Home Weapon Sound Effects Firearms Sound Effects Page 7
Sound effects from a wide range of guns, rifles, machine guns, sci-fi weapons, black powder weapons and bullet & projectile whizz-bys and impacts
‘Shoot ‘em up’ has never been this exciting! From powerful laser and plasma blasts, to specialised sounds such as fire, rain and laser circles, Sci-Fi Weapons: Bullet Hell adds intensity to virtual battles. With our trusty Vaemi’s El-Ma electromagnetic field mic, we’ve captured some wild electronic shenanigans, blending them with our synthetic sounds to cook up weapon effects that’ll make your players go, “Whoa!”
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As always, our sounds come in the 3 most common audio formats for your convenience.
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INCLUDED LIBRARIES (Total Value: $500!):
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Designed by our team of industry veterans with 1,000+ games worth of experience, every included sound has been carefully mastered and is drag-and-drop ready for your project. Entire content is meticulously labelled and easily keyword-searchable, and as always with us, all sounds are included in 3 most common audio formats for your convenience.
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The Dan Wesson .445 SuperMag revolver sound effects library includes clips of dry firing, cocking, handling, and more.
The Dan Wesson .445 SuperMag revolver sound effects library includes 170 clips in 3.27 gigabytes of audio. It shares the sound of a 1995 American revolver firing as well as performed effects of cocking, unlocking, loading, opening and closing the chamber, and many more.
The gunshots feature many multiple shots in three takes from perspectives on the gun to over 150 meters distant. 53 channels of audio captured by mono, stereo, and Ambisonic microphones share recordings from Sennheiser, Sanken, DPA, Neumann and other professional microphones.
The package includes Reaper and Pro Tools sessions with all performances aligned for easy editing, and complete embedded metadata support.
The SPAS-12 combat shotgun sound effects library includes nearly 50 channels of two types of gunshots, performed effects of loading and pump action sounds, and more.
This Franchi SPAS-12 combat shotgun sound effects library features 293 sound clips in 5.73 gigabytes of sound. It showcases field recordings of the Italian dual-mode weapon wth a folding stock and uses 12 gauge 2 3/4 inch shells.
The collection gathers 24 perspectives and 47 channels (including an Ambisonic perspective) of both pump action and semi-automatic firing, as well as performed effects of loading, pump action, rattling, the safety, and others. The perspectives range from close to 150 meters distant.
The sound library includes 18+ fields of Soundminer metadata, BWAV, and iXML metadata and MacOS Finder comments, as well as Pro Tools and Reaper sessions with all fx pre-aligned to allow editors to begin mixing and editing immediately.
The Desert Eagle sound effects library features multiple takes of gunshots, as well as performed effects of magazine moves, loading, unloading, and more.
The Desert Eagle sound effects library includes 174 clips in 4.25 gigabytes of audio. It showcases the sound of a .44 2010 American pistol firing as well as performed effects of handling, loading, unloading, and magazine movement.
The gunshots feature multiple shots in two takes from 24 perspectives ranging from close to over 150 meters distant. 50 channels of audio captured by mono, stereo, and Ambisonic microphones share recordings from Neumann, Sanken, Sennheiser and other professional microphones.
The collection includes 18+ fields of Soundminer metadata, BWAV, and iXML metadata and MacOS Finder comments, and Pro Tools and Reaper sessions with all fx pre-aligned to allow editors to begin mixing and editing immediately.
In this library you will find a variety of sounds intended to be used as laser or sci-fi gunfire.
These sounds are perfect to use in movies, games, documentaries, etc.
These sounds were all created by me on virtual synthesizers.
After working these sounds in post-production, this library comes with 50 single and burst shot sounds.
The Tommy Gun sound effects library features 42 recordings of the historic weapon, ready to electrify your projects with this iconic American firearm. While the Thompson Submachine Gun was used primarily in the 1920’s and ‘30’s, the firing, bullet pass-bys, and ricochet sounds from the ‘Chicago Typewriter’ can be used for guns of any time period.
Recorded to tape by renowned sound artist Andy Aaron (Scarface, Apocalypse Now, Return of the Jedi), these characterful gunshot sounds feature both single shots, bursts of various lengths, and fully automatic gun fire. The collection was recorded in a secluded forest in Woodstock, NY, complete with firing targets including cans, broken furniture, a washing machine, and glass bottles of “shooting beer” (not to be confused with “”drinking beer””) The session came to an abrupt end when a stray bullet severed an audio cable near a target.
Complemented by sounds of metal impacts, glass and dirt debris, bullet pass-bys, these gun recordings will add explosive energy to your scenes that feature old-school gangsters, mob/mafia members, World War II soldiers — as well as contemporary gun-wielders. Each sound file is embedded with rich, descriptive metadata for fast, intuitive search results to help increase efficiency and sustain creativity.
Andy Aaron
Master Gun Mojave Desert Tails was recorded in the Mojave Desert and includes nine different unsuppressed calibers and five suppressed calibers all captured from 6 different distances. These guns were recorded with the soul purpose of capturing the reverb tail produced by the gun with minimal or no mechanical sounds for easy implementation. (135 Files – 15.26GB)
Recorded deep within in the rolling hills of the Mojave Desert free from human interference. The report of the guns of this location comes out to just a little over 6 seconds. All recordings are delivered at 192Khz 32bit float. We shot each gun 10+ times of which we selected and meticulously cleaned the best 8 shots to deliver. On our DMS Microphone which includes the Schoeps CMIT 5U, CCM 4, & CCM 8, we decoded it into 5.0, XY Front, XY Back, and a mono center.
Unsuppressed Calibers:
5.56×45 – 7.62×39 – 9×19 – 12g – 45 ACP – 50 BMG – 50ae – 300 WIN MAG – 308 WIN
Suppressed Calibers:
5.56×45 – 9×19 – 12g – 45 ACP – 308 WIN
Master Gun Desert Forest Tails was recorded in a remote Las Vegas Forest and includes nine different unsuppressed calibers and five suppressed calibers all captured from 6 different distances. These guns were recorded with the soul purpose of capturing the reverb tail produced by the gun with minimal or no mechanical sounds for easy implementation. (126 Files – 13.62GB)
We spent weeks searching for the perfect place to record forest tails and we found a perfect location that produces a characterful tail in the remote forests of Las Vegas, free from human interference. The report of the guns of this locations comes out to just a little over 6 seconds. All recordings are delivered at 192Khz 32bit float. We shot each gun 10+ times of which we selected and meticulously cleaned the best 8 shots to deliver. On our DMS Microphone which includes the Schoeps CMIT 5U, CCM 4, & CCM 8, we decoded it into 5.0, XY Front, XY Back, and a mono center.
Unsuppressed Calibers:
5.56×45 – 7.62×39 – 9×19 – 12g – 45 ACP – 50 BMG – 50ae – 300 WIN MAG – 308 WIN
Suppressed Calibers:
5.56×45 – 9×19 – 12g – 45 ACP – 308 WIN
(Previously Known As Interior Gun Tails Volume 1) Small Room Gun Tails Volume 1 is a collection of gun 10 guns shot from inside a small room. Each gun has 2 interior microphone options and 2 exterior microphone options which provide some occluded options.
Each gun was shot from within the structure with an opened window which allows you to have outside perspectives of interior gunshots.
Various distances and perspectives were captured, including 2 inside stereo microphones and 2 outside stereo microphones. In addition to providing the RAW untouched recordings, we have also designed 6 different mixes for you to implement into your projects right away.
Unsuppressed Calibers:
5.56×45 – 7.62×39 – 9mm. – 12G – .45 – 50 CAL – 50AE – .338 – 762.54r – 762×51
The Master Gun Browning M2-HB Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 26 channels including 12 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun PPSH-41 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Mossberg 590A1 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
Step into the realm of advanced warfare with our Future Weapons sound effects pack, featuring 50 meticulously crafted audio clips. Perfect for filmmakers, game developers, and audio designers, each sound captures the futuristic firepower of cutting-edge armaments. From plasma bursts and laser blasts to electromagnetic pulses and high-tech reloads, these versatile sounds add intensity to sci-fi films, video games, and virtual reality experiences. Ideal for enhancing action-packed sequences, space battles, or creating immersive futuristic combat environments, this collection offers a range of high-energy weapon effects and atmospheric details. Immerse your audience in the dynamic sounds of future warfare and elevate your projects with our comprehensive library of futuristic weapon sound effects, designed to bring futuristic battles to life with unparalleled realism.
The Master Gun Stoeger Condor Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Hämmerli 280 22LR sound effects library features 24 perspectives of gunshots, plus performed effects of bolt moves, magazine slaps, rattles and movement, and more.
The Beretta 1201 F sound effects library includes multi-take gunshots as well as performed effects.
The Beretta 1201 F sound effects library features firing and performed effects from a 1990 Italian semi-automatic 12-gauge shotgun in 55 clips and 1.73 gigabytes of audio.
The collection includes 22 perspectives across 44 channels of audio (including an Ambisonic perspective) of firing, failed ranking movements, grabbing, handling, movement, rattling, and safety movements, and more. The gunshots were captured from close to over 150 distant from mono, stereo, up to 8-track Holophone recordings.
The sound library includes 18+ fields of Soundminer metadata, BWAV, and iXML metadata and MacOS Finder comments, as well as Pro Tools and Reaper sessions with all fx pre-aligned to allow editors to begin mixing and editing immediately.
The Smith & Wesson .38 Chiefs Special Model 60 revolver sound effects library features firing and performed effects of loading, drum spinning, dry fire, and more from a .38 Special revolver.
The first pack of designed sound effects from Sky River Sound provides you with over 80 sound effects I’ve created taking inspiration from video games in the Sci-Fi and Fantasy genres. Types of sounds you’ll find include ranged and melee weapons, magic spells and rituals, vehicles, UI elements and creature sounds. The sound effects were designed to be ready to be used as they are now, but can also easily be used as building elements for further sound design.
Sale Policy: To keep things simple, I never put any of my libraries on sale or offer any kind of discount. I sell them at a reasonable price given the effort to record and compile them, I find this is the most honest and transparent approach to the sale of sound effects.
The Heckler & Koch USP Expert sound effects library features firing and performed effects from a 1998 German 9×19 mm caliber pistol in 126 clips and 3.43 gigabytes of audio.
The collection includes 24 perspectives across 51 channels of audio (including an Ambisonic perspective) of firing, grabbing, handling, movement, rattling, and safety movements, and more. The gunshots were captured from close to over 150 meters distant from mono, stereo, up to 8-track Holophone recordings.
The sound library includes 18+ fields of Soundminer metadata, BWAV, and iXML metadata and MacOS Finder comments, as well as Pro Tools and Reaper sessions with all fx pre-aligned to allow editors to begin mixing and editing immediately.
The Lynx 50 sniper rifle sound effects library includes 189 clips in 3.27 gigabytes of audio. It showcases the sound of a Finnish mod. 50 rifle made by Pirkan Ase Oy using 50 BMG Ammunition with A-MAX bullet and a high ballistic coefficient 1.050, made by Hornady.
The collection includes 2 takes of firing with 23 mono, stereo, Ambisonic AmbiX, and multichannel microphones from nearby up to 160 meters away. The sound library features performed effects of magazine handling, reloading, and more.
Also packaged with the collection are editing sessions in Pro Tools and Reaper formats, as well as complete embedded metadata support.
The Winchester 70 sound effects library features gunshots and performed effects from a .375 HH Mag (9,5 x 72BR) American rifle in 67 sounds and 1.71 gigabytes of audio.
The collection includes 23 perspectives in 52 tandem channels of audio (including an Ambisonic perspective) and features firing, bolt action reloading, grabbing, loading the magazine, safety moves, and more.
The bundle comes complete with Reaper and Pro Tools mixing sessions, as well as 18+ fields of Soundminer, BWAV, and iXML metadata and MacOS Finder comments, ready to use with your favourite sound organizer app.
The Heckler & Koch USP Expert sound effects library features firing and performed effects from a 2002 German .308W (7.62×51) caliber rifle in 94 clips and 2.59 gigabytes of audio.
The collection includes 23 perspectives across 49 channels of audio (including an Ambisonic perspective) of firing, grabbing, handling, movement, stock hits, and safety movements, and more. The gunshots were captured from close to over 150 meters distant from mono, stereo, up to 8-track Holophone recordings.
The sound library includes 18+ fields of Soundminer metadata, BWAV, and iXML metadata and MacOS Finder comments, as well as Pro Tools and Reaper sessions with all fx pre-aligned to allow editors to begin mixing and editing immediately.
The Master Gun NSV Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 26 channels including 12 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun M240B Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the M240B with a suppressor attachment. The suppressed M240B was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
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A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
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There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
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A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
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A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.