A library of classic sounds of movement and friction between stones, gravel, dust, and debris. Perfect for any stone material Foley from simple oneshots to particle systems of destruction and rubble.
From horror-themed projects to historical or fantasy period projects, the element of stone is one of the most needed to add naturalness to any environment. This sound library can be useful for effects like the opening and closing of catacombs and tombs or the classic movement of rocks in nature and stone-based structures like stone walls and buildings.
Of course, an elemental library like this one can also be used with other sounds to create elemental magic spells, superpowers with an area of effect, and any other natural or supernatural special sound effect that needs to contain the element of stone. You can even use this collection’s long and heavy stone friction samples, layered and vocoded with vocal recordings, to create the voices of stone golems, stone sentinels, or other stone monsters.
SUGGESTED USE
elemental, alchemy, physics, nature, chain reaction, prehistoric, barbarian, building, contraptions, horror, monsters
KEYWORDS FROM INCLUDED SOUNDS
element, nature, ingredient, component, rock, stone, debris, dust, gravel, pour, hit, slide
SPECIFICATIONS
The package contains 420 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 332 MB.
CHANNEL FORMATS INCLUDED
- Mono
UNIQUE FEATURES
- Professional Grade – Low Cost: Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.
- PureSource™​: PureSource™​ is our proprietary ingestion workflow based on sound restoration, forensic audio, and reverse engineering techniques. The result is audio assets without any on-location reverb, equipment artifacts, and Doppler effect. They spatialize great around the audience and sound real with virtual acoustics and reverb processors.
- Refined Content​: Optimized trimming, seamless looping, and detailed fading. All these, result in oneshots that perfectly sync with visuals or user actions, and loops that cycle seamlessly. No glitches or awkward audio-to-visual sync issues; our audio content performs great across any playback scenario.
- AuthorNorm™​: AuthorNorm™ is a proprietary perceived loudness normalization protocol, and it’s the perfect way to normalize audio assets for fast ingestion and easy mixing in game engines, video editors, digital audio workstations, virtual music instruments and samplers, and any other authoring application.
- HDR Audio: Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades. What you get is content that feels great and cuts through the mix.​
CONTENTS AND ORGANIZATION
Check out the contents and organization of this sound library in the library’s File List.
We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.
METADATA (UCS COMPLIANT)
Apart from the embedded metadata in each sound file, we also provide rich (UCS-compliant) metadata in an Excel file, which you can use to import information into your pipeline. This Excel is made according to the new UCS standard, which offers a framework for consistently categorizing audio content using a universal classification system many vendors have already adopted.
USEFUL LINKS
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