Youtube sound design channels Asbjoern Andersen


There are lots of Youtube channels out there, but finding the good ones when it comes to sound-related content can be tricky. To help you find the good stuff, Mike James Gallagher has picked 5 interesting channels to get you started - and he's also highlighting some of his favorite videos from the channels.


Oh, and while you're at it, be sure to subscribe to the A Sound Effect Youtube channel - that one's right here. Happy watching!


Written by Mike James Gallagher
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AKASH THAKKAR



Akash Thakkar - Channel Intro


Akash Thakkar is an award winning composer/sound designer/public speaker who specializes in video game sound. He has an amazing backlog of short, focused sound tutorials that are a lot of fun to watch. Not only does he do great sound design but he also gives great career advice so you should also subscribe to his newsletter!

Notable videos:
Video Game Sound Design – 4 Essential Techniques
Making Horror Ambiences
Free Sound Design Tools

 

ROBERT DUDZIC



Creating Organic Drones


Robert Dudzic is a sound designer for Hollywood movie trailers (Infinity War!) as well as music libraries such as DAMAGE which he co-produced alongside Heavyocity and Native Instruments. Among his other videos, his “How I Use What I Use” series is a hands on, detailed look at how Robert records and manipulates his sounds. It looks like he’s just getting started bringing great educational content so let him know you want more!

Notable videos:
Creating organic drones
How I Use What I Use 4 – Horror trailer sound design
How I Use What I Use 5 – My creative process

 

INDEPTH SOUND DESIGN



The Bat sound design deconstructed from The Dark Knight Rises


Indepth Sound Design deconstructs film/TV sound (from the actual stems!) so that you can examine the intricate layers that go into quality sound design. There are also commentary layers so you can hear the various sound designers and re-recording mixers go into detail about how the different sounds and mixes were created. If you’re familiar with the Indepth Instagram page then you’ll be happy to know the YouTube videos are much higher quality and also feature 4K UHD picture.

Notable videos:
The Dark Knight Rises – “The Bat” aircraft sound design deconstruction
Terminator 2 – T-800 vs T-1000 sound design deconstruction
The Bourne Identity – Car chase sound design deconstruction
The Social Network – Trent Reznor vs. Elvis Costello music and sound design


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • African Wildlife is an utterly unique collection of pristine wildlife and nature sounds, recorded in the wilderness of Zimbabwe, Botswana and Namibia over a period of 4 months, 2015. It comes in four categories, covering Mammals, Birds, Ambience and Insects recordings.

    It features animals such as elephant, baboon, jackal, lion, rhino, buffalo, hippo, impala, zebra, bat and hyena, as well as insects and 45 species of birds. 50 minutes of ambience recordings are also included.

    The diversity of African wildlife sounds is widely reflected in this library, with the material including but not limited to screaming, barking, growling, roaring, breathing, grunting, feeding, hooting, warbling, screeching, farting, guffawing, whooping, gurgling, rutting, yapping, snorting, tweeting, trumpeting, chattering and squeaking.

    Extensive metadata including detailed information on location, species, habitat, behaviour and usage is included, formatted for Soundminer. Metadata sheets in .xls and .csv formats are also provided.

    Recording equipment: Sennheiser MKH8040-ST (ORTF) / Sony D100 / Telinga MK2 / Sound Devices USBPre2 / Tascam DR-680

  • Natural Human Footsteps is a sound library that contains footsteps sequences recorded and edited in an interior foley studio.

    No individual files per step, the files collect all iterations per each kind of performance, shoe and floor material. So you could choose how exactly slice and combine them as needed. It is also quite convenient for extracting extra sounds as shoe frictions, little moves and hits, very useful for animation transitions, starting and stopping moves…

    There are 12 different floor materials, and up to 12 footstep performance/acting types for both boots and sneakers. Water material has no shoes, just bare feet, but it goes with different depths.

    Natural sound, no saturation, hard EQ, compression, multiple layers or any effects applied at all, just some noise reduction (when needed) and level normalization by LUFS-S in different levels, by floor materials and footstep type. So you can start from a relative natural loudness level and apply whatever processing you feel right for your purpose.
    All sounds recorded with a microphone Sennheiser MKH 416 and all files provided have 96kHz/24Bits resolution.

    • 12 Floor materials: Carpet, Concrete, Dirt, Grass, Gravel, Puddle, Rock, Sand, Stones, Tiles, Water, Deep Water.
    • Up to 12 step performances:  Idle, Looking Around, Walk Very Slow, Walk Slow, Walk Normal, Walk Fast, Run, Walk Stairs, Run Stairs, Stop Walk, Stop Run, Jump & Land.
    • Up to 2 shoe types: Sneakers, Boots (Bare feet for water).
    • 226 audio files, containing a sequence of several executions of footsteps.
    • UCS compliant file naming.
    • High resolution audio 96-kHz/24-Bit.
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  • Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

    Key Features: 

    • 8 Different Walking types
    • More than 200 unique samples
    • Recorded in real snow, in different depths
    • Stereo 96Khz 24bit
    • Kontakt & DSsampler
    • Midi Controlled Knobs
    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

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  • Dog Sound Effects Dogs (SO) Play Track 154+ sounds included, 84 mins total $15

    Dogs is a great collection of 14 different breeds, covering all aspects of a dogs life: barking, growling, whining, whimpering, playing, eating, sleeping, and walking around.  There are in-your-face sounds and subtle sounds.  This collection also includes some studio-recorded Foley, and 14 ambiences with dogs barking in the background.

    Dog Breeds:
    German Short-Haired Pointer • German Shepherd • Border Collie • Dotson • Jack Russell • Jack Russell Chihuahua • Maltese Shih Tzu • New Guinea Singing Dog • Shih Tzu • Weimaraner Puppy • Yellow Lab • Terriers • Yorkshire Terrier • Pit Bulls • Mutts + other unidentified dogs
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Latest releases:

  • City Life Sound Effects USA Hotel Play Track 32 sounds included, 20 mins total $20

    We recorded various aspects from a New York Hotel this includes

    Room Ambience
    StairWell Ambience
    Impulse Responses from the Stairwell
    StairWell Emergency door open and close
    Elevator/Lift moving
    Elevator/Lift Button
    Hotel Bathroom Fan
    American Light Switches on/off
    Hotel Toilet Flush

    USA Hotel will give you enough audio to give your project the authentic sound of an American Hotel boosting your project to the next level. USA Hotel has been edited to allow a drop in ready and Royalty Free sample pack. These Samples can be used in a variety of projects from Sound Designing/Compositions for TV, Film, Documentaries and Video Games. UCS Compliant and Metadata is attached to the samples

  • Nature & Countryside Ambiences Mountain Air: Ambiances & Winds Play Track 87 sounds included, 294 mins total $59.99
    192KHZ 24BIT • 20.37GB • 87 FILES • 294 MIN • UCS 

    Introducing Mountain Air: Ambiances & Winds, the largest and most ambitious sound effects library from PMSFX to date. This collection features 87 high-quality recordings, totaling almost 5 hours of immersive soundscapes. Captured exclusively in the breathtaking Kuči Mountains, located on the border of Montenegro and Albania, these recordings were made at altitudes ranging from 1,400 to 1,700 meters, offering a pristine and untouched auditory experience.

    Each soundscape is meticulously tagged with UCS-compliant metadata, ensuring you can locate the perfect sound in seconds.

    To reach these remote locations, hours of rugged off-road trails were navigated, accessible only with a capable 4WD vehicle. These challenging terrains and isolated spots provided the ideal environment to capture the raw, unspoiled essence of mountain soundscapes.

    The library includes a diverse array of recordings:

    Still Air: Quiet, serene atmospheres.

    Gentle Breezes to Gale-Force Winds: Dynamic wind recordings that range from subtle rustles to powerful gusts.

    Natural Soundscapes: Crickets, birds, and other wildlife echoing across forests, mountain valleys, and meadows.

    Mountain Villages: Very distant hints of human presence, including faint dog barks and cow moos from small mountain settlements (Serbian/Croatian: Katun)

    This 20.37GB library was recorded between spring and fall, as the trails in Kuči Mountains become nearly inaccessible during winter, even with the best 4WD setups. The result is a one-of-a-kind collection that captures the essence of high-altitude wilderness.

    PMSFX New Library: Mountain Air

     

    Why Choose Mountain Air: Ambiances & Winds?

    Massive Content: Almost 5 hours of audio and 20.37GB of authentic, high-quality sound effects.

    Pristine Locations: Recorded in some of the most remote and untouched mountain ranges in Europe.

    Wide Variety: Perfectly captures the diversity of mountain atmospheres—from tranquil stillness to powerful winds.

    Optimized Workflow: UCS-compliant metadata ensures seamless integration into any project.

    Field-Tested Quality: Expertly recorded and edited.

    For more details check the SFX LIST

    EDITED AND MASTERED WITH: Pro Tools
    RECORDED WITH: Sennheiser MKH8040, Rycote CA-08, Audio Technica BP4025, DPA 4060 and 4062, ZOOM F3

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  • The Animal Symphony – Flight of the Bees was made possible by the collaboration of Mieles Sandrita, who opened their doors to us and provided exceptional care throughout the recording process.

    This sound library offers 55 high-quality audio tracks, each with multiple variations meticulously captured to ensure unmatched sound quality. The recordings are organized with consistent nomenclature, making it easy to combine or swap takes depending on the needs of your project.

    Recording bees in motion posed a unique challenge, as they kept flying around the microphones, and tracking them accurately was virtually impossible due to the number of bees present. Still, we managed to capture complete swarm environments, including tracks with predetermined durations and continuous loops. Some takes can be combined, as on occasion a bee remained within the capture radius of all microphones simultaneously.

    Most of the fluttering sounds are available individually so you can create your scene according to your preferences. Additionally, the sounds are not pre-panned, allowing for complete flexibility in adjusting them to your mix.

    The recording was done with high-end equipment, such as the Sennheiser MKH 8050 microphone, the Sanken CO-100K and a Zoom H6 recorder to capture stereo sound. Thanks to ultrasonic capture, by lowering the pitch of the recordings, a depth and frequency richness is maintained ideal for creative uses, such as the creation of spaceships, jet engines or any sound design.

    The tracks were recorded at 24-bit and 192 kHz / 96 kHz, guaranteeing professional quality in every detail.

    Finally, all recordings have been carefully edited to remove external noises, such as birds, wind, people or footsteps, ensuring a clean experience ready for use in any professional production.

    Ideal applications:
    Video games: Add realism and depth to the natural environments of your games.
    Cinema and Documentaries: Enrichment of the audiovisual product with authentic sounds.
    Educational Applications: Use these sounds in educational projects to teach about wildlife and animal behavior.
    Multimedia Projects: Ideal for any project that seeks to enrich the user’s listening experience.

    Technical details:
    Total audios: 55 (224 Individually)
    Format: 192kHz – 96kHz/24bit
    Equipment used: Zoom F6 recorder with Sennheiser MKH 8050 microphone and EM258 capsule microphone, as well as a Zoom H6 recorder for stereo.
    Duration: 12m

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  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF CSeries Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
  • Ambisonic Sound Effects Forest Atmos Play Track 130 sounds included, 517 mins total From: $129

    FOREST ATMOS is an immersive sound library recorded in 7.0.2 cinematic format with our exclusive array: the Atmos Tree.

    Experience the sounds of nature in this new immersive adventure with 8+ hours of recorded material distributed across 130 files.

    Sound designers Mélia Roger and Grégoire Chauvot have explored the forests of France over the course of 3 years in order to record the diversity of their soundscapes : the dawn chorus during springtime, the trill of insects in the heat of the summer, the quietness of an autumn night or the subtle crackling of frozen trees in winter…

    The library is perfectly suited for DOLBY Atmos mixes.  It also contains extensive metadata and is UCS compliant

     

     

     

     

Need specific sound effects? Try a search below:


SYNTHHACKER



How To Make Deep Organic Pads Like RUFUS / Flume / ODESZA (Serum Tutorial)


If you want to be a well rounded sound designer then you’ve gotta know your way around a synthesizer. Synths can give you ominous textures and 808 kick drums that can help your gunfire sounds pack a wallop. SynthHacker makes hyper focused synth design tutorials that cover a wide variety of styles. So watch that Justice style nu disco pad tutorial and then go make some serene sci-fi drones.

Notable videos:
How to make deep organic pad sounds
How to make Strangers Things style synths
How to make a Blade Runner synth lead

 

MARSHALL MCGEE



Making Halo's beam rifle sound with just an iPhone mic || Waveform


Marshall McGee is a sound designer at Avalanche Games that also makes videos about sound design for games, film, and TV (mostly games). His videos discuss how some iconic video games sounds are made as well as going into his own personal sound design experiments. Many of his posts have a video essay style feel and are extremely well edited and easy to watch.

Notable videos:
The sound design secrets of Horizon Zero Dawn
Making a powerful punch sound from scratch
The sounds of Uncharted

A big thanks to Mike James Gallagher for sharing his favorite sound-related Youtube channels. Got any personal favorites? Please share them in the comments section.

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