the conjuring 2 sound Asbjoern Andersen


James Wan’s spine-chilling horror movie ‘The Conjuring 2’ premiered just a few days ago, and it’s gone straight to number 1 at the box office already.

And, as regular readers of the A Sound Effect blog will know, I’m a huge horror fan – so I’m really excited to present this exclusive A Sound Effect feature on the sound for The Conjuring 2!

Here, supervising sound editor/sound designer Joe Dzuban shares the story behind the creative sound work, the value of temp mixes – and how the right talents (and tools) can take horror sound to the next level.


Written by Jennifer Walden, photos courtesy of Warner Bros. Pictures
Warning: Contains spoilers (and horror!)





The Conjuring 2 - Official Teaser Trailer [HD]


 

Calling director James Wan’s film The Conjuring (2013) ‘creepy’ is like calling a puma a ‘pussy cat.’ Even if that warning that was released with the film — the one alerting the audience of the film’s disturbing content and offering spiritual support from a Priest, was just a clever marketing tool to fill theater seats, it was still a true warning! The film was indeed disturbing. And now, nearly three years later, The Conjuring 2 just opened in theaters.

Reuniting with Director Wan is supervising sound editor/sound designer Joe Dzuban of West Hollywood’s Formosa Group. Dzuban not only sounded The Conjuring, but he’s also worked with Wan on both Insidious films and Furious 7. “James [Wan] is an amazing filmmaker because he understands all the different components that go into making a film, from the script to editing and finally to the sound. He has a very intuitive sense of how best to make all of these disciplines work together,” says Dzuban.

Set in 1977, The Conjuring 2 once again follows paranormal investigators Ed and Lorraine Warren, this time to Enfield, England, where they confront sinister spirits that possess the home of Peggy Hodgson (played by Frances O’Connor) and her daughter Janet (played by Madison Wolfe). Since the story centers on Janet, Dzuban notes that Wan wanted The Conjuring 2 to have an emotional element, in addition to being creepy of course. “He also wanted the sound to be dynamic while having a slow crescendo throughout. That was something we talked about in the temp mixes, the idea to slowly build the soundtrack so that it hits its climax at the end,” says Dzuban.
 

Refining the concepts

Dzuban and his post sound team at Formosa, including sound effects editor Peter Staubli, creature designer Eliot Connors, supervising dialogue/ADR editor Lauren Hadaway, dialogue editor Justin Dzuban, and assistant editor Pernell Salinas, first created sounds for a temp mix based on Wan’s initial emotional and conceptual direction.

The temp mixes serve as another spotting session and that is really where the creative fun begins

That temp track was the spring board for the film’s final sound; it’s where concepts were presented and refined, or completely scrapped. “As the film finds itself, more and more ideas come to the front. The temp mixes serve as another spotting session and that is really where the creative fun begins,” says Dzuban.

For example, in the initial approach to Janet’s possession by the spirit of an old man named Bill Wilkins, the plan was to have multiple layers of Bill’s dialogue speaking through Janet simultaneously. But, Dzuban reveals, “Conceptually, it was interesting to have many voices emanating from a single mouth, but the result looked like an error in sync. It just didn’t appear as though she was speaking. So we took the layers, put them in sync with each other, and articulated their pitch and timbre just a bit. We also pitched one layer an octave or two lower just to give the voice a more demonic, otherworldly feel.”
[tweet_box]How the horrific sounds of THE CONJURING 2 were made:[/tweet_box]  

Pitch perfect

In addition to ADR breathing from actress Wolfe, the layers were sourced from multiple pre-recorded tracks of actor Robin Atkins Downes, who voiced old man Bill. Dzuban and Hadaway used Elastique Pitch, a real-time pitch shifting plug-in by zPlane, to alter the inflection of the selected layers on-the-fly. “We used Elastique Pitch quite a bit when Old Bill speaks through Janet. We dialed it in just until we had a pitch and tone that felt like it emotionally matched the scene. Elastique Pitch was fantastic because we could enhance the performance of the tracks as we went along,” says Dzuban.

conjuring 2 monsters in the basement

Elastique Pitch was also used for Crooked Man’s lines, performed by Atkin Downes as well. In the film, Crooked Man is an apparition that takes its form from a figure inside a zoetrope, a mechanical toy with a sequence of images printed on the inside wall. When the zoetrope is spinning, the subject inside appears to move.

Robin [Atkin Downes] is an extremely talented voice artist, and what he was able to do with his voice was really astonishing.

As with Janet, Crooked Man’s vocals were created by layering differently processed versions of his lines. Another plug-in Dzuban used for Crooked Man was Eventide’s Octavox. “Robin [Atkin Downes] is an extremely talented voice artist, and what he was able to do with his voice was really astonishing. We processed his voice slightly, here and there, to give it a supernatural quality,” he says.

The Crooked Man coming to life was the creepiest scene to design, Dzuban admits. Wan’s direction was that Crooked Man’s sound should have bone crunching, crackling, and wood-cracking elements. Dzuban and Formosa recordist Charlie Campagna recorded wood cracks, frozen fruit crunches, and even almonds. “We explored all kinds of things to give it an interesting quality,” he says. Dzuban loaded the sounds into Native Instruments Kontakt, and used a keyboard to play them to picture.
 

More resources for horror sound:

 
Feeling inspired to create your own horror sounds? There are several resources available here on A Sound Effect: Check out this special horror sound guide by Saro Sahihi on how to create everything from gore, ghost and jump-scares, to terrifying monsters. And if you’re looking for sounds to build from, an arsenal of scary sounds await right here.

 

The sound of demons

Dzuban and his team also needed to design the voice of the demon that emerges for a swirling vortex near the film’s end. Unlike Janet and Crooked Man, the end demon doesn’t have dialogue, so Dzuban performed vocalizations into Dehumaniser, a vocal processor by Krotos, LTD. “Everything you perform into Dehumaniser just sounds enormous and instantly otherworldly. It gives it this massive demonic feeling,” says Dzuban. He passed those tracks to sound effects editor Staubli, who layered them with various animal vocalizations to craft the demon’s sound.

Dzuban feels the end demon scene was one of the trickiest to design. There are the demon’s vocals, a swirling vortex made of Doppler-processed wind tracks, body impacts as characters are thrown across the room, thunder, and rain. “We have characters yelling, and the demon roaring.

You have to pick your moments and really clear out the other sounds without taking the energy away

To get all of these elements to play in a symphony, so to speak, you have to pick your moments and really clear out the other sounds without taking the energy away,” says Dzuban, who credits re-recording mixer Gregg Landaker for making that scene an impactful, visceral experience. “Gregg did an amazing job of weaving in and around these big moments. The scene definitely is bold, but is effective and fun.”


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • The Rummage & Loot Sound Effects library contains 203 sound effects for looting and searching for items.

    Instances include:

    Search Backpack/Inventory
    Search through Drawers/Cupboards
    Search Trash/Rubbish Bins
    Search through Bushes/Foliage
    Search Toolbox/Metal Items
    Search Wallet/Coin Pile
    Search Corpses

    Other case uses include:

    Equip Clothing or Gear
    Inventory Sounds
    Item Collect/Pickup
    Handling various objects/items

    28 %
    OFF
  • 67 %
    OFF
  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Looking for baby sounds? So were we, and here's roughly how long it took to capture them: It took a very, very long time and lots of patience to gather this precious collection of laughing, dreaming, grouching, coughing, crying, shouting, talking, weeping, whining, burping and babbling bundles of joy.

    We invited a lot of babies at the age from 3 to 24 months – boys and girls – to our studio.

    They followed our call, brought their parents and the funny and often loud recordings started. We also equipped every new parent in our office with our best microphones and recorders and instructed them on how to record their own babies at home. You'll just love the multicolored, sweet and piercing high-quality recordings.

    The library comes with 152 files in 96kHz/24bit High Definition Audio and has a size of more than 500MB. All sounds are royalty free, guaranteeing you best quality as always.


Latest releases:

  • This collection features an assortment of high quality sci-fi game sounds, from mechs to laser guns and interface sounds. It also includes a selection of original retro synth music, composed to suit a variety of moods.

    33 %
    OFF
    Ends 1714687199
  • Immerse your audience in the heart of fantasy battles with RPG Weapons Vol.1, the premier sound effects pack designed specifically for game developers, animators, and audiobook producers. This meticulously curated collection is your ultimate resource for bringing to life epic encounters and immersive fantasy worlds.

    Featuring a diverse array of designed weapon sound effects, RPG Weapons Vol.1 includes everything from the clashing of swords to the twang of bows, the stealthy swoosh of throwing knives, the devastating impact of a meteor hammer, and the bone-crushing force of a club. Each sound has been crafted with precision, ensuring the highest quality and versatility for your projects.

    38 %
    OFF
    Ends 1714514399
  • “Death Space” is a sound album about science fiction space horror. These cool sounds can be used in movie trailers, games, and online videos. The album is inspired by an old science fiction movie “Event Horizon” , “Dead Space” contains 100 sounds, 96K, 24bit high-quality WAV files, with a total duration of 11 minutes and 19 seconds. Hope you like it!

    20 %
    OFF
    Ends 1714687199
  • Universal Category System (UCS) Hurricane Nicole Play Track 40 sounds included, 179 mins total $20

     

    The Hurricane Nicole sound effects library from Eric Berzins captures the raw power of Hurricane Nicole as it made landfall in Florida in November 2022. You will hear strong and forceful gusts, moaning and whistling winds, and intense pouring rain. With 40 meticulously edited audio files, including three bonus recordings from Hurricane Ian in September 2022, you will have a large palette of hurricane sounds at your fingertips.

    Delivered in 24-bit 48 kHz format, and accompanied by full UCS-compliant Soundminer Metadata, integrating these sounds into your workflow is seamless. With a total runtime of 179 minutes, “Hurricane Nicole” provides a wide variety of wind and rain textures, allowing you to easily evoke the visceral experience of a major hurricane. Add Hurricane Nicole to your sound effects collection today!

    20 %
    OFF
    Ends 1714514399
  • Fabric Sound Effects Inventory Play Track 44 sounds included $10

    The Inventory SFX Pack contains 44 sounds for Inventory/Backpack interactions, including Rummaging, Zip/Unzip, and general Inventory access sounds. Ideal for video game developers and animators.

    23 %
    OFF
Need specific sound effects? Try a search below:


Horrors in the basement

One of Dzuban’s favorite scenes to design was when Ed (played by Patrick Wilson) heads into the flooded basement to shut off the water flow from a broken pipe. As he’s working, Peggy sees a shape forming behind him. Dzuban was able to build the basement atmosphere using water drips, and creaky pipes, sloshing sounds and water bubbling up from the pipe. “You have an interplay of those sounds to establish the creepy atmosphere. Also, a lot of the scene was shot from Peggy’s POV so we were able to play with tonal elements subjectively to highlight the apparition she’s seeing,” says Dzuban. “I like the scene because it’s atmospheric, there’s a nice texture to it, and it’s very immersive. It’s creepy, moody, and has a great set up to one of the biggest jump-scares in the film.”

The Conjuring 2 was mixed in 7.1 surround on Warner Bros. Stage 5 in Burbank, CA, by re-recording mixers Landaker (effects/backgrounds/Foley) and Steve Maslow (dialogue/music). The final 7.1 mix was the blueprint for the Dolby Atmos up-mix. Since the film was mixed in-the-box using Pro Tools 12 systems and an Avid D-Control surface, Landaker was able to pull effects elements from the tracks and spread them around the Atmos surround field.

Keeping everything in-the-box also meant that much of Dzuban’s temp mix, and all the choices and decisions made early on, were carried forward to the dub stage. “Steve and Gregg did a heck of a job mixing this film, and we had a phenomenal sound editorial crew. I think the end result is a movie soundtrack that will leave audiences with goosebumps for sure!” concludes Dzuban.

 

A big thanks to Joe Dzuban for sharing his insights on the sound for The Conjuring 2 – and to Jennifer Walden for writing this story!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • The Rummage & Loot Sound Effects library contains 203 sound effects for looting and searching for items.

    Instances include:

    Search Backpack/Inventory
    Search through Drawers/Cupboards
    Search Trash/Rubbish Bins
    Search through Bushes/Foliage
    Search Toolbox/Metal Items
    Search Wallet/Coin Pile
    Search Corpses

    Other case uses include:

    Equip Clothing or Gear
    Inventory Sounds
    Item Collect/Pickup
    Handling various objects/items

    28 %
    OFF
  • COMPATIBLE WITH ANY VIDEO SOFTWARE
    CRAFTED BY INDUSTRY PROFESSIONALS
    INSTANT DIGITAL DOWNLOAD
    100% ROYALTY FREE

    Introducing “Movement Foley,” your ultimate sound library for immersive audio experiences. With 176 meticulously crafted recordings captured at 96kHz and 24-bit resolution, every sound is delivered in crystal-clear quality.

    From the thunderous applause of a crowd to the subtle rustle of cloth, the collection features a diverse range of objects and human movements. Hear the precise cadence of military gear, bags and clothes swaying as you walk, the rustle of clothes being put on and off, and the unique sounds of belts, sunglasses, zippers, umbrellas, hats, and more. This pack also includes sounds of body touches, claps, handshakes, chair movements, and a variety of cloth-related actions with multiple variations for each sound.

    Each sound was expertly recorded in a professional studio environment by renowned foley artist Hugo Milt. With a portfolio spanning major film productions, Hugo’s attention to detail ensures every sound in “Movement Foley” is authentic and captivating.

    Enhance your projects with lifelike audio that transports listeners into the heart of the action. Elevate your storytelling, gaming experiences, and multimedia projects with the unparalleled realism of “Movement Foley.” Whether you’re creating a blockbuster film, a video game, a virtual reality experience, or an immersive audio project, “Movement Foley” provides the perfect sonic palette to bring your vision to life.

    Image
    33 %
    OFF
  • 67 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • This collection features an assortment of high quality sci-fi game sounds, from mechs to laser guns and interface sounds. It also includes a selection of original retro synth music, composed to suit a variety of moods.

    33 %
    OFF
    Ends 1714687199
  • Immerse your audience in the heart of fantasy battles with RPG Weapons Vol.1, the premier sound effects pack designed specifically for game developers, animators, and audiobook producers. This meticulously curated collection is your ultimate resource for bringing to life epic encounters and immersive fantasy worlds.

    Featuring a diverse array of designed weapon sound effects, RPG Weapons Vol.1 includes everything from the clashing of swords to the twang of bows, the stealthy swoosh of throwing knives, the devastating impact of a meteor hammer, and the bone-crushing force of a club. Each sound has been crafted with precision, ensuring the highest quality and versatility for your projects.

    38 %
    OFF
    Ends 1714514399
  • “Death Space” is a sound album about science fiction space horror. These cool sounds can be used in movie trailers, games, and online videos. The album is inspired by an old science fiction movie “Event Horizon” , “Dead Space” contains 100 sounds, 96K, 24bit high-quality WAV files, with a total duration of 11 minutes and 19 seconds. Hope you like it!

    20 %
    OFF
    Ends 1714687199
  • Universal Category System (UCS) Hurricane Nicole Play Track 40 sounds included, 179 mins total $20

     

    The Hurricane Nicole sound effects library from Eric Berzins captures the raw power of Hurricane Nicole as it made landfall in Florida in November 2022. You will hear strong and forceful gusts, moaning and whistling winds, and intense pouring rain. With 40 meticulously edited audio files, including three bonus recordings from Hurricane Ian in September 2022, you will have a large palette of hurricane sounds at your fingertips.

    Delivered in 24-bit 48 kHz format, and accompanied by full UCS-compliant Soundminer Metadata, integrating these sounds into your workflow is seamless. With a total runtime of 179 minutes, “Hurricane Nicole” provides a wide variety of wind and rain textures, allowing you to easily evoke the visceral experience of a major hurricane. Add Hurricane Nicole to your sound effects collection today!

    20 %
    OFF
    Ends 1714514399
  • Fabric Sound Effects Inventory Play Track 44 sounds included $10

    The Inventory SFX Pack contains 44 sounds for Inventory/Backpack interactions, including Rummaging, Zip/Unzip, and general Inventory access sounds. Ideal for video game developers and animators.

    23 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.