Spider-Man: Into the spider-verse sound design Asbjoern Andersen


Moviegoers and reviewers are blown away by the sound for Spider-Man: Into the Spider-Verse - and here are the stories behind both its sound design and score, as told by supervising sound editors Curt Schulkey and Geoffrey Rubay, and composer Daniel Pemberton:
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Behind the sound design for Spider-Man: Into the Spider-Verse:

In this excellent Soundworks Collection interview, supervising sound editors Curt Schulkey and Geoffrey Rubay share the story behind their work on the film, and discuss the incredible task of introducing a new unlikely hero, Miles Morales and his five counterparts from another dimensions to stop a threat for all realities:

Behind the music for Spider-Man: Into the Spider-Verse:

Want to know what went into making the score for the film? The Annotator features an interesting interview with composer Daniel Pemberton below. Here’s their description:

In this episode, Daniel Pemberton unties his musical web of themes; instruments and technics he used for Into the Spider-Verse. He dives deep into his unique utilization of the hip-hop staple of record-scratching, where HE employs Londoner DJ Blakey and his multifaceted scratching abilities in a multi-layered recording process that may also be a first. He also talks about writing this score both in London but also, due to the ongoing collaborative nature of the project, in Los Angeles. There, he found himself in a small bit of space in the Sony Animation studio, from where he would complete the score as the production period of the film wound to a close.


 

Check out the trailer for the film below:

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Here’s footage from the voice-over sessions:

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Curious to learn more about the film’s unique visual style? This brief video takes you behind the scenes on that:

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  • Animals & Creatures Zombie Voices Play Track 110 Original Sounds sounds included $29.99 $19.99

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  • In a remote research lab in the north-east of England, scientists have been secretly carrying out experiments on a number of human test subjects. There is no record of what these experiments entailed or who authorized them, but one thing we do know is that something went horrendously wrong and transformed these once-innocent, everyday people into something else entirely… Something inherently evil.

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    Zombie contains 205 vocal sounds in the following categories:
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  • This library has the aim of bringing ultra high quality malleable materials for sound designers with extensive organic variations in the realm of horror/gore.

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  • Electricity Lamps Play Track 64 sounds included, 88 mins total $29.90 $25

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  • Animals & Creatures High Desert Ambiences 4: Coyotes Play Track 34+ sounds included, 111 mins total From: $39

    COYOTES 1 – DESCRIPTION:
    • In High Desert Ambiences 4: Coyotes, I revisit the place where my field recording journey started: West Texas. On my drive out, a massive wildfire was burning large parts of the Davis Mountains. The day I arrived firefighters were finally able to contain the blaze, but sadly not before 22,000 acres burned. Much of the wildlife is too slow to escape, but luckily one pack of coyotes was fast enough to climb over a ridge. Normally I hear coyotes out in the plains where they love hunting jackrabbits. That night, however, I was recording from the edge of the dead fire. I was stunned to hear howling deep in the valley! The pack had run into the mountains to escape the blaze.
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    COYOTES 1 – KEY FEATURES:
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    • Regal Great Horned Owl hoots
    • Lonely crickets chirping
    • Bats: ultrasonic and audible clicks
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    • Quiet Nature clips from the same location to use a “natural roomtones”.
    COYOTES 2- KEY FEATURES:
    New Content – Available 9/13/2019.
    • Recorded on a separate trip to the same location
    • Extended coyote choruses with no other wildlife
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    • Recorded on separate trips to the same location
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    TEXT MARKERS:
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    BLOG POST:
    • Read how I captured these mournful howls in my blog post: Wildfire Coyotes.
    FILE LIST & METADATA:
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  • Dreamstates is a collection of abstract ambient elements full of stretched-out swathes of noise, hazy, washed-out melodics, deep, tension-invoking drones, unique transitions and Lo-Fi, other-wordly textures to inspire dream sequences, flashback scenes and moments of character reminiscence.

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  • There are a lot of door sound libraries but I was missing the key sounds with variations on a project two years ago. After that, I started specifically recording key and lock sounds whenever I heared an interesting door or lid. I tried to capture the four most common performances (put the key in, remove the key, open the lock and close the lock) each at different speed (slow, medium, fast). This is a selection from these recordings. Some are captured in 192kHz with Earthworks QTC 50 to capture high frequencies, waiting to be pitched down several octaves and still remaining crispy.
    There are little locks from piggy banks and caskets, wooden cabinets, metal lockers, appartment doors with plastic keys, locks on regular homes and much more.
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