uncharted sound design Asbjoern Andersen


‘Uncharted 4: A Thief’s End’ is the final installment in the long-running Uncharted series – and it was recently released to universal critical acclaim (landing an impressive average score of 93 on Metacritic!). Senior Sound Designer Jeremy Rogers was on the sound team for the game.

And in this special A Sound Effect interview, he shares what it was like working on the game, his favorite Uncharted 4 sound moments – and a big audio tech advance that transformed the in-game weapon SFX:





UNCHARTED 4: A Thief's End (5/10/2016) - Story Trailer | PS4


 

Hi Jeremy, please introduce yourself and the sound team on Uncharted 4:

My name is Jeremy Rogers and I’m a Senior Sound Designer. Sony companies run a lean ship when it comes to sound. Usually only a few people are on staff at each studio. They then hire out the internal Sony sound group, called PD Sound, to be stationed at a studio during development. Basically, PD Sound jumps from project to project (sometimes multiple projects at once). I’m a part of PD Sound along with 2 additional Senior Sound Designers, Erick Ocampo and Chris Clanin. Also, the Dialogue Coordinator Harrison Deutsch is a part of PD Sound.

At Naughty Dog, we have our venerable Lead Phil Kovats and Senior Sound Designer Rob Krekel. We also have our genius-in-residence Jonathan Lanier as the Audio Programmer. Rounding out the team, we have Warren Post as our Audio Implementor, Mike Hourihan as the Dialogue Designer/Integrator, and Ammie Puckett as our Localization Coordinator.
 

How did you get involved with the game, and what’s been your primary role on the project?

I’m a HUGE fan of Uncharted. It’s my favorite game series and I’ve been a fan of Naughty Dog along the way as well. I kept my eye on any openings at Naughty Dog, and when the chance came to work on Uncharted 4, I jumped at it.

At Naughty Dog, each sound designer plays multiple roles. I got to work on a variety of different sounds within the game, from puzzles to explosions to ambience and beyond. My biggest task was creating the ambiences in all the levels. Because it was so much work, it probably took most of my time.
 

For those who haven’t tried the game yet: What does players have to look forward to in Uncharted 4, in terms of sound?

Naughty Dog is known for pushing sound to the next level. With Uncharted 4, I believe we have achieved something truly special when it comes to sound.

Usually, in a game, you can tell when there is a cutscene with baked-audio in 5.1 – in this game, it is seamless

I believe the world we have created is more film-like and expansive than ever. The sound engine itself is incredibly advanced. Because of that, the audio experience is more realistic. Usually, in a game, you can tell when there is a cutscene with baked-audio in 5.1 – in this game, it is seamless. There are times where we bake the audio into the scene, and there are times when the audio is happening in the actual environment on the fly. You can’t tell the difference! It’s a really cool thing to experience as an audio nerd. Plus, just play the new vehicle in the game. Wow.
 

This is the fourth installment in the series – what’s been the most valuable lesson you and the sound team learned from working on the previous episodes? And what have been some of the most significant technical advances?

The great thing about working on a series is that you have learned SO much from the previous games. I believe the team learned from trial and error about what aesthetics work and don’t work. I think they figured out what audio engine features worked and didn’t work. There is a great history of previous Naughty Dog titles that they drew on to make this the best sounding Naughty Dog game yet! The most valuable lesson is just experience. For technical advances, wow, there are so many of them!

I think the biggest advance came from switching to Impulse Response Reverbs. This changed the way we did guns in a HUGE way.

I think the biggest advance came from switching to Impulse Response Reverbs. This changed the way we did guns in a HUGE way. No more baked gun tails that don’t fit the environment!

It’s an incredible collaborative technical advance that I think people will be blown away about!
 

What does the sound development process / schedule look like for a game like Uncharted? How did you start out, and what are some of the last things you got in there?

The development process is a interesting beast at Naughty Dog. The team prides itself on making the game better until the very last moment. Audio is the last step in the process, so the bulk of our work is at the end. In the beginning, we can do a lot of field recording trips, research and development, basic sound design for levels and various foley elements we know will be in the game. But, this is a very organic and creative company. To work on a Naughty Dog title, you need to roll with the punches and be able to pivot.

I started out doing a lot of field recording and ambience building for levels (getting air, winds, birds, appropriate animals, etc.). The very last things we were doing were tweaks on sounds implemented in the game that just weren’t perfect. I think the last thing I did was design some door sounds. I believe I checked in a door sound 5 minutes before we were locked out of doing anything more for the game.
 

Did you do a lot of custom recording for Uncharted 4 – and could you share some details from some of the recording sessions?

We did an incredible amount of custom recordings for this game. I was out recording almost every weekend for various things. I did two recordings in Catalina Island off the coast of Los Angeles. I needed some Island sounds and waves. I did a recording up at Kern River.

We did an incredible amount of custom recordings for this game

There is a vehicle that plays a large role in the game, so we wanted to get a whole new set of recordings for that. We did a Bullwhip recording session. There is a grappling hook in the game, and we decided that a bullwhip was the best and most diverse sound for this particular tool. We actually recorded multiple bullwhips with different materials to create the full grappling hook set of sounds.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • COMPATIBLE WITH ANY VIDEO SOFTWARE
    CRAFTED BY INDUSTRY PROFESSIONALS
    INSTANT DIGITAL DOWNLOAD
    100% ROYALTY FREE

    Introducing the Ultimate Sound FX Bundle – your all-in-one solution to level up your audio game! Say goodbye to wasting countless hours searching for the perfect sound effects, and hello to a seamless editing process that enhances your creativity.

    This bundle includes sound effects from different genres and subjects, so you’ll have everything you need right at your fingertips. Whether you’re working on a film, game, podcast, or music project, this bundle has got you covered.

    With the Ultimate Sound FX Bundle, you can speed up your workflow and take your creativity to new heights. Imagine having access to a vast library of high-quality sound effects that perfectly match your project’s needs, all in one place. No more time wasted on sifting through endless sound effect libraries – this bundle has it all.

    Don’t let sound effects be a pain point in your creative process any longer. Invest in the Ultimate Sound FX Bundle today and experience a smoother, more efficient workflow that unleashes your full creative potential.

    Image
    78 %
    OFF
  • User Interface (UI) Sound Effects Interactive Play Track 3917 sounds included, 225 mins total $120
    User Interface (UI) Sound Effects - get more than 3900+ sounds in the INTERACTIVE sound library

    Introducing ‘INTERACTIVE’ by Rock The Speakerbox: Your ultimate organic Game UI Sound Design Toolkit. Elevate your UI sound design with a comprehensive sound effects library crafted to meet the exacting demands of modern game development. ‘INTERACTIVE’ is a massive toolset designed to empower you with a diverse range of components for creating immersive, dynamic and organic sounding UI.

    Structured into three packages:

    Construction Kit (3151 Sounds):
    Unlock a world of possibilities with a massive set of generic components like clicks, whooshes, pops, and textures, alongside elaborate recordings for specific contextual needs such as coins, paper, medieval weapons and many more. Explore elemental textures like water, wood, stone, etc for added depth and a comprehensive arsenal of percussive and tonal instruments.

    Building Blocks (606 Sounds):
    Streamline your workflow with pre-designed sounds of basic UI components, including impacts, clicks, whooshes, specific contextual actions and textures (clattering coins, rustling paper, igniting fires, alchemical reactions, growing vegetation) plus tonal and musical feedback for different moods (positive, negative, rewarding, warning, triumphal, holy)

    Designed (160 Sounds):
    Choose from four sets of ready-to-use sounds tailored for the most common UI actions in different game styles (Casual, Dark, Medieval, Modern).

    Each of the four sets gives you following UI sounds:
    • Confirm
    • Select
    • Notification
    • Purchase
    • Open Menu
    • Back/Close Menu
    • Positive Light
    • Positive Heavy
    • Negative Light
    • Negative Heavy

    With 699 sound files, each offering more than 5 variations in average, ‘INTERACTIVE’ delivers a total of over 3900 sounds – ensuring that you’ll never run out of options to bring your creative vision to life. This library gives you everything you need to captivate your audience and create immersive UI soundscapes that truly resonate.

    20 %
    OFF
    Ends 1714082399
  • All files are recorded 32bit, 192 kHz, with Shure KSM137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


    Recording John Deere 1065 1981 combine harvester


  • Game Audio Packs 8-Bit Legend Play Track 543 sounds included $50

    Awaken sound designer, your 8-Bit Legend is about to begin! 8-Bit Legend is a heroic SFX library of retro sounds made using the Gameboy’s sound chip. After countless battles, and leveling up we captured the nostalgic sounds of the 8-bit era.

    In a quest to compile the ultimate 8-bit SFX library we traveled back in time to study the scrolls of sound from the legendary Sonic Sages.

    Though filled with trials and tribulations we returned to the present with our spoils, a treasure trove of recorded sounds compiled into the epic tome: 8-Bit Legend!


Latest releases:

  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
    Crafted and captured using top-of-the-line outboard equipment including the ‘Sound Devices 702’ field recorder and Neumann KM184 microphones, each sound is processed through an Apogee Symphony AD/DA for unparalleled clarity, depth, and impact. Discover an array of truly unique SFX meticulously crafted to infuse your projects with personality and charm with a selection of zany boings, energetic jumps, clumsy falls, quirky snaps, lively runs and playful mallets.

    Product Details:

    • 121 Designed Cartoon SFX
    • 24-Bit/96kHz
    • 100% Royalty-Free

  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

    29 %
    OFF
  • CRRRACK!!!

    Introducing “Wood Destruction” – a powerful sound library that brings the raw and intense sounds of wood breaking to your audio projects. This collection is designed to provide sound designers, filmmakers, and video professionals with an extensive range of wood destruction sounds. From small wooden objects to massive structures, every breaking sound is meticulously captured to deliver a sense of power and scale.

    The sounds in “Wood Destruction” are presented in a clean and isolated format, allowing for seamless integration into your projects without the need for extensive editing. Each sound is carefully labeled and categorized, making it easy to find the perfect wood destruction sound for your specific scene or sequence.

    From explosive demolition scenes to suspenseful moments of destruction, this library will be your ultimate resource for authentic and impactful wood destruction sound effects.

    26 %
    OFF
  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

    This meticulously crafted sound effects library is an essential tool for professionals in film, game development, and audio production who seek authentic and high-quality water soundscapes.

    Recorded using high-quality equipment such as Zoom H4N, H1, and H6, these sounds offer unparalleled clarity and realism. Whether you’re creating serene nature scenes or designing complex audio environments, ‘Natural Water Streams’ provides a versatile range of water sound effects.

    28 %
    OFF
  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $20

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine

Need specific sound effects? Try a search below:


What’s been the biggest challenge in terms of getting the sound right for Uncharted 4?

The biggest challenge was tech and time. The aesthetic was pretty much defined from previous titles. We wanted to push the world of sound within games to a new level, and that just takes time. The tech challenges were huge. This is the biggest Naughty Dog game to date, and the sound grew in both size and demands. Plus, we didn’t have all the time in the world, the game had to come out! So the biggest challenge was figuring out what we could do to push audio in games to the next level, but also come out with a product in a finite amount of time. It was an interesting dance.
 

You’ve done several indie SFX releases yourself – any sounds from those in the game (or from other indie sound libraries)?

I used both! The indie sound libraries are an incredible source. I especially loved the diverse ambience libraries that are out there – it’s amazing what locales are being recorded! For my own SFX Libraries released, I definitely used them. The reason I started making sound libraries is because I didn’t have enough source in commercial libraries.

The indie sound libraries are an incredible source. I especially loved the diverse ambience libraries that are out there – it’s amazing what locales are being recorded!

Usually during a project, I’ll find that I’m missing something or wished I had something more unique, etc. That’s when I’ll start making a sound effects library. I’m actually currently working on a SFX library that should come out in the next month or so that came from a HUGE frustration I had in Uncharted 4 sound design. I won’t give it away just yet, but keep your eyes and ears open for that soon!

With my Punch Sound Effects Library I released, I used some of those punches to brighten up impacts in various places. For the Gore Sound Effects Library I released, I used that for various blood splats and gore sounds within Uncharted 4. I even used my Catalina SFX library on my website for Island sounds and wave sounds.
 

Video: The Sound of Uncharted 4: A Thief’s End:

Want to learn more about the sound for Uncharted 4? Check out this great video from The SoundWorks Collection, featuring Audio Lead Phillip Kovats, Senior Sound Designer Robert Krekel, Senior Programmer Jonathan Lanier and of course Senior Sound Designer Jeremy Rogers:



SoundWorks Collection: The Sound of Uncharted 4: A Thief’s End


Any standout moments working on the sound for the game – and do you have any favorite sounds in there?

I love Uncharted. I also love all the puzzles in the various games, so one of the coolest moments was getting to work on some puzzles in this new game. I always had a smile when I was working on that! I also got to work on some of the big moments in the game. There is this section where something crazy happens and it’s classic Uncharted. I won’t give it away, but it was really fun working on that.

My favorite sound is actually a bird sound. It was an accident. I was working in Soundminer and had the pitch down 50%. I think I was previously working on something else that needed the pitch down. Anyway, I was searching through bird sounds and all of a sudden this amazing bird call came out of my speakers. I’m not even sure it was a bird, haha, but it was haunting. It totally made this one section in the game for me.
 

A big thanks to Jeremy Rogers and team for the insights on the sound for Uncharted 4!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • COMPATIBLE WITH ANY VIDEO SOFTWARE
    CRAFTED BY INDUSTRY PROFESSIONALS
    INSTANT DIGITAL DOWNLOAD
    100% ROYALTY FREE

    Introducing the Ultimate Sound FX Bundle – your all-in-one solution to level up your audio game! Say goodbye to wasting countless hours searching for the perfect sound effects, and hello to a seamless editing process that enhances your creativity.

    This bundle includes sound effects from different genres and subjects, so you’ll have everything you need right at your fingertips. Whether you’re working on a film, game, podcast, or music project, this bundle has got you covered.

    With the Ultimate Sound FX Bundle, you can speed up your workflow and take your creativity to new heights. Imagine having access to a vast library of high-quality sound effects that perfectly match your project’s needs, all in one place. No more time wasted on sifting through endless sound effect libraries – this bundle has it all.

    Don’t let sound effects be a pain point in your creative process any longer. Invest in the Ultimate Sound FX Bundle today and experience a smoother, more efficient workflow that unleashes your full creative potential.

    Image
    78 %
    OFF
  • All files are recorded 32bit, 192 kHz, with Shure KSM137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


    Recording John Deere 1065 1981 combine harvester


  • Game Audio Packs 8-Bit Legend Play Track 543 sounds included $50

    Awaken sound designer, your 8-Bit Legend is about to begin! 8-Bit Legend is a heroic SFX library of retro sounds made using the Gameboy’s sound chip. After countless battles, and leveling up we captured the nostalgic sounds of the 8-bit era.

    In a quest to compile the ultimate 8-bit SFX library we traveled back in time to study the scrolls of sound from the legendary Sonic Sages.

    Though filled with trials and tribulations we returned to the present with our spoils, a treasure trove of recorded sounds compiled into the epic tome: 8-Bit Legend!

Explore the full, unique collection here

Latest sound effects libraries:
 
  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
    Crafted and captured using top-of-the-line outboard equipment including the ‘Sound Devices 702’ field recorder and Neumann KM184 microphones, each sound is processed through an Apogee Symphony AD/DA for unparalleled clarity, depth, and impact. Discover an array of truly unique SFX meticulously crafted to infuse your projects with personality and charm with a selection of zany boings, energetic jumps, clumsy falls, quirky snaps, lively runs and playful mallets.

    Product Details:

    • 121 Designed Cartoon SFX
    • 24-Bit/96kHz
    • 100% Royalty-Free

  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

    29 %
    OFF
  • CRRRACK!!!

    Introducing “Wood Destruction” – a powerful sound library that brings the raw and intense sounds of wood breaking to your audio projects. This collection is designed to provide sound designers, filmmakers, and video professionals with an extensive range of wood destruction sounds. From small wooden objects to massive structures, every breaking sound is meticulously captured to deliver a sense of power and scale.

    The sounds in “Wood Destruction” are presented in a clean and isolated format, allowing for seamless integration into your projects without the need for extensive editing. Each sound is carefully labeled and categorized, making it easy to find the perfect wood destruction sound for your specific scene or sequence.

    From explosive demolition scenes to suspenseful moments of destruction, this library will be your ultimate resource for authentic and impactful wood destruction sound effects.

    26 %
    OFF
  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

    This meticulously crafted sound effects library is an essential tool for professionals in film, game development, and audio production who seek authentic and high-quality water soundscapes.

    Recorded using high-quality equipment such as Zoom H4N, H1, and H6, these sounds offer unparalleled clarity and realism. Whether you’re creating serene nature scenes or designing complex audio environments, ‘Natural Water Streams’ provides a versatile range of water sound effects.

    28 %
    OFF
  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $20

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.