The Queen's Gambit Sound Asbjoern Andersen


Writer/Director Scott Frank's latest entertainment endeavor -- The Queen's Gambit series on Netflix -- is winning over audiences. Who knew a dramatic series on competitive chess could be so captivating?

Here, Sound Designer Wylie Stateman and Re-recording mixer Eric Hoehn explain why the show is so satisfying from a sound perspective, and how their 'Cutting Room 2.0' approach made the marriage of sound and picture seamless, requiring less effort while producing a superior result.


Interview by Jennifer Walden, photos courtesy of Netflix. Please note: Contains spoilers
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https://www.youtube.com/watch?v=CDrieqwSdgI
The Queen’s Gambit | Official Trailer | Netflix

Back in 1000 AD, it was common for a barber to perform surgical procedures. But in 2020, that practice is outdated. Just because one can wield a sharp instrument well doesn’t make all cuts equal. Let’s apply that same logic to post production. Just because one can cut sound doesn’t mean they’re the best choice for it.

Cutting picture and sound in tandem makes sense. Both should serve the story and support each other. Like a well-choreographed dance, when the two partners move in harmony it makes for a pleasing experience. In a typical post workflow, this is achieved by having the picture editor cut temp sound in the Avid. But why not have the sound editor cut the sound while the picture editor cuts the picture? (Surgeons are best suited for performing surgery after all.)

The award-winning sound team of Wylie Stateman and Eric Hoehn are doing just that in a process they’ve dubbed Cutting Room 2.0. They’re shaping the final soundtrack as the picture is being cut. “It’s a parallel process, the simultaneous design and mixing of sound along with the creation of the picture edit,” clarifies sound designer Stateman.

It’s a parallel process, the simultaneous design and mixing of sound along with the creation of the picture edit.

It is a process he describes as “ABC,” always be cutting, and “ABM,” always be mixing. They’re preparing and mixing the tracks as they go — providing near-final sound material to the picture editor — so when it’s time to ‘final’ mix, the approval process has been well underway and there are no surprises. The filmmakers have confidence in the soundtrack having spent the entire editing process listening to the actual dialogue (ADR and group), effects, Foley, BGs, and music that will be in the final track. “For anyone who’s been playing along during the picture editing, when they hear the track, they say it sounds just like it did in the Avid. And that’s the ultimate goal, to get it to that point before we get to an expensive mix environment,” says re-recording mixer Hoehn.

TheQueensGambit_sound

Stateman and Hoehn have been perfecting their Cutting Room 2.0 workflow since 2016, while working with writer/director Scott Frank, picture editor Michelle Tesoro, and composer Carlos Rafael Rivera on Netflix’s Godless series. In that pre-pandemic time, “we were set up in the cutting room with them. We were actually connected to their Avid Media Composer system via the NEXIS and, as soon as Michelle deemed a cut ‘pencils down,’ we were able to start immediately — viewing it and creating sound for it,” says Hoehn.

These days, the process is the same; it’s just happening remotely. For Netflix’s new series The Queen’s Gambit, director Frank reunited with Tesoro, Rivera, Stateman, and Hoehn. Using collaboration tools like Evercast, Zoom, Aspera, Resilio Sync, Source-Connect, and others, the sound team still had access to a scene or sequence as soon as Tesoro had a cut. They could send their designed and mixed tracks back to the editor just as fast as if they were in the editing suite with her. They could even have remote, real-time final mix playback sessions with the director, editor, music editor, composer, and producer even though they were in multiple and often distant locations. “The tools are really good at keeping continuity between the media between the various departments,” says Hoehn.

But this process takes more than tools. Stateman notes that they ask the team to be very meticulous with how they manage the Pro Tools sessions, how they manage the media, and how they manage the turnovers and the versions. Hoehn says, “A lot of that requires a very intense discipline to maintain the work that is being done, to be good at maintaining and conforming and chasing cuts so that your work is preserved. This way, when the picture changes you don’t have to redesign a whole sequence.”

TheQueensGambit_sound-10

But above all else, it’s the relationship that Stateman and Hoehn have with filmmakers Frank and Tesoro that makes this workflow possible. “We made developing trust with them a very important part of our relationship, because of that, we take part in the cut immediately adding value, context and depth to the story in terms of sound,” says Hoehn.

…because of that, we take part in the cut immediately adding value, context and depth to the story in terms of sound.

There are thousands of sound-related decisions to make and Stateman and Hoehn make the majority of those in the moment as they’re designing and mixing. This keeps the filmmakers from being overwhelmed by minutiae. The picture editor may make adjustments based on their tastes as well, and those tracks are added into the cut. The filmmakers can then judge the cut and the sound in context. If something stands out, or the filmmakers want to try a different approach, then there’s time to explore options. If the filmmakers don’t have a note about this sound or that, then those stay locked to the end. “It’s a rapid prototyping process that’s done at a high enough quality to be shaped as a final soundtrack. This rapid prototyping isn’t a proxy for the final; it is for all intent, the final,” says Stateman.


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    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

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  • MAGIC VS MACHINE – The Epic Collision of Realms
    Headline:The war of two worlds has begun. Experience the ultimate sound clash between the mystical forces of Magic and the advanced technology of the Future!
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    Prepare to immerse your audience in the thrilling conflict of MAGIC VS MACHINE, a colossal sound effects library pitting ancient magic against futuristic technology. This comprehensive collection is your key to crafting truly epic soundscapes for your short videos, short dramas, games, film trailers, and any project where these two powerful forces collide.
    The Magic World (253 WAV Files):
    Delve into the arcane with a rich tapestry of magical sounds, meticulously crafted to capture the essence of a realm steeped in enchantment and primal energy.
    • Biological Magic (20 FX): Twisted energies, the whispers of the undead, the cries of mutated creatures – sounds of the unnatural and unsettling.
    • Dark Magic (70 FX): Harness the power of shadow and despair with crushing gravity, void-like darkness, and explosive bursts of dark matter.
    • Natural Magic (61 FX): Command the elements! Feel the fury of wind, the heat of fire, the crackle of lightning, the solidity of earth, and the fluidity of water.
    • The Light Magic (102 FX): Experience the swiftness and brilliance of light-based powers, from quick strikes and luminous blades to focused laser energy.
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Since sound decisions are happening throughout editorial, the “final mix becomes very focused on other high-yield priorities, like ‘Is that music cue to low or a little too loud? and ‘Are we hearing enough punctuation from sound design or hyper detail from Foley?’ Those are the conversations we’re having in the final days after having spent many months just focused completely on the big picture,” says Hoehn.

TheQueensGambit_sound-4

The benefits of Cutting Room 2.0 are evident in the fluid feel of The Queen’s Gambit. The series follows a young orphan, Beth Harmon (Anya Taylor-Joy), who becomes a Grand Master chess player. Pace, timing, and clarity are hallmarks of this show’s editing — for both picture and sound.

TheQueensGambit_sound-3

Some matches are fast-paced (and furious), like Beth’s speed chess matches against U.S. Chess Champion Benny Watts (Thomas Brodie-Sangster). First, in Ep. 5 “Fork,” there are the frustrating sets played one evening during a break in the U.S. Championship in Ohio. Beth is beaten by Benny time and again. The ticking clock, the definitive thumps of the pieces on the board, and the quick swishes as they’re swiped away create the music of her defeat. It’s easy to perceive Beth’s waning enthusiasm by the slowly-decreasing timing of the swishes and thumps set against the persistent ticking of the chess clock. You can almost feel Beth thinking more cautiously through her moves with each subsequent game.

Later, in Ep. 6 “Adjournment,” Beth gets redemption in another round of speed chess. Georgie Fame & The Blue Flames’ peppy and positive tune “Yeh, Yeh” plays as she beats Benny and both of his friends. The sounds of the chess pieces sliding across and striking the board, the woody click of pieces tapping together as one overtakes another, and the snap of the time clock marking the end of each move accompany the source track in a syncopated way. The quick picture cuts support the fast-paced action of the players’ back-and-forth exchanges. It’s more like watching tennis than chess because sound and picture together create a feeling of energy and anticipation.

TheQueensGambit_sound-13

During the aforementioned Ohio Championship in Ep. 5, Beth and Benny play their way through match after match trying to reach the final round where they could square off against each other. Their respective matches are briefly shown in a series of panels that effectively condense three days of chess matches into one musical montage. TheQueensGambit_sound “You could play that scene with just the song “Classical Gas” but we played with these panels moving, and with the clocks ticking, the pieces moving on the board, and other sounds like breaths to create rhythms that would enhance the moment,” says Stateman. “The “Classical Gas” track alone would have been a great bed to work with, but then you have all of these moving visual parts and you take these fine sound details and use them to sharpen the audience’s focus and put their attention directly where you want it to be. It builds tension and excitement and it takes a board game like chess and makes it a gladiator match of intellect,” says Stateman.

He adds, “The chess matches themselves were really a study in making an ancient board game into a modern strategy, gladiator domination-and-submission battle. This show isn’t teaching people to play chess — that’s why they mainly show the characters’ faces and only have quick cuts to the board when pieces are moved.

…we’re trying to take what we’ve learned about modern videogame viewership and apply those same stimuli to chess…

Instead, we’re trying to take what we’ve learned about modern videogame viewership and apply those same stimuli to chess to activate those impulses that people feel when they are watching a sport. And we’re using sound to activate those impulses that make people want to watch somebody else play a game.”

Clarity is also a feature of the soundtrack. Stateman and Hoehn have mastered the art of insinuating silence using precise Foley sounds, like playing the squeak of Beth’s shoe on the floor as she enters the screened-off “Top Boards” area where two highly-skilled players are competing. Even though the scene is scored with music, as Beth approaches the small crowd watching the game, you know it is pin-drop quiet just by that tiny, innocuous shoe squeak.

TheQueensGambit_sound

These details — like an actor’s scratch of pencil on paper as they log their moves, a protracted exhale of contemplation — are allowed to shine through the mix because the track is uncluttered. The Cutting Room 2.0 approach of rapid prototyping allows Stateman to focus on using sound to serve the story without over designing a scene. “I wish we could talk about how hard we worked but I can’t. We like to work fast, and efficiently, and create priorities so we spend our time on the highest yielding story moments,” he says.

During the mix, they didn’t have to wade through tons of tracks to find the best sonic details. Those decisions were happening during editorial. Stateman explains, “A lot of mixing is dealing with masking. The reason we rapidly prototype is so that everyone can see who is contributing what, and the best idea wins. So from the beginning, we removed this masking effect.”

You synchronize your mix move to that camera move so that everything feels very deliberate.

Since Hoehn doesn’t have to decide what sounds should carry a scene during the mix, he can spend more time finding the best moments to make mix transitions. “When you need to make a mix move and lower the backgrounds to favor the music or you need to create some sort of dramatic effect so that the focus is on the character, you may use a camera push-in on the character’s face as your transition. You synchronize your mix move to that camera move so that everything feels very deliberate. It’s not random. It feels like as the camera is moving in, we’re creating a moment of change in the mix. And we’re constantly looking for opportunities like that, making things feel like they are meant to be there and deliberate, the audience very much appreciates that. They can make sense of it,” explains Hoehn.

Stateman concludes, “When you really get down to the mindset of what’s important and what you want the audience to experience in the moment, then the mix is easy because there’s very little clutter. Together we prototype the soundtrack as early as possible so everyone understands — the editor, the director, and the composer. It’s so much faster. It’s much more interesting and enjoyable to then have the time to focus creative intention on the remaining new ideas.”

A big thanks to Wylie Stateman and Eric Hoehn for giving us a behind-the-scenes look at the sound of The Queen’s Gambit and to Jennifer Walden for the interview!

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Destruction & Impact Sounds Metamorphosis Play Track 2328 sounds included $190

    Metamorphosis is a huge collection of recorded source, synthesized material and hybrid sounds. The library was created to cover a wide range of themes, with rich textures, aggressive impacts and a large selection of pass bys, bass drops, pyrotechnics and many more types of material.

    All of the Recorded Section was captured at 384KHz with microphones capable of recording up to 200KHz among with more conventional mics. The resulting assets are sounds that can be stretched to new extremes for greater sound design opportunities.
    In many cases I took the liberty to slow down the assets while editing the sounds to deliver what I thought was the most useful version of a given recording though in most cases I have also included other takes at the original 384KHz sample rate to get the best of both worlds.

    All of the Synthesized Content was created in Serum while the Hybrid Section was created by manipulating the Recorded and Synthesized sounds.

    Techniques such as morphing were used to blur the lines in between the nature of the two sources, making for ambiguous yet extremely versatile material that can be employed on both realistic and abstract designs.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • MAGIC VS MACHINE – The Epic Collision of Realms
    Headline:The war of two worlds has begun. Experience the ultimate sound clash between the mystical forces of Magic and the advanced technology of the Future!
    Body:
    Prepare to immerse your audience in the thrilling conflict of MAGIC VS MACHINE, a colossal sound effects library pitting ancient magic against futuristic technology. This comprehensive collection is your key to crafting truly epic soundscapes for your short videos, short dramas, games, film trailers, and any project where these two powerful forces collide.
    The Magic World (253 WAV Files):
    Delve into the arcane with a rich tapestry of magical sounds, meticulously crafted to capture the essence of a realm steeped in enchantment and primal energy.
    • Biological Magic (20 FX): Twisted energies, the whispers of the undead, the cries of mutated creatures – sounds of the unnatural and unsettling.
    • Dark Magic (70 FX): Harness the power of shadow and despair with crushing gravity, void-like darkness, and explosive bursts of dark matter.
    • Natural Magic (61 FX): Command the elements! Feel the fury of wind, the heat of fire, the crackle of lightning, the solidity of earth, and the fluidity of water.
    • The Light Magic (102 FX): Experience the swiftness and brilliance of light-based powers, from quick strikes and luminous blades to focused laser energy.
    The Future World (450 WAV Files):
    Step into a world of gleaming metal, buzzing energy, and high-tech mechanisms. These sounds are designed to bring your futuristic settings and advanced weaponry to life.
    • Future Ambiences (3 FX): Subtle background textures to establish the atmosphere of a technological era.
    • Alarms & Sirens (5 FX): Warning signals and alerts from automated systems and advanced security.
    • Energy Hum & Data Transfer (4 FX): The subtle, pulsing life of futuristic power systems and the flow of digital information.
    • Machine Devices (42 FX): The intricate sounds of doors, switches, loading mechanisms, various devices, and ammunition handling.
    • System Damage (13 FX): The unsettling sounds of malfunctions, errors, and equipment failure.
    • System UI (120 FX): A vast collection of clean and futuristic user interface beeps, clicks, confirmations, and notifications.
    • Weapons of the Future (246 FX): A comprehensive arsenal of cutting-edge weaponry:
      • Electromagnetic Guns (30 FX)
      • Energy Transmitters (10 FX)
      • Frost Guns (20 FX)
      • Laser Guns (42 FX)
      • Metal Cutting Guns (29 FX)
      • Pulse Guns (20 FX)
      • Energy Rifles (22 FX)
      • Sulfuric Acid Guns / Venom (14 FX)
      • Super Heavy Machine Guns (27 FX)
      • EMP Grenades (9 FX)
    • Drone & Aircraft Whooshes (40 FX): Dynamic movement sounds for flying vehicles, covering both general motion and directional passes (Left to Right & Right to Left).
    • 96000 kHz
    • 24Bit
    • WAV
  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Dreamscapes is a curated collection of versatile drones and textures designed to transport you into deep, otherworldly realms.

    The pack spans a wide range of moods—from low-rumbling environmental ambiences and ethereal drones to delicate, transparent textures.

    All sounds are provided as seamless loops, making them perfectly suited for any project, including games, with no additional editing required.

     

  • Step into the realm of cinematic magic with this versatile collection of elements that ignite the imagination and elevate storytelling. From the sweeping whoosh of movement to the atmospheric drones that set the mood, each sound adds depth and dimension to your audio landscape. Experience the exhilarating rise of tension with risers and bass, and the rhythmic pulse of synth hits that propel the narrative forward. Delve into the mysterious wobbling whooshes and ethereal synth trills, offering a rich palette of textures to create immersive cinematic experiences that captivate audiences.

  • MAGIC VS MACHINE – The Epic Collision of Realms
    Headline:The war of two worlds has begun. Experience the ultimate sound clash between the mystical forces of Magic and the advanced technology of the Future!
    Body:
    Prepare to immerse your audience in the thrilling conflict of MAGIC VS MACHINE, a colossal sound effects library pitting ancient magic against futuristic technology. This comprehensive collection is your key to crafting truly epic soundscapes for your short videos, short dramas, games, film trailers, and any project where these two powerful forces collide.
    The Magic World (253 WAV Files):
    Delve into the arcane with a rich tapestry of magical sounds, meticulously crafted to capture the essence of a realm steeped in enchantment and primal energy.
    • Biological Magic (20 FX): Twisted energies, the whispers of the undead, the cries of mutated creatures – sounds of the unnatural and unsettling.
    • Dark Magic (70 FX): Harness the power of shadow and despair with crushing gravity, void-like darkness, and explosive bursts of dark matter.
    • Natural Magic (61 FX): Command the elements! Feel the fury of wind, the heat of fire, the crackle of lightning, the solidity of earth, and the fluidity of water.
    • The Light Magic (102 FX): Experience the swiftness and brilliance of light-based powers, from quick strikes and luminous blades to focused laser energy.
    The Future World (450 WAV Files):
    Step into a world of gleaming metal, buzzing energy, and high-tech mechanisms. These sounds are designed to bring your futuristic settings and advanced weaponry to life.
    • Future Ambiences (3 FX): Subtle background textures to establish the atmosphere of a technological era.
    • Alarms & Sirens (5 FX): Warning signals and alerts from automated systems and advanced security.
    • Energy Hum & Data Transfer (4 FX): The subtle, pulsing life of futuristic power systems and the flow of digital information.
    • Machine Devices (42 FX): The intricate sounds of doors, switches, loading mechanisms, various devices, and ammunition handling.
    • System Damage (13 FX): The unsettling sounds of malfunctions, errors, and equipment failure.
    • System UI (120 FX): A vast collection of clean and futuristic user interface beeps, clicks, confirmations, and notifications.
    • Weapons of the Future (246 FX): A comprehensive arsenal of cutting-edge weaponry:
      • Electromagnetic Guns (30 FX)
      • Energy Transmitters (10 FX)
      • Frost Guns (20 FX)
      • Laser Guns (42 FX)
      • Metal Cutting Guns (29 FX)
      • Pulse Guns (20 FX)
      • Energy Rifles (22 FX)
      • Sulfuric Acid Guns / Venom (14 FX)
      • Super Heavy Machine Guns (27 FX)
      • EMP Grenades (9 FX)
    • Drone & Aircraft Whooshes (40 FX): Dynamic movement sounds for flying vehicles, covering both general motion and directional passes (Left to Right & Right to Left).
    • 96000 kHz
    • 24Bit
    • WAV
  • Cinematic & Trailer Sound Effects Magic – Alchemy Play Track 4213 sounds included From: $135 From: $108

    SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

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  • Sneakers, slippers, shoes & more walking, running, jumping & beyond – 10 footwear types & 12 performance styles of wood surface footstep sounds.


   

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