Ever wonder what the story is behind the iconic THX sound? The Twenty Thousand Hertz podcast just published an interesting new interview with Andy Moorer, creator of that sound – hear it below:
Since 1983 one of the most memorable parts of going to the movies has been the THX certification played during the previews. The accompanying sound logo called “The Deep Note” has fascinated, terrified, and mystified audiences for over three decades. What is THX really? How was “The Deep Note” created? And why does it elicit such a reaction from those who hear it? Featuring Andy Moorer, creator of “The Deep Note” and global director of marketing for THX, Rob Cowles. This episode was written & produced by Kevin Edds.
Twenty Thousand Hertz: THX Deep Note Part 1:
Twenty Thousand Hertz: THX Deep Note Part 2:
Footstep & Foley Sounds contains 511 high quality professionally recorded footstep sounds. Surfaces included: concrete, dirt, grass, gravel, metal, mud, water, wood, ice and snow. Plus 141 Foley sounds covering a variety of character movement sounds. A perfect addition to add realism to your footstep sounds.
This pack also includes a variety of 160 bonus sounds effects from our full library Pro Sound Collection. ALL sounds from Footstep & Foley Sounds are included in Pro Sound Collection so if you need more sounds be sure to check it out before purchase.
The Vintage Anime Sound Effects Library brings all of the excitement of your favorite Japanese animated series to your fingertips. Inspired by classic cartoons from the 80's and 90's, these recognizable and versatile sounds will instantly enhance any FX collection. Vintage synths were used to create the auras, beams, mecha blasters, atmospheres, magic spells, guns, sonic blasts and explosives that makeup this pack of over 350+ custom 24bit/96khz .WAV files. Perfect for film, video games, podcasts and any project that could benefit from a power up!
Rocks and Stones features 720+ various impacts, slides and rolls sound effects recorded in several locations (forest, castle, cavern, cave, sea and rock slide). The sounds were recorded and processed at 96 kHz and 24 bit. Comes with detailed metadata (embedded and in a spread sheet). With the purchase of Rocks and Stones you will also receive a free sound effects library Whooshers.
Rocks and Stones Features:
• Ground (Impact, Roll, Debris)
• Foliage (Impact, Roll, Debris)
• Wood (Impact and Debris)
• Dirt (Impact, Roll, Debris)
• Garbage (Impact, Roll, Debris)
• Metal (Impact, wobble and roll, recorded with contact mic)
• Water (Impact)
• Pebbles roll
• Designed examples in stereo and mono
DEBIRD automatically recognizes bird noises in your recordings and removes them with surgical precision.
Meet the involuntary #1 enemy of recordists and editors alike: Birds.
While their lively and delightful song is a true asset in nature ambiences, it ruins just about everything else.
As a result, countless hours are spent on the rather tedious task of cleaning recordings before one can get back to the fun part and focus on the creative process.
Meet DEBIRD – your simple but powerful tool that utilizes Deep Learning to do all the cleaning work for you.
Sit back and relax while DEBIRD effortlessly extracts all the unwanted chatter from your audio file within seconds!
HOW TO USE DEBIRD?
1. Drag any sound into DEBIRD. It is analyzed automatically.
2. Hit Play. Enjoy your de-birded recording! You can see the removed bird sounds in the lower spectrum display.
3. Simply export the cleaned sound.
Yes! It is really that simple. You need some more features? You can also do the following:
Would you like to keep certain sounds that would otherwise be removed? No problem! Grab a boundary box or brush and show DEBIRD what to keep.
Solo and export the extracted bird sounds if needed. DEBIRD can be used in the exact opposite way it was designed for.
DEBIRD turns hours of work into seconds.
No matter how fast you remove bird sounds, DEBIRD is faster.
CUT THE SLACK
No more need to plan recording sessions at night or use invasive methods such as scaring off birds.
DEBIRD‘s Machine Learning capabilities help the tool to improve over time.
HELP US TO IMPROVE DEBIRD
DEBIRD works with a neural network that further improves the more input it gets. We will continuously feed the deep learning algorithm with recordings of birds to improve the results and to better handle edge-cases.
WHAT YOU CAN DO
You have a file and DEBIRD struggles to properly remove the bird sounds? Contact us via email@example.com and send us your audio file. We will include it into the machine learning routine and DEBIRD will handle such cases better over time.
DEBIRD works as a standalone application without a host DAW or NLE.
Windows Windows 7 (64-bit), 8 GB RAM, Intel® Core i5
Mac Mac OS X 10.11, 8 GB RAM, Intel® Core i5
Available licensing options:
Machine License activation and USB Dongle
The library has been recorded on small and medium-sized trip motorboats in Montenegro, Adriatic Sea. Rather than image of a specific boat model, this collection includes a set of universal elements with plenty of variations and perspectives, both realistic sources and stylized designs.
Boat ride / overwater – engine roar with more or less rushing water hiss, mic onboard
Boat ride / overwater –without the sounds of engine – universal rushing water around a fast moving object
Boat ride / underwater – sounds of a fast movement underwater
Waves splashing on a hull /underwater – boat is not moving, different wave intensities
Designed underwater – adding more interesting variations and emotions to the previous categories – stylized / multi-layered / spacious / diffused / distant / deep / eerie
Ambient Sound Fish 1 MKII hydrophone – includes ultrasonics
Aquarian H2A hydrophone
Sound Devices Pre6 recorder
Sony PCMD100 handheld recorder
Rode SoundFiled NT-SF1
• 94 files – 19 source overwater, 20 source underwater, 55 designed underwater
• 24 Bit / 96 kHz native resolution mono/stereo
• meta-tagged in Soundly
• each filename includes the full tag line
CashMoney is a detailed collection of 105 sounds created by recording stacks of fresh paper banknotes and metal coins.
CashMoney includes a wide variety of money based activities, from counting and shuffling paper banknotes, to handling, counting and spinning various metal coins, on surfaces, in hands and in boxes. There is also a section of designed sounds, representing a fast bank note counting machine.
This collection is divided into 3 folders, according to the type of cash:
Who doesn’t recognize the sounds of construction work and the toughest duties ever known to humankind. Drilling, hammering, building and constructing. (Swearing not included). Packed with 237 different sounds to immerse you audience in the true hardwork day to day
Weapon Mech & Reload Sounds is a sfx library recorded for police / military related film or video games. Recorded at 24/96,(real guns and soft/air guns) with 3 microphones (omni, cardioid and shotgun), you can use one sound or mix the 3 layers together for more impact!
Library ships in 96kHz, 24bit
408 files, more than 800 sounds
Effective workflow: well-grounded Soundminer Metadata
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