A collection of diverse rigid metal sounds like rattles, hits, and other movements, containing everyday metal objects and more exotic ones, like spring drums and Tibetan singing bowls, suitable for use as Foley, UI elements, and mechanical actions.
This collection captures the distinctive sound of rigidity in metallic objects. The sounds of this library have many uses, from simple metal Foley to user interface sounds and from adding extra sounds in mechanical parts to layering for buffing up other sound effects.
Apart from sound design and special sound effects, music producers can take advantage of the musicality that rigid metal objects feature and use them in samplers and drum machines to enhance the sounds of their tracks.
SUGGESTED USE
workshop, mechanical, post-apocalyptic, garage, physics, nature, chain reaction, contraptions, adventure, pinball
KEYWORDS FROM INCLUDED SOUNDS
element, nature, ingredient, component, metal, metallic, alloy, ore, solid, chain, bowl, spring, spin, scrape, hit, rattle, creak, resonance
SPECIFICATIONS
The package contains 726 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 1.1 GB.
CHANNEL FORMATS INCLUDED
- Mono
- Stereo
UNIQUE FEATURES
- Professional Grade – Low Cost: Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.
- PureSource™​: PureSource™​ is our proprietary ingestion workflow based on sound restoration, forensic audio, and reverse engineering techniques. The result is audio assets without any on-location reverb, equipment artifacts, and Doppler effect. They spatialize great around the audience and sound real with virtual acoustics and reverb processors.
- Refined Content​: Optimized trimming, seamless looping, and detailed fading. All these, result in oneshots that perfectly sync with visuals or user actions, and loops that cycle seamlessly. No glitches or awkward audio-to-visual sync issues; our audio content performs great across any playback scenario.
- AuthorNorm™​: AuthorNorm™ is a proprietary perceived loudness normalization protocol, and it’s the perfect way to normalize audio assets for fast ingestion and easy mixing in game engines, video editors, digital audio workstations, virtual music instruments and samplers, and any other authoring application.
- HDR Audio: Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades. What you get is content that feels great and cuts through the mix.​
CONTENTS AND ORGANIZATION
Check out the contents and organization of this sound library in the library’s File List.
We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.
METADATA (UCS COMPLIANT)
Apart from the embedded metadata in each sound file, we also provide rich (UCS-compliant) metadata in an Excel file, which you can use to import information into your pipeline. This Excel is made according to the new UCS standard, which offers a framework for consistently categorizing audio content using a universal classification system many vendors have already adopted.
USEFUL LINKS
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