Elements: Gears is a collection of small and large gear, ratchet, cogwheel and other mechanical sounds recorded and edited over more than 2 years by George Vlad. The library encompasses more than 4000 individual sounds covering actions such as single clicks, slow movement, fast movement, short turns etc. The objects recorded include ratchet tools, plastic toys, old sewing machines, wagon wheels and ethnic noise making instruments. Some of the larger objects have been recorded using MKH 8040, DPA 4060 and a JrF contact microphone with each perspective included on a separate track.
The sounds can be used for obvious purposes such as ratchet wrenches, cogwheels, drawbridges, steampunk mechanisms, machinery etc.. As is the case with other libraries in the Elements series, these sounds can also be used as building blocks for more complex sounds such as spaceships, vehicles, industrial machinery and others. Additionally, all files are recorded and mastered at 24/96 quality which makes them excellent sound design elements ripe for serious processing.
• 212 .wav files; more than 4000 sounds in total
• recorded and presented as 24 bit/96 kHz mono files
• 3 hours and 55 minutes total length
• 3.83 GB uncompressed size – 3.11 GB zip archive
• recorded on Sound Devices 633 with Sennheiser MKH-8040, DPA 4060 and JrF microphones
• comprehensive metadata compatible with Basehead and Soundminer
The Elevators library was recorded over a period of one year, and comes with over 100 movement and metal impacts from elevators, around 50 elevator cab travels and over 60 elevator door slides and variations.
An library of elevators! From your standard elevator to EWP, platform elevator, large industrial lifts, one of the largest elevators in Europe and an old elevator from the early 1900s. Hear them pass by, listen to room tones, button presses, door movements and more! Everything recorded in Stereo, 96 kHz 24 Bits with Neumann KM184, DPA 4017 and Sennheiser MKH50 on a Sound Devices 633. Total 46 files in 625 Mb.
This is a selection of more than 30 different elevators, displaying a broad variety in sound. The whole library was recorded in 192 kHz (with Earthworks QTC50) as elevators often have high pitched metal sounds, squeaks and electrical hum up there, which makes great material for extreme pitch shifting. In addition to the omnis, which get you a very accurate impression of the space, a harsher, more direct pair of microphones were used in m/s on a lot of recordings. You could even build a surround version from these mics together.
The library focuses on the most important sounds for games and movies, elevators going up & down as well as doors sliding open and closing. Besides, I recorded atmos, buttons and footsteps wherever possible. I also added some studio foley takes to add a selection of rattles, squeaks, metal impacts, doors etc. to create the exact elevator sound that suits your needs.
The elevators range from a 1929 wooden paternoster, metallic freight elevators/goods lifts to a 90s futuristic Kone disc drive and 2015s all-glass cabins. Carrying a maximum of 2 people to 33 people. Recorded in universities, offices, hotels, warehouses, industry, town halls, private households, malls and many more.
The meta-data allows you to sort by year, kg, people, brand, action and of course character.
You like to hear it rattle, squeak, groan, grind, slide, clatter and hiss (yeah, lots of fan noise)? This is one for you.
The physical act of precessing is an interesting phenomenon in with world of mechanical physics. As spinning object of particular shapes, sizes, and materials rotate on an axis, the eventually shift to a specific orientation or side and actually increase in speed and pitch as they approach a static state.
In this library you will have at your disposal 5-8 takes of 21 different objects on 5 different surfaces spinning and precessing in all of their textured and intimate glory. Most containing varied harmonics, some object/surface combinations are rough and booming while others are shrill and just above a whisper. Meticulously recorded and edited, these effects are dynamic and full of character, ready to be twisted, shifted, and warped. When layered in various ways, they can create some really interesting phasing effects as well.
Interested in the physics of this library? Check out Michael Stevens’ (of Vsauce!) most excellent demonstration of Eulerian motion here!
The whole collection of Lesser Vibes sound libraries.
Artificial Life (sci-fi, user interface, designed)
Automatic Umbrellas (foley, cloth, mechanical)
Handheld Transceivers (radio, glitch, noise)
High Tech Interface Sounds (sci-fi, user interface, designed)
Urban Russia (environments, transport, crowds)
All libraries were created by Sergey Eybog, a sound designer and music composer from Russia.
This library is a collection of a wide variety of sounds recorded with high quality equipment over the past few years.
Most of the sounds are field recordings or otherwise raw without any processing such as noise removal, EQ or compression, but still mostly curated and edited so that it’s fast to start using them in your projects.
To celebrate the end of one era I decided to put together most of my recordings as one library, it’s including recordings with different techniques – from the electromagnetic fields of iPhone and a contact-mic’d sewing machine, to ORTF-stereo atmospheres of greenhouses, and gardens full of crickets recorded in ambisonic, and much more. 45 GB of material should cover your needs for some time :)
I hope it’s useful as a source of ready-to-use sound effects, but also as material and inspiration for something more. High quality and high sample rates allow you to manipulate the sounds a lot without losing their energy. Have fun with the library!
Exosuit contains a large number of armored sound FX ready to use. Inside this turbocharged bio-suit you will find an arsenal of mechanized pieces of equipment noises and mechanical sequences.
Also included are sampled organic sounds, metallic impacts, chain sounds, pneumatic and hissing air sounds, whooshes, explosions, electric arcs and surges and diverse ranges of alien weapons (grenade launcher, a variant of the ARC Gun and missiles). All files are named and sorted thematically.
Factory Ambiences features sounds from the largest laminate factory in Europe.
It has huge production lines where laminate of all types is manufactured by almost completely automated machineries and robotics.
The library contains 64 stereo takes gathered at 31 spots inside the main production hall and from across the factory premises.
These sounds don't explain laminate production sound-wise but deliver universal factory ambiences instead.
This fan sound effects library delivers the sounds of a floor fan, a wall-mounted bathroom fan and a hairdryer. It includes sounds such as starts, stops, idle and fans at different speed levels. Need the sounds of actual fans, motors, whirling winds – or imagined flying vehicles – that's what you get 42 minutes of right here.
The 2020 update to Farm Equipment features modern and older tractors, smaller motors including gators and mowers, as well as farm atmos elements like parlor motors and pumps.
All recorded on farms across Devon, uk.
Included in this library, Filmless Film Camera, are sounds recorded using a Canon TX film Camera taking pictures, rewinding, manually changing the Fstop on the lens, lens cap, opening and closing the back, and more! This pack includes both 96kHz and 192kHz versions, both exported at 24 bit, and both have 26 audio files. All metadata tagged using Basehead, recorded using the Sennheiser MKH8050 and MKH30 to the Sound Devices Mix Pre-6 and exported as Mono and Stereo.
Get the sounds of switches, buttons, knobs and handles – recorded inside an old, retired flight simulator donated to the Danish Technical Museum.
This machine used to make aspiring pilots sweat in their seats, putting them through all sorts of mechanical failures, emergency landings, and just plain flying.
There is basically a switch, button, knob or handle to start every single possible emergency situation a pilot and crew may encounter when flying.
When the sound recording started, some of them were partly broken, and others missing, some did not turn or switch, but most of them were still there and worked beautifully. The variety is surprisingly great, and very different from today's modern switch sounds.
91 tracks, recorded with a Sennheiser 416 onto a Sounddevices 702, all tracks Metadata tagged.
The Floppy Drives sound effects library features recordings of seven computer disk drives: two 3.5″ floppy drives, one 5.25″ floppy drive, three Zip drives, and one SuperDisk drive.
All drives were taken apart to access and manipulate the stepper/eject motors to create unique sounds. These range from electronic percussive bleeps and glitchy noises, to electromechanical motor movements.
An Arduino UNO microcontroller board was connected to one of the 3.5″ floppy drives, allowing precise control of the drive’s stepper motor via custom software code. A midi keyboard was interfaced to the system, giving the ability to control the back-and-forth movement of the read/write heads via notes on the keyboard. This essentially turned the drive into an instrument, producing a new set of sounds not existing in the drive’s normal functions.
This library was created to provide designers with drag and drop sounds for sweeps, fades, surges, swells, and other embellishments. Each of the sounds in this collection were designed to be used to heighten events, but they can be mashed, stacked, and chopped to create all sorts of eclectic designs. There are plays on musical concepts as well as thematic events, with each sound purposefully building up, culminating in a peak moment, and then dissipating in some way. They are organized into 100 families (designs) with 5 variations each, ranging wildly in topic, movement, duration, dynamics, attack, release, loudness, density, and speed. Some are natural and organic while others are completely rigid and synthetic (and some fall variably in between).
If you need to festoon the heck out of a scene or event in your project…If you need some complex SFX designs craftily layered and ready-to-go…If you need a diverse set of easy-to-tweak, overflowing sonic enrichment, then look no further. You've found it.
Introducing Foam Gun Fun! Over 300 fun-filled plastic toy gun sounds to share with your friends. Featuring small to large sizes of gun cocks, dry gunshots, and bullet fires. Also featuring designed, processed or effected sounds such as rapid-fire and sci-fi blasts! New from Carma Studio! 44k/24bit and 96k/24bit metadata enabled.
The Foley Sessions 01 SFX pack features 314 files with sounds of various metals, plastic, glass and other surfaces – with objects being hit, rubbed, shaken and handled in lots of different ways.
Each sound has been meticulously edited, and all files are available in 24bit/96kHz Broadcast Wave files. Check out the full track list below.
FundamentalDoors aims to be a library that is fundamental to any door-related audio assets that are required. Whilst it isn’t a complete ‘one for all’ solution, it is a good choice for the amount of content that is contained within the library. It is a strong start or a great addition to any door library as a construction kit.
Each sausage file has 0.1s of silence between each sound which can be strip silenced for GameAudio purposes.
The audio assets are delivered at 96kHz, 32-bit (Recorded at 192kHz, 32-bit).
No Clipping. No Limiting. Only RX and light enveloping was used during the edit process.
Categories in the library include: Door Opens, Closes, Slams, Creaks, Handle Turns, Handle Rattles, Handle Pulls, Bangs, Knocks, Hits, ‘Sneaking’ & more.
FundamentalDoors can also be used for sound design due to its high quality assets, which are perfect for any impacts / textures / stretching / pitching that marry well with other content.
Tired of those same old door knobs and hinge squeaks that you hear in every single game, film and TV show? Well, Gateway aims to remedy that issue while providing you with a brand new palette of sounds.
Gateway comes packed with doors, doors and more doors! Low end, high end, slow horror creaks and squeaks, huge slams and impacts, tiny compartment doors.
The Gateway family now includes the just-released Gateway Part 3, with more than 1400 new sounds.
Doors, gates, overhead rollups, cabinets, closets, drawers, garage doors, fireplaces, sheds, you name it!
Latches and knobs, wrought iron and chain link! Metal, wood, glass and MORE! All of these doors were acoustically captured in the real world. You won’t find anything synthesized here!
Did we mention doors? Yeah, Gateway has those too.
Gateway Part 1 features 675 files, 1200+ sounds
Gateway Part 2 features 365 files, 600+ sounds
Gateway Part 3 features 772 files, 1400+ sounds
The Gateway 1-3 Bundle features 1812 files, 3200+ sounds
Special offer:Do you already have Gateway Part 1 or 2? Send a message here for a special upgrade offer for part 3.
Choose your preferred version below – or land some great savings by getting all three in one handy package!
We’ve ventured to obscure boutiques, prop houses and vintage shops to capture mechanical contraptions from around the world. Ranging from bizarre creations, to steampunk gadgetry, gizmos and machines, GEARBOX clocks in at over 10 GB of high definition, precision mastered sounds spanning across 2987 construction kit sounds and 584 designed sounds.
GEARBOX equips Sound Designers with a literal toolbox of mechanical gadgetry. Ranging from tiny to huge, GEARBOX‘s machines and gizmos provide coverage for interacts, mechanism, machine or device in your scene or game.
INTRODUCING BUILDING BLOCKS
In addition to CONSTRUCTION KIT and DESIGNED SOUND content, GEARBOX features BUILDING BLOCKS. This category of sound consists of designed phrases and oneshots utilized for our designed machinery, empowering Sound Designers with maximum flexibility when trying to get that particular phrase from an existing DESIGNED SOUND. GEARBOX features over 468 BUILDING BLOCKS ranging from levers, hits, grinds, snaps, and more.
Gizmo is a mechanism library for designing mechanical actions in machinery without the engines. This library covers the gambit of steam, ronks, clicks, clanks, clunks, servos and all sorts of mechanical actions from various props.
Unlike most libraries, this one was recorded at 192 with a stereo pair of Sanken CO100k microphones for extreme lossless pitching, so you can take something small like a typewriter, and make it sound like a massive printing machine.
The second advanced series of experimental fantasy machinery is here with the release of GIZMOS AND GADGETS. Perfect in games, film, or television. Great sounding smaller machinery, gizmos, gadgets, steam releases, foley, and more. This package of sounds also has massive potential for creating your very own fantasy machines! Gizmos and Gadgets features more than 200+ sounds and pristine 24bit/96khz .WAV files.
The EFX Gun Foley collections feature gun handling, munitions handling, shell case drops, clip insertions and removals, cocking/uncocking, weapon drop and slide sounds – and much more. Great for actual gun handling sounds, but also highly useful for designing other mechanical sounds!
Gun Foley Pack 01:
387 sounds, 181 MB
Gun Foley Pack 02:
Shells, Clip and Weapon Drops, slides and more
571 sounds, 365 MB
Buy Gun Foley Pack 01 and 02 together in the Gun Foley Bundle – and save 20%!
This collection of sounds, include a variety of ambiences, machines, and foley sounds recorded for one of my latest TV post project in a small gym.
59 tracks recorded for my last Spanish TV project in a few Spanish gyms. 96Khz and 24 bits HD Audio. Room Tones, Designed Ambiences and Machines noises, including elliptical trainers, running machines, pilates balls, punches, weights machines, treadmills, vibrating platforms and more!
All the files have metadata embedded for Soundminer and similar programs. They both include Spanish and English description.
This collection includes 59 files, 96/24 HD Audio quality.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
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