Home Mechanical Sound Effects Page 35
The Master Gun Blaser LRS2 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun HK G36E Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Kel Tek KSG Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the Kel Tek KSG with a suppressor attachment. The suppressed Kel Tek KSG was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun IWI Galil MAR Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun AKM Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the AKM with a suppressor attachment. The suppressed AKM was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun FN FAL Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Beretta M9A3 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the Beretta M9A3 with a suppressor attachment. The suppressed Beretta M9A3 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun VHS-2 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the VHS-2 with a suppressor attachment. The suppressed VHS-2 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Maxim 9 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
Immerse yourself in a Cyber Dystopian Future with our sound effects pack, featuring 51 meticulously crafted audio clips. From glitchy electronic pulses to ominous industrial hums and futuristic cityscapes, each sound captures the essence of a dark, tech-driven world. Ideal for filmmakers, game developers, and audio artists, this collection enhances cyberpunk atmospheres with gritty textures and haunting echoes. Whether crafting a sci-fi thriller, dystopian game environment, or immersive virtual reality experience, these versatile sounds bring an unsettling yet captivating ambiance to your projects. Dive into a realm where technology meets turmoil and let our comprehensive library of cyber dystopian sounds inspire your next creative venture.
Visit our full range of SFX packs at www.amplar.io
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Pluggy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Tractor Racing is an unique and fun sound library that was recorded during a rural “Traktoriáda” (Tractor Racing) event in the Czech Republic. Contestants brought their custom-modified tractors, motorbikes, and quad bikes to compete in an epic race. The library features a variety of sounds, including pass-bys, ambiences, approaching vehicles, and, of course, the unmistakable raw sputtering of engines.
This unique collection offers 24 sounds recorded in 96kHz, 24-bit stereo, along with 1 multichannel ambience (6 channels). Every sound has been carefully polished in post-production to deliver the highest audio quality.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II recorder. The library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272, microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Rowing Machine. You’ve seen them at the gym, this one is the fancier one.
The library consists of a variety of recordings – different mic positioning, and different rowing speeds. Also, single rows and a few sound effects of the seat rolling up and down and feet hitting the board.
Metadata is UCS compliant. Enjoy.
Kids Toys is a play chest of wooden toy, soft toy and plastic toy sounds. Perfect for big kids!
Get creative and have fun mixing and matching playful childhood sounds to build your project!
Let your imagination run wild and unleash your inner child. Don’t forget to have fun!
Includes 809 files.
[Ages: 0 – 99+]
80 beeps – 30 long and 50 short, recorded on various devices and machines and designed for this library. Don’t play them too loud! The library is also available in UCS.
Field Recording Library proudly presents Vol. 2 – a sound library entirely dedicated to the autumn soundscapes of St. Petersburg and its surroundings. From the golden warmth of early September to the damp chill of late November, this collection captures the full spectrum of autumn’s auditory landscapes.
The library includes urban soundscapes recorded in diverse conditions: bustling streets under the rain, quiet parks with the rustle of fallen leaves, echoes of conversations in autumn courtyards, and much more. Each recording immerses you in the heart of the moment, bringing the character of the season to life.
What sets Vol. 2 apart are the unique recordings that didn’t make it into the first two libraries. These exclusive materials enrich and expand the collection, making it even more versatile and inspiring.
The main microphone, the Nevaton MC50, ensures pristine and detailed sound quality, while the recordings’ 96kHz and 24Bit format meet the highest professional standards.
A major innovation in Vol. 2 is the addition of extra channels. These synchronized recordings provide new dimensions to the sound. For example, alongside the sound of river waves, you can hear their underwater counterpart captured with a hydrophone or feel the earth’s subtle vibrations through a geophone. Contact microphones and other specialized devices reveal hidden textures and details that were previously inaudible.
Vol. 2 is more than a sound library – it’s a tool for creating atmospheres that truly come alive, drawing you into every sound. Perfect for films, games, sound design, and any project that requires rich, immersive audio. New horizons of autumn sound are here!
Field Recording Library proudly presents Vol. 2 – a sound library entirely dedicated to the autumn soundscapes of St. Petersburg and its surroundings. From the golden warmth of early September to the damp chill of late November, this collection captures the full spectrum of autumn’s auditory landscapes.
The library includes urban soundscapes recorded in diverse conditions: bustling streets under the rain, quiet parks with the rustle of fallen leaves, echoes of conversations in autumn courtyards, and much more. Each recording immerses you in the heart of the moment, bringing the character of the season to life.
What sets Vol. 2 apart are the unique recordings that didn’t make it into the first two libraries. These exclusive materials enrich and expand the collection, making it even more versatile and inspiring.
The main microphone, the Nevaton MC50, ensures pristine and detailed sound quality, while the recordings’ 96kHz and 24Bit format meet the highest professional standards.
A major innovation in Vol. 2 is the addition of extra channels. These synchronized recordings provide new dimensions to the sound. For example, alongside the sound of river waves, you can hear their underwater counterpart captured with a hydrophone or feel the earth’s subtle vibrations through a geophone. Contact microphones and other specialized devices reveal hidden textures and details that were previously inaudible.
Vol. 2 is more than a sound library – it’s a tool for creating atmospheres that truly come alive, drawing you into every sound. Perfect for films, games, sound design, and any project that requires rich, immersive audio. New horizons of autumn sound are here!
Want sounds of buttons, switches, levers or gears - and other mechanical sound elements that clink, clank, whir, squeak and grind? These mechanical sound effects libraries offer you an extraordinary toolbox of recordings - from the tiniest gears to gigantic bucket-wheels, and everything in between. Recorded from a wide range of perspectives and featuring both construction kit elements and designed sounds, these sound libraries come in handy for any project that calls for mechanical sounds, or as sonic building blocks when designing robots, motors, machines and other contraptions that call for that mechanical sound.
Clank, whir, beep, click, hiss, buzz, hum, rattle, screech, thud, squeak, crackle, pop, sizzle, grind, roar, bang, snap, creak, chime
Q: What are some of the most popular mechanical sounds?
A: Click to sort the category by most popular mechanical sound effects libraries
Q: Are there any mechanical sound libraries on sale right now?
A: Click to sort the category by mechanical sound libraries on sale
Q: How do I download the mechanical sounds?
A: Add the sound libraries you're interested in to the cart, and complete the checkout - you can then instantly download your chosen mechanical SFX.
Q: Are these sounds royalty free?
A: Yes, they're royalty free, and no attribution is required
Q: Who has recorded and designed these sounds?
A: They're created by the independent sound community, and have been recorded by some of the best recordists and sound designers on the planet. There's a constant flow of brand new sound libraries coming from the community, giving you the absolutely freshest sound effects available anywhere. Oh, and by getting sounds from the community, you support individual sound designers and sound recordists – that’s a pretty cool thing too.
Add playful charm and polished precision to your apps, games, devices, and everything in between with Quute UI. This carefully crafted collection of sonic treats strikes a great balance between vibrant and sophisticated, with over 500 carefully curated and ready-to-use sound effects. From crisp button clicks and snappy pops to smooth swipes, delightful selects, and charming notifications, each sound is fine tuned for intuitive feedback. Whether you’re building a sleek app, developing a vibrant game, or working with dynamic motion graphics, Quute UI gives you the sounds to bring your User Interface to life.
Perfect For
· Mobile & Desktop Apps
· Video Games
· Animation & Motion Graphics
· Smart Devices & Wearable Tech
· Film, TV & Commercials
· Interactive Kiosks & Installations
· Websites & Social Media
· Kids’ Media & Edutainment
· Product Demos & Walkthroughs
Features
Keywords
Click, Tap, Button, Press, Touch, Toggle, Push, Select, Confirm, Notification, Message, Text, Achievement, Accept, Tactile, Activate, Verify, Tick, Scroll, Type, Adjust, Pop, Bubble, Plip Plop, Like, Sparkle, Magical, Crystal, Chime, Shimmer, Anime, Twinkle, Interact, Interface, Navigation, Alert, Response, New, Unlock, Success, Level Up, Upgrade, Victory, Complete, Reward, Trophy, Celebration, Prize, Win, Goal, Correct, Approved, Positive, Finished, Back, Undo, Discovery, Haptic, Motion, Swipe, Slide, Swish, Virtual Assistant, Droid, Communication, Data, Telemetry, Signal, Beep, Emergency, Computing, Scanning, Emote, Calculating, Loading, Transmission, Delete, Cancel, Deactivate, Remove, Decline, Deny, Error, Refuse, Reject, Incorrect, Mistake, Wrong, Invalid, Block, Failed, Hi-Tech, Futuristic, Menu, Console, UI, Keypad.
Additional Download Information
This download includes two types of file structures to suit different workflows:
– Individually edited files for ready-to-go direct integration into your games, apps, and devices.
– Grouped/Glued files containing 4–10 sounds per WAV, ideal for Sound Designers who prefer this type of file management.
Forged in Fury Vol. 1: Modular Sounds for Epic Combat
Break down, customize, and master every detail of your combat effects with Forged in Fury Vol. 1, a collection of 394 brutal sounds in 192kHz/24. Includes katana, heavy axe, metal claws, and layer-by-layer edited vocals for total control.
🔪 Katana (193 sounds):
Double whooshes, precise slashes, impacts, blood splatters.
Mix layers of edge and secondary effects (e.g. combine a quick whoosh with a feminine scream).
🪓 Heavy Axe (96 sounds):
Powerful whooshes, crushing blows, equip sounds, blood effects.
Combine the roar of metal with the sounds of breaking bones.
🔗 Metal Claws (37 sounds):
Mechanical opening/closing, scratching, cutting whoosh.
Ideal for fast movements and surprise attacks.
🗣️ Male & Female Voices (68 Sounds):
War cries, moans of pain, grunts of effort.
Use them alone or synced with weapon effects.
✨ Key Feature:
Each sound includes its own editable layers (e.g. whoosh + impact + blood). Do you want a bloodless ax swing? only the whoosh of a katana?, only blood? Modify it instantly.
🎚️ Studio Quality:
Recorded in 192kHz/24-32 bits, delivered in 192kHz/24 bits. Perfect for toning down, adding distortion or manipulating without losing clarity.
More about the pack
– Intuitive file naming
– All you’ll ever need regarding katana, heavy ax and claw [Use them again & again]
– Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
As you’ve probably guessed from the title, this SFX library is all about metal chain sound effects. Various sizes of chains were pulled, dropped, shaken, rattled, whipped, hung, dangled and jingled.
These sounds could come in handy for a wide range of purposes like morning star swings / whips, coin ringing, chain metal armor movements, hoists, addons for footstep movements and many more.
So if you’re after any kind of metal chain sounds, this SFX library is one to get!
•In Bowed Cactus, get a visceral collection of bowed and plucked cactus from the deserts of the American Southwest. Take a violin bow to a cactus spine and hear guttural screeches with intense, physical energy. Hear plucked needles popping in rich organic granulation. Hear thick, bowed spines growling like supernatural animals and single needles stuttering with real grit.
•This library offers you an extensive collection of sounds from a unique organic sound source. Cactus sounds are incredibly soft and intimate in real life, but when recorded from two inches they morph into otherworldly creatures brimming with ultrasonic energy. I hope you are excited by their sound designing potential and I can’t wait to hear what you create!
2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
• Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
• Carbon offset credits were purchased to offset my field recording travel for this library.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.