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Home Sound Effects

Big Room Sound Inc.

 

Big Room Sound is led by award-winning sound designer J.R. Fountain who works in film and television in Toronto, Canada. The libraries found here are a result of his passion for having fresh, original and tailored content for the projects he works on. You can be sure that these sounds have been tested in the real world and will become a valuable asset to your collection.

IMDB credits

  • Human Sound Effects Crowd Reactions Play Track 116 sounds included, 55 mins total $89

    A large collection of crowd reactions such as cheers, applause, laughter, boo’s, heckling and more from a variety of crowd sizes. Enhance an existing concert, sports or event crowd or build one from scratch. Also included are crowds clapping to the beat for music.

  • Nature & Countryside Ambiences Birds and Nature Play Track 86 sounds included, 124 mins total $89

    Over two hours of birds, crickets, cicadas and frogs primarily from Southern Ontario, Canada, but also from Britain and Costa Rica. Specific calls and ambiences from the forest, the beach, the neighbourhood or on the dock of a quiet pond. Essential sounds to bring background tracks to life.

  • Trucks, Buses & Van Sounds GMC Pickup Truck Play Track 42 sounds included, 23 mins total $39

    A grumbly old GMC pick up truck you might find on the farm, likely from the early 90’s. Exterior pass by’s, up and stop’s, start and away’s, idles, revs and doors.

  • City Life Sound Effects Backhoe Play Track 34 sounds included, 40 mins total $59

    A collection of sounds from a typical backhoe construction vehicle. Big metal bucket slams and creaks, hydraulic legs extending and retracting, big dirt scrapes and of course working away digging a hole.

  • Car Sound Effects Volkswagen Golf 2003 Play Track 128 sounds included, 49 mins total $79

    The Volkswagen Golf is one of the most popular hatchbacks around. This set of recordings was made from a 2003 gas fuelled, 5-speed manual transmission model. The coverage is extensive with exterior, interior and onboard sounds.

  • Door Sound Effects Locker Doors Play Track 104 sounds included, 4+ mins total $12

    This is a collection of 5 different metal lockers, opened, closed, banged and handled for all of those school hallway situations you’ll come across. They are super clean and were recorded with close and “roomy” perspectives for all but one.
    Multi-channel, mono close, stereo room.

  • Door Sound Effects Worn Out Wood Door Play Track 60 sounds included, 6 mins total $12

    This is a dying wood door from my sister’s garage. It works great for old cabins, cottages and barns.

    Besides all the opens and closes, there are lots of creaky swinging moves to add detail or subtleties. Hard bangs and slams for drama. Plus grabs and handling to glue it all together.

  • This is a metal dumpster door with a really emotive creak. It’s pretty heavy sounding on it’s own but you’ll notice in the demo, as each sound plays, a one octave lower version of the same sound plays immediately after to show how well these pitch. The last slam is two octaves below the original.

    Awesome source material for designing larger doors, creepy atmospheres and dramatic booms.

  • Hand Combat Sound Effects Fight Moves Play Track 188 sounds included, 8 mins total $19

    Whooshes are a key component for energy and drama in a fight scene, but can sometimes be over the top. So I recorded a simple but very useful library of cloth moves specifically for fights. They work like whooshes but sound a lot more natural.

    Three different fabrics: jeans, nylon shorts and a cotton pillow case. All with the same coverage: grabs, single moves (varying intensities), sequenced moves for more variation, and struggling moves for when your character is pinned.

  • Human Sound Effects Babies Play Track 66+ sounds included, 11+ mins total $19

    Be gentle with these babies, they’re mine. Recorded from when they were 2 weeks old and 3-6 months old. Plenty of cute and cuddly coo’s, baby talk, breaths, efforts, sighs, yawns, coughs, snorts and crying.

    Lots of subtle sounds for when you just need a bit of presence from that baby onscreen.

  • The torch whoosh is a staple amongst whoosh sounds. Great movement, different speeds and bursts with nice bottom end for pitching. Add some variety to your collection with these fiery by’s.

  • Sci-Fi Sound Effects Light Sabre Play Track 63 sounds included, 5+ mins total $9

    Ok, ok, before you hit the preview button…back in school a friend made a short film with lots of fighting and light sabres. Who doesn’t want to try their hand at making those? This was my valiant attempt as a fledgling sound designer. They ain't the real thing but perhaps useful nonetheless. Enjoy!

  • Trucks, Buses & Van Sounds GMC Savana 2010 Play Track 188+ sounds included, 120 mins total $159

    The GMC Savana (identical to a Chevrolet Express) is one of the most popular vans in North America. It has a 6.0L, small block V8, 361 hp engine with a 6-speed automatic transmission. This library features a full range of speeds and performances, recorded from interior, onboard (engine/tailpipe) and exterior perspectives of a 2010 model. Also included is a full compliment of doors (front, side, rear and hood), chimes, switches, power windows, gearshift and the horn.

  • Bicycle Sound Effects Retro Bicycle Play Track 29 sounds included, 12 mins total $19

    A 1960’s styled bicycle riding around at a leisurely pace, wobbling to stay straight, walking along the sidewalk or being handled and chucked to the curb. Squeaky brakes, loud gears, and clumsy metal give this bike nostalgic character.

  • Car Sound Effects Smart Fortwo, 2005 Play Track 60+ sounds included, 37 mins total $49

    The Smart Fortwo is a unique everyday car. Under the hood, or rather under the trunk (it’s a rear mounted engine) this hatchback sports a tiny 41hp diesel engine. Normally covered for obvious reasons, we opened it up to expose the engine and get some super clean onboard recordings from inside the car.

    Also, because the Fortwo has a quasi-manual transmission, we were able to perform the gear changes with dramatic sequences in mind. So they are more pronounced, adding some character that is sometimes lost in a fully automatic transmission.

    Included are a full set of exterior and onboard (engine/tailpipe) recordings at varying speeds as well as all the doors and a couple dashboard chimes.

  • This 2005 Toyota Highlander is a mid-size crossover SUV with a 3.3L, V6, 225 hp engine. With a full range of speeds and performances, onboard and exterior, this collection provides the material needed for edgy car chases down to suburban trips to the grocery store. Another solid everyday car to add to your library.

    You’ll also get a full compliment of doors, switches and power windows that can extend the use of this collection far beyond regular car sounds. Useful source material for creating high tech devices and gadgets.

  • Car Sound Effects Chevrolet Berretta, 1990 Play Track 68+ sounds included, 54+ mins total $69

    Regular everyday cars are part of any working sound designer’s toolbox. Vehicles with some character but nothing that calls too much attention to itself. This 1990 Chevrolet Berretta is one of those cars:

    It’s got a little oomph when the engine revs up and still maintains presence at low speeds. It works great for taxi cabs, police cruisers or regular sedans.

    This collection will give you a proper amount of coverage at a variety of speeds including by’s, start & aways, up & stops, 3 point turns, onboards (engine/tailpipe) as well as some character doors (interior and exterior), and switches.

  • Dog Sound Effects Wimpy Dog Play Track 38+ sounds included, 7+ mins total $25

    “Wimpy Dog” is a collection of over 35 different recordings of a particularly sad German shepherd. He whines, he calls out, he yelps, he pants and pleads for attention in a truly expressive manner. He’ll be sure to bring some much needed character to any dog you’ve got onscreen or a creature you are designing.

    The takes are generous in length, with plenty of breaths before and after each vocalization simplifying the creation of complex sequences. All of this was recorded outside, with great signal to noise, ie. very little air. No kennel reverb or cage moves and only the occasional birds in the background. That adds up to sounds which will hold up to robust amounts of processing.

  • Water & Ocean Sounds Cannonball! Play Track 365 sounds included $49

    Get over 350 splashes and complimentary water movements/textures with the “Cannonball!” water splash/movement SFX library. There’s dives, lunges, emerges, swishes, and drips.

    Then there’s some more unique elements like these really cool percussive splashes using axes and hammers, water whooshes and sweeps recorded in quad, all to give you more than just your typical splash. Except for one session in the foley studio, all of this material was recorded outside which means no tub reflections.

    A toolbox of sounds that you will come back to over and over.

  • “Call Me!” is a collection of over 50 original, royalty-free cell phone ringtones for when you need to pick up and answer the call. These are relatively simple ding a ling’s that aren’t gonna call any more attention to themselves than needed. So they’ll sit in your tracks just right, and with some uniquely creative file names you’ll always remember your favourites to come back to while you’re cutting.

  • Mechanical Sound Effects The Dentist Office Play Track 100 sounds included, 25 mins total $39

    Dr. Daniels is the only dentist I’ve ever known and he was gracious enough to let me roam around his office after hours collecting these sounds.

    The intent was to gather source material for hi-tech gadgetry so the library contains a nice selection of tools and equipment including drills, a mouth vacuum, an ultrasonic water sprayer, dental lathe, dental kiln, a creepy sounding dentist chair and a wicked cool CEREC machine (diamond tipped milling machine that cuts dental implants).

    The handheld tools are “performed” so as to create movement, pass by’s and simulate power fluctuations.

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