The Sci-Fi Interface series returns once again with yet another packed library filled with fresh frequency modulated content, achieved with newly found techniques and approaches.
Aimed at complementing Vol. I of this series, Vol. II shifted its focus towards more unconventional sounds, on the noisier spectrum of science fiction User Interfaces. You’ll find a lot of robotic conversations, raspy glitches, insectoid clicking, amongst other oddities, created with experimental software pieces and semi-modular synthesizers. All of these sounds have been finely cut, edited and mixed, created with little to no use of external effects, ready to be dropped onto any given audiovisual project.
165 minutes of varied atmospheres and textures are also present, ranging from simple resonant ambiences, to digital sounding engines, to just plain harsh data processing sounds. Combined with over 900 one-shot sound effects, you’ll quickly settle behind the joysticks of your newly built space-ship, ready for an intergalactic journey beyond the sonic realms.
Sonic Bat is a sound design studio created in late 2014 by Francisco Godinho, amidst the misty mountains of Sintra, Portugal. Beneath the cloudy landscapes, the Sonic Bat inhabits the realm of sound manipulation, ever hunting the perfect frequency for your project.