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Wood sound effects
A unique collection of 141 useful effects, created knocking, scraping and disturbing a 12-string acoustic guitar.
These sounds were recorded and processed with the intention of providing an interesting , different and unique set of audio effects.
• Clean (71 Sounds): hits, knocks, scrapes and various string sounds.
• Processed (70 Sounds): Processed and re-designed hits, drones and swells.
All sounds were recorded, edited and processed at 24-bit / 96kHz, with embedded meta data.
Comprised of three action packed libraries, this bundle includes HERO, BROKEN, and MELEE. Save by bundling all three in a single library.
The doors are very kind, but don’t make them angry. They could lose their temper resulting in a very noisy bang.
This library enriches the sfx world with new door and gate objects, both source and designed, with variety of expressive actions and perspectives. The everyday usual noises along with fantasy stimulating sounds – e.g. deep “dungeon” metal door, high pitch squeaking wire-netting gate, heavy church gate and so on. To make the slams and smashes even more hard, heavy and dirty, wildly designed “Angry” versions have been added.
Library highlight:
• 18 door and gate objects, recorded in old, gloomy houses and a church
• 6.29 GB, 645 files, several takes for each action
• “Close-Up”, “Near”, “Middle” and “Behind” perspectives in selected cases, plus mix of them
• 192khz/24 bit including ultrasonic information- the greatest resolution for next design processes
• Sound Devices MixPre6, Sanken CO100K, Sennheiser MKH30, DPA 4007, DPA 4060, Schertler Dyn Uni P48
• Photo reference for each object
Get the sounds of an ancient water spelt mill from 1529, as well as an antique tannery, also driven by a huge water wheel from 1699.
Both mills have been working for hundreds of years and continue to work even today.
This library is recorded in high resolution audio in 24Bit/96kHz on a Sound Devices 702T with Sennheiser 8040 Mics in Mono or ORTF Stereo.
This library contains a wide range of variety of bamboo hits.
From thick bamboos to thin, hitting with drum sticks, mallets & brushes and scrubbing & scraping and even sawing. Additional sounds include water movement inside bamboos, captured with a contact mic, and beautiful sounds of bamboo wind chimes. Tweak it for sound design or make bamboo instruments from it.
The Body Pack 01: Humanoid contains over 80 minutes (554 files) of high quality body falls, impacts & lands on multiple surface types.
The assets have been designed for use with computer game media that demands high asset variations, however this pack is suited for all forms of audio media.
The included basic construction kit / original recordings enables further body fall details to be created for more granular focus.
All assets have been recorded & produced at 96kHz/24bit.
Included in this pack:
•In Bowed Cactus, get a visceral collection of bowed and plucked cactus from the deserts of the American Southwest. Take a violin bow to a cactus spine and hear guttural screeches with intense, physical energy. Hear plucked needles popping in rich organic granulation. Hear thick, bowed spines growling like supernatural animals and single needles stuttering with real grit.
•This library offers you an extensive collection of sounds from a unique organic sound source. Cactus sounds are incredibly soft and intimate in real life, but when recorded from two inches they morph into otherworldly creatures brimming with ultrasonic energy. I hope you are excited by their sound designing potential and I can’t wait to hear what you create!
2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
• Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
• Carbon offset credits were purchased to offset my field recording travel for this library.
• In Bowed Cactus 2, get massive cacti covered with menacing 4 to 6 inch spikes. Take a violin bow to these long spines and hear guttural screeches with stuttering bass and grit. Hear wobbling bass as long needles are plucked and clear musical pitches pinging. Hear thick, bowed spines performed to sound like large mammals and whistling whines only the grit of a cactus needle can create.
• This library offers you an extension to Bowed Cactus 1. Use both libraries together to create otherworldly creatures brimming with ultrasonic energy.
2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
• Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
• Carbon offset credits were purchased to offset my field recording travel for this library.
• New cactus species: Ferocactus (barrel cactus) and Stetsonia Coryne (toothpick cactus)
• Much larger cacti
• 4-6 inch cactus spines vs. 1-2 inches in Bowed Cactus 1.
• Longer spine lengths = more bass
• Longer spine lengths = more variety in plucked pitches
• Recorded with a Sennheiser MKH8040/MKH30 MS pair vs. an MKH50/30 MS pair in Bowed Cactus 1.
• Make sure you check out Bowed Cactus 1 ($99) – here.
Vegetation & foliage sounds for any production
Do you have bush or tree which needs some sounds?
With 483 sounds, BRANCHES & GRASS has got you covered!
Everything from hits, shakes, to rustles and breaks.
29 Categories of lush greens from the outdoors!
All sounds are tagged with metadata
Nothing slaps a smile on a face like the sweet sound of destruction and mayhem. Designing sound for such complex events as a collapsing building or an earthquake requires a diverse and comprehensive palette of chaos. To create such havoc, one must be equipped with the ultimate destruction sound library.
We stopped at nothing to put together this library of utter mayhem. BROKEN boasts over 9 GB of HD quality content spread across 1940 construction kit sounds and 326 designed sounds. From car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, BROKEN features all elements of destruction.
Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.
Get wrecked. Get BROKEN.
A collection of rending, snapping, and striking bamboo SFX + some extra added goodies.
The ‘Cabinet Shop’ library includes a large variation of different wood cutting, shaping, and morphing machinery. Some of these elements are table saws, drill presses, giant band saws, radial arm saws, air compression valves, horizontal drill presses, jointers, stroke sanders, drum sanders, hammers, hand saws, lathes, pressure releases, and much more!
The library was recorded in Diebold’s Cabinet Shop, founded in 1936. It is a well-recognized local custom cabinet shop located in Logan Square, just North West of downtown Chicago.
General atmospheric sounds of the cabinet shop, such as air conditioners / heaters, fans, clocks and room tones, are also included.
“Carpenters Tools” is a collection of sounds that come directly from the carpenter’s workplace. You will find sounds from a variety of machines and hand tools that help the carpenter form his creations. All machines are recorded in their full cycle: start, movement, part machining and stopping. This collection will fill your missing sounds from the carpenter’s workshop.
Tool recordings included:
Circular saw, small circular saw, small planer machine, table planer machine, old belt grinder, disc grinder, grinder, band saw, jigsaw, milling machine, hand drill, cordless drill, smirgell, vacuum cleaner, internal aspiration, external aspiration, saw, big size flat file, fine flat file, sandpaper
The Character Pack 01: Humanoid contains nearly 5 hours (2338 files) of high quality body (falls, impacts & lands), multiple surface type texture layers, footsteps, armour movements and 4 types of vocalisation sets.
Everything needed to bring a humanoid (Human male, Goblin, Ogre & Skeleton) character to life.
The assets have been designed for use with computer game media that demands high asset variations, however this pack is suited for all forms of audio media.
The included basic construction kit / original recordings enables further details to be created for more granular focus.
All assets have been recorded & produced at 96kHz/24bit.
This pack contains 7 of our humanoid related individual SFX mini packs (Footstep, Body, Armour & 4 vocal sets)
Included in this pack:
ENORMOUS SOUNDING PERCUSSIVE HITS
CINEMATIC STRIKES joins the BOOM Library Cinematic Series – and it focuses on big sounding drums. A whole world of cinematic percussive sound design lies a few clicks away: From devastating cracks and stomps over crisp swells and rolls to epic ensemble hits – you will be sure to find and build just what you are looking for.
With the ultimate flexibility of different microphone positions, single and ensemble hits, flams and swells using various drums and beaters, you couldn’t be better equipped to design huge blockbuster and trailer hits – or simply place ready-to-use DESIGNED sounds into your timeline and feel the earth shake.
The Construction Kit offers you one of the most comprehensive drum hit packages ever recorded. Carefully planned to satisfy and complement every spot in the frequency range, you will never run out of low end booms, aggressive cracks, mid-range body impacts, reverberant tails and excellent sweeteners to top it off.
PERSPECTIVE & RHYTHM
Not only are you able to produce impressive sounding hits, but also transition into, out of and between peaks. Control the attack and release of each sound, using rolls, flams, double hits and other meticulously performed techniques. Three coherent microphone positions make spatial adjustments a breeze.
CINEMATIC STRIKES – Designed is what you get when layering and processing Construction Kit sounds BOOM Library style.
From rumbling low-end BOOMS, soft and natural sounding WHOOSH HITS to aggressive, frontal CRACKS and PUNCHES, the Designed library showcases what’s possible, while saving precious time and budget on a tight schedule.
This package is particularly useful for filmmakers and trailer sound designers.
This sound library contains a multitude of coins on different surfaces with a wide variety of performances. The coins come from different countries and some are no longer minted. I also used heavy centenary coins to simulate old world coins for your gaming audio needs.
All content was recorded using high-quality, professional equipment – Neumann KMR81i and Sound Devices. All files were recorded at: 24bit, 96 kHz in an acoustically treated room. Meta Data is also included.
CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use sounds.
Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
The library contains over 300 sound files – around 2 hours of sounds included in total. Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702, and fully metatagged.
The Crash & Smash sound effects library contains over 1110 sounds of destruction. For this collection I went on a rampage at several junk yards around my hometown, collecting a vast amount of crash sound effects. This one is highly focused more on crashing sounds with all the rumble and debris, giving you hundreds of variations of glass smashes, rolling stones and stone hits, wood breaks and impacts and metal crashes.
As usual the sounds come perfectly cleaned and edited so you can instantly place them in your timeline or design new sounds with it. Of course they also got some EQ and compression treatment but weren’t further “designed”, so you have nice and flexible source material for your own productions.
All sounds come with embedded Soundminer Metadata sorted in subfolders for:• Glass
• Metal
• Stone
• Wood
• Plastic
The “Crash & Smash – Designed” sound effects library contains 350 sounds of destruction.
You get 5 categories (Glass, Metal, Stone, Wood, Plastic) each with 50 edited, layered and designed sounds of destruction and demolition. Additionally you get 100 mixed heavy Crash and Destruction Sounds in 5.0 Surround.
These were fully created and designed in surround not just upmixed. You also get the downmixed versions in 2.0 Stereo.
All sounds were designed from the original Crash & Smash.
You can easily create a vast amount of new crashes by combining, layering and arranging these sounds. Comes with embedded Sound Miner Metadata.
Available in two versions:
This sound library contains a wide variety of creaks, squeaks and squeals. All content was recorded using high-quality, professional equipment, such as Sennheiser MKH-8050, Neumann Kmr81i, Rode NTG3, and Sony PCM-d100.
This unique sound library contains 145 files with over 1300 high-quality sounds from a wide variety of sources, including materials such as glass, rusty ladders, wicker baskets, vintage leather jackets, and large ovens. These sounds can be used for traditional foley, eerie horror, or for any sound design you can imagine. Metadata is provided.
Daily Doors brings you 147 household doors (those ones present in every project) opening and closing, recorded simultaneously from a close and a distant perspective. One of the main problems with doors is that they tend to sound “too close”. A door will sound different depending on where the microphone is placed. By using two different mics, we tried to achieve that goal and match the camera point of view.
Close perspective is around 50 centimeters far away from the source, whereas the distant one is around 2-3 meters far away, depending on the room size.
Distant perspective is in M/S. Both M/S Decoded and RAW are included in the library, so you can play with it as you please: using only the close one, using both close and distant, using just the distant one, decoding it to mono, wider… The list is endless.
Unless it wasn’t possible due to the nature of the sound, all sounds were recorded in two different intensities: Hard and Soft. Each file contains at least 3 different takes opening and closing, making a total of more than 1400 door sounds.
Some other actions, apart from opening and closing, have been also included, such as knocking on doors, slamming, forcing handles, locking and unlocking doors, door chains and latches.
All files are in 96 kHz/24 bit and meta-tagged, both in Soundminer and BWAV.
Gear Used:
Close Perspective: Sennheiser 8050, Sennheiser 416
Distant Perspective: Sennheiser 418, AKG CK93 & 94, Zoom H2n
Recorders: Zoom F8, Sound Devices 633
Front Door, Kitchen, Living Room, Bathroom, Bedrooms, Hallway, Backyard, Terrace, Fridges, Freezers, Ovens, Windows, Wardrobes, Washing Machine, Cabinets, Drawers, Microwaves, Dryer, Dishwasher, Squeaky Knobs, Latches, Door Chains, Wooden Doors, Sliding Doors.
The Soundcatcher is proud to announce a new sound design library called “Desolated Strings & Wood“. The found Markneunkirchen Zither from Wernitzgruen was in a very poor condition. I collected it and wrecked it like there was no tomorrow.
You´ll get 272 stereo files (1.48GB total), tagged for trouble-free use in your favorite database program and carefully mastered in 24Bit/96kHz.
Get ready for the most sonically satisfying library of piano destruction sounds! We give you every sledge hammer, every axe hit, every plier pinch, and every grinder that went into the demise of this Wurlitzer Upright Piano.
With this truly unique library you get smashes followed by short, medium, and long tails of the strings and body (or what’s left) of the piano. You also get out of tune and buzzy strings that can be used as the source material for something really dark and ominous. Use the impact sounds for one of a kind impacts or sample the tails to create tension, strange atmospheres, and more!
The axe and body files range from attacks on the wood, strings, keys, hammers, legs, frame, metal, and more. A grinder was taken to the strings and pliers were used to snap, bend, and pop the strings out of their places as well as general string play. Whether you need something unique to add character to your project or some really great source material of impacts that come pre baked with extra harmonic material this library will suite your needs. Enjoy the Destroyed Piano Sound Library!
More about the pack:
[Format]
All files are in:
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
[Professional audio services]
For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com
Open & closes, slams, creaks, squeaks, locks, knocks & handles from various types of doors & drawers (175 doors in total).
Performed in a variety of ways from numerous perspectives. Locations include;
All sounds were recorded using the Schoeps CCM8/CCM4 mid-side microphone and Sound Devices Mix-Pre 6.
Mid-Side recordings are presented in their raw, uncoded format as well as decoded stereo files for efficient editing. Recordings have been processed using the Control V2 plugin by Brainworx.
This Double Bass & Violin sound effects library not only includes weird low double bass bow strokes, stabs, vibrating strings, drones, harsh harmonics, string scrapes, bow stroke voices, and bright violin tones and screams. It also includes the opportunity to open up a whole new set of sonic adventures.
Why? All double bass sounds have been recorded at 192K/24 bit, with an amazing stereo set of close up Sanken CO100K microphones, and a stereo set of Sennheiser Mkh 8020 microphones, capturing low end and room. All violin sounds have been recorded with a single Sanken CO100K microphone.
Common for all Sanken files is that you're able to either extreme time stretch/time compress, or pitch up and down the files, and by this discover a whole new world of sounds – without adding nasty degenerating artifacts or muffling the sound. The ultra-high frequency range of the Sanken microphones does really make a great difference!
Recordings these sounds was a pure blast. The amount of versatile organic material in the set is great. The bass instrument has been played in a very innovative way, using both regular bow on strings and bass body, but also finger cymbals attached to specific places for a vibrating ring or rattle noise, creating some really other-worldly sound effects, and almost vocal-like patterns.
While the double bass material produces a massive low end without any further processing, the violin recordings really benefit from being stretched and pitched. This makes all the non-audible bright sounds captured by the Sanken microphones come through.
Need the sound of objects being pushed, pulled, dragged, moved – or perhaps sliding and scraping over different surfaces? The Drag & Slide SFX library gets you exactly that: More than 500 dragging and sliding sounds that are ready to be used as they are – or for intense sound design.
Bags, Barrels, Blades, Bottles, Cabinets, Chairs, Coat-hangers, Crates, Dining Tables, Fridges, Frying Pans, Iron Boxes, Iron Tables, Metal Cans, Metal Chairs, Nightstands, Pallets, Paper bags, Plates, Racks, Rakes, Shoes, Shovels, Sledgehammers, Spray cans, Stones/rocks, Toolboxes, Vacuum Cleaners, Various heavy objects, Wooden Boards – and more!
All sounds were cleaned, edited and filled with BWF-Metadata for instant use in your projects – and many of the files in the pack contain more than one sound. Recorded with Sound Devices 744T, 788T, Sennheiser MKH8050, Ambient ATE208, Sony PCM-D100
Vintage, cinematic, mechanical trailer loops featuring evil ticking clocks, dramatic timing clicks, suspenseful bomb ticks, intense chronometers, mysterious clockworks, old timepieces, scary watch timers, and very dark and creepy alarm clocks. This original library is from the personal collection of trailer music composer Federico Soler Fernández (“Valerian and the City of a Thousand Planets” – “Middle Earth: Shadow of War The Mobile Game” – “Halloween (2018)” – “The Predator (2018)”.
Go (Baduk/Weiqi) is Asia's infamous and ancient strategy game. Incredibly popular in Japan, China, and Korea for over 2000 years, it rivals chess for the world's most challenging strategy board game. “Game of Go” presents the game's iconic sounds characterized by stone pieces clicking down on a thick wooden board for use in film, game development, and beyond.
To build the range and palate of character that we needed for this collection, we transformed community park and green-way bridges into large-scale percussive instruments. We sought out 12 very special bridges in particular locations and sampled many different performances on them to elicit the right sorts of impacts that we were looking for. Each performed impact has 3 layers, 2 mono and 1 stereo, all with different perspectives due to mic placement. These sounds are highly dynamic, containing an artful blend of the locale they were captured in, and can add some very rich color to any explosion, impact, or crushing event in your editing mix. Go ahead and do your best (or worst)!
These sounds can take a beating. Enjoy!
An onslaught of movement and force using various granularities of dirt-like substances. It's all in the name. Dirty, gravelly, and ragged.
In this library you will find a myriad of gritty movement sounds derived from 4 different granularities: Course, Medium, Fine, and Ultrafine. There are sweeps, smears, crushes, scatterings, drops, scrapes, rubs, and more, with multiple variations of each. The assets chain together particularly well so that you can use them to make long continuous runs.
The timbre and dynamics of these sounds lend them to be used for many different designs than just scrapes and scratches, such as movement in snow or sand, powerful bursts, high energy flames, shifting heavy objects, large beast vocalizations (dragons, anyone?), and more. As well, their metadata is organized conveniently to allow you to grab chunks of variations on similar movements and drop them into your favorite audio implementation software for quick assignment to random containers or sequences for an asset or call.
This library will almost always find itself being thrown into a creative media project one way or another. Its full of a particular cornerstone sound that is essential to any sounds designer's toolbox. And with such a variety and versatility to explore, we promise it will serve you well.
“Helinä” can be translated as “the tinkling sound made by the shaking of tiny bells”. These may be wind chimes, and some are quite large, but the meaning of the name still rings true. Beautiful, glorious, and entrancing wind chimes, all stirred up for your designing and listening pleasure.
We've meticulously recorded and only very lightly edited 15 different sets of wind chimes composed of varying materials, shapes, and sizes. The result is a stirring array of shimmering textures from the soft dull knock of bamboo to the brilliant crystalline sparkle of obsidian.
The chimes sets and performances include:
Chimes: Bamboo, Glass Shards, Porcelain Bell, Cast iron Bell, Glass Bell, Stoneware, Obsidian, Buoy, Paper/Mixed, Copper, Aluminum, Bronze, Agate, Shells, Capiz
Performances: Flowing (Short, Med, Long), Breeze (Light), Windy (Moderate), Stormy (Heavy), Quaking, Plops, Gusts, Strikes, Grabbing, Releasing
You'll get incredible tonal depth, preciously sustained tails, and conveniently isolated strikes and “gusts” resulting in a natural representation of each chime. All of the chime-work was recorded in 192 kHz so you can bend, stretch, and twist with the comfort of the extended harmonic content of each chime. All of the performances resulted in 50 separate files for each of the 15 chimes, making layering and matching performances a breeze. In addition to the chime sets, we've included four stereo wind captures, in different capacities and locations, for adding context and ambiance to any wind chime-appropriate environment you may find yourself working on.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.