How propeller planes were used to create ‘evil’ truck-bys, why cicadas played a role in the death-by-spoon scene, how panning glued the dialogue and foley, and much more!
Read MoreThe Ultimate Horror Sound Guide 2025: Behind the Scariest Sound for Film, TV & Games + How to Make Your Own Terrifying Sound Effects:
How the most terrifying sounds for horror movies, series & games are made + get free horror sounds & learn to create your own scary horror sound effects:
Read MoreCrafting Caught Stealing’s Hard-Hitting Sound – with Craig Henighan and Jill Purdy
How the sound team created teeth-rattling hits, designed heart-pounding chase scenes, used wind recorded from a motorcycle helmet to add character to an ultra-punk-rock Toyota Celica, and tons more!
Read MoreHow KPop Demon Hunters’ Thrilling Sound Balances Demonic Darkness, Epic Battles & Catchy K-Pop:
Award-winning sound supervisor/re-recording mixer Michael Babcock dives into details of his work ‘KPop Demon Hunters’ — from creating demon vocals that work with the K-pop tunes, epic battles, to building huge crowds of chanting fans and much, much, more!
Read MoreBehind the Striking Sound of ‘Thunderbolts*’ – with Onnalee Blank and Samson Neslund
Skywalker Sound’s supervising sound editor/sound designer Samson Neslund and re-recording mixer Onnalee Blank dive into the details of crafting ‘Thunderbolts*’ — now available on Disney+. They talk about using realistic sounds to create a grounded vibe for the superheroes, using dissonant drones and abstract textures for Sentry’s dark mindspace called ‘the Void,’ creating fun and chaotic fight scenes, and more!
Read MoreHow Realistic Sound Makes ‘Weapons’ Even Scarier – with Luciano Vignola and Filipe Messeder
Sound supervisor/re-recording mixer Luciano Vignola and sound designer/re-recording mixer Filipe Messeder share their experience of creating realistic, disturbing sound for director Zach Cregger’s hit horror film ‘Weapons.’ Vignola and Messeder talk about their unique ‘contraption’ (called the Rumbler), which was used to create rattle layers for the end chase scene. They talk about their approach to panning foley, designing intricate reverbs to highlight the emptiness of spaces, working with the foley team to create believable gore, and much more!
Read MoreDrama vs. Documentary: Ben Baird’s Unique Sound Journey on ‘Last Breath’
Ben Baird designed and mix the sound for both ‘Last Breath’ (the documentary), and ‘Last Breath’ (the feature film) – here’s how you tell the same story with two different sonic approaches:
Read MoreCrafting Sound to Support the Spoofy Humor of ‘The Naked Gun’ – with Dan Kenyon and Smokey Cloud
Director Akiva Schaffer’s crime-spoof comedy film ‘The Naked Gun’ (2025) is a sequel to the legacy ‘The Naked Gun’ franchise that began as ‘Police Squad!’ in the ’80s and never got old (or grew up, depending on how you look at it). Here, sound supervisor/re-recording mixer Dan Kenyon and sound effects editor Smokey Cloud talk about creating realistic sounds to juxtapose the over-the-top jokes, break down their sound work for specific scenes, and more!
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