• 0
    $0
    • No products in the cart.
  • 0
    $0
    • No products in the cart.

Home The Sound Design Power List

The Sound Design Power List

Super Sound Design List

Looking for strong sound design resources? We're glad to give you this in-depth collection featuring numerous exclusive sound design stories, interviews, guides, resource lists, tips, sound effects, books, jobs, community pages, and much more. It's of course a living list, so we'll continuously be updating it with sound design related content. Happy exploring, and be sure to share with your friends and colleagues, so more people can benefit from these resources!
Please share:
 

 

Sound design guides and resources:

 

Shortcut:

You’ll always be able to find the Sound Design Power List at asoundeffect.com/sounddesign


 
 

Sound Design Resources:

 

If you’re looking for insights to make your sound design shine, here’s a small selection of the sound design resources we’ve shared on the A Sound Effect blog over the years:

10 Second Technique: Tips to Improve Your Sound Design by Barney Oram

Sound designer Barney Oram shares the 10-second technique he uses to improve his sound design skills:
 
 

Read the story here

5 surprising sound sources for interesting sci-fi engine sound design – by Paul Stoughton:

Paul Stoughton shares some of the surprising sound sources for his Advanced Propulsion sci-fi library:
 
 

Read the story here

5 Useful Tips for Upcoming Sound Designers and Sound Editors

Sound designer Philip Moroz shares five useful tips for those of you just starting out as sound designers and sound editors (+ includes three bonus reads):
 

Read the story here

Charles Maynes’ 10 Inspiring Notions For Great Sound Design
 

Sound designer Charles Maynes has worked on blockbusters like Spider-Man, Total Recall, After Earth and many more – and here are his 10 essential notions for great sound design

Read the story here


Creative Sound Design: When Glitches Are A Good Thing

Sound designer Stuart Keenan introduces the concept of Databending, a creative way of getting some unique new sounds
 

Read the story here

Defining Your Creative Goals with Audio Storyboards:

Bryan Higa shares inspiring insights on how to use audio storyboards in your creative process:
 

Read the story here

Designing The Sound Of Sports

The sound of sports is a much more designed experience than most people think. Find out what goes on behind the scenes:
 
 

Read the story here

How Darren Blondin takes sound to the next level – with sonic contraptions, experiments and custom tools:

Sound designer Darren Blondin shares his unique and inspiring approach to sound design:

Read the story here


How to be a successful sound designer – exclusive video featuring Scott Gershin:

Veteran sound designer Scott Gershin shares his insights on what it takes to succeed in sound design:
 

Read the story here

How to create horror sound effects that are truly scary (and gory!)

Find out how to create your own horror sounds, brutal gore sound effects, scary ambiences and ghoulish monster vocalizations in this exclusive guide:

Read the story here

How to create impressive fire and ice magic sound effects

Learn about tools, techniques – and surprising props – for creating magic sounds in this in-depth video tutorial:
 
 

Read the story here

How to create sound for commercials – insights from an award-winning sound team:

Discover how the team at Factory Studios creates their critically-acclaimed sound work:
 
 

Read the story here


How to Design Awe-Inspiring Robot & Mech Sound Effects

Learn how to create robot and mech sound effects – and get 22 free SFX in the process:
 
 
 
 
 

Read the story here

How to Design Fierce Creature Vocals

Chase Steele returns with an excellent new tutorial on creature vocalizations (and he throws in 26 free sound effects for you too as a bonus!):
 
 
 

Read the story here

How To Design Futuristic Vehicle Sound Effects

Sound Spark’s Chase Steele shares his approaches and ideas for designing futuristic vehicle sound effects:
 
 
 
 

Read the story here

How To Design Stellar Spaceship Sound Effects – an Essential Sci-Fi Sound Design Guide:

Find out how to create fantastic spaceship sound effects in this special, in-depth guide – complete with examples, free sounds to design from and much more:

Read the story here


How To Design Superb Sci-Fi UI Sound Effects:

Discover the key to excellent Sci-Fi UI sounds in this guide by Ruslan Nesteruk – with additional insights from veteran sound designers Mark Camperell, Jason Cushing and Ivo Ivanov:

Read the story here

How To Design Supreme Sci-Fi Weapon Sound Effects:

How do you design awe-inspiring sci-fi weapon sound effects? This in-depth sound design guide will show you how:
 
 

Read the story here

How to get (much!) more out of your existing sound design projects

Useful tips, tricks and approaches for reinventing your existing content to strengthen your sonic arsenal:
 

Read the story here

Inside the Creative Mind of Documentary Sound Designer Peter Albrechtsen

Check out this talk with inspiring documentary sound designer Peter Albrechtsen:
 
 

Read the story here


Make the most of NUENDO as a sound design tool – an in-depth guide:

Make the most of NUENDO as a sound design tool – an in-depth guide:
 

Read the story here

Make the most of REAPER as a sound design tool – part 2: Workflow

Find out how to get the optimal workflow in REAPER, in this new guide by Anne-Sophie Mongeau:
 

Read the story here

Make the most of REAPER as a sound design tool – part 1: Getting Started

Learn how to get started with REAPER for sound design, in this special guide by Anne-Sophie Mongeau:

Read the story here

Randy Thom, On Being Creative:

Film sound legend Randy Thom on the creative process, inspiration, discovery – and what sound design is all about:
 

Read the story here


Randy Thom: Designing A Movie For Sound

Here’s Academy award-winning sound designer Randy Thom’s insightful plea for sound to be taken as seriously as visuals in film storytelling:
 

Read the story here

Recording and Designing the Winter Sound Effects for SNOW

How do you create great winter sound effects? Here are the clever ways Swedish sound designer Max Lachmann did it:
 
 

Read the story here

Rule of Thirds: A Sound Design Approach by Barney Oram

Sound designer Barney Oram shares his approach to making the creative process easier:
 
 
 

Read the story here

Sound Advice: The Key to Outstanding Animation Sound Design

Experienced animation sound designer Jeff Shiffman shares his tips, tricks and insights for outstanding animation sound design:

Read the story here


Sound and the Internet of Things

Here’s how sound can greatly enhance how we experience and interact with the Internet of Things:
 
 

Read the story here

Sound Designer Tormod Ringnes’ 4-Step Approach to Great Film Sound

Here’s why (and how) Tormod Ringnes applies his 4-step approach to all sound design projects, no matter the size of the production:

Read the story here

Sounds for Robots: An in-depth guide to great robot sound design

Dr. Iain McGregor explores the opportunities, considerations and challenges we face when designing sound for robots:
 

Read the story here

Ten Creative Ideas for Sound Effects Creation with the No-Input Mixer Technique:

Stuart Keenan shares 10 useful tips for creative – and surprising – sound design results, using the no-input mixer technique:
 

Read the story here


The Essential Guide To Recording Weapon Sound Effects – With Watson Wu

Few people on this planet have more experience with weapon sound effects recording than Watson Wu, and in this exclusive guide he shares how you do it right:

Read the story here

The Essential Primer to Recording Car Sound Effects

Max Lachmann and the team at Pole Position Production have spent a decade perfecting their car recording methods. This is how they do it today:
 
 

Read the story here

The Psychology of Sound Design – with Ai-Ling Lee, Will Files & Craig Henighan:

Insights from Ai-Ling Lee, Will Files & Craig Henighan on the fundamentals of film sound:
 
 
 

Read the story here

UI Sound Design: Henry Daw, on The Small Sounds That Make A Big Difference

Henry Daw presents a clearly defined set of principles for successful UI sound design in this interesting talk – and much more:
 
 

Read the story here


 

See more sound design posts

 

↑ back to overview
 

 
 

Sound Design Story Highlights:

Here are some of our favorite stories on sound design for film, games and television – hand-picked from the huge number of sound design-related stories we’ve run on the A Sound Effect blog over the years:

Behind the horrifying sound of ‘Alien: Covenant’

Go behind the scenes on the sound for Alien: Covenant – the latest installment in the genre-defining sci-fi franchise:
 

Read the story here

Checking out the Sound of ‘The Queen’s Gambit’

Here’s why The Queen’s Gambit is so satisfying from a sound perspective:
 
 

Read the story here

Crafting Ghost of Tsushima’s Tremendous Sound

Go behind the gloriously grounded sound of Ghost of Tsushima – with Audio Director Rev. Dr. Bradley D Meyer and Senior Sound Designer Josh Lord:

Read the story here

Creating the crystalline sound of Frozen 2:

How Frozen 2’s sound design, songs and score were woven into a fluid, immersive soundscape:
 
 

Read the story here


Constructing the Soaring Sound of Microsoft Flight Simulator 2020:

Find out how the stunningly-realistic sound of Microsoft Flight Simulator 2020 was made in this huge interview:
 
 

Read the story here

Crafting the sound of the final season of ‘Game of Thrones’:

Go behind the multi award-winning sound of Game of Thrones – with Tim Kimmel, Onnalee Blank, Mathew Waters, and Paula Fairfield:
 

Read the story here

Designing Half-Life: Alyx’s Superb VR Sound:

How the Valve sound team expanded the sound of the beloved Half-Life 2D-game into the VR realm:
 
 

Read the story here

Dark and gritty: The sound of Joker – with Oscar-winning Sound Supervisor Alan Robert Murray:

Sound Supervisor Alan Robert Murray on creating a symphony of sound for Joker’s descent into madness:

Read the story here


Designing the deeply disturbing sound of ‘Midsommar’:

How Midsommar’s discomforting and disorientating sound was made:
 
 

Read the story here

Delightfully vintage: Shaping the sound of ‘Cuphead’ – with Samuel Justice

Samuel Justice takes you behind the scenes on the sound for this striking indie game:
 
 

Read the story here

From Gladiators to Bog Bodies: How inventive, evocative museum sound design is created today:

Sound designer and composer Soren Bendixen shares the inside-story behind the evocative sound of museums today:

Read the story here

Go behind the Wildly Creative Sound of ‘Raised By Wolves’

Sound designer Jamey Scott takes you behind the creative sound of ‘Raised By Wolves’ here:
 
 
 

Read the story here


Handling the Sound of The Handmaid’s Tale:

Jane Tattersall, David McCallum, and Brennan Mercer discuss the sonic details of Season 4 of The Handmaid’s Tale:
 
 

Read the story here

How The Last of Us Part II’s incredible sound was made:

The Naughty Dog sound team gives you the full story behind the sound for The Last of Us Part II here:
 
 

Read the story here

In-depth: The story behind Tim Nielsen’s brilliant sound design for The Little Prince

‘The Little Prince’ is the biggest success ever for a French animated film abroad, and here’s Supervising Sound Designer Tim Nielsen’s story behind the sound:

Read the story here

Making Mank’s vintage Hollywood-magic sound – an in-depth interview with Ren Klyce:

Ren Klyce shares the surprising stories & methods behind Mank’s vintage sound:
 

Read the story here


Making the weird, wonderful sound of ‘Twin Peaks: The Return’ – with Dean Hurley and Ron Eng:

Venture into the brilliant/mad sonic world of David Lynch and ‘Twin Peaks: The Return’:

Read the story here

Perfecting Parasite’s award-winning sound – with Ralph Tae-Young Choi:

Go behind the sound for Parasite, the most-awarded film at the 2020 Oscars:
 

Read the story here

Richard King on Inventing Inverted Sounds for ‘Tenet’:

Oscar-winning Supervising Sound Editor Richard King shares his approach to designing inverted sounds for ‘Tenet’:

Read the story here


Shaping the spectacular sound of ‘Dunkirk’ – with Richard King:

Get the full story on how Dunkirk’s rich, dense, and immersive sound was created:
 
 

Read the story here

The edgy sound of Netflix’s ‘Dark’

Here’s how the edgy and unsettling sound of Netflix hit series ‘Dark’ was made:
 
 
 

Read the story here

The growing, evolving sound of ‘Stranger Things’ Season 3 – with Craig Henighan, Will Files and Mark Paterson:

Craig Henighan, Will Files and Mark Paterson take you behind the sound for the ‘Battle of Starcourt’ episode:

Read the story here

The Poetic Sci-Fi Sound Of ‘Arrival’:

Get the full story behind the elegant – and surprisingly poetic – sound of ‘Arrival’:
 
 
 

Read the story here


The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio:

Interested in what goes into creating outstanding sound for games? This interview on the sound for Jurassic World Evolution is a must-read:
 
 
 

Read the story here

The sound of ‘Indiana Jones and the Raiders of The Lost Ark’ – with Ben Burtt, John Roesch, & John Williams

Don’t miss this feature on the sound for ‘Indiana Jones and the Raiders of The Lost Ark’ – with film sound giants sound designer Ben Burtt, Foley artist John Roesch & composer John Williams:

Read the story here

What Made ‘Moana / Vaiana’ Sound So Good:

Discover how the impressive sound of ‘Moana’ was made:
 
 
 
 
 
 

Read the story here

Why ‘Chernobyl’ sounds so sublime, authentic – and haunting:

Here’s how Chernobyl’s haunting – and eerily accurate – sound was made:
 
 
 
 

Read the story here



 
See more film sound design stories

See more game sound design stories

See more television sound design stories

↑ back to overview
 

Independent sound effects:

 

New & popular sound effects libraries:

 

If you need sound effects for your sound design work, here’s an overview of some of the most popular releases from the independent sound community:

 

Newest sound effects libraries:

  • Environments & Ambiences Tropical Jungle Play Track 246+ sounds included From: $129 From: $103.20

    JUNGLE & RAINFOREST AMBIENCES IN IMMERSIVE 3D

    Enhance your productions with our immersive jungle and rainforest ambiences, including:

    TROPICAL JUNGLE | 3D Surround | Trailer

    RECORDED FOR THE HIGHEST DEMANDS

    TROPICAL JUNGLE is a must have library if you need quality ambiences for dense, thick, lively, nature, or even otherworldly environments.
    Packed with utmost variety it is perfectly suited for highest professional demands.

    VIBRANT AMBIENCES &
 EXOTIC WILDLIFE
    Locations range from vibrant lowland and coastal jungles to deep along the Amazon and Agua Rico rivers, capturing extraordinary wildlife, including countless bird species, and more. As well as various dense insect and frog choruses and incredible monkey recordings, covering primates from howler monkeys to white-faced capuchins, with different weather conditions, including rain to calm hot days, there’s even captures for different times of day.

    PRECISE AMBIENCES FOR MAXIMUM AUTHENTICITY
    These natural sound effects are delivered with a precise acoustic representation of each setting. This provides an ideal layer of ambience to enhance the atmosphere of your project.

    3D SURROUND RECORDINGS FOR HIGHEST DEMANDS
    We captured the unique character of the jungles, rivers, and rainforests of Central and South America in our recordings. This 3D Surround library is a must-have for any audio professional who requires top quality tropical jungle sounds and the original nature ambiences in their work.

     
     
     
     
     
    UNIQUE & DIVERSE ECOSYSTEM
    Experience the diverse range of soundscapes found across jungle and cloud forest settings, each unique to their own ecosystem.

    WHAT’S INSIDE


    INCLUDED SOUNDS – KEYWORDS
    ANIMALS, BIRDS, BREEZE, DAWN, MORNING, AFTERNOON, DUSK, EVENING, GUSTS, NIGHT, OWL, MONKEYS, INSECTS, FROGS, TOADS, AMAZON, TROPICAL, JUNGLE, HUMMINGBIRDS, RAIN, DRIP, RUSTLING, WIND

    20 %
    OFF
    Ends 1717538399
    20 %
    OFF
    Ends 1717538399
    20 %
    OFF
    Ends 1717538399
  • Animal Sound Effects The Oasis at Ash Meadows Play Track 91 sounds included, 367 mins total $65

    This library of ambiences from the largest remaining oasis in the Mojave Desert where the highest concentration of endemic species in the United States can be found was recorded in the summer of 2023 during a week when daytime temperatures were breaking 120 degrees Fahrenheit, (49 degrees Celsius) and yet the recordings at each of the three locations are full of wildlife calls attesting to the resilience and adaptability of nature.

    Great care and no small amount of time was spent identifying the birds and other wildlife in each recording and the calls have been tagged with metadata markers that appear in Soundminer as well as most DAWs to make it easier to know what you are hearing and when.

  • Micro Movements: Puzzle Cubes – A collection of recorded sounds using two different 3×3 puzzle cubes. (or Rubik’s Cubes) Utilizing one standard cube and one speed cube.

    Key Features

    • Over 250+ sounds
    • Separated into 14 WAV audio files
    • Recorded in 24bit/192kHz, Delivered in 24bit/96kHz
    • UCS File Naming Compliant
    • Extensive Metadata Tagging

    Each cube (labeled normal & speed) were recorded with the same movement types:

    • 90° Quarter Rotations
    • 180° Half Rotations
    • 360° Full Rotations
    • Rapid Rotation Movements & Turns
    • Slow Rotations (Slower, more drawn out rotations, compared to the others that are faster movements)
    • Mixing/Scrambling of the cube (like one does before solving it again)
    • Handling Sounds (holding, rubbing, tossing, grabbing, squeezing, etc.)

    What is “Micro Movements”?

    Micro Movements is a series of sound libraries that currently aim to achieve these goals:

    1. Affordable, low cost sound libraries that don’t sacrifice quality or usability.
    2. A collection of smaller sound libraries, particularly with niche use cases and recorded samples. This allows for an opportunity to fill smaller holes in the market and/or experiment without a large investment and high risk.
    3. Allow for more options that don’t require the purchase of a larger library to acquire the sounds you need and/or want.

     

  • Micro Movements: Shakes & Rattles is a simple capturing of smaller shaking and rattling sounds using tiny objects inside small containers.

    Perfect for use in foley, percussive elements in music, and sound design layers. Trimmed and non-destructively post processed to remove unwanted noise, these sounds are production ready to use out of the box.

    Key Features

    • Over 300+ sounds
    • Approximately 10+ minutes of audio
    • Separated into 12 WAV audio files
    • Recorded & delivered in 24bit/96kHz
    • UCS File Naming Compliant
    • Extensive Metadata Tagging

    Sounds:
    • One-Shot Shakes
    • Side to side rattles
    • Up and down shakes
    • Rotations
    • Varying degrees of gentle to aggressive force
    Containers Used:
    • Prescription Pill Bottle
    • Aluminum Candle Tin
    • Thin & Small Cardboard Box
    • Plastic Container
    Filling Used:
    • Coffee Beans
    • Rice
    • Coins
    • Pills

    What is “Micro Movements”?

    Micro Movements is a series of sound libraries that currently aim to achieve these goals:

    1. Affordable, low cost sound libraries that don’t sacrifice quality or usability.
    2. A collection of smaller sound libraries, particularly with niche use cases and recorded samples. This allows for an opportunity to fill smaller holes in the market and/or experiment without a large investment and high risk.
    3. Allow for more options that don’t require the purchase of a larger library to acquire the sounds you need and/or want.

     

  • Car Sound Effects Chevy Corvette Stingray (C8) Play Track 192 sounds included, 559 mins total $119

    Specification: C8 Stingray model, V8, 495 horse power, 6.2 liter, Flowmaster Cat Back Exhausts
    Onboard perspective sounds are from 7 separate microphones.
    Cabin Left, Cabin Right, Engine Center, Engine Left, Engine Right,
    Exhaust Left and Exhaust Right
    External perspective sounds are from a MS (mid side) stereo mic, tracking the moving car.
    Sound Designers and Editors can use mid from MS if mono is needed.

    25 %
    OFF

 
Most popular sound effects libraries in the last 30 days:

  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
    OFF
  • Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.

    The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.

    58 %
    OFF
  • Dive into the enchanting world of Anime Magical Girl with these 274 magical sound effects, experiencing the excitement of transforming into a dazzling, beautiful soldier!

    Grab your magic wand and immerse yourself in solo or group henshin moments with sound effects ranging from shimmers, sparkles, and captivating melodies– even your enemies will pause in awe as you undergo your mesmerizing transformation.

    Let the sound effects accompany you on a journey where every note is a musical and enchanting spell, and every beat is a step toward a universe filled with wonder!

  • Asia Echoes is a unique collection of sounds captured in Laos and Vietnam providing more than 2 hours ( 5GB) of various atmospheres at different times of the day.

    From Cat Ba island National Park, to Luang Prabang night and food markets, to mountains of Sapa, Tam Coc Fields and many more, this collection will make you explore an exotic soundscape through this two beautiful countries.

    All recorded in 24 bit / 96 kHz and fully tagged with metadatas compatible with Soundminer, Basehead and Soundly.

    Gear Used: DPA4060 stereo set powered by a Sound Devices 702


    This collection include ambiences from

    • Vientiane Night Market
    • Vientiane Morning Interior Market
    • Vientiane Chao Anouvong Park
    • Vang Vieng
    • Luang Prabang Food and Night Markets
    • Nong Khiaw Mountains and Forests
    • Sapa Mountains and City
    • Cat Ba National Park
    • Tam Coc Forest and Fields
    • Hanoï City and Train

  • User Interface (UI) Sound Effects Interactive Play Track 3917 sounds included, 225 mins total $149.99
    User Interface (UI) Sound Effects - get more than 3900+ sounds in the INTERACTIVE sound library

    Introducing ‘INTERACTIVE’ by Rock The Speakerbox: Your ultimate organic Game UI Sound Design Toolkit. Elevate your UI sound design with a comprehensive sound effects library crafted to meet the exacting demands of modern game development. ‘INTERACTIVE’ is a massive toolset designed to empower you with a diverse range of components for creating immersive, dynamic and organic sounding UI.

    Structured into three packages:

    Construction Kit (3151 Sounds):
    Unlock a world of possibilities with a massive set of generic components like clicks, whooshes, pops, and textures, alongside elaborate recordings for specific contextual needs such as coins, paper, medieval weapons and many more. Explore elemental textures like water, wood, stone, etc for added depth and a comprehensive arsenal of percussive and tonal instruments.

    Building Blocks (606 Sounds):
    Streamline your workflow with pre-designed sounds of basic UI components, including impacts, clicks, whooshes, specific contextual actions and textures (clattering coins, rustling paper, igniting fires, alchemical reactions, growing vegetation) plus tonal and musical feedback for different moods (positive, negative, rewarding, warning, triumphal, holy)

    Designed (160 Sounds):
    Choose from four sets of ready-to-use sounds tailored for the most common UI actions in different game styles (Casual, Dark, Medieval, Modern).

    Each of the four sets gives you following UI sounds:
    • Confirm
    • Select
    • Notification
    • Purchase
    • Open Menu
    • Back/Close Menu
    • Positive Light
    • Positive Heavy
    • Negative Light
    • Negative Heavy

    With 699 sound files, each offering more than 5 variations in average, ‘INTERACTIVE’ delivers a total of over 3900 sounds – ensuring that you’ll never run out of options to bring your creative vision to life. This library gives you everything you need to captivate your audience and create immersive UI soundscapes that truly resonate.


 

↑ back to overview

Need specific sound effects? Try a search below:

 

If you’re looking for something in particular, try this custom sound effects search box:


↑ back to overview

 

More sound design resources:

 

AUDIO JOBS

– find audio jobs around the world:


Soundlister is home to 1000s of Audio Jobs, and we continously share new openings for sound designers each week. We’ve also added a new search tool to help you explore past opportunities + a way to see all posts tagged with a specific job title – effectively allowing you to browse by title.
 

Visit the Audio Jobs page on Soundlister Get the Audio Jobs Newsletter Join the Audio Jobs Group on Facebook Search for audio jobs

 

Bonus: Want an easy-to-remember shortcut to those audio jobs? The url audiojobs.org will always take you straight to the latest audio job posts on Soundlister


 

↑ back to overview

AUDIO PODCASTS

– find great podcasts about sound

The newly-formed Audio Podcast Alliance features a carefully-chosen selection of the absolute best podcasts about sound out there. Discover the cream of the crop of what the community has to offer when it comes to audio-related podcasts below:

Click below to jump straight to your chosen podcast (and hear their newest episode):

AMPS PodcastCAS In ConversationField & FoleyImmersive Audio PodcastLA Post Production Sound DesignLevel with Emily ReeseLocation Sound PodcastSound BusinessSoundbytes PodcastSoundGirls PodcastSoundtrack ShowSoundworks CollectionThe A Sound Effect PodcastThe Dolby Institute PodcastThe Game Audio JourneyThe Sound Architect PodcastTonebendersTwenty Thousand Hertz

Visit the full Audio Podcast Alliance page

Bonus: Want an easy-to-remember shortcut to those podcasts about sound? The url audiopodcast.org will always take you straight to the podcast overview


↑ back to overview

 

AUDIO PROFESSIONALS

– find talented audio professionals from around the world for your projects:

If you’re looking to grow your audio team or you’re looking for people to collaborate with, Soundlister offers an overview of 1000s of audio professionals from all over the world – including everything from sound designers, audio directors, composers, field recordists, foley artists, sound editors, sound designers, re-recording mixers, voice actors and more:
 

Find sound designers on Soundlister

Bonus: Want an easy-to-remember shortcut to those audio pros? The url audiopros.org will always take you straight to the 1000s of audio pros on Soundlister

↑ back to overview

 

SOUND DESIGN BOOKS

– find great books about sound design:

There are lots of great books about sound design out there – here are a few examples:

100 Unusual, Novel and Surprising Ways to be a Better Sound Designer in Video Games – by Rob Bridgett (get the book here)

Designing Sound for Animation – by Robin Beauchamp (recommended by Aakash Kulkarni – get the book here)

Principles of Game Audio and Sound Design – by Jean-Luc Sinclair (recommended by Dave Raybould – get the book here)

Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema – by David Sonnenschein (get the book here)

Studying Sound: A Theory and Practice of Sound Design – by Karen Collins (recommended by Dave Raybould – get the book here)

Tales of a Technical Sound Designer – by Damian Kastbauer (get the book here)

The Game Audio Strategy Guide– by Gina Zdanowicz & Spencer Bambrick (get the book here)


More books about sound:

If you’re looking for more books on sound design for games, film and television, check out Julien Matthey’s excellent list, enhanced with ongoing suggestions from other members of the worldwide audio community:

Find many more books about sound here

Bonus: Want an easy-to-remember shortcut to those books about sound? The url booksaboutsound.org will always take you straight to the book overview

↑ back to overview

Please share these resources:

If you’re finding these resources useful, please share a link to this page with your network so more people can benefit from them – thanks in advance!

 

SOUND DESIGN ON SOCIAL MEDIA

– find groups and conversations on sound design:

LinkedIn and Facebook:

Sound Designers GroupSound Design OnlySound design

Twitter hashtags:

#sounddesign#GameAudio#filmsound

Discord:

The Audio Community Discord Server

↑ back to overview

 

SHOWCASE YOUR AUDIO WORK

– showcase your skills and be discovered by those who need them, completely free:


As an audio professional, Soundlister lets you showcase your skills and be discovered by those who need them. It offers an easy way to present your showreel, highlight your favorite projects and let visitors know where to find you on social media:
 
Set up your free profile on Soundlister here

↑ back to overview

 

THE AUDIO EVENTS CALENDAR

– find audio-related events around the world – and online:

Looking to find audio-related events such as audio industry conferences, community meetups, special events, Q&As, online courses and more? Check out the Audio Events Calendar, where we’ve shared more than 800+ events since its launch.
 

Browse the Audio Events Calendar

Bonus: Want an easy-to-remember shortcut to those audio events? The url audioevents.org will always take you straight to the Audio Events Calendar

 

↑ back to overview

BONUS: Expand your skillset with the free Sound Success Guide:

Sound Success GuideWant to branch out beyond sound design? Learning new sound skills can open up opportunities for additional revenue – and with the (entirely free) 60+ page Sound Success Guide, you get insights from 20 industry experts on how to get started and succeed in 18 different types of audio jobs:
 
Click to download (.zip)
Click to download(.PDF)


↑ back to overview

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Asia Echoes is a unique collection of sounds captured in Laos and Vietnam providing more than 2 hours ( 5GB) of various atmospheres at different times of the day.

    From Cat Ba island National Park, to Luang Prabang night and food markets, to mountains of Sapa, Tam Coc Fields and many more, this collection will make you explore an exotic soundscape through this two beautiful countries.

    All recorded in 24 bit / 96 kHz and fully tagged with metadatas compatible with Soundminer, Basehead and Soundly.

    Gear Used: DPA4060 stereo set powered by a Sound Devices 702


    This collection include ambiences from

    • Vientiane Night Market
    • Vientiane Morning Interior Market
    • Vientiane Chao Anouvong Park
    • Vang Vieng
    • Luang Prabang Food and Night Markets
    • Nong Khiaw Mountains and Forests
    • Sapa Mountains and City
    • Cat Ba National Park
    • Tam Coc Forest and Fields
    • Hanoï City and Train

  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $170

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Game Audio Packs Gamemaster Pro Sound Collection Play Track 8076 sounds included, 189 mins total $49

    Pro Sound Collection is the highest quality and most affordable sound library you will find. The ultimate collection of 8076 ready to use sound effects!!!

    This is the perfect collection of sounds for all types of sound designers, game developers and video editors who need a large range of high quality sound effects ready to use. Designed specifically for games, film and other media by award winning sound designers.

    What’s included? EVERY sound Gamemaster Audio ever made! ALL our other other sound libraries (plus other sounds) have been packed into in this amazing sound collection.

    Pro Sound Collection Includes:

    Gun Sound Pack $19
    Bullet Impact Sounds $19
    Human Vocalizations $25
    Magic and Spell Sounds $25
    Punch and Combat Sounds $29
    Sci-Fi Sounds and Sci-Fi Weapons $25
    Silenced Gun Sounds $25
    Troll Monster Vocalizations $10
    Explosion Sound Pack $10
    Footstep and Foley Sounds $10
    Fun Casual Sounds $15
    Fun Character Voices $10
    Retro 8 Bit Sounds $15
    Fun Animal Voices $25
    WARFARE SOUNDS $39

    Total value $301!!!

    Sound Categories:

    • Alarms • Ambience • Animals • Beeps • Bullets • Buttons • Cartoon • Cinematic • Collectibles • Comedy • Doors • Electricity • Explosions • Fire • Foley • Footsteps • Guns • Hums • Items • Levers • Magic • Misc. • Nature • Powerups • Punches • Retro/8Bit • Sci-Fi • Snow / Ice • Switches • User Interface • Voice • Water • Weapons • Whooshes + MANY MORE!

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Environments & Ambiences Tropical Jungle Play Track 246+ sounds included From: $129 From: $103.20

    JUNGLE & RAINFOREST AMBIENCES IN IMMERSIVE 3D

    Enhance your productions with our immersive jungle and rainforest ambiences, including:

    TROPICAL JUNGLE | 3D Surround | Trailer

    RECORDED FOR THE HIGHEST DEMANDS

    TROPICAL JUNGLE is a must have library if you need quality ambiences for dense, thick, lively, nature, or even otherworldly environments.
    Packed with utmost variety it is perfectly suited for highest professional demands.

    VIBRANT AMBIENCES &
 EXOTIC WILDLIFE
    Locations range from vibrant lowland and coastal jungles to deep along the Amazon and Agua Rico rivers, capturing extraordinary wildlife, including countless bird species, and more. As well as various dense insect and frog choruses and incredible monkey recordings, covering primates from howler monkeys to white-faced capuchins, with different weather conditions, including rain to calm hot days, there’s even captures for different times of day.

    PRECISE AMBIENCES FOR MAXIMUM AUTHENTICITY
    These natural sound effects are delivered with a precise acoustic representation of each setting. This provides an ideal layer of ambience to enhance the atmosphere of your project.

    3D SURROUND RECORDINGS FOR HIGHEST DEMANDS
    We captured the unique character of the jungles, rivers, and rainforests of Central and South America in our recordings. This 3D Surround library is a must-have for any audio professional who requires top quality tropical jungle sounds and the original nature ambiences in their work.

     
     
     
     
     
    UNIQUE & DIVERSE ECOSYSTEM
    Experience the diverse range of soundscapes found across jungle and cloud forest settings, each unique to their own ecosystem.

    WHAT’S INSIDE


    INCLUDED SOUNDS – KEYWORDS
    ANIMALS, BIRDS, BREEZE, DAWN, MORNING, AFTERNOON, DUSK, EVENING, GUSTS, NIGHT, OWL, MONKEYS, INSECTS, FROGS, TOADS, AMAZON, TROPICAL, JUNGLE, HUMMINGBIRDS, RAIN, DRIP, RUSTLING, WIND

    20 %
    OFF
    Ends 1717538399
    20 %
    OFF
    Ends 1717538399
    20 %
    OFF
    Ends 1717538399
  • Animal Sound Effects The Oasis at Ash Meadows Play Track 91 sounds included, 367 mins total $65

    This library of ambiences from the largest remaining oasis in the Mojave Desert where the highest concentration of endemic species in the United States can be found was recorded in the summer of 2023 during a week when daytime temperatures were breaking 120 degrees Fahrenheit, (49 degrees Celsius) and yet the recordings at each of the three locations are full of wildlife calls attesting to the resilience and adaptability of nature.

    Great care and no small amount of time was spent identifying the birds and other wildlife in each recording and the calls have been tagged with metadata markers that appear in Soundminer as well as most DAWs to make it easier to know what you are hearing and when.

  • Micro Movements: Puzzle Cubes – A collection of recorded sounds using two different 3×3 puzzle cubes. (or Rubik’s Cubes) Utilizing one standard cube and one speed cube.

    Key Features

    • Over 250+ sounds
    • Separated into 14 WAV audio files
    • Recorded in 24bit/192kHz, Delivered in 24bit/96kHz
    • UCS File Naming Compliant
    • Extensive Metadata Tagging

    Each cube (labeled normal & speed) were recorded with the same movement types:

    • 90° Quarter Rotations
    • 180° Half Rotations
    • 360° Full Rotations
    • Rapid Rotation Movements & Turns
    • Slow Rotations (Slower, more drawn out rotations, compared to the others that are faster movements)
    • Mixing/Scrambling of the cube (like one does before solving it again)
    • Handling Sounds (holding, rubbing, tossing, grabbing, squeezing, etc.)

    What is “Micro Movements”?

    Micro Movements is a series of sound libraries that currently aim to achieve these goals:

    1. Affordable, low cost sound libraries that don’t sacrifice quality or usability.
    2. A collection of smaller sound libraries, particularly with niche use cases and recorded samples. This allows for an opportunity to fill smaller holes in the market and/or experiment without a large investment and high risk.
    3. Allow for more options that don’t require the purchase of a larger library to acquire the sounds you need and/or want.

     

  • Micro Movements: Shakes & Rattles is a simple capturing of smaller shaking and rattling sounds using tiny objects inside small containers.

    Perfect for use in foley, percussive elements in music, and sound design layers. Trimmed and non-destructively post processed to remove unwanted noise, these sounds are production ready to use out of the box.

    Key Features

    • Over 300+ sounds
    • Approximately 10+ minutes of audio
    • Separated into 12 WAV audio files
    • Recorded & delivered in 24bit/96kHz
    • UCS File Naming Compliant
    • Extensive Metadata Tagging

    Sounds:
    • One-Shot Shakes
    • Side to side rattles
    • Up and down shakes
    • Rotations
    • Varying degrees of gentle to aggressive force
    Containers Used:
    • Prescription Pill Bottle
    • Aluminum Candle Tin
    • Thin & Small Cardboard Box
    • Plastic Container
    Filling Used:
    • Coffee Beans
    • Rice
    • Coins
    • Pills

    What is “Micro Movements”?

    Micro Movements is a series of sound libraries that currently aim to achieve these goals:

    1. Affordable, low cost sound libraries that don’t sacrifice quality or usability.
    2. A collection of smaller sound libraries, particularly with niche use cases and recorded samples. This allows for an opportunity to fill smaller holes in the market and/or experiment without a large investment and high risk.
    3. Allow for more options that don’t require the purchase of a larger library to acquire the sounds you need and/or want.

     

  • Car Sound Effects Chevy Corvette Stingray (C8) Play Track 192 sounds included, 559 mins total $119

    Specification: C8 Stingray model, V8, 495 horse power, 6.2 liter, Flowmaster Cat Back Exhausts
    Onboard perspective sounds are from 7 separate microphones.
    Cabin Left, Cabin Right, Engine Center, Engine Left, Engine Right,
    Exhaust Left and Exhaust Right
    External perspective sounds are from a MS (mid side) stereo mic, tracking the moving car.
    Sound Designers and Editors can use mid from MS if mono is needed.

    25 %
    OFF

   
\n
Copy link