Asbjoern Andersen

The team at SoundMorph has spent the past year and a half creating Evil Twin, their brand-new Reaktor software ensemble for cinematic sounds – and here it is. But what exactly is it? I decided to get in touch with SoundMorph’s Jason Cushing for the story behind it. But first, let’s start out with their excellent launch-trailer:

Video Thumbnail

The launch trailer for Evil Twin

Hi Jason, congrats on the Evil Twin release – what’s it all about?

Evil Twin is our first large undertaking creating a Reaktor 5 and 6 software ensemble. It is meant for creating cinematic sounds, BPM synced rhythmic loops, granular effects, glitches, hard impacts, and drones.

It sounds like Evil Twin has been quite an undertaking – how did the idea come about in the first place, and how long have you been working on it?

Yes! We have been working on it for the last year and half. It’s one of our longest developed software tools. Mostly because it took some time to learn building in Reaktor, testing, and implementing all the features and visual look that we wanted. We also have around 100 presets made by Richard Devine, Ivo Ivanov, Yan David, myself, Rodrigo Rubilar, and Vincent Labelle.

Is this the most ambitious project from you guys yet? And what makes it stand out, in your view?

Definitely one of our most ambitious projects. We really wanted this tool to be a number of things: useful, addictive, interesting, and fresh.

It’s hard to stop playing with Evil Twin

I think we’ve achieved this, because even to this day I still love opening and using it, it’s hard to stop playing with Evil Twin. So if I’m addicted to it, there is a good chance other people will have the same feeling.

Who has been working on this one? And I see that people like Richard Devine, Ivo Ivanov and more have been doing presets for it – how did they get involved?

Yan David, my partner and other co-founder of SoundMorph is the main programmer and builder. Him and I worked together on the concept, and creative choices, but he is the brains behind the programming of Evil Twin, and is quite a genius! Yan has an incredible ability to learn new things quickly, and to really combine programming with creativity. He has a pile of about 6 math books reaching 2 feet high with everything from trigonometry to calculus in them, and he actually reads them all and retains the information. Something that would be difficult for me to do.

Not all that math is needed for Reaktor, however we are planning to move into creating plugins for VST/AAX/AU in the future, so advanced math and C++ knowledge is required for that.

Our partnership is special because we really complement each other in areas where one is strong and the other is weaker, and we also are best friends, so it works out great! As far as others who worked on it, as listed above we had some great presets made from our friends Richard Devine, Ivo Ivanov, and local composers here in Montreal.

Their feedback and contribution was very valuable in us debugging Evil Twin and ensuring that when it launched it was the best we could make it.

Jason Cushing on creating the launch video:

I came up with the visual concept, writing, story, and did sound design and mix for the launch trailer. Those take A LONG time to make. I think it helps tell an interesting story and build up some excitement for viewers and customers. Often we get asked why we bother making them, and some people even get pissed about having to watch them. Which is funny to me! But I’d say 99% of people really enjoy watching what we make with our videos as well. To me it is really fun to do, it builds an interest in our brand and the related product. We are artists first, and businessmen second, so we enjoy making the videos a lot.


What’s been the biggest challenge making Evil Twin – and how did you solve it?

There are a lot of small challenges when doing something like this. For one, it takes a long time to do, so focusing resources on this takes away from other areas, but we felt that it was a well worth it endeavor. Just ensuring that the visuals are top notch, all the controls work as expected, the CPU is not drained, things like this. If you are familiar with Reaktor and look at the blocks of this behind the scenes, it is quite a masterpiece and very complex.

Working with Evil Twin – a tutorial:

Want to see how Evil Twin works in real life? Check out the tutorial below, where Jason is walking you through some of the features:

Video Thumbnail

Can you share some insights on your sound design and recording processes for Evil Twin?

We included a 128 custom SoundMorph samples with the sample map. Some of these were from existing libraries of ours, and some were fresh. We divided it into 3 categories basically: ambience drones, textured loops, and impacts.

What are some of your favorite features?

I think that the Knob Modulation is very interesting and fun to use. Virtually every knob in Evil Twin can be modulated by the LFO and Envelopes. Also the envelopes have very unique drawing and resolution functions.

Virtually every knob in Evil Twin can be modulated by the LFO and Envelopes

I’m also very happy that we have BPM synced loop control, this is essential if a musician wants to use Evil Twin in their music, and they can do that!

Do you plan on expanding this project / doing add-ons down the road?

We are dedicated to making more software for both sound designers and musicians. We have a few currently in production after this, and are very excited about those ones as well! We have a lot of what I think are great ideas, now it’s just finding time to make them all.

A big thanks to Jason Cushing for sharing the story behind Evil Twin! It’s now available on A Sound Effect, too – get it below:
  • Destruction & Impact Evil Twin Play Track Reaktor sounds included $69

    Evil Twin is a Reaktor 5 and 6 ensemble for creating cinematic sound design, BPM synced rhythmic loops, intense impacts, whooshes, glitches, drones, and special effects.
    Evil Twin is sample-based and contains a custom 128 sample library from SoundMorph. You can also load your own samples easily. If you own the new Reaktor 6, Evil Twin is a must have.

    Evil Twin Key Features:

    • Presets by Richard Devine, Ivo Ivanov, Jason Cushing, Yan David and more
    • 3 LFOs
    • Drawable envelopes
    • Complete knob modulation
    • Load up to 6 samples
    • 3 effects
    • Filter
    • Grain, Jitter, and Pitch controls
    • BPM synced loops
    • Included Touch OSC template
    • Note: This library requires a full version of Reaktor 5 or 6

    Add to cart

Please share this:


A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
  • 20 libraries of production elements and soundscapes suited to all forms of broadcast media. From glitched-out future computers to dark, ominous atmospheres, these libraries feature organic elements, analogue source material and extreme digital processing for a blend of the familiar and the experimental side of sound design.

    Think Dystopian environments, unexplored Science Fiction spaces, unsettling horror ambiences, signals gone awry, abstract textures and harsh walls of noise.

    77 %
    Ends 1559253600
    Add to cart
  • Fun Casual Sounds contains over 600 professionally designed sound effects!

    A perfect collection of fun sounds suitable for all types of sound designers, video editors, game developers or anyone who needs a large range of high quality fun sound effects ready to use out-of-the-box. Great for both quickly prototyping and the finished product. Designed specifically for games, video and other media by award winning sound designers.

    This pack also includes a variety of 150 bonus sounds effects from our full library Pro Sound Collection. ALL sounds from Fun Casual Sounds are included Pro Sound Collection so if you need more sounds be sure to check it out before purchase.

    Add to cart
  • The War Zone sound effects library gets you whooshes, debris, cannon shots, beeps, countdown, explosions – ready to be used as they are in your projects, or layered to create complex war ambiences. A total of 170 sound effects are included, categorized into beeps, explosions, beeping mine explosions, debris, low whooshes, whooshes, shots and whooshes + debris.

    Add to cart
Explore the full, unique collection here

Latest sound effects libraries:
  • Environments Baltic Forest Play Track 53 sounds included, 233 mins total $39 $23.40

    Baltic Forest is a collection of ambient recordings captured over one year in a private forest in Northern Lithuania. 53 carefully recorded exterior ambiences made during summer, autumn, winter and spring. From the bright sound of native birds in spring and summer, to the freezing cold (-20 Celsius) snow storms and tree movements of autumn and winter – sometimes recording in knee-deep snow.

    All sounds were recorded and edited at 24-bit / 96kHz, with embedded meta data.

    40 %
    Ends 1556575200
  • Destruction & Impact The Vault Play Track 12743 sounds included, 1249 mins total $599.99

    The whole 9 yards.

    Comprised of five heavy hitting libraries, this bundle includes GEARBOXSORCERYHEROBROKEN, and MELEE. Save by bundling all FIVE in a single library.


    Boutique analog mechanical contraptions, steampunk gadgetry, gizmos and machines big and small.


    Spells, deflects, casts, blocks, beams, and more. Unrivaled wizardry at your fingertips.


    Car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, and more.


    HERO – Sword fights, stabbing, guillotines, impaling, battle cries, shields, drawbridges, armor, foley and more.


    Punches, kicks, blocks, bodyfalls, grabs, slaps, bone breaks, blood splatters, and more.

  • Mechanical Gearbox Play Track 3551 sounds included, 279 mins total $149.99

    We've ventured to obscure boutiques, prop houses and vintage shops to capture mechanical contraptions from around the world. Ranging from bizarre creations, to steampunk gadgetry, gizmos and machines, GEARBOX clocks in at over 10 GB of high definition, precision mastered sounds spanning across 2987 construction kit sounds and 584 designed sounds.

    GEARBOX equips Sound Designers with a literal toolbox of mechanical gadgetry. Ranging from tiny to huge, GEARBOX's machines and gizmos provide coverage for interacts, mechanism, machine or device in your scene or game.


    In addition to CONSTRUCTION KIT and DESIGNED SOUND content, GEARBOX features BUILDING BLOCKS. This category of sound consists of designed phrases and oneshots utilized for our designed machinery, empowering Sound Designers with maximum flexibility when trying to get that particular phrase from an existing DESIGNED SOUND. GEARBOX features over 468 BUILDING BLOCKS ranging from levers, hits, grinds, snaps, and more.

    Video Thumbnail
  • Military M16 Halftrack Play Track 313 sounds included $299

    The World War II American M16 Halftrack anti-aircraft sound library features 313 sound effects in 18.86 gigabytes of audio. Based on the M3 Halftrack, this “multiple gun motor carriage” showcases 20 takes of up to 42 channels of performances from a White 160AX, 6-cylinder, 128 horsepower engine.

    Twelve onboard perspectives present the vintage vehicle in slow, medium, and fast speeds with steady idles and ramps. The twelve exterior perspectives include 26 channels of the halftrack starting, departing, passing, reversing, and arriving. Includes over 18 fields of Soundminer, BWAV, and MacOS spotlight metadata.

  • This SFX library features 217 sounds processed by a mint condition Chorus Echo RE-501, including metal impacts, church bells, chainsaws, voices, and water. In addition, self-oscillation sounds from the RE-501 are included. The combination of the 192khz high resolution sample rate and the tape saturation/warmth from the Chorus Echo make these samples sound great when pitch shifted and/or time stretched, even at extreme settings.

The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *