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Home Sound Effects Monster Library Vol 1

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Monster Library Vol 1

$9

Lots of creatures for your audiovisual project

You will get a wide variety of monsters, from small, medium and large size. In this library we have tried to recreate all the characteristics of the monsters, breathing, gills, visceral movements, etc. This library is divided into:

Attacks.
Danger Sounds.
Friendship Call
Scream
Footsteps
Footstep with Material
Growl
Slobber
Breathings
Roars
Eating
Grunt
Death
Receive Attack
Mutation
Bite
Angry
Flying

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More about the pack

Intuitive file naming
All you’ll ever need regarding magical elemental sounds [Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
Totally mono compatibility
All sounds have between 3 and 5 variations.
The sounds of Breathe and Fly are in Loop format.

Features

 141 unique monster sounds
Most of the sounds are split into regular and caw versions so you can freely choose which one to use.
Number of Audio Waves: 141
Format: 44,100 Hz / 16 bits
Do Sound FX loop: Yes
Minutes of audio provided: 3 minutes and 12 seconds
Documentation

Licensor: : Khron Studio Categories: , , , .
Type: Monster sound effects / recordings
Specs: 141 sounds • 141 files • 16 Bit / 44.1 kHz • 41MB • Not metatagged
Duration:
Approx. 3 minutes total
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for Monster Library Vol 1:

WAV_UI_ttack_Quick_01.uasset
WAV_UI_Attack_Quick_With_Caw_03.uasset
WAV_UI_Attack_Quick_With_Caw_02.uasset
WAV_UI_Attack_Quick_With_Caw_01.uasset
WAV_UI_Attack_Quick_03.uasset
WAV_UI_Attack_Quick_02.uasset
WAV_UI_Growl_with_Slobber_03.uasset
WAV_UI_Growl_with_Slobber_02.uasset
WAV_UI_Growl_with_Slobber_01.uasset
WAV_UI_Slobber_03.uasset
WAV_UI_Slobber_02.uasset
WAV_UI_Slobber_01.uasset
WAV_UI_Slow_Breathing_Loop.uasset
WAV_UI_Slow_Breathing.uasset
WAV_UI_Fast_Breathing.uasset
WAV_UI_Fast_Breathing_loop.uasset
WAV_UI_Short_Roar_01.uasset
WAV_UI_Short_Roar_02.uasset
WAV_UI_Short_Roar_03.uasset
WAV_UI_Short_Roar_04.uasset
WAV_UI_Short_Roar_With_Caw_01.uasset
WAV_UI_Short_Roar_With_Caw_02.uasset
WAV_UI_Short_Roar_With_Caw_03.uasset
WAV_UI_Short_Roar_With_Caw_04.uasset
WAV_UI_Long_Roar_With_Caw_04.uasset
WAV_UI_Long_Roar_With_Caw_03.uasset
WAV_UI_Long_Roar_With_Caw_02.uasset
WAV_UI_Long_Roar_With_Caw_01.uasset
WAV_UI_Long_Roar_04.uasset
WAV_UI_Long_Roar_03.uasset
WAV_UI_Long_Roar_02.uasset
WAV_UI_Long_Roar_01.uasset
WAV_UI_Eating_Loop.uasset
WAV_UI_Eating_Loop_With_Grunts.uasset
WAV_UI_Grunt_With_Caw_04.uasset
WAV_UI_Grunt_With_Caw_03.uasset
WAV_UI_Grunt_With_Caw_02.uasset
WAV_UI_Grunt_With_Caw_01.uasset
WAV_UI_Grunt_04.uasset
WAV_UI_Grunt_03.uasset
WAV_UI_Grunt_02.uasset
WAV_UI_Grunt_01.uasset
WAV_UI_Death_With_Caw_02.uasset
WAV_UI_Death_03.uasset
WAV_UI_Death_02.uasset
WAV_UI_Death_01.uasset
WAV_UI_Attack_Normal_With_Caw_03.uasset
WAV_UI_Attack_Normal_With_Caw_02.uasset
WAV_UI_Attack_Normal_With_Caw_01.uasset
WAV_UI_Attack_Normal_03.uasset
WAV_UI_Attack_Normal_02.uasset
WAV_UI_Attack_Normal_01.uasset
WAV_UI_Recieve_Attack_Quick_With_Caw_04.uasset
WAV_UI_Recieve_Attack_Quick_With_Caw_03.uasset
WAV_UI_Recieve_Attack_Quick_With_Caw_02.uasset
WAV_UI_Recieve_Attack_Quick_With_Caw_01.uasset
WAV_UI_Recieve_Attack_Quick_04.uasset
WAV_UI_Recieve_Attack_Quick_01.uasset
WAV_UI_Recieve_Attack_Medium_With_Caw_04.uasset
WAV_UI_Recieve_Attack_Medium_With_Caw_03.uasset
WAV_UI_Recieve_Attack_Medium_With_Caw_02.uasset
WAV_UI_Recieve_Attack_Medium_With_Caw_01.uasset
WAV_UI_Recieve_Attack_Medium_04.uasset
WAV_UI_Recieve_Attack_Medium_03.uasset
WAV_UI_Recieve_Attack_Medium_02.uasset
WAV_UI_Recieve_Attack_Medium_01.uasset
WAV_UI_Recieve_Attack_Long_With_Caw_04.uasset
WAV_UI_Recieve_Attack_Long_With_Caw_03.uasset
WAV_UI_Recieve_Attack_Long_With_Caw_02.uasset
WAV_UI_Recieve_Attack_Long_With_Caw_01.uasset
WAV_UI_Recieve_Attack_Long_04.uasset
WAV_UI_Recieve_Attack_Long_03.uasset
WAV_UI_Recieve_Attack_Long_02.uasset
WAV_UI_Recieve_Attack_Long_01.uasset
WAV_UI_Mutation_03.uasset
WAV_UI_Mutation_02.uasset
WAV_UI_Mutation_01.uasset
WAV_UI_Complete_Bite_03.uasset
WAV_UI_Complete_Bite_02.uasset
WAV_UI_Complete_Bite_01.uasset
WAV_UI_Bite_With_Blood_03.uasset
WAV_UI_Bite_With_Blood_02.uasset
WAV_UI_Bite_With_Blood_01.uasset
WAV_UI_Bite_03.uasset
WAV_UI_Bite_02.uasset
WAV_UI_Bite_01.uasset
WAV_UI_Angry_With_Caw_04.uasset
WAV_UI_Angry_With_Caw_03.uasset
WAV_UI_Angry_With_Caw_02.uasset
WAV_UI_Angry_With_Caw_01.uasset
WAV_UI_Angry_04.uasset
WAV_UI_Angry_03.uasset
WAV_UI_Angry_02.uasset
WAV_UI_Angry_01.uasset
WAV_UI_Flying_Loop.uasset
WAV_UI_Attack_High_Intensity_With_Caw_03.uasset
WAV_UI_Attack_High_Intensity_With_Caw_02.uasset
WAV_UI_Attack_High_Intensity_With_Caw_01.uasset
WAV_UI_Attack_High_Intensity_03.uasset
WAV_UI_Attack_High_Intensity_02.uasset
WAV_UI_Attack_High_Intensity_01.uasset
WAV_UI_Danger_With_Caw_04.uasset
WAV_UI_Danger_With_Caw_03.uasset
WAV_UI_Danger_With_Caw_02.uasset
WAV_UI_Danger_04.uasset
WAV_UI_Danger_03.uasset
WAV_UI_Danger_02.uasset
WAV_UI_Danger_01.uasset
WAV_UI_Friendship_Call_With_Caw_04.uasset
WAV_UI_Friendship_Call_With_Caw_03.uasset
WAV_UI_Friendship_Call_With_Caw_02.uasset
WAV_UI_Friendship_Call_With_Caw_01.uasset
WAV_UI_Friendship_Call_04.uasset
WAV_UI_Friendship_Call_03.uasset
WAV_UI_Friendship_Call_02.uasset
WAV_UI_Friendship_Call_01.uasset
WAV_UI_Scream_With_Caw_04.uasset
WAV_UI_Scream_With_Caw_03.uasset
WAV_UI_Scream_With_Caw_02.uasset
WAV_UI_Scream_With_Caw_01.uasset
WAV_UI_Scream_04.uasset
WAV_UI_Scream_03.uasset
WAV_UI_Scream_02.uasset
WAV_UI_Scream_01.uasset
WAV_UI_Step_05.uasset
WAV_UI_Step_04.uasset
WAV_UI_Step_03.uasset
WAV_UI_Step_02.uasset
WAV_UI_Step_01.uasset
WAV_UI_Footstep_Gravel.uasset
WAV_UI_Footstep_Leaves.uasset
WAV_UI_Footstep_Metal.uasset
WAV_UI_Footstep_Sand.uasset
WAV_UI_Footstep_Water.uasset
WAV_UI_Growl_01.uasset
WAV_UI_Growl_02.uasset
WAV_UI_Growl_03.uasset
WAV_UI_Growl_04.uasset
WAV_UI_Growl_05.uasset
WAV_UI_Growl_With_Caw_03.uasset
WAV_UI_Growl_With_Caw_04.uasset

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Our mission at Khron studio is to create the highest quality sound effects and bring to life your audiovisual projects. With over 7 years of experience and working in many successful projects we continue to deliver the best and professional service in sound.


 
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