RA_Malfunction.wav
ELECEmf_ Glitch 91_RA_Malfunction.wav
ELECEmf_ Glitch 92_RA_Malfunction.wav
ELECEmf_ Glitch 93_RA_Malfunction.wav
ELECEmf_ Glitch 94_RA_Malfunction.wav
ELECEmf_ Glitch 95_RA_Malfunction.wav
ELECEmf_ Glitch 96_RA_Malfunction.wav
ELECEmf_ Glitch 97_RA_Malfunction.wav
ELECEmf_ Glitch 98_RA_Malfunction.wav
ELECEmf_ Glitch 99_RA_Malfunction.wav
ELECEmf_ Glitch 100_RA_Malfunction.wav
ELECEmf_ Glitch 101_RA_Malfunction.wav
ELECEmf_ Glitch 102_RA_Malfunction.wav
ELECEmf_ Glitch 103_RA_Malfunction.wav
ELECEmf_ Glitch 104_RA_Malfunction.wav
ELECEmf_ Glitch 105_RA_Malfunction.wav
ELECEmf_ Glitch 106_RA_Malfunction.wav
ELECEmf_ Glitch 107_RA_Malfunction.wav
ELECEmf_ Glitch 108_RA_Malfunction.wav
ELECEmf_ Glitch 109_RA_Malfunction.wav
ELECEmf_ Glitch 110_RA_Malfunction.wav
ELECEmf_ Glitch 111_RA_Malfunction.wav
ELECEmf_ Glitch 112_RA_Malfunction.wav
ELECEmf_ Glitch 113_RA_Malfunction.wav
ELECEmf_ Glitch 114_RA_Malfunction.wav
ELECEmf_ Glitch 115_RA_Malfunction.wav
ELECEmf_ Glitch 116_RA_Malfunction.wav
ELECEmf_ Glitch 117_RA_Malfunction.wav
ELECEmf_ Glitch 118_RA_Malfunction.wav
ELECEmf_ Glitch 119_RA_Malfunction.wav
ELECEmf_ Glitch 120_RA_Malfunction.wav
ELECEmf_ Glitch 121_RA_Malfunction.wav
ELECEmf_ Glitch 122_RA_Malfunction.wav
ELECEmf_ Glitch 123_RA_Malfunction.wav

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I’m a location sound recordist and sound designer specializing in immersive, atmospheric, and experimental audio. With a passion for shaping unique sonic landscapes, custom soundscapes for film, sound effects for video games, music production, and interactive media. With years of experience in the film industry, television, commercials, and indie game development, this sound effects library is built with precision, authenticity, and creativity at its core. From on-location ambiences to meticulously designed textures, each sound in my libraries reflects real-world expertise and an ear for cinematic detail. Whether you’re a filmmaker, game developer, or content creator, this library offers high-quality, production-ready audio assets that elevate your storytelling. This isn’t just another Sound Effects Library Store. This is a toolbox built by someone who’s lived behind the boom mic and in the design suite. Expect unique sounds, clean recordings, and sonic elements you won’t find in generic libraries.


 
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