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Road Riders

$49

Road Riders brings a new twist on what you'd normally expect to hear from a motorcycle.

With a focus on capturing the unique sound of Ducati's higher-end motorbikes, the 2012 Ducati Panigale and the 2011 Ducati Monster.

These titans have a unique sound that can be used for many things beyond motorcycles, including spaceships, cinematic whooshes, and a variety of other sci-fi vehicles.

Road Riders features more than 290 24bit/96 kHz files, all embedded with Soundminer metadata, including:

• 2012 Ducati Panigale (pass-bys, revs, idles, ignition, parts)
• 2011 Ducati Monster (pass-bys, revs, idles, ignition, parts)
• designed pass-bys
• Shepard tone loops for accelerations and decelerations
• Bonus files of the 2012 Yamaha FZ8
• Bonus files of the 2001 Honda Shadow

Licensor: SoundMorph
Categories: , .
Type: Motorbike sound effects / recordings
Specs: 290 files • 290 sounds • 24bit/96kHz • 1.7 GB • Includes metadata
Delivery:
Instant - blazingly-fast - digital download
License type:
Single user, royalty-free - for a multi-user license, click here

Road Riders was recorded on location in Québec, Canada’s open country roads in 24bit/96kHz HD stereo.

Featuring over 1.7GB of recordings and over 500MB of designed pass-bys and sound effects, Road Riders gets the job done quick and dirty, and adds a layer of raw power to any production.

We have also included loads of bonus material, from the whiz and whine of the 2012 Yamaha FZ8 to the grit, muscle and loudness of a chopped 2001 Honda Shadow.

Tags: acceleration, drive, driving, engine, friction, gas, motor, motorcycle, motorcycle, pass-by, passing, pedal, riding, ride, running, rush, speed, speeding, starting, stopping, throttle, tires, wheel

Download Road Riders Soundminer spreadsheet

SoundMorph is a sound design company based in San Francisco and Montreal.
Our team members come from all over the world including the United States, Canada and France.

SoundMorph was conceived on the idea of creating sound effects and sound design libraries based on the evolution of sound.
We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times.

Our experience in games, film, cartoons, and television has given us the knowledge to design the best sounds for your project.