Sound effects and recordings of various surfaces, textures, objects and elements – soft, hard, organic, wooden, stone, metallic and lots more
Fireballs is a powerful high-definition collection of whooshing, roaring, bursting, sparking, whipping, zipping, sizzling and crackling fireballs, fire sound effects and infernos – created in collaboration with flame effects expert Cary Sparx.
Aside from the flaming staves, rope darts, fire swords, meteors and flamethrowers that you’d hope for, you’ll also get some additional, unusual, tonal flame effects.
The sounds are also great for more textured whooshes and swishes, or adding punch to impacts, or generally getting that extra bassy oomph out of your badass sound creations.
Fireworks frankly are a difficult thing to record due to a mixture of legal restrictions, location, and price. This little collection are all sorts of novelty and aerial fireworks shot in a very remote desert with no birds, bugs, cars or anything of the sort, recorded at 192 with a spaces pair of Sanken CO100k microphones in close proximity for pitch and speed manipulation.
No microphones were hurt in the making of this library
This library was created to provide designers with drag and drop sounds for sweeps, fades, surges, swells, and other embellishments. Each of the sounds in this collection were designed to be used to heighten events, but they can be mashed, stacked, and chopped to create all sorts of eclectic designs. There are plays on musical concepts as well as thematic events, with each sound purposefully building up, culminating in a peak moment, and then dissipating in some way. They are organized into 100 families (designs) with 5 variations each, ranging wildly in topic, movement, duration, dynamics, attack, release, loudness, density, and speed. Some are natural and organic while others are completely rigid and synthetic (and some fall variably in between).
If you need to festoon the heck out of a scene or event in your project…If you need some complex SFX designs craftily layered and ready-to-go…If you need a diverse set of easy-to-tweak, overflowing sonic enrichment, then look no further. You've found it.
The Foley Essentials sound effects library features over 90 lifelike recordings of everyday actions from Academy Award®-winning sound artists Mark Mangini and Richard L. Anderson. Craft your scenes with common Foley recordings like footsteps, cloth rustle, body grabs, and dozens of props to bring your everyday scenes to life.
What is Foley? Foley is technically the act of recording sound effects performed in-sync to picture, using various props and surfaces, often on a Foley stage. For this library, these Foley-like sounds were recorded by Mangini and Anderson to fill out temp mixes of feature film projects before the traditional Foley process – with a focus on discrete actions within natural sonic environments.
Each sound file is embedded with rich, descriptive metadata for fast, intuitive search results to help increase efficiency and sustain creativity.
Foley Plus is a massive collection of Foley-related sounds including new and unusual footsteps, clothing movement, household/kitchen/bathroom/office sounds, wood and metal creaks, squeaks, scrapes, and so much more you’ll have to check out the track list! Add a big PLUS to your FOLEY library!
Foliage Sweeteners are great for characters creeping around in the bushes, running through the trees, or just walking through the park. You can add specific environmental sounds to your ambiences, such as individual leafy tree branches that dip into frame, or cattails and bushes reacting to a gust of wind. These sounds are also great for nature documentary, whether you have a squirrel climbing a tree, a bear plowing through a forest, a cheetah stalking from the underbrush, or just a cow eating grass.
145 high-quality footstep sounds specially crafted to help you put sound to your games. The esthetic of the sounds it’s casual, perfect for videogames with no high-end graphics.
This pack covers the following surfaces:
– Normal wood
– Low Wood
– Low Metal
More about the pack:
– Intuitive file naming.
– All you’ll ever need regarding casual footsteps
[Use them again and again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
[Professional audio services]
For custom music, sound design, sound engineering or any other game audio services, please send a mail to: email@example.com
A footstep library built from long walks in cold and snowy conditions. Recorded in a remote, deserted Swedish forest, miles away from the nearest road.
Different types of snow and boots were recorded as well as different paces:
• Thin/hard packed
• Frozen stairs and porches
• Leather boots
Each track is easy to edit into multiple single footsteps for sweetening your tracks with real snow.
Forge is a randomization and sample layering tool. It’s capable of creating quick iterations of single sound samples or using multiple sound samples to create more advanced iterations/combinations. It comes pre-loaded with 100 samples selected from our available sound libraries.
The complete Sound Design Toolkit comes with 7 unique libraries with over 800 sounds total. Reaktor 6 or Reaktor Player 6 is required to use the ensemble tool. The collection of 7 libraries can be used on it’s own with no reliance on Reaktor.
The Reaktor ensemble was created in Reaktor Version 6.2.2 and as such you will need at least this version or higher to open it.
“Forge is great when you find yourself with one sound and think “I really wish I had more versions of this.” With the ability to do random layers its a fun and inspirational time-saving tool!
– David Farmer”
— Supervising Sound Editor / Sound Designer (Credits include Lord of the Rings, Avengers: Infinity War)
800+ sounds from one of the most complex and varied sounding instruments that we’ve come across in our junk shop travels. Broken strings, creaky wood and a great resonant cavity gave us a massive collection of sounds ready to be bent and twisted.
This is a fretless German harp zither, which differs in quality significantly from concert zithers, which have several strings with fretted necks beneath them. This version was manufactured by Friederich Menzenhauer, the father of the zither in the US. Zithers of this kind are notoriously difficult to identify because they contain no distinguishing marks on the bodies themselves, and the only branding is on the paper label deteriorating inside the soundhole.
Our version had been worn beyond all repair through decades of age and neglect. Broken strings, creaky wood and a great resonant cavity gave us a massive collection of sounds ready to be bent and twisted.
We did much more than just throw a couple of mics up and pluck – this instrument was recorded with a stethoscope mic, a lav inside the cavity, overhead xy, room mics, and more. We banged, scraped, bowed, ebowed, and thumped every last noise out of this one in three separate sessions. The end result was a collection of about 5 Gb of edited stereo 24 bit 96k sound.
The Kontakt instruments are where the real magic happens with this instrument. There are presets for horror string hits, angelic and demonic pads, old creaks and more. The zither barely survived, but it gave us an array of sounds that are very different from what you’ll get from a properly tuned and maintained instrument. It is the uniqueness of the decay that gives our zither its character.
There’s something thrilling about the sound of glass breaking. Whether it’s the danger involved or the difficulty of the recording process, glass breaking sound effects remain a very difficult but useful tool in the sound editors library.
Over the course of a few years and several recording sessions of various size, this collection of glass breaking sounds came to be. From small cups, plates, and bottles to large jugs, jars and windows, the sounds found on display here are designed to convey the violence and danger associated with glass breaking. Be careful; they are loud!
In addition to the ‘dry’ library of sounds, a useful ‘wet’ library of re-amped, or “Worldized” sound effects has also been included. Consisting of 54 out of the 83 included glass smashing sounds, this second tonal option was prepared in two locations; one, a tall, narrow concrete stairwell, and the other an interior living room complete with furniture and unruly early reflections, for a total of 108 additional files for your choosing.
Combined, the Fragile! Glass Smashing Sound Effects library from Tall Tale Sound presents you with 191 mono & stereo sound effects, ready for download today.
Fringe Elements is an aggressive sample pack of divergent and destructive sounds designed for musicians and sound designers in need of a hard-hitting sound pallet on the periphery of normal. Each sound was built in the modular world and heavily processed through DSP algorithms to create structurally unique outcomes and ultimately highly usable samples.
Contained in this collection are 225 unique sounds designed as FX, rhythmic elements, evolving textures, noise, distortion, spectral atmospheres and other elements perfect as building blocks to new music and sound projects or to be layered into existing work to add weight, depth and dimension.
In the winter of 2013-2014, both the Northeast and the Northwest were slammed with snow, ice, wind, and blizzards. The SkewSound team braved the frigid cold and recorded what we could: footsteps, compression, breaking ice, body falls, and much more.
Our content was obtained during storms and their aftermath in Seattle, WA, Portland, OR, and Salem, MA. The frostbite SFX library contains some great impact sweeteners and sounds unique to winter temperatures. You won’t be disappointed!
Frozen is a collection of ice impacts, scrapes, debris, slides and more taken during a miserably cold winter in the arctic tundra of Massachusetts. These recordings were meticulously recorded, edited, named, renamed, edited again, re recorded, then re-renamed (you get the point) to give you the best quality ice library you can get.
The library roughly is broken into two sections, raw and processed. Raw is designed for sound designers to go wild with: stretch, distort, compress, and more to your hearts content. The processed section is for designers and content creators on the go. If you’re on a tight deadline, pulling some sounds that are already going to get you close to where you need to be is imperative. These processed versions play very nicely even when not designing ice.
Prepare for shivers! Frozen Footsteps is a huge library of winter footstep & foley sounds recorded on 8 expressive and cold surfaces in real -20 °C (and below) temperatures.
Containing over 2400 sounds in 81 files, Frozen Footsteps foley sfx library is created for game and film sound design. If your game needs winter footstep sounds, or you are missing some authentic source material to take your studio foley tracks to the next level, this is the library for you.
All surfaces were recorded in real movement with multiple walking and running velocities. Frozen Footsteps library includes also real jumping and landings sounds. Jumping sounds are often missing from other foley libraries, but are extremely useful for creating character movement sounds for games. This package gets you covered.
7 surfaces were recorded during two freezing winter nights in a quiet rural area in Finland. Everything from ground to trees was totally frozen and covered in frost. However, snow hadn’t fallen yet. This special moment allowed recording footsteps on unique surfaces that are usually under snowpack. To make the package complete, the frozen snow sounds were recorded later, with real crusty snow. In freezing temperatures, as well.
All sounds were carefully edited in iZotope RX and Pro Tools 12 removing the background and clothing noise. This was quite a task, but it was worth it. This makes the sounds extremely clear, versatile, and easy to use.
Library highlights:- 8 frozen surfaces
– 2400+ sounds in 81 sound clips
– Sneak, walk, run, jump, slide, scuffs, and more
– 96 kHz, 24-bit stereo WAV files
– 1.20 GB
– Carefully edited & noise-free
– Soundminer & BWAV metadata
FundamentalDoors aims to be a library that is fundamental to any door-related audio assets that are required. Whilst it isn’t a complete ‘one for all’ solution, it is a good choice for the amount of content that is contained within the library. It is a strong start or a great addition to any door library as a construction kit.
Each sausage file has 0.1s of silence between each sound which can be strip silenced for GameAudio purposes.
The audio assets are delivered at 96kHz, 32-bit (Recorded at 192kHz, 32-bit).
No Clipping. No Limiting. Only RX and light enveloping was used during the edit process.
Categories in the library include: Door Opens, Closes, Slams, Creaks, Handle Turns, Handle Rattles, Handle Pulls, Bangs, Knocks, Hits, ‘Sneaking’ & more.
FundamentalDoors can also be used for sound design due to its high quality assets, which are perfect for any impacts / textures / stretching / pitching that marry well with other content.
An office isn’t an office without the supples. Pencils, pens, notebooks, staplers, tape, pencil sharpeners, scotch tape, hole puncher, etc were recorded patiently and meticulously. The office equipment was recorded using both mid-side and binaural techniques with high quality microphones and recorders to ensure each track sounds like the real deal.
The G4F SFX09 – Metal soundbank is comprised entirely of metallic sounds generated by many different objects.
The soundbank contains high-quality recordings made at the Foley’Torium studio. The recordings are 96 kHz/24 bit, with a Class A setup (Sound Devices recorder with DPA and Neumann mics).
Foley: Julien Billeau
Sound Engineer: Arnaud Roy
Sound Designers: Benjamin Michenaud and Alexandre Bobe
Impacts, friction, rolling, sliding, engines/motors with metal resonators providing a very rich texture.
Go (Baduk/Weiqi) is Asia's infamous and ancient strategy game. Incredibly popular in Japan, China, and Korea for over 2000 years, it rivals chess for the world's most challenging strategy board game. “Game of Go” presents the game's iconic sounds characterized by stone pieces clicking down on a thick wooden board for use in film, game development, and beyond.
This library features a vast variety of garbage including glass, recycling and rubbish, falling through chutes and colliding with large plastic bins.
All sounds were recorded using the Schoeps CCM8/CCM4 mid-side microphone, stereo pair of Sennheiser MKH 8020s and Sound Devices 788T.
Mid-Side recordings are presented in their raw, uncoded format as well as decoded stereo files for efficient editing. Recordings have been processed using the Control V2 plugin by Brainworx.
• In Giant Pinecones, get a visceral collection of scraped and eviscerated pinecones from the gray pine trees of Northern California. Scrape the razor-sharp hooks of the cone petals and hear guttural scrapes crackling with energy. Hear rolling cones popping and fluttering with rich stuttering tones. Hear fully open cone pedals squeaking with woody vocalizations like supernatural animals and hardy crunches filled with organic grit.
• This library offers you an extensive collection of sounds from a unique organic sound source. Digger pinecone sounds are incredibly soft and intimate in real life, but when recorded from two inches they morph into a unique wooden sound source brimming with powerful glitchy and stuttering textures.
2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
• Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
• Carbon offset credits were purchased to offset my field recording travel for this library.
Gizmo is a mechanism library for designing mechanical actions in machinery without the engines. This library covers the gambit of steam, ronks, clicks, clanks, clunks, servos and all sorts of mechanical actions from various props.
Unlike most libraries, this one was recorded at 192 with a stereo pair of Sanken CO100k microphones for extreme lossless pitching, so you can take something small like a typewriter, and make it sound like a massive printing machine.
Glacier Ice is a library containing over 300 high quality sounds of ice cracking, breaking, shattering in various sizes of blocks – recorded entirely in the Italian Alps over the course of two winters.
The library contains sounds of all dimensions, from ice cubes being dropped in a drink to a designed iceberg collapsing.
The majority of the material was recorded at 192 KHz with a Sanken CO100K and a stereo pair of Sennheiser MKH8040, making this library greatly flexible for pitch shifting and all sorts of heavy processing.
A small section recorded at 96KHz features sounds recorded exclusively with contact microphones placed directly on the surface of a frozen water stream.
The Soundcatcher visited an old abandoned theatre and recorded “The Glas Smash Sessions“. It contains a lot of great material for your next smash project where you need massive impacts and splintering sound effects.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.