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Sonic Bat is a sound design studio created in late 2014 by Francisco Godinho, amidst the misty mountains of Sintra, Portugal. Beneath the cloudy landscapes, the Sonic Bat inhabits the realm of sound manipulation, ever hunting the perfect frequency for your project.
Sonic Bat knows that sound design is an essential part of any audiovisual piece. His ability to conjure up the necessary emotions and tone assist on the solidification of your core ideas, simultaneously improving them. For this reason, the message and goal of your developing work will be delivered effortlessly to the target audience, through the universal language that is sound.
An ever-growing field that quickly evolves, heading to new and exciting directions every day, it’s important to be up to date on this matter. The Sonic Bat provides the knowledge and technical know-how of this vast world, with the aid of the most modern tools and approaches available. Be it motion graphic design, 2D & 3D animation, film, videogame, website, advertisement, scenography & installation and soundtracking amongst others; the Sonic Bat is always at your disposal to reach the desired objectives, with original and forward thinking results.
Through creativity and innovation, the Sonic Bat will make sure your voice reaches the intended consumer with a pristine, distinguishable sound, linking the bridge between sound and image into one cohesive whole.
Racing Vehicles Pass-By Bundle compiles seven hours and twenty-six minutes of sports cars at a racetrack, including quiet practice sessions and main series events with minimal crowd conversations or unnecessary background noise, and a speaker narrating certain competitions. Recorded at three distinct locations, this bundle includes long takes at the finish line and on the tightest corner of this particular racetrack, capturing plenty of engines revving, drifting and cars driving off into the distance, ideal for media scenes set in these environments, or for creative sound design purposes, as these takes were recorded at only five meters from the vehicles themselves. Also included are recordings of engines revving in the pit lane before the competitions.
Sports cars series included on this bundle are the following:
Ambisonics – Racing Vehicles Pass-By contains:
Bonus Content: Racing Vehicles Pass-By Bundle includes an additional twenty-nine minutes of recordings from a GT Series event, along with a Superstock 600 + Sidecar folder featuring over forty-five minutes of these rare vehicles racing in official competitions.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
Classic GT Series Pass-By compiles over an hour of sports cars racing at a private event, resulting in minimal crowd conversations or unnecessary background noise. Recorded at three distinct locations, in this library, you’ll find long takes recorded at the finish line and at the tightest corner of this particular race track, resulting in plenty of engines revving and cars driving off into the distance, ideal for media scenes set in these settings, or for creative sound design purposes, as these takes were recorded only 5 meters from the vehicles themselves. Also included are recordings of the vehicles revving their engines before the competition at the pit lane.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
List of vehicles included:
Design realistic sports ambiences with this feature complete bundle of crowd reactions and field-of-play interactions, recorded in crystal-clear stereo on a centered front-row seat position.
Inside Sports Ambience Bundle you’ll find everything from support chants, goal celebrations, booing, casual conversations, clapping, local team speakers asking for crowd backing, referee whistles, coach instructions, air horns, overenthusiastic children, pre-match drills, and plenty of other content spread through long and evolving audio files.
Sports included on this bundle are the following:
With over 48GB of content spread through 1522 minutes, this bundle serves as your seasonal ticket for any team sports project and its passionate crowds.
Sports Ambience Bundle contains:
Bonus Content: Sports Ambience Bundle offers an additional three and a half hours of recordings from Portugal’s main soccer league in a crowded stadium, alongside outdoors youth drills.
Swimming Pool Ambience provides five distinct soundscapes spread through long, evolving and captivating sound recordings from Portugal’s primary water polo masculine and feminine leagues, a regional swimming competition, neutral takes at a public pool and locker room ambiences.
Water polo is a team based sport played in a swimming pool, where each player uses intense swimming strokes and tactics to score and defend their goal. This requires constant communication between team mates and coaches, prominently featured in this library, giving a distinct flavor to this sport with its booming echoes, splashes, shouting and plentiful goal celebrations. In addition to all this, you have varied crowd reactions, pre-match drills, team presentations and quieter moments.
The regional swimming competition audio files have abundant support chants from a young audience with minimal crowd dialogue, perfect to be used on any audiovisual project set in a swimming pool. The neutral takes of people swimming at a different public pool with no crowd conversations complement this section, providing different options for smart sound editing.
With a little over four hours of content, this library is your deep dive into the world of aquatic sports.
Volleyball Match Ambience provides three distinct soundscapes spread through long, evolving and captivating sound recordings from Portugal’s primary masculine and feminine leagues, in addition to a regional match.
This is a highly intense and balanced sport characterized by its fast-paced nature, emphasis on teamwork and strategic play, where players use a combination of spiking, blocking, setting, and serving techniques to gain an advantage and outmaneuver their opponents. The game is played on a rectangular court divided by a net, with each team aiming to score points by grounding the ball on the opposing team’s side.
All recordings were attained from a centered front-row seat position in crystal-clear stereo, meaning you have all the necessary field-of-play interactions, in addition to varied crowd reactions ranging from diverse support chants, booing, casual conversations, clapping, local team speaker asking for crowd backing, referee whistles, coach instructions and air horns. This versatility of content guarantees full immersion, drama, excitement, intensity and realism for film, television, videogames, podcasts and more. Your audience will be transported courtside in no time.
The regional match sound files are the longest with a constant stream of clapping and chants from supporters and the players themselves championing their respective team, interspersed with quieter moments, making it ideal for a more balanced volleyball match ambience. Also included in this section are pre-match drills.
With over three and a half hours of content, this library is your all-access pass to the dynamic, exhilarating world of volleyball.
Roller Hockey Match Ambience provides three distinct soundscapes spread through long, evolving and captivating sound recordings from Portugal’s primary masculine and feminine leagues, in addition to a WSE Champions League match.
This is a fast-paced sport played on roller skates inside a smooth-surfaced rink, meaning there’s sounds that can’t be found on any other type of athletic activity such as sticks hitting the hard rubber puck or floor, intense break sounds from offensive transitions and hard hitting impacts of players on the confines of the rink.
All recordings were attained from a centered front-row seat position in crystal-clear stereo, meaning you have all the necessary field-of-play interactions, in addition to varied crowd reactions ranging from diverse support chants, booing, casual conversations, overexcited children, clapping, local team speaker asking for crowd backing, referee whistles, coach instructions and air horns. This versatility of content guarantees full immersion, drama, excitement, intensity and realism for film, television, videogames, podcasts and more. Your audience will be transported courtside in no time.
The WSE Champions League sound files have a constant stream of parents and local supporters championing their local team, interspersed with quieter moments, making it ideal for a more balanced roller hockey match ambience. Also included in this section are pre-match drills.
With over three hours and forty minutes of content, this library is your all-access pass to the athletic, highly competitive world of roller hockey.
Handball Match Ambience provides two distinct soundscapes spread through long, evolving and captivating sound recordings from Portugal’s primary masculine league, in addition to a feminine EHF European Cup match.
Handball is a fast-paced and dynamic indoor sport known for its rapid-fire offensive transitions and high number of goals from both teams on any given match. The game emphasizes quick passing, dynamic movement and strategic teamwork, perfect at evoking varied crowd responses in a short time span.
All recordings were attained from a centered front-row seat position in crystal-clear stereo, meaning you have all the necessary field-of-play interactions, in addition to varied crowd reactions ranging from diverse support chants, booing, casual conversations, goals from both teams, clapping, referee whistles and air horns. This versatility of content guarantees full immersion, drama, excitement, intensity and realism for film, television, videogames, podcasts and more. Your audience will be transported courtside in no time.
With over one and a half hours of content, this library is your all-access pass to the exhilarating, intense world of handball.
Futsal Match Ambience provides two distinct soundscapes spread through long, evolving and captivating sound recordings from Portugal’s primary masculine and feminine leagues.
Futsal is a fast-paced and dynamic indoor sport that combines elements of soccer with unique features tailored to smaller, enclosed spaces; promoting close ball control, quick passes, and rapid transitions, making it an ideal platform for honing individual technique and teamwork.
All recordings were attained from a centered front-row seat position in crystal-clear stereo, meaning you have all the necessary field-of-play interactions, in addition to varied crowd reactions ranging from diverse support chants, booing, casual conversations, goals from both teams, clapping, referee whistles and air horns. This versatility of content guarantees full immersion, drama, excitement, intensity and realism for film, television, videogames, podcasts and more. Your audience will be transported courtside in no time.
With over two hours of content, this library is your all-access pass to the electrifying, skillful world of futsal.
Basketball Match Ambience provides three distinct soundscapes spread through long, evolving and captivating sound recordings from Portugal’s primary masculine and feminine leagues, in addition to a U18 match.
All recordings were attained from a centered front-row seat position in crystal-clear stereo, meaning you have all the necessary field-of-play interactions, in addition to varied crowd reactions ranging from diverse support chants, booing, casual conversations, overexcited children, clapping, local team speaker asking for crowd backing and presenting variety acts on breaks or timeouts, referee whistles, coach instructions and air horns. This versatility of content guarantees full immersion, drama, excitement, intensity and realism for film, television, videogames, podcasts and more. Your audience will be transported courtside in no time.
The U18 sound files have a constant stream of parents supporting their children, interspersed with quieter moments, making it ideal for a more balanced basketball match ambience.
With over three and a half hours of content, this library is your all-access pass to the pulsepounding, passionate world of basketball.
Recorded on 5 different Portuguese beaches and coastlines, Ambisonics – Beach contains over 4 hours of oceanscapes acquired under different weather conditions and distances, including summertime crowds and early morning unpopulated takes suitable for any desired situation or scene. Rising tides, calm seas, rocks splashed by turbulent waves, distant boats, beach sports, children playing, boardwalk crowds, palm tree details, playful birds on sandy dunes, amongst other oddities, complement this feature-complete library, ready to satisfy your VR ambitions. These long audio files are perfect for creating neutral beach soundscapes.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
The third installment of the Roomtones series features over 100 minutes of immersive Ambisonic soundscapes recorded during a holiday at a beach house. These soundscapes feature distant birds chirping, barking dogs, chatty neighbors, moderate to low traffic, intense fridge hum, and upstairs bumps. Additionally, quiet and neutral takes are provided to be filled later with additional content. Each division includes two different takes with open and closed windows (where applied), adding an extra dimension to these long and evolving sound files. They are perfect for creating both quiet and languid roomtone soundscapes, conveying multiple moods for any desired VR experience.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
Antique Clock Mechanism contains twenty-five sound files of a disassembled grandfather clock, including multiple chime takes recorded on the front and back of the mechanism itself, alongside handling sounds with a pendulum clanging about and simple thuds for additional foley details.
Design realistic, believable and immersive foley interactions with this feature complete bundle of high resolution sound effects with videogame development in mind.
Inside Videogame Foley Bundle you’ll find a plethora of sound effects such as footsteps on varied ground textures (grass, mud, wood, glass, dirt, leaves, water, amongst others) but also different shoe types on a neutral surface allowing you to mix these onto varied outcomes. Clothing and other wearable accessories are also present to truly immerse you on the character you’re inhabiting or to create believable NPCs with short and snappy sounds coming from leather jackets, denim pants, winter coats, belt buckles jiggling, rummaging on backpacks and pouches of all sizes, zippers, snow pants, you name it. Hundreds of different interactions with a BB Rifle can also be found on this library, allowing you to create foley for a weapon your character might be carrying.
A variety of pages and stationery material textures abound, ailing from books, magazines, comics, artbooks, synthetic shielding bags, cardboards and office supplies with respective actions such as crumpling, tearing and handling for all of them. No office sound pack is truly complete without a vintage typewriter, so expect close and personal recordings of all its components in addition to regular typing takes.
Over 1500 vehicle sound effects are also present, including one-shot mono sound effects taken from every component present in the cars themselves, ranging from dashboard buttons, seat adjustment levers, A/C, insertion and removal of car keys, handbrakes, pedals, doors opening and closing with both interior and exterior perspectives. Long and evolving ambisonic takes with each vehicle driving or parked revving different RPMs are perfect to edit and loop each speed or idle moment to a certain scene, wrapping up this section of the library with VR ambitions in mind.
Also assembled is a collection of vintage, lo-fi sounds taken from over 80 tapes from everybody’s favorite magnetic video recording formats: VHS and Betamax. 3 hours of background ambiences were recorded from assorted home videos, ranging from sports crowds, outdoor ambiences, water parks, amongst other oddities; ready to be dropped onto late 70s, early 80s flavored projects and retro-futuristic user interfaces. Rewind, fast forward, tape insertion and removal sounds from both players can be found for your foley aspirations.
Environmental interactions are spread through multiple folders including:
The bulk of this library is comprised of thousands of micro one-shot sound effects, all edited, mixed, cleaned up and ready to be dropped onto audio middleware solutions such as Wwise or FMOD, helping the editor/sound designer with a comprehensive workflow, concise metadata and accessible folder hierarchy. Given the variety and cheer number of sounds present, you can create completely new and original content by layering and mashing these high resolution files with one another, mangle and destroy them with samplers, use effects chains to remodel something slick and clean onto complex outcomes for any action present in the videogame you’re currently working on, avoiding auditory repetition and fatigue whilst keeping gamers totally immersed on their upcoming adventures. Your imagination is the limit.
With over 35GB of content spread through 643 minutes, you’re guaranteed to find the perfect foley sound effect for any upcoming videogame venture.
Videogame Foley Bundle contains:
Continuing the popular Videogame Foley Essentials series, Vol. II offers up an additional 1454 individual sound effects all mixed at the same volume level, carefully cleaned-up of any unnecessary background noise and artifacts ready to be dropped onto any audio middleware solution such as Wwise or FMOD. These sounds were created with videogame development in mind, meaning all sounds are short and snappy one-shots with dozens of iterations each, capable of being layered, stretched and bent with surprising results. The goal is to help the editor/sound designer on their workflow by simply dropping these ready-to-go sound batches on their middleware projects, avoiding auditory repetition and fatigue for the gamer whilst keeping them totally immersed on their upcoming adventures.
You’ll find on this library the following folders with clear nomenclature and respective metadata pertaining to various interactions either with environmental objects or the characters you’ll find in the game itself:
● Foliage: interactions with multiple foliage types like dropping dry/leafy tree branches, logs clashing with one another, grabbing sounds of branches/plants, brushing against different plant types, pulling plants from its root, stick impacts/snaps and tree branch sways.
● Footsteps: numerous one-shots of different ground textures (deep water, shallow water, glass, grass, mud and wood).
● Rocks: regular interactions with rocks of various sizes ranging from drops, grabs and scraping.
● Rummaging & Jiggling: textures being handled in several ways, from rummaging/dropping/dragging/handling/jiggling sounds of a metal chain, furniture, wooden box filled with domino pieces, glass bottles and a screeching steering wheel lock.
Airport & Plane Ambience contains twenty sound files recorded between Lisbon and Frankfurt’s airports while also including three different immersive flights, regular ambiences from these locations, taking off and landing takes, passengers settling in their seats and plenty of announcements in four different languages.
Design the futuristic user interface of your electric dreams with this feature complete bundle of next-gen, forward thinking science-fiction sounds.
Inside Sci-Fi Interface Bundle you’ll find original frequency modulated content coming from a wide array of sources like complex modular synth squelches, simple sinusoidal beeps and bleeps from hardware, complex software patches generating both futuristic and retro sounds, electromagnetic recordings from a multitude of home appliances, long evolving takes of digital machine hums and other experimental soundscapes, synthetic drones, odd clanging rhythms and this is just scratching the surface.
The bulk of this library is comprised of thousands of micro one-shot sound effects, all edited, mixed, cleaned up and ready to be dropped onto any science-fiction based project. Given the variety and cheer number of sounds present, you can create completely new and original content by layering and mashing these high resolution files with one another, mangle and destroy them with samplers, use complex effects chains to remodel something slick and clean onto industrial noises and make use of the Atmospheres folder and its long evolving files to generate background ambiences and computerized beeping. Your imagination is the limit.
With over 18GB of content spread through 723 minutes, you’re guaranteed to find the perfect futuristic sound effect for your UI/UX projects.
Sci-Fi Interface Bundle contains:
Caterham Series Pass-By compiles over 45 minutes of racing sounds from the series’ main annual event. Two speakers provide commentary on the race in both Portuguese and English, with occasional light crowd conversations. Recorded at two distinct locations, in this library, you’ll find long takes recorded at the finish line and the tightest corner of this particular race track, resulting in plenty of engine revving, drifting, and vehicles driving off into the distance. These recordings are perfect for media scenes set in these environments or for creative sound design, given that they were captured just 5 meters from the vehicles themselves.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
Superbikes Pass-By compiles nearly 50 minutes of superbikes practicing at a racetrack in the early hours of the morning, with little to no crowd conversations or unnecessary background noise. Recorded at two distinct locations, this library includes long takes at the finish line and on the tightest corner of this particular race track, capturing plenty of engine revving and vehicles driving off into the distance. These recordings are perfect for media scenes set in these settings or for creative sound design, as they were recorded just 5 meters from the vehicles themselves.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
Ambisonics – Lisbon compiles 57 long and evolving sound files from Portugal’s sunny capital, known for its unique river/ocean-side location and diverse lifestyles.
Busy traffic intersections from the city’s famous avenues contrast with the quiet ambience of its picturesque neighborhoods. These areas are splashed with riverside waves and distant boat engines and also include chatty tourist hotspots like Carmo’s Street, Feira da Ladra’s flea market, or A Brasileira’s coffee shop. Lisbon’s main plazas also abound with centered recordings, resulting in complete cityscapes with both busy traffic flow and pedestrian action.
Some of the city’s gardens were recorded on hot summer days, capturing cicada calls, the chirping of multiple bird species, and curious sightseers exploring the surroundings.
The city’s trademark trams are also prominently featured on all traffic soundscapes but also with an interior ride take for full VR immersion. Other city transportation vehicles, such as cable cars, trains, subways, and their respective stations, are also included. They were recorded on multiple floors and distances, some with interior takes as well. With nearly 6 hours of versatile and original content, you’re guaranteed to find the right cityscape from one of Europe’s most sought-after tourist destinations.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
Vehicle Essentials compiles detailed foley and evolving ambisonic takes from three different cars, aimed at giving sound editors and designers alike versatility aplenty to build realistic soundscapes for videogames, movies, TV shows and other media formats.
Each foley audio file is packed with one-shot mono sound effects taken from every component present in the cars themselves, ranging from dashboard buttons, seat adjustment levers, A/C, insertion and removal of car keys, handbrakes, pedals, doors opening and closing with both interior and exterior perspectives, amongst many other detailed and varied takes, carefully recorded, edited and cleaned.
The ambisonic sound files contain long takes of each vehicle driving around or parked revving different RPMs, perfect to edit and loop each speed or idle moment to a certain scene. Given the nature of ambisonics, you can easily convert these B Format files onto any desired format (like regular stereo, 5.1 or 7.1 surround) with the correct plug-in, like RØDE’s own SoundField, which happens to be free to download. These are raw recordings where little to no hum or hiss removal techniques were applied.
With over 1500 individual sounds inside Vehicle Essentials, you’re guaranteed to find the right speed for your intended destination.
Vehicles included:
Racing Citröen C1 Pass-By compiles around 40 minutes of modified Citröen C1 (2008) vehicles racing at a private event, with little to no crowd conversations or unnecessary background noise, aside from the speaker commenting on the race itself in Portuguese. Recorded at two distinct locations, this library features long takes at the finish line and on the tightest corner of the race track, capturing plenty of engine revving, drifting, and vehicles driving off into the distance. These recordings are perfect for media scenes set in these settings or for creative sound design, as they were recorded just 5 meters from the vehicles themselves.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
Every sound designer’s worst nightmare fully realized in Ambisonics, Next Door Construction contains 10 long takes of drilling, hammering, polishing, occasional conversations, and thuds from a ground floor apartment undergoing heavy renovations.
These audio files are perfect for roomtone soundscapes containing construction work from neighbors or, with some clever tweaking, for simulating sounds from a nearby building to set the scene for any desired VR experience.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
Racing Motorcycles Pass-By compiles over an hour of bikes racing at a private event, resulting in minimal crowd conversations or unnecessary background noise. Recorded at two distinct locations, this library features long takes recorded at the finish line and at the tightest corner of this particular race track, providing ample engine revving and the sound of bikes driving off into the distance. These recordings are perfect for media scenes set in these environments or for creative sound design, given that they were captured from just 5 meters away from the vehicles themselves.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
GT Series Pass-By compiles over an hour of sports cars racing at a private event, resulting in minimal crowd conversations or unnecessary background noise. Recorded at two distinct locations, in this library, you’ll find long takes recorded at the finish line and at the tightest corner of this particular race track, resulting in plenty of engine revving and cars driving off into the distance, ideal for media scenes set in these settings, or for creative sound design purposes, as these takes were recorded only 5 meters from the vehicles themselves
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
List of vehicles included:
* BMW M2 CS RACING
* BMW 240i RC
* Ferrari 488 GT3
* Ferrari 488 GT3 EVO
* Ferrari 458 Challenge
* Ligier JSP3
* McLaren 720S GT3
* Mercedes-AMG GT3
* Mercedes-AMG GT4
* Porsche 991.2 GT3 Cup
* Porsche 992 Cup
* Porsche 981 Cayman GT4 CS
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.