Asbjoern Andersen


For his latest sound effects libraries, independent field recordist Thomas Rex Beverly spent a huge amount of time experimenting with rock sounds - the result? A large selection of rich sounds of rocks and stone, including recordings that are surprisingly effective for creature vocalizations. Here's how he made those rocks 'talk', and what the results sound like:
Written by Thomas Rex Beverly. Images courtesy of Thomas Rex Beverly.
Please share:

Popular on A Sound Effect right now - article continues below:

  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $136

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
    20 %
    OFF
    Ends 1733785200
  • – Evolved WATER Sound Library


    This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!

    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

    60 %
    OFF
    Ends 1733526000
  • Introducing “Explosive Symphony,” an electrifying library that puts the spotlight on the sheer power and intensity of explosions. From earth-shaking rock debris blasts to spine-tingling sci-fi detonations, this collection is a testament to the raw force of explosive events. Perfect for adding adrenaline-pumping impact to your projects, “Explosive Symphony” offers a dynamic range of explosion sounds that will leave your audience on the edge of their seats.

    50 %
    OFF
    Ends 1733526000
  • THE COMPLETE JUST SOUND EFFECTS COLLECTION
    Introducing the JSE Everything Bundle, your one-stop-shop for all your audio needs. This bundle includes every JUST SOUND EFFECTS sound library ever created by our team of sound designers and field recordists, giving you access to an extensive collection of high-quality sound effects.

    INCLUDED SOUND LIBRARIES

    80 %
    OFF
  • A complete collection of sonic exploration by Slava Pogorelsky.
    Grow your sound arsenal with an ever evolving collection of high-end cinematic and fresh sound effects!
    Here’s what to expect:

    STEAMPUNK VINTAGE MACHINERY AND MECHANISMS introduces a fresh sound palette for steampunk soundscape of machinery and mechanisms that sound huge, gritty and full of character, totaling 1454 sound effects.
    RESONATING METAL FORCE offers a fresh sound palette of reverberant aggressive metal rampage, totaling 680 sound effects. Featuring creeping evolving metal pressure and resonating rattle, massive rumble, explosive impacts and nerve-racking squeaks.
    HORROR SERIES VOL.1: EVIL STRINGS TORTURED WIRES offers a unique toolset for nightmarish designs, totaling 564 sound effects. Featuring creeping dread of bowed metal wires, strings and double bass, providing exciting opportunities for unique layering.
    CINEMATIC MAGICAL ICE is offering a unique toolset for ice-cold freezing designs, totaling 267 sound effects. Great for fantasy genre with ice based magic, motion graphics, time lapse and flow motion freeze sequences.
    CINEMATIC WATER WHOOSHES AND TEXTURES is offering a unique toolset for water and underwater designs, totaling 285 sounds. Great for hyper realistic designs, water based magic, surreal underwater movement or motion graphics with liquid elements.
    CINEMATIC WOOD SYMPHONY is offering a variety of wood based recordings that were morphed into a unique audio experience that bends the boundaries between recognisable source and unusual wooden textures, totaling 611 sound effects.
    SCI – FI ELEMENTS VOL.1 is offering a variety of carefully crafted futuristic sound effects that vary from pleasant and musical to unpredicted and glitchy, totaling 364 sound effects.
    CINEMATIC METAL WHOOSHES is offering a unique collection of aggressive roaring metal whooshes and transitions with cinematic feel and mind bending characteristics, totaling 120 sound effects.

    WHAT SOUND PROFESSIONALS SAY:

    Philip Eriksson – Audio Director (It Takes Two, Battlefield V, Star Wars: Battlefront I & II)
    “Slava has some pretty kick ass sound libraries!”

    Victor Mercader – AAA Sound Designer (Apex Legends)
    “I find myself continuously using Slava’s SFX libraries to blend it’s pristine and detailed sound designs into my own sounds. They always add that cutting edge I am missing and make my sound designs more unique and pristine. The Sci-fi Elements sound library is the perfect library to use and blend into my UI designs in Apex Legends.”

    Enos Desjardins – Sound Designer/Sound Effects Editor (Mission: Impossible – Dead Reckoning, Black Mirror)
    “Slava has been creating some really cool libraries which I find myself using time and again. Really high quality recordings to start with but then the cool processing he has used for example in his cinematic whoosh libraries really stand out. They are not just your standard generic whoosh sounds but are loaded with character and have a unique feel to them that is really fresh and cuts through in the nicest of ways.”

    Bjørn Jacobsen – AAA Sound Designer (CyberPunk 2077, HITMAN, DARQ)
    “Slava has for several years made high quality sound effects for me to play with. I use his sound libraries across multiple projects as lego blocks of my creations.”

    Stefan Kovatchev – Audio Director (MultiVersus)
    “Slava has put together an impressive collection of high quality source assets, recorded cleanly, and at high sample rates. It’s always refreshing to find a new purveyor of good source material. I particularly enjoyed Resonating Metal Force, which is comprised of very useable, unique tonal textures and impacts.”

    Shane Tetro – AAA Sound Designer (Remnant II)
    “Slava’s libraries feature high-quality, adaptable recordings and designs. There is plenty to dig through in every pack, making each library extremely dynamic for various applications. Their exceptional textures have significantly enhanced my workflow; consider me a fan!”

    Samuel Gagnon-Thibodeau – Sound Designer/Sound Effects Editor (Dream Scenario, The Watchers, Hunting Daze)
    “Slava’s Cinematic Wood Symphony detailed textures and movements blend so well in what I’m usually looking for in terms of sound design. It really brings proximity and sensitivity to the action while feeling real and natural. The creative blend of the wooden sounds with whooshes and impacts also makes them very unique. I’m finding myself coming back to them more and more as they fit in many situations.”
     
    Yarron Katz – AAA Composer and Sound Designer
    “Slava makes some wonderful libraries. He’s relatively new on the scene and his libraries have come to critical acclaim. He takes some general ideas, like whooshes and he injects some extremely revolutionary and innovative ideas to them, so you’re not getting another whoosh library – you’re getting something very unique, very fresh. He brings some wonderful ideas to the table.”

    26 %
    OFF
    Ends 1733525999
Get more deals in the huge sale

My most recent sound library series focuses on capturing a broad spectrum of rock sounds from mimicking animal calls to recording tumultuous rock impacts. These two new libraries complement the chime-like resonance in my previous Ringing Rock collection.

WHAT ROCKS MAKE CREATURE VOCALIZATIONS?

It took insane amounts of experimentation to find evocative sounds from the rocks I had collected for this sound library. I’ve done several sound design libraries thus far, but this library took the most trial and error to date. For comparison, I kept about 50% of the material I recorded for Bowed Cactus, but I only ended up keeping about 5% of the rock material I recorded for Rock Creatures.

5 differently-shaped rocks

After much experimentation, I had an epiphany when I discovered I could create a resonating chamber by placing two thin concave and convex rocks together! Then, I scraped a third rock against the chamber and instantly discovered interesting harmonics and formant sounds. Many of the rock “creature” sounds were born from the perfect 5 rocks you see above. If you look carefully, you can see the concave section in the top left rock and the convex section on the bottom of the top right rock. Once I had the right “rock instrument” built, the perfect sound was in the performance. Hear the concave/convex resonating chamber performed in the short video below.

HOW IT’S MADE VIDEO:



Rock Creatures - How It's Made


I used a variety of rocks and minerals to make sounds that range from guttural boulder groans to elephant-like roars to quartz crystal chalkboard-like screeches. Hear the full variety of rock “creatures” I created in the demo below.

Various types of rocks

Fruits of the labour:

Here are some of the rock libraries captured by Thomas Rex Beverly:

  • Featured Sound Creators Falling Rock Play Track 109+ sounds included, 9 mins total $50

    • In Falling Rock, get a impactful collection of resonant rockfalls made from the volcanic rocks of the Davis Mountains. Throw hulking rocks down narrow ravines and hear clattering impacts with intense, extended energy. Hear miniature echoes of small stones pinging and gunshot-like reverberations from boulders thrown from clifftops. Hear the thick weight of boulders smashing and symphonies of rock careening down canyons.
    • This library offers you an extensive collection of rocks, thrown with great effort, from lofty desert clifftops and down bottomless, echo-filled gullies.

    2% FOR THE ENVIRONMENT:
    • Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!

    KEY FEATURES:
    • Boulders thrown from clifftops
    • Boulders thrown down narrow rocky canyons
    • Small, mid-size, and large volcanic rocks
    • 109 impacts
    • Most impacts have extended tails (of 4 to 10 seconds) as shattered bits careen down cliff sides and canyons
    • The pitch shifted demo is the normal demo at half speed. 
    • Please note: the “Pitch Shifted Demo” was made to demonstrate the potential of the sounds in this library. However, Falling Rock does NOT include pitch shifted sounds, only mastered field recordings.

    TEXT MARKERS:
    •Named markers are included in each file to help find interesting events in files with multiple variations.
    •Markers are included in the Soundminer and BWAV description fields starting with the prefix “Marker Text”.
    BLOG POST:
    • Read the full story here: “Why Rock Rock for Creature Sound Design” 
    FILE LIST & METADATA:
    • View larger version or Download CSV.
    MORE INFO:
    • Read 40+ user reviews for Thomas Rex Beverly Audio
    • Read my Field Recording Mastering Rules and learn more about how these recordings were mastered.
    • Browse the Library Info Master List to compare specs on all my libraries.
    • Browse the Metadata Master List to search my entire catalog.
    • MD5 and SHA 256 Checksums are included for each zip file in my catalog. Use these hashes to check the integrity of your downloaded files. 
    GEAR USED:
    •Sennheiser MKH 8040 Matched Pair in ORTF
    •Sound Devices 702
    •Rycote ORTF Blimp
  • Rock / Stone Sound Effects Ringing Rocks Play Track 500+ sounds included, 27 mins total $90

    Ringing Rocks has the chiming, beautiful tones of an ancient boulder field. As hammers strike stone, the powerful clangs resonate like church bells and bring to life a natural sonic wonder. Plus, you receive many types of melodic tones, hammering rhythms, grinding metallic stone, resonant scrapes, and much more. If you need rocks unlike any you’ve heard before, listen to Ringing Rocks.

    2% for the Planet:
    Two percent of the price of this library is donated to an environmental cause. I view it as an “artist royalty” for the planet!

    Key Features:
    • Featured on Designing Sound: “Our Favorite Sounds of 2016
    • 237 files, 500+ natural chime and bell-like rock sounds
    • Captured in 192 kHz for exquisite detail and sound designing potential
    • Location: Near Upper Black Eddy, Pennsylvania
    • A small hammer, medium sledgehammer, and crowbar were used to create a variety of timbres
    • Audio files with single rock strikes alone
    • Audio files with many sequential, varying strikes
    • Resonant scraping of hammers on rock for tactile textures that are perfect source material for rich metallic drones
    How It’s Made
    Read the full story of these mysterious rocks on the – A Sound Effect Blog!
    Gear Used:
    Sennheiser MKH 50/30 MS pair
    Mid/Side recordings decoded to LR stereo
    Sound Devices 702
    Rycote AG MS Blimp
  • Featured Sound Creators Rock Creatures Play Track 900+ sounds included, 39 mins total $85

    • In Rock Creatures, get a visceral collection of guttural and grating vocalizations from the volcanic rocks of the Davis Mountains. Scrape rhyolite with intense pressure and hear guttural screeches with vigorous, physical energy. Hear the thick weight of boulders growling and frenetic stutters of rocks performed to sound like animals. Hear textured squeaks of small stones sliding. Hear rocks rich in titanium clattering to create otherworldly harmonics perfect for creature sound design.
    • This library offers you an extensive collection of rocks painstakingly performed to bring these inanimate objects to life and transform them into intensely vocal creatures.

    2% FOR THE ENVIRONMENT:
    • Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!

    KEY FEATURES:
    • Rocks performed to sound like creature vocalizations
    • Resonant scrapes with shifting harmonics
    • Small, mid-sized, and large rocks
    • Thick grating boulders sliding
    • Squeaking scrapes
    • Titanium rocks rattling and clacking
    • Scraping, grinding, and rasping stones
    • Types of rocks/minerals: rhyolite, quartz, and in unidentified rock I marked as “titanium rock” in the metadata due to its high rating on the Moh’s Hardness Scale.
    • Combine these rock vocalizations with the massive impacts in SD10 Falling Rock or the resonance of SD02 Ringing Rocks for infinite creative possibilities.
    • The pitch shifted demo was made from excerpts of the normal demo at half speed. 
    • Please note: the “Pitch Shifted Demo” was made to demonstrate the potential of the sounds in this library. However, Rock Creatures does NOT include pitch shifted sounds, only mastered field recordings.
    TEXT MARKERS:
    •Named markers are included in each file to help find interesting events in files with multiple variations.
    •Markers are included in the Soundminer and BWAV description fields starting with the prefix “Marker Text”.
    BLOG POST:
    • Read the full story here: “Why Rock Rock for Creature Sound Design” 
    FILE LIST & METADATA:
    View larger version or Download CSV.
    MORE INFO:
    • Read 40+ user reviews for Thomas Rex Beverly Audio
    • Read my Field Recording Mastering Rules and learn more about how these recordings were mastered.
    • Browse the Library Info Master List to compare specs on all my libraries.
    • Browse the Metadata Master List to search my entire catalog.
    • MD5 and SHA 256 Checksums are included for each zip file in my catalog. Use these hashes to check the integrity of your downloaded files. 
    GEAR USED:
    •Sennheiser MKH 50 and 30 in Mid/Side
    •Sound Devices 702
    •Rycote MS Blimp

Discover more sound effects from Thomas Rex Beverly here

A large boulder sits on the side of a cliff with the title Falling Rock

WHAT ROCKS MAKE THE BEST FALLING SOUNDS?

I recorded the best falling rock sounds in the resonant echo chamber of a narrow canyon in West Texas. When I threw the first 50-pound rock down the canyon, I experienced genuine childlike joy. That first rock shattered into tens of pieces and ricocheted down the canyon with a full ten second decay. It was a phenomenal sound and I felt like I was a 10-year-old boy again, innocently smashing things to make cool sounds. I couldn’t believe I get paid to do this! In that moment, I felt so fortunate that my recording work leads me to such interesting adventures.

A mic on a stand sits next to a recording area for smashing rocks

RECORDING CHALLENGES:

For this sound library series, I was lucky to have access to private property with an ample supply of volcanic rock (mostly rhyolite) and several places where I could safely send massive boulders careening down rocky canyons and shattering from clifftop falls.

The biggest challenge was that it took many hours to move the rocks into the staging areas. My body also had to adjust to the elevation changes because I was recording at an elevation of 6,000 feet. Most rocks I was throwing into the canyon were between 50 to 100 pounds and a few were 200-500 boulders I was able to slide or use leverage to launch off clifftops. In short, it was quite the field recording workout. It took me several days of moving rocks and then waiting for perfect recording conditions without wind before recording the sounds in this collection.

My favorite impacts were when the rock completely shattered and the debris went careening down the mountain for upwards of 10 seconds!

A man throws large heavy rocks off a platform in the Southwest

Listen to the variety of falling rocks I was able to capture for this library in the full demo:

LESSONS LEARNED:

  1. When trying to create rock creatures, look for thin concave and convex stones that you can put together to create a resonating chamber. Then use a third stone to activate the resonating chamber and you’ll start hearing evocative harmonics and formant sounds.
  2. Research the Mohs Hardness Scale before working with rocks and minerals. If you know the hardness of the rocks you will be using, you won’t waste time with rocks that are too soft to make great scraping sounds. The scale goes from zero (talc) to ten (diamond). The hardest substance I used in this library was quartz, which is rated a seven. I found lots of rock that are great for scraping are in the five to seven range. Read more info on the hardness scale – here.
  3. Listen to recordings of animals calls before and during your recording session. I used elephants, lions, loons, sandhill cranes to name a few. Listen to the recording of the call, then try to recreate it by performing the rocks. This will help you create genuine sounding rock vocalizations.

FIELD RECORDING TIPS:

  • Short, practical field recording advice for beginners to established pros.
  • New tips posted as they are discovered.
  • See five crowd favorites below, or view the full list of 50+ tips on Twitter – here.

Five Crowd Favorites:

FIELD RECORDING BOOK RECOMMENDATIONS:

  • The Hidden Life of Trees by Peter Wohlleben. You’ll never see a forest in the same way after reading this book. If get excited about nature field recording I highly recommend it. I specifically love the audiobook.
  • The Obstacle is the Way by Ryan Holiday. Fantastic book about Stoicism and overcoming obstacles. I like to read it while waiting for airplanes that are ruining my nature recordings to fly away :)

THANKS FOR READING

Sound libraries are works of art and I hope you have enjoyed this behind the scenes look into my work. I’ve put a little piece of myself into each recording, and I hope that you love each recording as much as I enjoyed making them.

 

A big thanks to Thomas Rex Beverly for giving us a look at one of his beautiful sound libraries!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • I’ve Decided to Make This Small Instrument Free—Enjoy!
    Enjoy :)

    Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

    Key Features: 

    • 8 Different Walking types
    • More than 200 unique samples
    • Recorded in real snow, in different depths
    • Stereo 96Khz 24bit
    • Kontakt & DSsampler
    • Midi Controlled Knobs
    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

  • Introducing “Explosive Symphony,” an electrifying library that puts the spotlight on the sheer power and intensity of explosions. From earth-shaking rock debris blasts to spine-tingling sci-fi detonations, this collection is a testament to the raw force of explosive events. Perfect for adding adrenaline-pumping impact to your projects, “Explosive Symphony” offers a dynamic range of explosion sounds that will leave your audience on the edge of their seats.

    50 %
    OFF
    Ends 1733526000
  • Gore Sound Effects Gore 2 Play Track 5000+ sounds included $159.60

    Enter GORE 2, The follow up to our first smash hit GORE sound library. Full of the most insane blood explosions, drips, flesh rips, splatters, blood gurgles, and intense fight and ultra violence sounds. Why did we make it? Because we wanted a HUGE collection of bigger, wetter, juicer, and crazier GORE sounds that could be a forever go to for professional sound designers. We recorded over 5,000 sounds and 300+ files to make this a whopping 20+ GB collection with lots of variations for all your scenes, film, gameplay or project. The GORE 2 library is split up into 3 sections, designed, source, and builds. Design – Bone, blood, melee & slaughter categories. Source – Featuring 192Khz 32 Bit Sanken Co-100k mic recordings, allowing you to pitch up ultra high or ultra low without loosing fidelity. Builds – Halfway between source material and designed, allowing you flexibility to start with some sounds that are slightly designed. GORE 2 is a classic giant collection that will serve you for years and years.

    60 %
    OFF
    Ends 1733526000
Explore the full, unique collection here

Latest sound effects libraries:
 
  • The Animal Symphony – Flight of the Bees was made possible by the collaboration of Mieles Sandrita, who opened their doors to us and provided exceptional care throughout the recording process.

    This sound library offers 55 high-quality audio tracks, each with multiple variations meticulously captured to ensure unmatched sound quality. The recordings are organized with consistent nomenclature, making it easy to combine or swap takes depending on the needs of your project.

    Recording bees in motion posed a unique challenge, as they kept flying around the microphones, and tracking them accurately was virtually impossible due to the number of bees present. Still, we managed to capture complete swarm environments, including tracks with predetermined durations and continuous loops. Some takes can be combined, as on occasion a bee remained within the capture radius of all microphones simultaneously.

    Most of the fluttering sounds are available individually so you can create your scene according to your preferences. Additionally, the sounds are not pre-panned, allowing for complete flexibility in adjusting them to your mix.

    The recording was done with high-end equipment, such as the Sennheiser MKH 8050 microphone, the Sanken CO-100K and a Zoom H6 recorder to capture stereo sound. Thanks to ultrasonic capture, by lowering the pitch of the recordings, a depth and frequency richness is maintained ideal for creative uses, such as the creation of spaceships, jet engines or any sound design.

    The tracks were recorded at 24-bit and 192 kHz / 96 kHz, guaranteeing professional quality in every detail.

    Finally, all recordings have been carefully edited to remove external noises, such as birds, wind, people or footsteps, ensuring a clean experience ready for use in any professional production.

    Ideal applications:
    Video games: Add realism and depth to the natural environments of your games.
    Cinema and Documentaries: Enrichment of the audiovisual product with authentic sounds.
    Educational Applications: Use these sounds in educational projects to teach about wildlife and animal behavior.
    Multimedia Projects: Ideal for any project that seeks to enrich the user’s listening experience.

    Technical details:
    Total audios: 55 (224 Individually)
    Format: 192kHz – 96kHz/24bit
    Equipment used: Zoom F6 recorder with Sennheiser MKH 8050 microphone and EM258 capsule microphone, as well as a Zoom H6 recorder for stereo.
    Duration: 12m

    19 %
    OFF
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF CSeries Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
  • Ambisonic Sound Effects Forest Atmos Play Track 130 sounds included, 517 mins total From: $129

    FOREST ATMOS is an immersive sound library recorded in 7.0.2 cinematic format with our exclusive array: the Atmos Tree.

    Experience the sounds of nature in this new immersive adventure with 8+ hours of recorded material distributed across 130 files.

    Sound designers Mélia Roger and Grégoire Chauvot have explored the forests of France over the course of 3 years in order to record the diversity of their soundscapes : the dawn chorus during springtime, the trill of insects in the heat of the summer, the quietness of an autumn night or the subtle crackling of frozen trees in winter…

    The library is perfectly suited for DOLBY Atmos mixes.  It also contains extensive metadata and is UCS compliant

     

     

     

     

  • The Door Slam Library 2 includes 10 types of metal, wood, and plastic door sounds from a variety of domestic locations.

  • The Door Slam sound effects library is a small collection made from a recording of a big door in a school building hallway.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.