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Home The Sound Design Power List

The Sound Design Power List

Super Sound Design List

Looking for strong sound design resources? We're glad to give you this in-depth collection featuring numerous exclusive sound design stories, interviews, guides, resource lists, tips, sound effects, books, jobs, community pages, and much more. It's of course a living list, so we'll continuously be updating it with sound design related content. Happy exploring, and be sure to share with your friends and colleagues, so more people can benefit from these resources!
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Sound design guides and resources:

 

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You’ll always be able to find the Sound Design Power List at asoundeffect.com/sounddesign


 
 

Sound Design Resources:

 

If you’re looking for insights to make your sound design shine, here’s a small selection of the sound design resources we’ve shared on the A Sound Effect blog over the years:

10 Second Technique: Tips to Improve Your Sound Design by Barney Oram

Sound designer Barney Oram shares the 10-second technique he uses to improve his sound design skills:
 
 

Read the story here

5 surprising sound sources for interesting sci-fi engine sound design – by Paul Stoughton:

Paul Stoughton shares some of the surprising sound sources for his Advanced Propulsion sci-fi library:
 
 

Read the story here

5 Useful Tips for Upcoming Sound Designers and Sound Editors

Sound designer Philip Moroz shares five useful tips for those of you just starting out as sound designers and sound editors (+ includes three bonus reads):
 

Read the story here

Charles Maynes’ 10 Inspiring Notions For Great Sound Design
 

Sound designer Charles Maynes has worked on blockbusters like Spider-Man, Total Recall, After Earth and many more – and here are his 10 essential notions for great sound design

Read the story here


Creative Sound Design: When Glitches Are A Good Thing

Sound designer Stuart Keenan introduces the concept of Databending, a creative way of getting some unique new sounds
 

Read the story here

Defining Your Creative Goals with Audio Storyboards:

Bryan Higa shares inspiring insights on how to use audio storyboards in your creative process:
 

Read the story here

Designing The Sound Of Sports

The sound of sports is a much more designed experience than most people think. Find out what goes on behind the scenes:
 
 

Read the story here

How Darren Blondin takes sound to the next level – with sonic contraptions, experiments and custom tools:

Sound designer Darren Blondin shares his unique and inspiring approach to sound design:

Read the story here


How to be a successful sound designer – exclusive video featuring Scott Gershin:

Veteran sound designer Scott Gershin shares his insights on what it takes to succeed in sound design:
 

Read the story here

How to create horror sound effects that are truly scary (and gory!)

Find out how to create your own horror sounds, brutal gore sound effects, scary ambiences and ghoulish monster vocalizations in this exclusive guide:

Read the story here

How to create impressive fire and ice magic sound effects

Learn about tools, techniques – and surprising props – for creating magic sounds in this in-depth video tutorial:
 
 

Read the story here

How to create sound for commercials – insights from an award-winning sound team:

Discover how the team at Factory Studios creates their critically-acclaimed sound work:
 
 

Read the story here


How to Design Awe-Inspiring Robot & Mech Sound Effects

Learn how to create robot and mech sound effects – and get 22 free SFX in the process:
 
 
 
 
 

Read the story here

How to Design Fierce Creature Vocals

Chase Steele returns with an excellent new tutorial on creature vocalizations (and he throws in 26 free sound effects for you too as a bonus!):
 
 
 

Read the story here

How To Design Futuristic Vehicle Sound Effects

Sound Spark’s Chase Steele shares his approaches and ideas for designing futuristic vehicle sound effects:
 
 
 
 

Read the story here

How To Design Stellar Spaceship Sound Effects – an Essential Sci-Fi Sound Design Guide:

Find out how to create fantastic spaceship sound effects in this special, in-depth guide – complete with examples, free sounds to design from and much more:

Read the story here


How To Design Superb Sci-Fi UI Sound Effects:

Discover the key to excellent Sci-Fi UI sounds in this guide by Ruslan Nesteruk – with additional insights from veteran sound designers Mark Camperell, Jason Cushing and Ivo Ivanov:

Read the story here

How To Design Supreme Sci-Fi Weapon Sound Effects:

How do you design awe-inspiring sci-fi weapon sound effects? This in-depth sound design guide will show you how:
 
 

Read the story here

How to get (much!) more out of your existing sound design projects

Useful tips, tricks and approaches for reinventing your existing content to strengthen your sonic arsenal:
 

Read the story here

Inside the Creative Mind of Documentary Sound Designer Peter Albrechtsen

Check out this talk with inspiring documentary sound designer Peter Albrechtsen:
 
 

Read the story here


Make the most of NUENDO as a sound design tool – an in-depth guide:

Make the most of NUENDO as a sound design tool – an in-depth guide:
 

Read the story here

Make the most of REAPER as a sound design tool – part 2: Workflow

Find out how to get the optimal workflow in REAPER, in this new guide by Anne-Sophie Mongeau:
 

Read the story here

Make the most of REAPER as a sound design tool – part 1: Getting Started

Learn how to get started with REAPER for sound design, in this special guide by Anne-Sophie Mongeau:

Read the story here

Randy Thom, On Being Creative:

Film sound legend Randy Thom on the creative process, inspiration, discovery – and what sound design is all about:
 

Read the story here


Randy Thom: Designing A Movie For Sound

Here’s Academy award-winning sound designer Randy Thom’s insightful plea for sound to be taken as seriously as visuals in film storytelling:
 

Read the story here

Recording and Designing the Winter Sound Effects for SNOW

How do you create great winter sound effects? Here are the clever ways Swedish sound designer Max Lachmann did it:
 
 

Read the story here

Rule of Thirds: A Sound Design Approach by Barney Oram

Sound designer Barney Oram shares his approach to making the creative process easier:
 
 
 

Read the story here

Sound Advice: The Key to Outstanding Animation Sound Design

Experienced animation sound designer Jeff Shiffman shares his tips, tricks and insights for outstanding animation sound design:

Read the story here


Sound and the Internet of Things

Here’s how sound can greatly enhance how we experience and interact with the Internet of Things:
 
 

Read the story here

Sound Designer Tormod Ringnes’ 4-Step Approach to Great Film Sound

Here’s why (and how) Tormod Ringnes applies his 4-step approach to all sound design projects, no matter the size of the production:

Read the story here

Sounds for Robots: An in-depth guide to great robot sound design

Dr. Iain McGregor explores the opportunities, considerations and challenges we face when designing sound for robots:
 

Read the story here

Ten Creative Ideas for Sound Effects Creation with the No-Input Mixer Technique:

Stuart Keenan shares 10 useful tips for creative – and surprising – sound design results, using the no-input mixer technique:
 

Read the story here


The Essential Guide To Recording Weapon Sound Effects – With Watson Wu

Few people on this planet have more experience with weapon sound effects recording than Watson Wu, and in this exclusive guide he shares how you do it right:

Read the story here

The Essential Primer to Recording Car Sound Effects

Max Lachmann and the team at Pole Position Production have spent a decade perfecting their car recording methods. This is how they do it today:
 
 

Read the story here

The Psychology of Sound Design – with Ai-Ling Lee, Will Files & Craig Henighan:

Insights from Ai-Ling Lee, Will Files & Craig Henighan on the fundamentals of film sound:
 
 
 

Read the story here

UI Sound Design: Henry Daw, on The Small Sounds That Make A Big Difference

Henry Daw presents a clearly defined set of principles for successful UI sound design in this interesting talk – and much more:
 
 

Read the story here


 

See more sound design posts

 

↑ back to overview
 

 
 

Sound Design Story Highlights:

Here are some of our favorite stories on sound design for film, games and television – hand-picked from the huge number of sound design-related stories we’ve run on the A Sound Effect blog over the years:

Behind the horrifying sound of ‘Alien: Covenant’

Go behind the scenes on the sound for Alien: Covenant – the latest installment in the genre-defining sci-fi franchise:
 

Read the story here

Checking out the Sound of ‘The Queen’s Gambit’

Here’s why The Queen’s Gambit is so satisfying from a sound perspective:
 
 

Read the story here

Crafting Ghost of Tsushima’s Tremendous Sound

Go behind the gloriously grounded sound of Ghost of Tsushima – with Audio Director Rev. Dr. Bradley D Meyer and Senior Sound Designer Josh Lord:

Read the story here

Creating the crystalline sound of Frozen 2:

How Frozen 2’s sound design, songs and score were woven into a fluid, immersive soundscape:
 
 

Read the story here


Constructing the Soaring Sound of Microsoft Flight Simulator 2020:

Find out how the stunningly-realistic sound of Microsoft Flight Simulator 2020 was made in this huge interview:
 
 

Read the story here

Crafting the sound of the final season of ‘Game of Thrones’:

Go behind the multi award-winning sound of Game of Thrones – with Tim Kimmel, Onnalee Blank, Mathew Waters, and Paula Fairfield:
 

Read the story here

Designing Half-Life: Alyx’s Superb VR Sound:

How the Valve sound team expanded the sound of the beloved Half-Life 2D-game into the VR realm:
 
 

Read the story here

Dark and gritty: The sound of Joker – with Oscar-winning Sound Supervisor Alan Robert Murray:

Sound Supervisor Alan Robert Murray on creating a symphony of sound for Joker’s descent into madness:

Read the story here


Designing the deeply disturbing sound of ‘Midsommar’:

How Midsommar’s discomforting and disorientating sound was made:
 
 

Read the story here

Delightfully vintage: Shaping the sound of ‘Cuphead’ – with Samuel Justice

Samuel Justice takes you behind the scenes on the sound for this striking indie game:
 
 

Read the story here

From Gladiators to Bog Bodies: How inventive, evocative museum sound design is created today:

Sound designer and composer Soren Bendixen shares the inside-story behind the evocative sound of museums today:

Read the story here

Go behind the Wildly Creative Sound of ‘Raised By Wolves’

Sound designer Jamey Scott takes you behind the creative sound of ‘Raised By Wolves’ here:
 
 
 

Read the story here


Handling the Sound of The Handmaid’s Tale:

Jane Tattersall, David McCallum, and Brennan Mercer discuss the sonic details of Season 4 of The Handmaid’s Tale:
 
 

Read the story here

How The Last of Us Part II’s incredible sound was made:

The Naughty Dog sound team gives you the full story behind the sound for The Last of Us Part II here:
 
 

Read the story here

In-depth: The story behind Tim Nielsen’s brilliant sound design for The Little Prince

‘The Little Prince’ is the biggest success ever for a French animated film abroad, and here’s Supervising Sound Designer Tim Nielsen’s story behind the sound:

Read the story here

Making Mank’s vintage Hollywood-magic sound – an in-depth interview with Ren Klyce:

Ren Klyce shares the surprising stories & methods behind Mank’s vintage sound:
 

Read the story here


Making the weird, wonderful sound of ‘Twin Peaks: The Return’ – with Dean Hurley and Ron Eng:

Venture into the brilliant/mad sonic world of David Lynch and ‘Twin Peaks: The Return’:

Read the story here

Perfecting Parasite’s award-winning sound – with Ralph Tae-Young Choi:

Go behind the sound for Parasite, the most-awarded film at the 2020 Oscars:
 

Read the story here

Richard King on Inventing Inverted Sounds for ‘Tenet’:

Oscar-winning Supervising Sound Editor Richard King shares his approach to designing inverted sounds for ‘Tenet’:

Read the story here


Shaping the spectacular sound of ‘Dunkirk’ – with Richard King:

Get the full story on how Dunkirk’s rich, dense, and immersive sound was created:
 
 

Read the story here

The edgy sound of Netflix’s ‘Dark’

Here’s how the edgy and unsettling sound of Netflix hit series ‘Dark’ was made:
 
 
 

Read the story here

The growing, evolving sound of ‘Stranger Things’ Season 3 – with Craig Henighan, Will Files and Mark Paterson:

Craig Henighan, Will Files and Mark Paterson take you behind the sound for the ‘Battle of Starcourt’ episode:

Read the story here

The Poetic Sci-Fi Sound Of ‘Arrival’:

Get the full story behind the elegant – and surprisingly poetic – sound of ‘Arrival’:
 
 
 

Read the story here


The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio:

Interested in what goes into creating outstanding sound for games? This interview on the sound for Jurassic World Evolution is a must-read:
 
 
 

Read the story here

The sound of ‘Indiana Jones and the Raiders of The Lost Ark’ – with Ben Burtt, John Roesch, & John Williams

Don’t miss this feature on the sound for ‘Indiana Jones and the Raiders of The Lost Ark’ – with film sound giants sound designer Ben Burtt, Foley artist John Roesch & composer John Williams:

Read the story here

What Made ‘Moana / Vaiana’ Sound So Good:

Discover how the impressive sound of ‘Moana’ was made:
 
 
 
 
 
 

Read the story here

Why ‘Chernobyl’ sounds so sublime, authentic – and haunting:

Here’s how Chernobyl’s haunting – and eerily accurate – sound was made:
 
 
 
 

Read the story here



 
See more film sound design stories

See more game sound design stories

See more television sound design stories

↑ back to overview
 

Independent sound effects:

 

New & popular sound effects libraries:

 

If you need sound effects for your sound design work, here’s an overview of some of the most popular releases from the independent sound community:

 

Newest sound effects libraries:

  • Drones & Mood Sound Effects Pipe Noise & Flow Play Track 131+ sounds included, 233 mins total $54

    Pipe Noise & Flow is a sound effects library built around the hidden voices of pipe systems, large and small. Captured over several years across industrial plants, residential buildings, factories, sewers, underground tunnels, caves and public infrastructure, this collection brings together a wide range of sonically rich material.

    You’ll hear water, gas, and air moving through pipes made of metal steel, copper, aluminium, plastic, glass, concrete, and stone. There are massive flows and subtle trickles, bursts of pressure, hollow resonances, eerie whistles, and the strange tonalities that emerge when systems crack, leak, or fail. Many recordings feature broken or deteriorating pipes, full of texture and unpredictability. While there is plenty of industrial and subterranean grit, you’ll also find more subtle sources like kitchen sinks, bathroom plumbing, and everyday interior systems; sounds that can lend realism or eeriness to intimate scenes.

    This library is designed to be flexible and inspiring. Use it to create detailed ambiences for sci-fi, horror, and post-apocalyptic settings, to build layered mechanical textures for machines and user interfaces, or to design unique elements for hybrid weapons, alien devices, strange creatures or abandoned environments. Whether you need the realism of urban infrastructure or the surreal qualities of a forgotten machine, Pipe Noise & Flow offers an unexpected toolkit full of possibility.

    Pipe Noise & Flow - Audio Demo Spectrogram

    What’s inside:

    • Flowing water, rushing air, and gas movement through pipes
    • Large industrial pipes, small tubing, and flexible hoses
    • Pipes made of metal, iron, copper, aluminium, plastic, glass, concrete, and stone
    • Broken, leaky, and deteriorating pipes with rich textures
    • Interior plumbing: kitchen sinks, bathroom drains, home radiators
    • High-pressure bursts, trickles, drips, and hissing valves
    • Tonal and pitched pipe resonances, drones, and hums
    • Mechanical rattles, clangs, gurgles, and thumps
    • Subterranean ambiences and underground utility spaces
    • Studio performances exploring controlled flow and resonance
    • Eerie whistles and howling vents for otherworldly design
    • Abstract textures and tonalities ideal for creature sound design
    • Inspiring source material for sci-fi, horror, fantasy, and surreal soundscapes
    • Useful elements for user interface design, machine textures, and hybrid weapons
    • Ready-to-layer assets for creating atmospheres, backgrounds, and special effects
    28 %
    OFF
  • Ambisonic City, Suburbs, Rural Ambiences in B-format (ambix) and binaural.

    Ambiences of the city, suburbs and rural areas. Many sound perspectives and situations. Long recordings, over 20 GB of recordings. Please check the sound list for additional info.

    Recorded with Sennheiser Ambeo VR microphone and Sound Devices Mix Pre 10-II, 744T recorder. See the track list for additional info.

    The download contains each recording in B-format (RAW-4ch.) and as Binaural Stereo files. The audio preview is binaural and should be listened to with headphones. All files are tagged with Metadata.

    19 %
    OFF
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Footsteps Sound Effects MachinEra: Robotic Movements Play Track 166 sounds included, 3 mins total $54

    A dynamic collection of robotic sound effects capturing the essence of synthetic motion—from heavy mech footsteps to agile servo twitches. Organized into Robot_Big and Robot_Small, this pack delivers detailed mechanical gestures that give life and character to any robot—ideal for film, games, animation, and futuristic sound design. Bring your bots to life with authentic movement, precision, and personality.

    MachinEra: Robotic Movements Sound Effects Pack

    🤖 What’s Inside?
    ✔️ Robot_Big: Heavy robotic footsteps, mechanical stomps, structural clanks, and full-motion sequences for large-scale machines.
    ✔️ Robot_Small: Servo-driven motions, nimble joint movements, mechanical twitches, and intricate robotic details.

    Useful for films, video content, and games, this pack provides ready-to-use, professionally designed sound effects, tailored for creators who need polished sounds without extra processing. The Ultra High Resolution version may contain more variations and audio files than the High Resolution pack, with pristine 192 kHz quality that ensures excellent flexibility for projects requiring additional processing.

    27 %
    OFF
  • Sci-Fi Sound Effects MachinEra: SciFi Engines Play Track 284 sounds included, 41 mins total $74

    A high-octane collection of sci-fi engine sounds designed to power futuristic vehicles, starships, drones, and advanced machinery. With layered boosts, charged accelerations, and energetic propulsion, this pack delivers cinematic engine sounds with punch and scale—perfect for games, trailers, film, and sci-fi storytelling. Give your machines the roar of tomorrow.

    MachinEra: Sci-Fi Engines Sound Effects Pack

    🚀 What’s Inside?
    ✔️ Engine Boosts: Aggressive power surges, acceleration bursts, energy charges, and propulsion blasts.
    ✔️ Sci-Fi Motions: High-velocity thrusts, futuristic drives, and stylized engine pulses.

    Useful for films, video content, and games, this pack provides ready-to-use, professionally designed sound effects, tailored for creators who need polished sounds without extra processing. The Ultra High Resolution version may contain more variations and audio files than the High Resolution pack, with pristine 192 kHz quality that ensures excellent flexibility for projects requiring additional processing.

    21 %
    OFF

 
Most popular sound effects libraries in the last 30 days:

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • This sound library was carefully recorded, processed and crafted to offer a unique toolset for your ice-cold freezing design needs.

    Great for fantasy genre with ice based magic, enchantment and supernatural elements, shining motion graphics, time lapse and flow motion freeze sequences.

    Bonus Aztec death whistle recordings processed by glass and icy textures.

    This Sound Library is a part of the Slava Pogorelsky – Complete Bundle.

    WHAT SOUND PROFESSIONALS SAY:

    Victor Mercader – AAA Sound Designer (Apex Legends)
    “I find myself continuously using Slava’s SFX libraries to blend it’s pristine and detailed sound designs into my own sounds. They always add that cutting edge I am missing and make my sound designs more unique and pristine.”

    Enos Desjardins – Sound Designer/Sound Effects Editor (Mission: Impossible – Dead Reckoning, Black Mirror)
    “Slava has been creating some really cool libraries which I find myself using time and again. Really high quality recordings to start with but then the cool processing he has used for example in his cinematic whoosh libraries really stand out. They are not just your standard generic whoosh sounds but are loaded with character and have a unique feel to them that is really fresh and cuts through in the nicest of ways.”

    Bjørn Jacobsen – AAA Sound Designer (CyberPunk 2077, HITMAN, DARQ)
    “Slava has for several years made high quality sound effects for me to play with. I use his sound libraries across multiple projects as lego blocks of my creations.”

    Ginno Legaspi – SoundBytes Music Magazine‎
    “As far as the sound goes ‘Cinematic Magical Ice’ is both beautiful and mystical. I happen to like the icy textures that are oozing with coldness. Overall, this sound library boasts a good variety of effect samples ready to drop in various cinematic projects.”

    Yarron Katz – AAA Composer and Sound Designer
    “Slava makes some wonderful libraries. He’s relatively new on the scene and his libraries have come to critical acclaim. He takes some general ideas, like whooshes and he injects some extremely revolutionary and innovative ideas to them, so you’re not getting another whoosh library – you’re getting something very unique, very fresh. He brings some wonderful ideas to the table.”

  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $170

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Elevated and Designed FIRE sounds


    Welcome to the first in our new Element Series: FIRE. The Element series will feature highly designed sounds as well as expertly recorded raw source recordings. With FIRE we spared no expense to experiment with tons of different props and sources. From a double ended fire staff all the way to a “plasma gun” fire tube. Can you ever have enough FIRE? We don’t think so. FIRE is a collaboration between SoundMorph, Jason Cushing, Tibo Csuko & Boris Karekine. FIre contains more than 3.4GB / 675+ files.


    WHAT’S INSIDE

    All files are 24bit/96khz .WAV stereo files, all meticulously embedded with Soundminer & Basehead metadata. FIRE contains the following folder categories:

    • Designed Sounds
    • Blasts
    • Burning
    • Fire Ball
    • Fire Staff
    • Ignition
    • Matches
    • Plasma Gun
    • Textures
    • Torch
    • Whoosh
  • Bullet Impact Sounds contains 153 bullet sound effects (23 bullet flybys and 130 bullet impacts). Bullet impacts cover 16 different surfaces. Body Flesh, Body Thump, Concrete/Brick, Dirt, Grass, Rock, Gravel, Glass, Metal Light, Metal Heavy, Wood Light, Wood Heavy, Water, Mud, Snow and Ice. Each surface has 8-9 sound variations.

    A perfect collection of bullet sounds suitable for all types of sound designers, video editors, game developers or anyone who needs a large range of high quality bullet sound effects ready to use out-of-the-box. Designed specifically for games, video and other media by award winning sound designers.

    This pack also includes a variety of 150 bonus sounds effects from our full library Pro Sound Collection. Note that ALL sounds from this package are already included in our other premium sound packages Pro Sound Collection and WARFARE SOUNDS. So be sure to check out Pro Sound Collection and WARFARE SOUNDS before purchase to save time and money!

    21 %
    OFF

 

↑ back to overview

Need specific sound effects? Try a search below:

 

If you’re looking for something in particular, try this custom sound effects search box:


↑ back to overview

 

More sound design resources:

 

AUDIO JOBS

– find audio jobs around the world:


Soundlister is home to 1000s of Audio Jobs, and we continously share new openings for sound designers each week. We’ve also added a new search tool to help you explore past opportunities + a way to see all posts tagged with a specific job title – effectively allowing you to browse by title.
 

Visit the Audio Jobs page on Soundlister Get the Audio Jobs Newsletter Join the Audio Jobs Group on Facebook Search for audio jobs

 

Bonus: Want an easy-to-remember shortcut to those audio jobs? The url audiojobs.org will always take you straight to the latest audio job posts on Soundlister


 

↑ back to overview

AUDIO PODCASTS

– find great podcasts about sound

The newly-formed Audio Podcast Alliance features a carefully-chosen selection of the absolute best podcasts about sound out there. Discover the cream of the crop of what the community has to offer when it comes to audio-related podcasts below:

Click below to jump straight to your chosen podcast (and hear their newest episode):

AMPS PodcastCAS In ConversationField & FoleyImmersive Audio PodcastLA Post Production Sound DesignLevel with Emily ReeseLocation Sound PodcastSound BusinessSoundbytes PodcastSoundGirls PodcastSoundtrack ShowSoundworks CollectionThe A Sound Effect PodcastThe Dolby Institute PodcastThe Game Audio JourneyThe Sound Architect PodcastTonebendersTwenty Thousand Hertz

Visit the full Audio Podcast Alliance page

Bonus: Want an easy-to-remember shortcut to those podcasts about sound? The url audiopodcast.org will always take you straight to the podcast overview


↑ back to overview

 

AUDIO PROFESSIONALS

– find talented audio professionals from around the world for your projects:

If you’re looking to grow your audio team or you’re looking for people to collaborate with, Soundlister offers an overview of 1000s of audio professionals from all over the world – including everything from sound designers, audio directors, composers, field recordists, foley artists, sound editors, sound designers, re-recording mixers, voice actors and more:
 

Find sound designers on Soundlister

Bonus: Want an easy-to-remember shortcut to those audio pros? The url audiopros.org will always take you straight to the 1000s of audio pros on Soundlister

↑ back to overview

 

SOUND DESIGN BOOKS

– find great books about sound design:

There are lots of great books about sound design out there – here are a few examples:

100 Unusual, Novel and Surprising Ways to be a Better Sound Designer in Video Games – by Rob Bridgett (get the book here)

Designing Sound for Animation – by Robin Beauchamp (recommended by Aakash Kulkarni – get the book here)

Principles of Game Audio and Sound Design – by Jean-Luc Sinclair (recommended by Dave Raybould – get the book here)

Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema – by David Sonnenschein (get the book here)

Studying Sound: A Theory and Practice of Sound Design – by Karen Collins (recommended by Dave Raybould – get the book here)

Tales of a Technical Sound Designer – by Damian Kastbauer (get the book here)

The Game Audio Strategy Guide– by Gina Zdanowicz & Spencer Bambrick (get the book here)


More books about sound:

If you’re looking for more books on sound design for games, film and television, check out Julien Matthey’s excellent list, enhanced with ongoing suggestions from other members of the worldwide audio community:

Find many more books about sound here

Bonus: Want an easy-to-remember shortcut to those books about sound? The url booksaboutsound.org will always take you straight to the book overview

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Please share these resources:

If you’re finding these resources useful, please share a link to this page with your network so more people can benefit from them – thanks in advance!

 

SOUND DESIGN ON SOCIAL MEDIA

– find groups and conversations on sound design:

LinkedIn and Facebook:

Sound Designers GroupSound Design OnlySound design

Twitter hashtags:

#sounddesign#GameAudio#filmsound

Discord:

The Audio Community Discord Server

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SHOWCASE YOUR AUDIO WORK

– showcase your skills and be discovered by those who need them, completely free:


As an audio professional, Soundlister lets you showcase your skills and be discovered by those who need them. It offers an easy way to present your showreel, highlight your favorite projects and let visitors know where to find you on social media:
 
Set up your free profile on Soundlister here

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THE AUDIO EVENTS CALENDAR

– find audio-related events around the world – and online:

Looking to find audio-related events such as audio industry conferences, community meetups, special events, Q&As, online courses and more? Check out the Audio Events Calendar, where we’ve shared more than 800+ events since its launch.
 

Browse the Audio Events Calendar

Bonus: Want an easy-to-remember shortcut to those audio events? The url audioevents.org will always take you straight to the Audio Events Calendar

 

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BONUS: Expand your skillset with the free Sound Success Guide:

Sound Success GuideWant to branch out beyond sound design? Learning new sound skills can open up opportunities for additional revenue – and with the (entirely free) 60+ page Sound Success Guide, you get insights from 20 industry experts on how to get started and succeed in 18 different types of audio jobs:
 
Click to download (.zip)
Click to download(.PDF)


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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Music Impressionism Play Track 100 sounds included $5

    Impressionism, masterfully crafted by Ni Sound, is a captivating collection of 100 textural music tracks inspired by the evocative soundscapes of Monument Valley and Journey. This cinematic anthology weaves intricate layers of string ensembles, harp, piano, synthesizers, and flute, creating immersive soundscapes that evoke themes of healing, epic grandeur, warmth, and haunting suspense. Tailored for documentaries, art games, advertisements, and projects inspired by literature, Impressionism invites listeners into a world of introspection, adventure, and profound emotional depth.

    Delivered in pristine 96 kHz WAV format, every composition undergoes professional post-production mastering, ensuring exceptional clarity and impact. With a total duration of 2 hours and 26 minutes, Impressionism is the perfect choice for creators seeking to enchant audiences with sophisticated, emotionally resonant sound.

    Additional Features:

    • Easy to use, drag and drop ready
    • AAA mixing and mastering
    • free updates to higher versions, Forever!

    Technical Details:

    • 100 audio files
    • wav format: 24Bit 96khz
    • unpacked size: 5.09GB
    • total run time: 2h 26m 16s

    The content of our sound fx library is free for use in commercial or non-commercial sound production purposes.

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    Ends 1793487599
  • FOR THE HIGHEST DEMANDS – YOUR COMPLETE SOUND LIBRARY
    This is the ultimate collection for professional and high quality sound design. All 89 original BOOM Library packs guarantee you the right sound at the right time for professional post-production, trailers, games, movies, TV shows and anything else that needs a striking sound design.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Drones & Mood Sound Effects Pipe Noise & Flow Play Track 131+ sounds included, 233 mins total $54

    Pipe Noise & Flow is a sound effects library built around the hidden voices of pipe systems, large and small. Captured over several years across industrial plants, residential buildings, factories, sewers, underground tunnels, caves and public infrastructure, this collection brings together a wide range of sonically rich material.

    You’ll hear water, gas, and air moving through pipes made of metal steel, copper, aluminium, plastic, glass, concrete, and stone. There are massive flows and subtle trickles, bursts of pressure, hollow resonances, eerie whistles, and the strange tonalities that emerge when systems crack, leak, or fail. Many recordings feature broken or deteriorating pipes, full of texture and unpredictability. While there is plenty of industrial and subterranean grit, you’ll also find more subtle sources like kitchen sinks, bathroom plumbing, and everyday interior systems; sounds that can lend realism or eeriness to intimate scenes.

    This library is designed to be flexible and inspiring. Use it to create detailed ambiences for sci-fi, horror, and post-apocalyptic settings, to build layered mechanical textures for machines and user interfaces, or to design unique elements for hybrid weapons, alien devices, strange creatures or abandoned environments. Whether you need the realism of urban infrastructure or the surreal qualities of a forgotten machine, Pipe Noise & Flow offers an unexpected toolkit full of possibility.

    Pipe Noise & Flow - Audio Demo Spectrogram

    What’s inside:

    • Flowing water, rushing air, and gas movement through pipes
    • Large industrial pipes, small tubing, and flexible hoses
    • Pipes made of metal, iron, copper, aluminium, plastic, glass, concrete, and stone
    • Broken, leaky, and deteriorating pipes with rich textures
    • Interior plumbing: kitchen sinks, bathroom drains, home radiators
    • High-pressure bursts, trickles, drips, and hissing valves
    • Tonal and pitched pipe resonances, drones, and hums
    • Mechanical rattles, clangs, gurgles, and thumps
    • Subterranean ambiences and underground utility spaces
    • Studio performances exploring controlled flow and resonance
    • Eerie whistles and howling vents for otherworldly design
    • Abstract textures and tonalities ideal for creature sound design
    • Inspiring source material for sci-fi, horror, fantasy, and surreal soundscapes
    • Useful elements for user interface design, machine textures, and hybrid weapons
    • Ready-to-layer assets for creating atmospheres, backgrounds, and special effects
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  • Ambisonic City, Suburbs, Rural Ambiences in B-format (ambix) and binaural.

    Ambiences of the city, suburbs and rural areas. Many sound perspectives and situations. Long recordings, over 20 GB of recordings. Please check the sound list for additional info.

    Recorded with Sennheiser Ambeo VR microphone and Sound Devices Mix Pre 10-II, 744T recorder. See the track list for additional info.

    The download contains each recording in B-format (RAW-4ch.) and as Binaural Stereo files. The audio preview is binaural and should be listened to with headphones. All files are tagged with Metadata.

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  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Footsteps Sound Effects MachinEra: Robotic Movements Play Track 166 sounds included, 3 mins total $54

    A dynamic collection of robotic sound effects capturing the essence of synthetic motion—from heavy mech footsteps to agile servo twitches. Organized into Robot_Big and Robot_Small, this pack delivers detailed mechanical gestures that give life and character to any robot—ideal for film, games, animation, and futuristic sound design. Bring your bots to life with authentic movement, precision, and personality.

    MachinEra: Robotic Movements Sound Effects Pack

    🤖 What’s Inside?
    ✔️ Robot_Big: Heavy robotic footsteps, mechanical stomps, structural clanks, and full-motion sequences for large-scale machines.
    ✔️ Robot_Small: Servo-driven motions, nimble joint movements, mechanical twitches, and intricate robotic details.

    Useful for films, video content, and games, this pack provides ready-to-use, professionally designed sound effects, tailored for creators who need polished sounds without extra processing. The Ultra High Resolution version may contain more variations and audio files than the High Resolution pack, with pristine 192 kHz quality that ensures excellent flexibility for projects requiring additional processing.

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  • Sci-Fi Sound Effects MachinEra: SciFi Engines Play Track 284 sounds included, 41 mins total $74

    A high-octane collection of sci-fi engine sounds designed to power futuristic vehicles, starships, drones, and advanced machinery. With layered boosts, charged accelerations, and energetic propulsion, this pack delivers cinematic engine sounds with punch and scale—perfect for games, trailers, film, and sci-fi storytelling. Give your machines the roar of tomorrow.

    MachinEra: Sci-Fi Engines Sound Effects Pack

    🚀 What’s Inside?
    ✔️ Engine Boosts: Aggressive power surges, acceleration bursts, energy charges, and propulsion blasts.
    ✔️ Sci-Fi Motions: High-velocity thrusts, futuristic drives, and stylized engine pulses.

    Useful for films, video content, and games, this pack provides ready-to-use, professionally designed sound effects, tailored for creators who need polished sounds without extra processing. The Ultra High Resolution version may contain more variations and audio files than the High Resolution pack, with pristine 192 kHz quality that ensures excellent flexibility for projects requiring additional processing.

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