If Eiravaein Works had a middle name, it would be custom. The way we see it, the conceptual foundation of “custom” is a way of life. True, by the nature of what we do, custom work is quintessential to our workflow and design process. Yet, from the start of any design to well beyond its completion, we stay consistently mindful of the ways of traditional crafts folk and how they used their strengths, dexterity, and intuition to create unique items and experiences for their customers. There is a special factor to having something custom made and we keep that “hand-wrought” philosophy core to our specialty. Custom makes it personal, it adds a story. It forges the human element straight into the heart of the work with which it is connected.
We may do things a bit differently, but that is just because we don’t know any other way to do them.
48 Kilos is our all 48kHz @ 24-bit library that provides you with a 4.6 GB tempest of audio assets. Perfect for all audio needs in film, animation, interactive interface design, game design, music production, and audio branding where high quality audio is desired with no re-sampling required. This library provide a wide mix of content in a compact form.
Sound content includes breaking bulbs, mechanical gates and doors, the smashing of liquid-filled vessels, manipulating musical instruments, blades, books, ceramics, film, resonant impacts, an AC unit, and much more. They are presented in an assortment of mono and stereo recordings, recorded in a variety of settings (on location, in studio, and a few interesting creative spaces).
This library is an intimate profile of a completely original 1967 Chevrolet Corvette Coupe. It boasts a 427 ‘Big Block’ 400 HP engine, a 4-speed Muncie transmission, 3×2 tri-power carburetor, and plenty of mechanical accessories.
We recorded anything on the vehicle that made a definable noise: the handbrake, clutch, shifter, turn signal, horn, headlights, hood latch, gas cap, doors, and more. Though the primary focus, of course, was on the beasty combustion and exhaust systems. We collected multi- and single-point, interior and exterior, front to back recordings of the engine cranking, idling, and being cut. We also experimented with a wide spectrum setup for passbys and various driving maneuvers. Files pertaining to the same event are marked accordingly for easy grouping and layering. This collection was designed so that in using multiple grouped files, you can effectively dial in/out the exhaust pipes independently (driver side, passenger side), interior ambience, and direct engine sources as desired. Together with a number of alternative variations, you can use this library to bring any car in your project to life, quickly.
Don't be afraid to give it a little gas. Enjoy!
A collection of rending, snapping, and striking bamboo SFX + some extra added goodies.
This collection features a wide assortment of FX derived from that classic Japanese soda, ramune. By controlling how the drink is opened, a veritable cornucopia of sonic clay is unleashed. With its unique design and composition of materials, the ramune bottle creates a timbre all its own. Glass, soft plastics, bits of aluminum, and the carbonated soda interact in unique ways. Layer these sounds into impacts, slides, scrapes, openings, divisions, and any other effect where a dynamic high end transient is required.
Soon to be a new go-to library in your collection. Drink up!
A very lean library made to offer a quick go-to sound set for designers who need the natural popping, snapping, and cracking sounds of human joints. Update: Now comes with 3x more sounds than before!
This library is a bit different from the rest. Dx (“Diagnostic”) is a grouping of different audiometric and audiological elements in a neat, diversified package. Our goal was to aggregate audio tests from multiple disciplines and build them into a one-stop-shop collection that most sound designers, engineers, researchers, and artists could utilize as a mainstay in their audio toolbox.
In this collection you will find sets of: binaural beats, audiometric sweeps, full frequency sweeps, multi-spectrum noise, spatializations, resonance tones, impulses, dynamics tests, intermodulated distortion tests, aliasing tests, phase tests, and a few fun examples just for kicks.
These diagnostic sounds are provided in 96kHz/24-bit, 48kHz/24-bit, and 44.1kHz/16-bit resolutions. There are various length and loudness combinations as well, so you don’t have to edit these files to use them for their intended tests. That being said, this diagnostic audio can also be used very quick and precise ways in layered SFX designs. Because they are so specific in their development, they can be used with an automatic mathematic disregard…and that, is a good thing.
Quick, clean, and precise. Enjoy.
More than your average beast sound set, this library brings you a large selection of dog vocalizations, howls, growls, cries, whines, huffs, puffs, sighs, and more.
The physical act of precessing is an interesting phenomenon in with world of mechanical physics. As spinning object of particular shapes, sizes, and materials rotate on an axis, the eventually shift to a specific orientation or side and actually increase in speed and pitch as they approach a static state.
In this library you will have at your disposal 5-8 takes of 21 different objects on 5 different surfaces spinning and precessing in all of their textured and intimate glory. Most containing varied harmonics, some object/surface combinations are rough and booming while others are shrill and just above a whisper. Meticulously recorded and edited, these effects are dynamic and full of character, ready to be twisted, shifted, and warped. When layered in various ways, they can create some really interesting phasing effects as well.
Interested in the physics of this library? Check out Michael Stevens’ (of Vsauce!) most excellent demonstration of Eulerian motion here!
This library was created to provide designers with drag and drop sounds for sweeps, fades, surges, swells, and other embellishments. Each of the sounds in this collection were designed to be used to heighten events, but they can be mashed, stacked, and chopped to create all sorts of eclectic designs. There are plays on musical concepts as well as thematic events, with each sound purposefully building up, culminating in a peak moment, and then dissipating in some way. They are organized into 100 families (designs) with 5 variations each, ranging wildly in topic, movement, duration, dynamics, attack, release, loudness, density, and speed. Some are natural and organic while others are completely rigid and synthetic (and some fall variably in between).
If you need to festoon the heck out of a scene or event in your project…If you need some complex SFX designs craftily layered and ready-to-go…If you need a diverse set of easy-to-tweak, overflowing sonic enrichment, then look no further. You've found it.
To build the range and palate of character that we needed for this collection, we transformed community park and green-way bridges into large-scale percussive instruments. We sought out 12 very special bridges in particular locations and sampled many different performances on them to elicit the right sorts of impacts that we were looking for. Each performed impact has 3 layers, 2 mono and 1 stereo, all with different perspectives due to mic placement. These sounds are highly dynamic, containing an artful blend of the locale they were captured in, and can add some very rich color to any explosion, impact, or crushing event in your editing mix. Go ahead and do your best (or worst)!
These sounds can take a beating. Enjoy!
An onslaught of movement and force using various granularities of dirt-like substances. It's all in the name. Dirty, gravelly, and ragged.
In this library you will find a myriad of gritty movement sounds derived from 4 different granularities: Course, Medium, Fine, and Ultrafine. There are sweeps, smears, crushes, scatterings, drops, scrapes, rubs, and more, with multiple variations of each. The assets chain together particularly well so that you can use them to make long continuous runs.
The timbre and dynamics of these sounds lend them to be used for many different designs than just scrapes and scratches, such as movement in snow or sand, powerful bursts, high energy flames, shifting heavy objects, large beast vocalizations (dragons, anyone?), and more. As well, their metadata is organized conveniently to allow you to grab chunks of variations on similar movements and drop them into your favorite audio implementation software for quick assignment to random containers or sequences for an asset or call.
This library will almost always find itself being thrown into a creative media project one way or another. Its full of a particular cornerstone sound that is essential to any sounds designer's toolbox. And with such a variety and versatility to explore, we promise it will serve you well.
This collection encompasses the foundations of a blacksmith audio library. Hits, grinds, machinery, tools, and squelches are all included.
Rhythmical, wobbly percussive strikes from a range of liquid-filled jars and mallets.
This library is hilarious. In the best way possible.
Acquired from some very, very good people with the confidence to step in front of a TLM 107, this library encompasses all manners and methods of laughing. Smirks, snorts, puffs, chuckles, giggles, guffaws, hees, haws, roars, cries, and belly laughs. Some are playful, some are unenthusiastic, some are raucous, while others are uncomfortable. Detailed and precise, all of the tiniest nuances are captured from soft breaths to rapid mouth clicks to gravelly throat catches.
Voices are special. Voices are unique. While you may get lucky and be able to pin these joyful laughs nicely to a particular character or voice in your project, they are most powerful when used creatively as layers, one-off events, and definitive signatures in a product, scene, or design. All recordings are captured at 192 kHz to give you the utmost flexibility when stretching and modulating these assets, and we most definitely recommend that you do!
We understand. This is a specialized library that you may not need to frequently call upon in your everyday sound work. But suddenly, when you really can use a good laugh, it will be there, chock full of chuckles, ready to rock.
Inspired by the ASMR (Autonomous Sensory Meridian Response) community, this collection includes 43 mono/stereo pairs of whispers, scratches, taps, rubs, breathing, buzzing, and more. The general goal of ASMR is to induce a bodily response from the auditory stimuli, much like a shiver, chill, or euphoric wave. From an auditory perspective, this is usually approached by using delicate, intimate sounds in a repetitive manner; known as 'triggers'.
The files are all loopable, averaging ~2'20″ in length, so you can leave them on repeat for a continuous ASMR experience. This also allows a sound designer to drop them into any environment where they need an indiscernible loop. The mono+stereo pairing allows for creating the appropriate stereo spread (or eliminating it all together) that a particular event requires. For some of the more common triggers, we provided a few variations.
Definitely intending to be a unique addition to your sonic anthology, this library will provide you with hours of evocative ear candy.
A meditation on the most versatile audio tool with which we are biologically equipped, we have carefully crafted this collection of mouth noises to provide you with highly dynamic and almost unpredictable organic audio fare. However, we tried to explore less conventional noises and specifically avoided the usual burps, coughs, throat clears, etc. Captured from a single male voice actor, this collection includes squishy spurts, saliva smacks, guttural loops, pops, clicks, cracks, inhales, exhales, and air bursts.
A particular part of this library is the intentional use of creating soft distortion from moving air over the mic membranes in specific ways. This helped add low end and saturated elements to many of the sounds. The wide spectral coverage of this library makes it easy to blend many of the sounds together to achieve some truly diffused but balanced soundscapes. Don’t try to tame this library, unleash it! We've successfully used these in explosions, engine layers, organic rummaging, shots, ambient clouds, UI, and more. Enjoy!
Whether your need to bring a lone rogue to life or a surge of arrows in an epic battle scene, Nocked will provide you with a plethora of flexible content.
Our largest library to date, this collection is a comprehensive focus on the sounds and functions of the archer and the act of archery. Included are eight recorded bows (2 crossbows, olympic recurve, traditional recurve, longbow, long compound, short compound, and Magyar bow) with 2 additional 'mythic' bows of our own design, each using 3 types of arrows (aluminum, carbon, and bamboo) on 3 varying surfaces (hard, soft, and dirt) from 4 simultaneous recording positions (at bow, at target, midflight mono, and midflight stereo). Each bow and each arrow type have a character all there own.
The content’s dynamic range is wide, from whispering bamboo arrows gliding on rests as they are drawn to firing position, to the powerful THWACK of crossbow bolts striking their target. All non-firing sounds were recorded in a controlled studio environment while all recordings of the bows being fired were taken on a plot of wide-open rural farmland, encompassed by forests. When needed, this ambient natural environment provided an ideal impulse response to be used in the design and editing of some of the sounds to create a heightened effect.
A multitude of takes are provided across each bow/arrow/surface/position combination for easy randomization and differentiation of sounds, or to track any number of unique archers at any given moment.
Go ahead, let them fight in the shade.
From creating the breath of a behemoth, to the palpable aura of an ambiance, this is a plethora of contact mic goodness providing you with frequency-deep content for layering, embellishing, bolstering, and new sound creation.
Contact mics are delicate creatures. They can give you insights into the most excitable yet unheard facets of a soundscape, and then almost immediately get destroyed by the slightest of impacts. We're just going to forget about how many incredible captures were thrown out of the running for this library due to such slight disruptions, and instead focus on the positive: this is a huge collection of super flexible, totally malleable sounds. One of our favorite libraries to make because it satisfied the inner tinkerer's ear, Outward Inversion is our microscope applied to the aural world.
An assortment of writing utensils + a variety of paper mediums = endless paper SFX combinations.
Features 7 writing utensils:Pencil • pen • paintbrush stump • marker • eraser • chalk
12 Paper Mediums:
Canvas • notebook • shoji • sketch • cel • blackboard • parchment • cardboard • linen • mulberry • cotton • scrapbook
Quirboilly (cuir bouilli) is in reference to the traditional state of leather before it was commonly worked to produce various components in armor. When you need that extra close, intimate boost to your leather and metal clothing/material Foley, reach for this library. Excellent at grabbing the listener’s attention and really lighting up the brain, these sounds were designed to capture the nuance and detail of various leather textures and items, decorated with metallic accessories and fallalery.
Each item was worked and re-worked in all manners of handling to pull out the crepitation and squeaks, course and fine grains, flops and rigids hits, and plenty of clanks and clacks of rivets, buckles, clasps, and other metal components knocking together. Beyond the many handling sounds, there are specific drops and light impact sounds of two different proximities. As impacts are quite commonly needed for Foley and creative designs, we were sure to capture them for these rich textured leather and metal items.
Chock full of frequency content, take your drama, historic, medieval, armor, 80’s, rockumentary, and all other leather-and-metal-bound projects to the next level.
An abundant collection of handcrafted effects geared toward menus, selection screens, options pages, clickable/touchable events, and interactive modalities.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.