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Home Sound Effects Squeaky Toys

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Squeaky Toys

Rated 5.00 out of 5 based on 1 customer rating
(1 customer review)

$10 $5

Looking for funny, squeaky sound effects? This library by George Hufnagl delivers them by the bucket: Whether it’s a rubber bone, cloth dog, or a giant flamingo, over 16 Minutes of squawks, honks and wheezes await your squeaky, sound effects needs. Squeezed, shaken, and stomped, all 190 stereo files include metadata at 96kHz, 24bit recording quality.

Here are some of the squeaky, squealy toys included:
Cloth Lobster Claw • Cloth dog • Compressed Fire Hose • Diamond Ring • Rubber Ball • Rubber Bone • Rubber Chicken • Rubber Dog • Rubber Flamingo • Rubber Frog • Rubber Legs • Rubber Pig • Rubber bone • Rubber giraffe • Tennis Ball • Tiny Tennis Ball • Wiggly Ball

Licensor: Sounds Like George
Categories: , .
Type: Squeaky toy sound effects / recordings
Specs: 190 files • 300+ sounds • 24 bit / 96kHz • 540 MB
Delivery:
Instant - blazingly-fast - digital download
License type:
Single user, royalty-free - for a multi-user license, click here
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Full sound effects list for Squeaky Toys:

View sound list

Download [302.83 KB]

1 review

  1. Rated 5 out of 5

    Daniel Berke

    Anyone who’s played with a squeaky toy knows that you can get a surprisingly wide variety of sounds out of them depending on how you manipulate them, and George Hufnagl has got the fine art of torturing pets’ toys down to a T. Listening to it for the first time I found myself with a huge grin on my face as I listened to the protests of the nineteen different toys sampled for this library. If you need comedic squeaks, this collection has you covered.

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If we met in real life, I would shake your hand and say, “My name is George Hufnagl. It’s great to meet you!” And it would be great, because meeting new people is great, and names are great, and you’d tell me yours, and we’d be off to the races. Or wherever! You would describe your interests and concerns (I would let you go first), and then I’d explain my passion and experience working with game developers, live performers, toymakers, writers, and other creative people. If we hit it off, which I bet we would, we might share ideas, throw most of them away, but then find that one idea that just…you know. We’d nod. You’d say “Whoa.” I’d say, “Yeah.” Then we’d talk business.