Untitled Goose Game sound Asbjoern Andersen


In House House’s Untitled Goose Game, the player assumes the role of a troublemaking goose that disrupts the lives of people in a quiet village. It’s equal parts wicked and charming, thanks to the minimalistic animation and music, and pleasing sound designed by A Shell in the Pit’s Em Halberstadt.

Here, she talks about channeling her inner goose to find creative inspiration, recording sounds outdoors, and enhancing the player experience by adding subtle details through processing and implementation.


Interview by Jennifer Walden, photos courtesy of House House and Em Halberstadt
Please share:
Video Thumbnail

 

G eese are by far the cheekiest of all common birds. Despite being one-third the size of a full-grown human being, a goose will not hesitate to harass a person. And nothing is funnier than watching a person run from a ‘little’ goose.

Ever wish you could be an irreverent goose just wrecking havoc on a town’s inhabitants? Well, wish no more! Game developer House House has created the hilarious Untitled Goose Game, available now for PC, Mac, and Nintendo Switch.

Their tag line sums up the game experience perfectly — It’s a lovely day in the village, and you are a horrible goose.

Their tag line sums up the game experience perfectly — It’s a lovely day in the village, and you are a horrible goose

The simple animation, sparse yet expressive piano music, and pleasant sound design make for a quirky game that’s utterly enjoyable. It’s simultaneously cute and kind of evil. Sound designer Em Halberstadt at A Shell in the Pit put so much careful detail into her work, from varying impacts, pick-ups and put-downs to special goose honks — like honking down a wishing well and honking through a harmonica — all of which make the game deeply satisfying.

Here, Halberstadt talks about her sound design aesthetic for the Untitled Goose Game, how she recorded some of the charming sounds — like the goose feet, furniture malfunctions, tea cup and plate rattles — and how she implemented and processed the sounds to best immerse the player into this mischievous goose adventure.
 

Em recording a watering can for Untitled Goose GameHow did you get involved with the Untitled Goose Game?
Em Halberstadt (EH): I got involved with Untitled Goose Game through my work with A Shell in the Pit. Awhile back, I did a Full Indie Summit and GDC talk about the sound design of Night in the Woods, and the folks at House House enjoyed it and the sounds enough to approach me about doing the sound for the Goose! I was really happy because I had already been following and loving the game. I still feel really lucky that I was able to get involved.

How did the look of this game influence your approach to the sound?
EH: My first impression of the game was that it looked simple and pleasant, so I tried to mimic that in the sounds. I wanted them to be easy to listen to and understated, so I put a lot of effort into making sure it felt super pleasant.

I think the harshness of the honk is made funnier by the subtlety and niceness of all the prop sounds and character voices.

I think the harshness of the honk is made funnier by the subtlety and niceness of all the prop sounds and character voices.
 


 

Let’s talk about some fun sounds for the game. How did you make the Goose feet?
EH: I made the Goose footsteps by softly slapping a rubber glove against various surfaces, just floppily enough.
 

How did you make the Goose honk through the walkie-talkie on the second map?
EH: I made the Goose honk sound like it was coming from the walkie-talkie with EQ, an impulse response in Fog Convolver, and a layer of static. I also added the sound of a button to the pickup, so that it seemed like the Goose was pressing the button on purpose.

Recording in the backyard for Untitled Goose Game
 

What went into the sound of the glasses?
EH: All of the props in the game I recorded in my house and backyard. This means I was picking them up, dropping, and dragging them all on three different surfaces.

All of the props in the game I recorded in my house and backyard

They each shared a grab, release, and impact set, along with a drag for some of them. A lot of them I did using a similar real life prop. I did in fact put a rake in a lake.

Rake in the lake for Untitled Goose Game

For the glasses, I used an old pair of sunglasses. Here are some examples of the things I would drop! Sometimes my neighbors would come out and watch but not say anything, and I wouldn’t say anything either. They probably thought I was pretty weird.

More backyard recording for Untitled Goose Game
 

How about the tea cup sounds?
EH: All the fragile props were tricky because I had to drop them on concrete without breaking them. And one time I did break a glass, right after declaring it was fine. I think for the tea cup I used a mug.

 

What about the vase grabs and break?
EH: I was tempting fate with the vase, because I was dropping a real vase that we had just bought! But it was robust so it was ok. I was only dropping it from a little distance. I used a library of ceramic shattering for the breaks, because I didn’t want to break my stuff.

 

And for the garden sheers, what did you use?
EH: The garden sheers I think I used my trowel and I pitched it down so it would sound heavier. This was one of the props that the goose could drag. For all of these props, I recorded myself moving them around in a continuous circle on the ground. I then edited out all the accidental pauses and stand out bumps so it would sound like a constant action.

The Goose doesn’t actually destroy much so we wanted it to feel very satisfying to pull the desk apart.

What went into the sound of the desk falling apart?
EH: The desk breaking was divided into parts. There’s the slide of the drawer, which was a loop, some creaky sounds so you’d know you were doing something meaningful, and the collapse, which I ended up making stereo because I had a note to make sure it was big. The Goose doesn’t actually destroy much so we wanted it to feel very satisfying to pull the desk apart.
 


Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Helicopters Agusta A109 Play Track 243 sounds included $159

    The Agusta A109 sound fx library features 243 clips in 12.22 gigabytes from an Italian
    military helicopter. This collection includes recordings from 2 Pratt & Whitney Canada PW206C Turboshaft engines with 418 kW (561 hp) each, recorded during a military exercise.

    A total of 22 exterior perspectives capture the sound of this helicopter in 14 takes.
    Microphones arranged at the front, side, and behind record idling, departing, and
    arriving. A range of low to high turbine and rotor RPMs are captured in stationary idles.

    Each sound is embedded with Soundminer metadata. The collection is also bundled
    with Reaper and Pro Tools sessions that arrange each take for easy editing and mixing.

    Add to cart
  • Ambisonics Surround Sound LAB Complete Collection Play Track 4500+ sounds included, +1000 mins total $1,400 $499

    The Surround Sound LAB Complete Collection is a bundle containing the whole SSL Catalog. We offer it as a perpetual audio one-time subscription, getting you 4500+ files, 240+ GB of audio and free updates as the catalog grows! This one-time bundle purchase gives you access to all the Surround Sound LAB libraries, including new future releases!

    64 %
    OFF
    Add to cart
  • Destruction & Impact Pirate Game Sounds Play Track 136 sounds included, 9 mins total $19.99 $14.99

    136 high-quality sound effects specially crafted to help you put sound to your pirate game.

     
    They are divided in:

    – Battle (Cannon shoots, impacts on ships and water, sword hits and wounds)

    – Player sounds (eating, drinking, walking)

    – Foleys (map sounds, hoist sail, repairing ship, dig, tavern sounds, chest sounds)

    – Voice (emotions like laughs, shouts, affirmations)

    – Ambiences (Tavern ambient, ship ambient, ocean waves ambient)

     
    More about the pack:

    – Intuitive file naming.

    – All you’ll ever need regarding pirate game sounds.

    – It also contains 2 pieces of music: A tavern song and a fanfare.

     

    [Use them again & again]

    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.

     

    [Professional audio services]

    For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com

    25 %
    OFF
    Add to cart
  • The only audio library of its kind on the market, this massive sound pack is designed to go above and beyond in rewarding our customers, offering unprecedented value to your players! Unlock the forbidden magic of Halloween with this truly unique collection of spooky sound effects and music. Each sound is handcrafted and optimized to be the perfect addition to your slot game and is the only Halloween slots library you’ll ever need!

    FOR ANY SCARY THEMED OCCASION

    Transform your project with hundreds of incredibly versatile sounds and voice-overs for ZOMBIES, MONSTERS, WITCHES, GHOSTS, DEVILS, DRACULA VAMPIRES, WEREWOLVES, CREEPY CLOCKS, GHOSTS, BATS, and EVIL LAUGHTER! Not to mention the highest quality spooky Halloween music you’ll need, with SOUND AMBIENCE BACKGROUND LOOPS for interior and exterior environments! This pack’s audio covers a diverse collection of themes and styles — for cartoons, blood-curdling horror, upbeat loops, engaging short stings, stripped back background loops, and more!

    FOR ANY SLOT GAME SOUNDS

    Any sound needed for a slot game user interface is included, such as button sounds, bet high and bet low sounds, minimum and maximum selection sounds, notifications, triggers, reveals, reel spin starts, reel spin loops, hums and whooshes, simple and special anticipation reel stop sounds, win payout tune rollups, coin sounds, spooky symbol sounds, anticipation-building wind-ups, sounds for summaries and transitions, and more! Whether your slot game is physical or online, each asset has been painstakingly optimized to cut through the background chatter and immerse your players in the haunted horrors of Halloween like never before.

    INCREDIBLE EASE-OF-USE

    Enrich your title in seconds with beautifully mixed, AAA quality sounds brought to you by our team of industry veterans, whose 600 slot games worth of experience have culminated in this extraordinary sound pack!

    SPOOKY CASINO SLOT GAME SOUNDS at a Glance:

    • 300 Audio Files (150 original sounds) – all in High-Quality WAV and MP3 formats
    • 100+ Symbol Sounds, Buttons and other Interface Sounds, Reel Spin and Stops, Trigger Sounds, Selection and Reveal Sounds, and more!
    • 30 Music Loops, Stings, Numerous Variations and Edits, Win Tunes, Payouts and other Celebration Tunes + much more!
    • Ready to use – requires no editing, labeling or splicing. Categorized, organized and individually labeled files for maximum use efficiency
    • FREE Updates to higher versions, FOREVER!
    • BUY NOW in time to create an amazing project for Halloween!
    Add to cart
  • Destruction & Impact The Eiravaein Collection Play Track 21,000+ sounds included, 3265 mins total $1,129 $790

    The Eiravaein Works total mix.

    This auditory omnibus includes all 30 of our individually released SFX libraries. Encompassing a tremendously diverse amount of content, topics, unique sources, designs, recording techniques, and channel formats, our complete collection provides you with over 2.25 days of professional audio assets.

    With the Eiravaein Collection, you will receive:

    48Kilos, Anarchy, BigBlock, Bunretsu, Burst, Crepitus, Dx, Epona, Flourish, Gravitas, Grit, Helinä, Ilmarinen, Jarred, Kieuk, Latchlocker, Meridian, Mouthy, Nocked, OutwardInversion, Parched, Start Select, Tubular, Unfathomed, Vaeya I, Vaeya II, Vaeya III, Vaeya IV, Wakey Wakey and Yvaine.

    30 %
    OFF
    Ends 1571954399
    Add to cart

Want the chance to win 20 premium sound effects libraries from Sound Ex Machina?


Enter the Gigantic Giveaway here
Need specific sound effects? Try a search below:
 

 

I loved the details of the Goose honks interacting with the environment, for example when the Goose honks down the wishing well. How did you create that effect?
EH: I used an FMOD snapshot for this effect. I made a barely audible spot sound for the water in the well, mostly so that I could attach a snapshot and a distance parameter to it. Snapshots are pretty cool. I just used the FMOD reverb and delay for the echo.

Video Thumbnail

The first 11 minutes of ‘Untitled Goose Game’ (contains spoilers)

How about the Goose walking through the house? It sounds like it’s destroying everything in there!
EH: The Goose crashing through the house was a random container of various crash sounds. It’s implemented this way because the amount of time you can be in the house is variable, depending on how resistant of a goose you are. Some of the sounds are actually me throwing things around in my house, and some of the bigger crashes are from a library. Originally I had put a heavy EQ on it to muffle everything, because I often get too realistic in my thinking, and Jake from House House pointed out that they wanted it to be more cartoon-like, referencing a gag from The Simpsons. It worked much better this way!
 

The Goose honking through the harmonica was hilarious. How did you create that sound?
EH: I took my harmonica and recorded some obnoxious and random notes. I then put some EQ on the goose honk and layered them together.
 

The rattling comes from an RTPC I set up for each prop, which calculates the velocity of each impact and changes the pitch and volume accordingly.

What did you do for the plate rattling at the pub?
EH: For the base sound, I took a plate and dropped it on the ground. The rattling comes from an RTPC I set up for each prop, which calculates the velocity of each impact and changes the pitch and volume accordingly. I had a base curve that I started with but each prop had to be set manually. I spent a lot of time in the game testing and dropping everything over and over.

RTPC curves for pitch and volume in Untitled Goose Game
 

How about the miniature castle falling over? How did you design that sequence?
EH: The miniature castle was one of the most complicated series of sounds in the game. There were a series of lurches, pull loops, the wood you grab at the end, and a series of pecks for cracking the plaster. There were detailed instructions along with all this, which was one of the really cool things about working with House House. They were super detail-oriented, and I loved that because that’s how I work too. It’s so nice to work with folks who pay such close attention to sound, and they had so many great ideas for it in this game.
 

It’s so nice to work with folks who pay such close attention to sound, and they had so many great ideas for it in this game.

What did you use for the bell pick-ups, ringing, and drop at the end?
EH: This was one that I really struggled with for some reason. I think it’s because I didn’t have the proper bell at home, or in my library. And it was quite an important sound so it had to be just right. I ended up recording my singing bowl for some of the metal impacts for putting it down. And for the ringing, we ended up buying a library of antique bells from A Sound Effect ;)
 

Did you do the implementation too? If so, what did you use? Any challenges here?
EH: I implemented the sound effects and House House implemented the music, using FMOD. The music logic uses Nico’s code.

Other than the technical challenge of getting the impacts firing properly, the biggest and most fun challenge was finding what I was going to use for each prop.

It was fairly straightforward all around but I did find it challenging to get the physics of the impacts just right. There was a ton of tweaking the velocity curve for each individual prop and for the max number of instances and the cooldown.
 

What was your biggest challenge in terms of sound on this game?
EH: Other than the technical challenge of getting the impacts firing properly, the biggest and most fun challenge was finding what I was going to use for each prop. I spent a lot of time wandering around looking for things I could drop. I started out with my stuff, but then ran out and had to move on to my housemate’s stuff. I would go rummaging through their shed looking for things like a metal watering can or rubber boots. I was lucky because over the course of the game I moved in with my partner, who had a lot of stuff I could drop that I was missing before. I also worked in New Zealand for a few months during development, so I was able to drop some of the stuff of the people I was staying with. I was a little bit like the Goose I suppose.

I’m very proud to see so many people noticing these small details like the footsteps, the special honks and even the impact sounds. People don’t usually notice sound consciously, so it’s very gratifying to see people reacting to these things.

 

What are you most proud of in terms of sound on the Untitled Goose Game?
EH: I’m always really excited about getting people to listen. I think it’s one of the main reasons I got into this work. Because listening is fantastic.

So I’m very proud to see so many people noticing these small details like the footsteps, the special honks and even the impact sounds.

People don’t usually notice sound consciously, so it’s very gratifying to see people reacting to these things.
 

A big thanks to Em Halberstadt for the story behind the great sound for the game – and to Jennifer Walden for the interview!

 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Ambisonics Ambisonic Overview: ALASKA Play Track 66 sounds included, 299 mins total $70

    For this sound effects library, we traveled across Alaska, from the extreme north to the south coast to capture the spirit of these nordic and wild landscapes: Boreal forests, arctic and alpin tundras, glaciers, rivers, and lakes.

    Here the soundscapes reflect the extreme weather conditions: Silent ambiances punctuated by the elements: Wind, snow, rain, serving the erosion.

    In this wilderness, animals remain discreet. We had the chance to capture many birds with our microphones: Owls, ducks, seagulls, trumpeter swans, bald eagles, common ravens, migratory birds, and many other species – and a few other animals: Hoary marmots, arctic marmots, squirrels and moose.

    -The sound bank contains 66 sound takes recorded in ambisonic at 24/96khZ (a total of 330 files).

    here is an exemple of an ambisonic recording embeded in a 360° movie (go on youtube to listen the 360° sound) :

    Video Thumbnail

     

    Add to cart
  • Whooshes Airy Whooshes Play Track 409 sounds included $29

    Over 400 focused sound design accents of airy swooshes, subtle swipes, thin whooshes, and breathy fly-ins.

    This collection features:

    • Each clip is trimmed into its own file.
    • Available in multiple pitches and speeds.
    • Meticulously named and organized in both metadata and folder classification.
    • Includes 18+ fields of professional Soundminer, BWAV, and MacOS Finder metadata.
    Add to cart
  • Environments Mountain Streams & Rivers Collection Play Track 100 sounds included, 273 mins total $45

    This library has a unique selection of streams and rivers sounds, recorded and edited with the utmost care in the one of the most beautiful places in the world, the French Alps.

    Includes 100 files recorded in many different places situated in the heart of the Mercantour National Park and the Ecrins National Park, for a total of more than four and a half hours of recording. This work was done over five months, from the end of the winter ( by the time the snow had melted ) until the end of the summer.

    Video Thumbnail

    All recordings have been made early in the morning, between 5 and 8 a.m, resulting in extremely clean recordings with no man-made noise pollution. The majority of sounds has been recorded from a close perspective for beautiful details with four different recording methods :

    Includes embedded Soundminer metadata.

     Get The FREE Mini Pack Here ( 386,8 MB )


             

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Helicopters Agusta A109 Play Track 243 sounds included $159

    The Agusta A109 sound fx library features 243 clips in 12.22 gigabytes from an Italian
    military helicopter. This collection includes recordings from 2 Pratt & Whitney Canada PW206C Turboshaft engines with 418 kW (561 hp) each, recorded during a military exercise.

    A total of 22 exterior perspectives capture the sound of this helicopter in 14 takes.
    Microphones arranged at the front, side, and behind record idling, departing, and
    arriving. A range of low to high turbine and rotor RPMs are captured in stationary idles.

    Each sound is embedded with Soundminer metadata. The collection is also bundled
    with Reaper and Pro Tools sessions that arrange each take for easy editing and mixing.

  • Ambisonics Surround Sound LAB Complete Collection Play Track 4500+ sounds included, +1000 mins total $1,400 $499

    The Surround Sound LAB Complete Collection is a bundle containing the whole SSL Catalog. We offer it as a perpetual audio one-time subscription, getting you 4500+ files, 240+ GB of audio and free updates as the catalog grows! This one-time bundle purchase gives you access to all the Surround Sound LAB libraries, including new future releases!

    64 %
    OFF
  • Destruction & Impact Pirate Game Sounds Play Track 136 sounds included, 9 mins total $19.99 $14.99

    136 high-quality sound effects specially crafted to help you put sound to your pirate game.

     
    They are divided in:

    – Battle (Cannon shoots, impacts on ships and water, sword hits and wounds)

    – Player sounds (eating, drinking, walking)

    – Foleys (map sounds, hoist sail, repairing ship, dig, tavern sounds, chest sounds)

    – Voice (emotions like laughs, shouts, affirmations)

    – Ambiences (Tavern ambient, ship ambient, ocean waves ambient)

     
    More about the pack:

    – Intuitive file naming.

    – All you’ll ever need regarding pirate game sounds.

    – It also contains 2 pieces of music: A tavern song and a fanfare.

     

    [Use them again & again]

    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.

     

    [Professional audio services]

    For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com

    25 %
    OFF
  • The only audio library of its kind on the market, this massive sound pack is designed to go above and beyond in rewarding our customers, offering unprecedented value to your players! Unlock the forbidden magic of Halloween with this truly unique collection of spooky sound effects and music. Each sound is handcrafted and optimized to be the perfect addition to your slot game and is the only Halloween slots library you’ll ever need!

    FOR ANY SCARY THEMED OCCASION

    Transform your project with hundreds of incredibly versatile sounds and voice-overs for ZOMBIES, MONSTERS, WITCHES, GHOSTS, DEVILS, DRACULA VAMPIRES, WEREWOLVES, CREEPY CLOCKS, GHOSTS, BATS, and EVIL LAUGHTER! Not to mention the highest quality spooky Halloween music you’ll need, with SOUND AMBIENCE BACKGROUND LOOPS for interior and exterior environments! This pack’s audio covers a diverse collection of themes and styles — for cartoons, blood-curdling horror, upbeat loops, engaging short stings, stripped back background loops, and more!

    FOR ANY SLOT GAME SOUNDS

    Any sound needed for a slot game user interface is included, such as button sounds, bet high and bet low sounds, minimum and maximum selection sounds, notifications, triggers, reveals, reel spin starts, reel spin loops, hums and whooshes, simple and special anticipation reel stop sounds, win payout tune rollups, coin sounds, spooky symbol sounds, anticipation-building wind-ups, sounds for summaries and transitions, and more! Whether your slot game is physical or online, each asset has been painstakingly optimized to cut through the background chatter and immerse your players in the haunted horrors of Halloween like never before.

    INCREDIBLE EASE-OF-USE

    Enrich your title in seconds with beautifully mixed, AAA quality sounds brought to you by our team of industry veterans, whose 600 slot games worth of experience have culminated in this extraordinary sound pack!

    SPOOKY CASINO SLOT GAME SOUNDS at a Glance:

    • 300 Audio Files (150 original sounds) – all in High-Quality WAV and MP3 formats
    • 100+ Symbol Sounds, Buttons and other Interface Sounds, Reel Spin and Stops, Trigger Sounds, Selection and Reveal Sounds, and more!
    • 30 Music Loops, Stings, Numerous Variations and Edits, Win Tunes, Payouts and other Celebration Tunes + much more!
    • Ready to use – requires no editing, labeling or splicing. Categorized, organized and individually labeled files for maximum use efficiency
    • FREE Updates to higher versions, FOREVER!
    • BUY NOW in time to create an amazing project for Halloween!
  • Destruction & Impact The Eiravaein Collection Play Track 21,000+ sounds included, 3265 mins total $1,129 $790

    The Eiravaein Works total mix.

    This auditory omnibus includes all 30 of our individually released SFX libraries. Encompassing a tremendously diverse amount of content, topics, unique sources, designs, recording techniques, and channel formats, our complete collection provides you with over 2.25 days of professional audio assets.

    With the Eiravaein Collection, you will receive:

    48Kilos, Anarchy, BigBlock, Bunretsu, Burst, Crepitus, Dx, Epona, Flourish, Gravitas, Grit, Helinä, Ilmarinen, Jarred, Kieuk, Latchlocker, Meridian, Mouthy, Nocked, OutwardInversion, Parched, Start Select, Tubular, Unfathomed, Vaeya I, Vaeya II, Vaeya III, Vaeya IV, Wakey Wakey and Yvaine.

    30 %
    OFF
    Ends 1571954399
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.