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Monster Within


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We're proud to announce our newest sound library: Monster Within, our largest library ever – clocking in at over 3,000 files! We've not only included 27 different creatures, monsters, and aliens, but also 29 categories for them! Everything from Attacks, Roars, Giant Footsteps, to detailed foley, vocals and flesh ripping. We think this is a must have Monster and Creature library to add to your collection.

Monster Within is massive. Just look at the list below or download the PDF sheet to get an idea of all that you get. Monster Within features more than 3,000+ files, 4.1 GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata.

Monster Within includes the following:

27 different creatures and monsters • Attacks • Body Movements • Breathing • Charges • Damage • Death • Dodge • Enter • Exit • Flesh • Foley • Footsteps • Footsteps Giant • Grunts • Hits • Idles • Impacts • Jumps • Melee • Pain • Punches • Reactions • Screams • Roars • Spawns • Special Effects • Swings / Swipes • Taunts • Transforms • Vocals
Some of the monsters included:

Automaton • Bearer • Excavator • Expector • Fodder • Giant • Heartless • Hunter • Hydra • Kraken • Large Beast • Leech • Nest • Ogre • Prowler • Sicarius • Slasher • Small Creature • Snowbeast • Snowbeast • Stalker • Trapper • Wasp • Werewolf • Witch
Licensor: SoundMorph
Categories: , , .
Type: Monster & Creature sound effects / recordings
Specs: 3062 files • 3062+ sounds • 24 Bit / 96 KHz • 4.1 GB • Includes metadata
Instant - blazingly-fast - digital download
License type:
Single user, royalty-free - for a multi-user license, click here

Full sound effects list for Monster Within:

View sound list

Download [506.64 KB]


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SoundMorph is a sound design company based in San Francisco and Montreal.
Our team members come from all over the world including the United States, Canada and France.

SoundMorph was conceived on the idea of creating sound effects and sound design libraries based on the evolution of sound.
We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times.

Our experience in games, film, cartoons, and television has given us the knowledge to design the best sounds for your project.


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