Ever wonder what the story is behind the iconic THX sound? The Twenty Thousand Hertz podcast just published an interesting new interview with Andy Moorer, creator of that sound – hear it below:
Since 1983 one of the most memorable parts of going to the movies has been the THX certification played during the previews. The accompanying sound logo called “The Deep Note” has fascinated, terrified, and mystified audiences for over three decades. What is THX really? How was “The Deep Note” created? And why does it elicit such a reaction from those who hear it? Featuring Andy Moorer, creator of “The Deep Note” and global director of marketing for THX, Rob Cowles. This episode was written & produced by Kevin Edds.
Twenty Thousand Hertz: THX Deep Note Part 1:
Twenty Thousand Hertz: THX Deep Note Part 2:
Frozen is a collection of ice impacts, scrapes, debris, slides and more taken during a miserably cold winter in the arctic tundra of Massachusetts. These recordings were meticulously recorded, edited, named, renamed, edited again, re recorded, then re-renamed (you get the point) to give you the best quality ice library you can get.
The library roughly is broken into two sections, raw and processed. Raw is designed for sound designers to go wild with: stretch, distort, compress, and more to your hearts content. The processed section is for designers and content creators on the go. If you’re on a tight deadline, pulling some sounds that are already going to get you close to where you need to be is imperative. These processed versions play very nicely even when not designing ice.
Tired of those same old door knobs and hinge squeaks that you hear in every single game, film and TV show? Well, Gateway aims to remedy that issue while providing you with a brand new palette of sounds.
Gateway comes packed with doors, doors and more doors! Low end, high end, slow horror creaks and squeaks, huge slams and impacts, tiny compartment doors.
The Gateway family now includes the just-released Gateway Part 3, with more than 1400 new sounds.
Doors, gates, overhead rollups, cabinets, closets, drawers, garage doors, fireplaces, sheds, you name it!
Latches and knobs, wrought iron and chain link! Metal, wood, glass and MORE! All of these doors were acoustically captured in the real world. You won’t find anything synthesized here!
Did we mention doors? Yeah, Gateway has those too.
Gateway Part 1 features 675 files, 1200+ sounds
Gateway Part 2 features 365 files, 600+ sounds
Gateway Part 3 features 772 files, 1400+ sounds
The Gateway 1-3 Bundle features 1812 files, 3200+ sounds
Special offer:Do you already have Gateway Part 1 or 2? Send a message here for a special upgrade offer for part 3.
Choose your preferred version below – or land some great savings by getting all three in one handy package!
Elements: Gears is a collection of small and large gear, ratchet, cogwheel and other mechanical sounds recorded and edited over more than 2 years by George Vlad. The library encompasses more than 4000 individual sounds covering actions such as single clicks, slow movement, fast movement, short turns etc. The objects recorded include ratchet tools, plastic toys, old sewing machines, wagon wheels and ethnic noise making instruments. Some of the larger objects have been recorded using MKH 8040, DPA 4060 and a JrF contact microphone with each perspective included on a separate track.
Elements: Gears 1.1 Update adds more large gear sounds! Check out the accompanying spreadsheet.
The sounds can be used for obvious purposes such as ratchet wrenches, cogwheels, drawbridges, steampunk mechanisms, machinery etc.. As is the case with other libraries in the Elements series, these sounds can also be used as building blocks for more complex sounds such as spaceships, vehicles, industrial machinery and others. Additionally, all files are recorded and mastered at 24/96 quality which makes them excellent sound design elements ripe for serious processing.
Elements: Gears at a glance:
• 212 .wav files; more than 4000 sounds in total
• recorded and presented as 24 bit/96 kHz mono files
• 3 hours and 55 minutes total length
• 3.83 GB uncompressed size – 3.11 GB zip archive
• recorded on Sound Devices 633 with Sennheiser MKH-8040, DPA 4060 and JrF microphones
• comprehensive metadata compatible with Basehead and Soundminer
From 24/96 Sound Effects. Immersive Crowds in Motion features 58 HD 24 Bit / 96 kHz Surround Sound Effects with a large selection of Interior and Exterior moving crowds. Train stations, conventions, sporting events and more. Recorded with a Voyage Audio 2nd Order Spatial Microphone. Recording locations were centrally located within the crowd for better immersion. Intelligible words have been reduced or removed when possible.
Mastered with ProTools Ultimate in 3 configurations: Ambisonic (Ambix 2nd Order (Wyzxrstuv), Atmos™ 7.1.2 Surround Sound (LRCLfeLssRssLrsRrsLtsRts) and Stereo (L-R). Most tracks are 2-3 minutes in length with embedded metadata. All-new, original recordings.
SCI-FI GUNNERY is a collection of high-quality futuristic gunshot sound effects.
It features 330 sounds of anything from big artillery hydraulic guns to small ray blaster and handguns.
Collection consists of 105 different weapons.
Every weapon comes with 5-6 variations that have slightly different pitch (+/-0.4 semitones) and time alignment
(+/- 15ms) for maximum realism.
All SFX have baked-in Soundminer’s meta data.
Download includes: 96-192KHZ 24BIT version
44.1KHZ 16BIT MONO version for Unreal Engine
44.1KHZ 16BIT STEREO version for Unreal Engine
Several waterfalls and rivers recorded in the Vosges Mountains in France.
It tooks place in three different location: Cascade Charlemagne, Pont des Fées, Saut des Cuves.
For almost every place, several microphones placements were used at close, medium and far distance.
In addition to the 2 stereo microphone pairs, a hydrophone track is also available to allow you to modulate the low end and to add more movement.
The Porsche Macan S 3.0 V6 sound library features 198 high-quality files recorded with a multi-mic setup. The Engine was recorded in sync with interior cabin ambient, and you can expect different styles of driving. From casual city driving, through accelerations on a highway up to rpm ramps and constant rpm loops for game audio.
In addition to engine recordings, this sound effects library features exterior passes, whooshes and other road-related sounds recorded in mono and stereo on dry asphalt.
Last but not least, different foley were recorded to cover exterior and interior activities. In addition to designed onboard recordings, there are also premixed stems for the engine, intake and exhaust and RAW files, of each microphone without any post-processing.
Electromagnetic fields (EMF) are all around us, they are everywhere and each electronic device produces them. Imagine a whole new world hidden from us. It is time to lift the veil of secrecy and look into it.
This library contains raw electronic sounds – a perfect source for sci-fi movies, trailers, games, computer interfaces, experimental music or whatever you can think of. The frequency range of these sounds is impressive, it reaches 48 kHz allowing you to effectively manipulate their pitch and spectrum.
All sounds are sorted into categories, such as: Glitch, Hum, Click, Movement, Distortion, Beep and many others, which makes it easy to navigate and choose not only by the recorded object but by the type of sound it generates. And last, but not least: this library was recorded with high-quality 96KHz/24bit.
• LOM Audio Elektrosluch Mini City
• Sound Devices MixPre 6
• 134 raw electronic sounds with variations
• Perfect source for all kinds of harsh noises, glitches, drones, movements, whooshes, beeps, hum, clicks, buzz, nasty distortions etc
• Astonishing frequency range up to 48KHz
• Created for further manipulation with spectrum and pitch
• Recorded with high quality 96Khz/24bit
• Categorized by types: Glitch, Hum, Click, Movement, Distortion, Beep and so on
• Contains metadata for search engines
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