SFX compilations with a wide range of different sounds
In this library you will find sounds include roars, pacings, growls, attacks, grunts, breaths, eating and others.
These sounds are perfect for use in movies, games, documentaries, etc.
These sounds were all designed with plugins.
After working these sounds in post production, this library comes with 300 incredible creatures and monsters sounds.
Punches, Kicks & Swooshes Bundle combines our ‘Vintage Fight Vol. 1’, ‘Cinematic Fight Vol. 1’, and ‘Realistic Fight Vol. 1’ libraries. Including over 115 sounds performed and designed to create or enhance your film, TV or game fight sequences.
This bundle is filled punches, kicks, blocks, swooshes and vocal grunts. Whether you’re looking to re-create the chaotic whirlwind of a Kung-Fu showdown, the epic, adrenaline fuelled rollercoaster of an action punch up, or transport your audience to a heart poundingly realistic street fight. This collection includes everything needed to elevate your fighting sound design.
All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation, and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.
In this library you will find recordings of walkman with radio.
Sounds include actions such as pressing buttons, tuning radio stations and frequency noises.
These sounds are perfect for sound design in movies, games, documentaries, etc.
These sounds were all recorded with microphone shotgun Rode NTG5.
After working these sounds in post production, this library comes with 47 incredible walkman with radio sfx sounds.
The Dopplers Bundle comprises all three of our Doppler libraries – over 250 stereo field pass-bys featuring a huge variety of speeds, pitches and timbres.
Doppler effects are a form of acoustic illusion, caused by the changing frequency of a source’s sound wave as it moves away from or towards an observer. Due to the Doppler effect’s realistic imitation of physical movement, you can incorporate these Dopplers into your work to enhance the dimensionality and verisimilitude of space objects.
Our Audio Craftsmen recorded an assortment of props, electronic signals, instruments (including voice) and synthesis performances to be processed into Dopplers. These sounds are bursting with a variety of tones, movement, modulation, mood, emotion and texture.
They offer an extensive range of use cases, including upbeat commercials, sci-fi and space design, UI, transitional effects, dark thrillers and much, much more. Apply them to your corporate, fantasy, magic and sci-fi sound designs for a dose of the cinematic! Perfect for the Game, TV, Commercial & Film industries.
All sounds are delivered in 24Bit 192kHz format, allowing for further sonic manipulation. They have been meticulously edited and tagged with extensive, UCS-compliant metadata for ease of use.
LIMITED OFFER: This exclusive game audio bundle gets you 4 premium packs from Epic Stock Media – featuring 5000+ game-ready sound effects – at an incredible price!
Libraries contained in this pack:
Battle Royale Game
Creepy Game
Fighting Game
Quest Game
This is an extraordinary discount – get this special pack while you have the chance:
North East England Bundle includes three of our libraries that were recorded in the North East of England.
The bundle comprises a multitude of urban, suburban and rural sounds that were captured in Newcastle, Durham, Darlington and other North Eastern locations. This dynamic collection features local recordings ranging from creaky museum footsteps, to cafe walla, Geordie accents, pig squeals and more!
This bundle is ideal for setting authentically Northern scenes in your Film, TV & Game productions; use them to craft full, immersive backgrounds that ground your projects in British realism.
The entire bundle is delivered at 24Bit 96kHz and tagged with extensive Metadata for ease of use.
1254 files • 96 KHz/ 24 – 32 Bit • 8.7Go
This bundle contains all of our Eastern European sound effect libraries at one affordable price, bringing you real-world soundscapes captured within Europe’s most interesting and unique regions captured faithfully by Georgi Valchev from West Wolf Audio.
Experience life within the beautiful cities of Sofia, Belgrade, and Bucharest, or delve into Eastern Europe’s rural wetlands and vicious seas. All sounds included were carefully captured and meticulously edited for maximum sonic quality, enabling to you drop each sample into your projects with no need for further enhancement or modification.
The entire bundle is delivered at 24Bit/96kHz, and tagged with extensive Metadata.
INCLUDED LIBRARIES
Eastern European City Ambiences
Eastern European Urban Ambiences
Eastern European Wetlands
Boats, Buses, Trains And Planes
Water And Waves
South America in all its sonic beauty and wonder. This mega volume of sound contains many cities and countries throughout the continent including Colombia, Peru, Chile, Argentina, Brazil with a special spotlight on the Amazon. Everything you need here for specialist projects from South America. All wildlife is captured with correct identification and meta tagged along with photo embed. All recorded at 96/24. Stereo, Quad, 5.0 tracks. This library was compiled over a 5 month period in 2018. Each country also available as separate libraries here on asoundeffect.
7 LIBRARIES – 26GB – 2 SOFTWARE
Add a ton to your cinematic sound tool box with this incredible collection. If you need to freshen up your cinematic sounds, then the SoundMorph “Cinematic Bundle” is the bundle to get.
With a savings of over $320 (reg. price $721) you save big purchasing the “Cinematic Bundle” versus purchasing the individual products!
Libraries Included:
+ Road Riders
+ Wave Warper
+ Doom Drones
+ Sinematic
+ Bloody Nightmare
+ Matter Mayhem
+ Sinematic – Neon
+ Evil Twin
+ Tension
The STARTER PACKS | COMPLETE BUNDLE contains ‘light versions’ of each SoundBits | Sound Effects Library that is currently available at A Sound Effect.
Each STARTER PACK contains an appropriate selection of sounds from its original library.
You want to skip the starters an get the main dish right away? –> this way –>
The SoundBits | Hard Effects Bundle brings together 24 general sound effects libraries of things at work, mechanics, materials, prop-interactions, friction and movements. Such as cars, (electric) tools, electric toys, doors, real whooshes and impacts, metal chains, a motor scooter, stones, handwriting, buttons, switches, antique props, bowling, animals and more.
The Sci Fi | Bundle contains 16 jampacked scifi-related sound effects libraries from SoundBits at an very convincing price-performance ratio.
Everything you need for your next on screend space oddyssey. You get morphing deep space atmospheres, space ship ambiences, interstellar drones, futuristic and steampunk’ish whooshes, pass-bys and blasts, brutal impacts and of course several hundred computer, interface and UI sound effects.
Robert Fulton Esoteric Series Trinity Bundle Vol. 1 – ACQUA / AR / FUEGO (Air, Water & Fire) combines three meticulously crafted volumes (Vol. 1 – Third Element – ACQUA, Vol. 2 – First Element – FUEGO, Vol. 3 – Second Element – AR) into a single premium SFX library. Drawing on over seven years of field recordings, this bundle delivers 470 unique sounds reworked in 24 bit/96 kHz Hi‑Res WAV: from lapping waves and bubbling streams to crashing waves and colossal tsunamis, from crackling flames and roaring firestorms to thunderous eruptions and ash‑choked roars, from subterranean springs and tidal surges to razor‑sharp gusts and phantom breezes. Every sample has undergone advanced post‑production to guarantee an immersive, noise‑free experience that elevates your projects.
Perfect for sound designers, composers and immersive creators working in film, video games, VR, trailers and art installations, this elemental library unlocks the full spectrum of nature’s sonic palette.
The Master Gun NSV Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 26 channels including 12 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun M240B Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the M240B with a suppressor attachment. The suppressed M240B was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun M60E6 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the M60E6 with a suppressor attachment. The suppressed M60E6 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun HK21E Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Ultimax 100 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun RPK-74 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the RPK-74 with a suppressor attachment. The suppressed RPK-74 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Reds RPK Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the Reds RPK with a suppressor attachment. The suppressed Reds RPK was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.