From: $49 From: $24.50
JUST WHOOSH 4 sends forth an armada of highly trained and bloodthirsty Whoosh Sweeteners, ready to take over and beef up any feeble Whooshes, spineless Pass-Bys and wimpy Transition sound effects in no time.
So they finally do what they should: intensifying the sense of motion and velocity of anything that moves on screen.
From short, fast pass-bys, through magical fireballs to massive, droning, portly passing spaceships – This Whoosh Sweetener Toolkit does the job.
To strike with even more precision and efficiency, the fleet splits up into three squadrons:
JUST WHOOSH 4 1st STRIKE Categories: Noise & Interference Rattle & Mechanics Spacecrafts & SciFi 537 Sounds | 1,84 GB |
JUST WHOOSH 4 2nd STRIKE Categories: Abstract & Fantasy Engines & Motors Projectiles & Ballistics 545 Sounds | 1,82 GB |
JUST WHOOSH 4 3rd STRIKE Categories: Friction & Organic Metallic & Dystopian Synthetic & Artificial Water & Bubbles 532 Sounds | 1,58 GB |
Just Whoosh 4 | 1st Strike, 2nd Strike, 3rd Strike, Full Force Bundle |
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What is SoundBits and who else is in the team?
Well, that’s me Saro Sahihi, that guy in the mirror and a worldwide network of wonderful, professional partners, distributors and friends.
I’m not 100% sure about the actual date of birth of SoundBits. It must have been somewhen around the year 2011, though working in the audio-field started out several years before.
There never was a longterm plan or targeted destination – only a feeling, too strong to resist.
So, I had to follow and submissively obey to the feelings’ – sometimes weird – orders. You don’t want that feeling to get mad, so I kept it satisfied. Even if it meant to jump in at the deep end most of the time.
In hindsight that feeling was a magnificent guide, a golden thread throughout my career.
Meanwhile we’re good friends.
Anyway, SoundBits and I, we stand on 3 main pillars.
#1 is all about recording, editing and designing high quality Sound Effects Libraries for whatever opportunity or idea pops up. These libraries are then sold in the SoundBits | Shop and spread all over the world through my strong partners and distributors, such as Pro Sound Effects, A Sound Effect, Sonniss, Unreal Marketplace and many more.
#2 – almost equal – comes my work as a Sound Designer, -Editor and Mixing Engineer, covering most of the Audio-Postproduction areas.
Also Music Production is a steadily growing part.
C# emerged from the fact, that I love what I do, which needs you to steadily keep it rolling, what means you have to continuously learn new stuff and educate and train oneself, which then again leads to the urge to share all that new experience and knowledge.
So, teaching other aspiring and inquisitive apprentices to latently grow an army of Minio…
Well, that’s pretty much it. Thank you for your time!
Sounddesign | SoundFX | Post-Production | Audio-Restauration
www.soundbits.de
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