Sound effects and recordings of various surfaces, textures, objects and elements – soft, hard, organic, wooden, stone, metallic and lots more
There’s something thrilling about the sound of glass breaking. Whether it’s the danger involved or the difficulty of the recording process, glass breaking sound effects remain a very difficult but useful tool in the sound editors library.
Over the course of a few years and several recording sessions of various size, this collection of glass breaking sounds came to be. From small cups, plates, and bottles to large jugs, jars and windows, the sounds found on display here are designed to convey the violence and danger associated with glass breaking. Be careful; they are loud!
In addition to the ‘dry’ library of sounds, a useful ‘wet’ library of re-amped, or “Worldized” sound effects has also been included. Consisting of 54 out of the 83 included glass smashing sounds, this second tonal option was prepared in two locations; one, a tall, narrow concrete stairwell, and the other an interior living room complete with furniture and unruly early reflections, for a total of 108 additional files for your choosing.
Combined, the Fragile! Glass Smashing Sound Effects library from Tall Tale Sound presents you with 191 mono & stereo sound effects, ready for download today.
Fringe Elements is an aggressive sample pack of divergent and destructive sounds designed for musicians and sound designers in need of a hard-hitting sound pallet on the periphery of normal. Each sound was built in the modular world and heavily processed through DSP algorithms to create structurally unique outcomes and ultimately highly usable samples.
Contained in this collection are 225 unique sounds designed as FX, rhythmic elements, evolving textures, noise, distortion, spectral atmospheres and other elements perfect as building blocks to new music and sound projects or to be layered into existing work to add weight, depth and dimension.
In the winter of 2013-2014, both the Northeast and the Northwest were slammed with snow, ice, wind, and blizzards. The SkewSound team braved the frigid cold and recorded what we could: footsteps, compression, breaking ice, body falls, and much more.
Our content was obtained during storms and their aftermath in Seattle, WA, Portland, OR, and Salem, MA. The frostbite SFX library contains some great impact sweeteners and sounds unique to winter temperatures. You won’t be disappointed!
Frozen is a collection of ice impacts, scrapes, debris, slides and more taken during a miserably cold winter in the arctic tundra of Massachusetts. These recordings were meticulously recorded, edited, named, renamed, edited again, re recorded, then re-renamed (you get the point) to give you the best quality ice library you can get.
The library roughly is broken into two sections, raw and processed. Raw is designed for sound designers to go wild with: stretch, distort, compress, and more to your hearts content. The processed section is for designers and content creators on the go. If you’re on a tight deadline, pulling some sounds that are already going to get you close to where you need to be is imperative. These processed versions play very nicely even when not designing ice.
Prepare for shivers! Frozen Footsteps is a huge library of winter footstep & foley sounds recorded on 8 expressive and cold surfaces in real -20 °C (and below) temperatures.
Containing over 2400 sounds in 81 files, Frozen Footsteps foley sfx library is created for game and film sound design. If your game needs winter footstep sounds, or you are missing some authentic source material to take your studio foley tracks to the next level, this is the library for you.
All surfaces were recorded in real movement with multiple walking and running velocities. Frozen Footsteps library includes also real jumping and landings sounds. Jumping sounds are often missing from other foley libraries, but are extremely useful for creating character movement sounds for games. This package gets you covered.
7 surfaces were recorded during two freezing winter nights in a quiet rural area in Finland. Everything from ground to trees was totally frozen and covered in frost. However, snow hadn’t fallen yet. This special moment allowed recording footsteps on unique surfaces that are usually under snowpack. To make the package complete, the frozen snow sounds were recorded later, with real crusty snow. In freezing temperatures, as well.
All sounds were carefully edited in iZotope RX and Pro Tools 12 removing the background and clothing noise. This was quite a task, but it was worth it. This makes the sounds extremely clear, versatile, and easy to use.
Library highlights:- 8 frozen surfaces
– 2400+ sounds in 81 sound clips
– Sneak, walk, run, jump, slide, scuffs, and more
– 96 kHz, 24-bit stereo WAV files
– 1.20 GB
– Carefully edited & noise-free
– Soundminer & BWAV metadata
An office isn’t an office without the supples. Pencils, pens, notebooks, staplers, tape, pencil sharpeners, scotch tape, hole puncher, etc were recorded patiently and meticulously. The office equipment was recorded using both mid-side and binaural techniques with high quality microphones and recorders to ensure each track sounds like the real deal.
The G4F SFX09 – Metal soundbank is comprised entirely of metallic sounds generated by many different objects.
The soundbank contains high-quality recordings made at the Foley’Torium studio. The recordings are 96 kHz/24 bit, with a Class A setup (Sound Devices recorder with DPA and Neumann mics).
Foley: Julien Billeau
Sound Engineer: Arnaud Roy
Sound Designers: Benjamin Michenaud and Alexandre Bobe
Impacts, friction, rolling, sliding, engines/motors with metal resonators providing a very rich texture.
Go (Baduk/Weiqi) is Asia's infamous and ancient strategy game. Incredibly popular in Japan, China, and Korea for over 2000 years, it rivals chess for the world's most challenging strategy board game. “Game of Go” presents the game's iconic sounds characterized by stone pieces clicking down on a thick wooden board for use in film, game development, and beyond.
This library features a vast variety of garbage including glass, recycling and rubbish, falling through chutes and colliding with large plastic bins.
All sounds were recorded using the Schoeps CCM8/CCM4 mid-side microphone, stereo pair of Sennheiser MKH 8020s and Sound Devices 788T.
Mid-Side recordings are presented in their raw, uncoded format as well as decoded stereo files for efficient editing. Recordings have been processed using the Control V2 plugin by Brainworx.
Gizmo is a mechanism library for designing mechanical actions in machinery without the engines. This library covers the gambit of steam, ronks, clicks, clanks, clunks, servos and all sorts of mechanical actions from various props.
Unlike most libraries, this one was recorded at 192 with a stereo pair of Sanken CO100k microphones for extreme lossless pitching, so you can take something small like a typewriter, and make it sound like a massive printing machine.
Glacier Ice is a library containing over 300 high quality sounds of ice cracking, breaking, shattering in various sizes of blocks – recorded entirely in the Italian Alps over the course of two winters.
The library contains sounds of all dimensions, from ice cubes being dropped in a drink to a designed iceberg collapsing.
The majority of the material was recorded at 192 KHz with a Sanken CO100K and a stereo pair of Sennheiser MKH8040, making this library greatly flexible for pitch shifting and all sorts of heavy processing.
A small section recorded at 96KHz features sounds recorded exclusively with contact microphones placed directly on the surface of a frozen water stream.
The Soundcatcher visited an old abandoned theatre and recorded “The Glas Smash Sessions“. It contains a lot of great material for your next smash project where you need massive impacts and splintering sound effects.
Need some glass sounds? The Glass SFX Collection includes glass debris on various surfaces, shard smashes, glass panes, mirrors, pint glasses, jars and bottle smashes, footsteps on glass, glass shakes and glass debris slides – making it a must-have for your sound effects library.
Glass and Metal Clouds are the result of experimenting with the tonal and noise elements of a glass or metal impact via granular processing. Various household objects were struck and recorded, ranging from metal shovels, desk legs and brass ornaments to glass and crystal objects – basically anything that would ring after it was struck.
The recordings were then sent through ‘Clouds’ and processed with gentle, chaotic modulation by a combination of sloth chaos modules and standard cyclic modulation resulting in drones that gently sweep between musical tonal sounds and the random noise produced by the strike and are ever evolving; some more than others.
Sometimes some surprising sounds came out of the drones and I let them run, some were kept quite constant with only a subtle amount of modulation so there is a lot of variation in the pack.
The sounds came from my need as a sound designer to embed strange mood, emotion and feeling of uncertainty into everyday ambience.
The glass door slides sound effects pack features 59 deep, rattling – and slightly reptilian – recordings, captured with a custom contact microphone.
The sound effects offer up lots of creative sound design uses, and work well when layered with another sound texture or material, and as a standalone sounds too. Samples were recorded at 24 Bit, 96 Khz.
Glass Smash HD from Soundopolis is a large collection of glass breaking sounds, glass debris, and footsteps on glass. Probably the last time you’ll ever have to buy a glass sound effect!
The Boom, Crackle and Scream library is the first in a planned series of Glitch Factory mini libraries. This library uses sounds recorded of Fireworks ranging from large booms to small sparklers and mangles them into interesting textures in varying degrees.
The sounds have been manipulated using analog synthesizers, custom Reaktor instruments and other types of granular processing. They will work well for Sci-Fi weapon layers, user interface sounds and more.
THE GLITCH sound library brings you highly twisted, glitchy, twitchy, gritty, grimy audio madness perfect for various music genres like dubstep, EDM, IDM, hardcore, darkcore, electro-industrial, hardstyle, glitch hop, downtempo, drum‘n’bass, hybrid cinematic music, but also very useful sonic tool for sound designers, editors, and pretty much anyone who likes to play and try different things with sound!
These warped and mangled glitch sounds always work great as a source of inspiration and new ideas as they tend to induce more experimental approach to music making, thus helping in achieving unexpectedly creative and original results. A must have for every producer, musician or sound designer, these glitch sound effects will instantly find a way into your production and bring some serious edge to it!
THE GLITCH sound library contains 331MB (340 sound effects) of high definition 24bit/96khz Stereo WAV files, embedded with metadata to speed up your workflow.
The Glitch UI SFX library delivers a collection of user interface sounds created from mangled video files, circuit bent keyboards and dying hard drives.
Pops, clicks, glitches and transitions, all sourced from our Error Tone library but re-edited and processed specifically for sound designers with extensive Soundminer metadata.
Contains sounds which will work for all your user interface feedback needs, from retro computer interfaces to modern tablets to futuristic sci-fi UIs.
GLITCHY CIRCUITS is a collection of 220 glitch sound effects.
Glitchy risers, distorted circuit impacts, mangled & overdriven stutters, sparkly tiny one-shots and more.
GC is an experimental sound effects library that delivers all kinds of glitch SFX:
– Heavily distorted and mangled glitches created with a verity of guitar pedals and plugins.
– Glitchy build-ups and risers
– Heavy, cinematic, overdriven glitchy impacts
– Tiny, sparkly glitch one-shots
– Reverberating, feedback-y glitchy drones
All source sounds have been heavily processed with guitar pedals, plugins, recorded through old tape decks
and small speakers.
Perfect for sound designer, gamedevs and music producers.
All SFX have baked-in Soundminer’s meta data
RECORDED WITH: JrF C series, JrF Coil Pickup, Sound Devices MixPre-6, Apogee Duet
EDITED AND MASTERED WITH: Pro Tools, Ableton Live, iZotope RX, iZotope Trash 2, Guitar Pedals,
Old Tape decks, Guitars, Synthesizers, FabFilter, ReFuse, Reaktor, Modular.
GRANULAR is the ultimate source library for anyone looking to add compelling and distinctive granular textures into their sound design; it contains designed sounds, a large collection of processed sounds, and some additional raw recordings.
This library is the culmination of many hours of exploration and experimentation in the area of granular sound processing, using a variety of plugins, audio tools, recording techniques and processes.
GRANULAR features 395 24bit / 96kHz WAV files, each embedded with full metadata.
To build the range and palate of character that we needed for this collection, we transformed community park and green-way bridges into large-scale percussive instruments. We sought out 12 very special bridges in particular locations and sampled many different performances on them to elicit the right sorts of impacts that we were looking for. Each performed impact has 3 layers, 2 mono and 1 stereo, all with different perspectives due to mic placement. These sounds are highly dynamic, containing an artful blend of the locale they were captured in, and can add some very rich color to any explosion, impact, or crushing event in your editing mix. Go ahead and do your best (or worst)!
These sounds can take a beating. Enjoy!
An onslaught of movement and force using various granularities of dirt-like substances. It's all in the name. Dirty, gravelly, and ragged.
In this library you will find a myriad of gritty movement sounds derived from 4 different granularities: Course, Medium, Fine, and Ultrafine. There are sweeps, smears, crushes, scatterings, drops, scrapes, rubs, and more, with multiple variations of each. The assets chain together particularly well so that you can use them to make long continuous runs.
The timbre and dynamics of these sounds lend them to be used for many different designs than just scrapes and scratches, such as movement in snow or sand, powerful bursts, high energy flames, shifting heavy objects, large beast vocalizations (dragons, anyone?), and more. As well, their metadata is organized conveniently to allow you to grab chunks of variations on similar movements and drop them into your favorite audio implementation software for quick assignment to random containers or sequences for an asset or call.
This library will almost always find itself being thrown into a creative media project one way or another. Its full of a particular cornerstone sound that is essential to any sounds designer's toolbox. And with such a variety and versatility to explore, we promise it will serve you well.
The Gun Shell sound effects library features a comprehensive collection of sounds made with empty gun shell casings. Including 12 different shell types, 7 surfaces, and a huge amount of takes (3600+ files in total), this library is more than just a collection of falling shell sounds. It includes shells colliding with each other, rolling, bouncing, being picked up, and more.
These expressive little sounds can add the essential detail in your project, or you can use them creatively to craft totally new sound effects layers for weapons or item/coin pick up. Ammo box handling foley and bullet belt link sounds are also included.
Included calibers / shell types:
7.62×39mm • 7.62×54mmR • 9mm • .22LR • .30-06 • .38 SPL • .44 MAG • .45 ACP • .223 REM • .308 WIN • 12-gauge Shotgun Paper Shell • 12-gauge Shotgun Plastic Shell
Concrete floor • Wooden floor • Carpet floor • Rumbling metal • Hard metal • Gravel • Dirt
Recorded in a quiet studio environment in 96 kHz / 24 bit, these well-edited and meta-tagged sound clips make it easy to add the perfect gun shell sounds in your projects. In addition to a massive amount of variations of shells falling on different surfaces, the sounds are useful for sweetening bullet impacts, creating collect/pick up sound assets, and pitch-shifting them to create totally new sci-fi weapons.
An informative PDF spec sheet is included with a lot of details about the shells. There you can easily find example firearms using the specific cartridge to accurately match the correct shell sounds with the guns in your projects.
The library comes in two versions: One with multiple takes in a single audio clip, the other has a new audio clip for each shell drop. Both versions are included with this library.
This Gym Weights library focuses on clinking weights in different shapes and sizes, mostly barbell and hand weights – recorded in an empty gym. As a bonus it contains hits on a punching bag, an ambience track from a large gym (with the sound of people & exercise activity), and some workout machine sounds.
The library is recorded with film sound in mind, so the sounds are not compressed to death. These are also great ingredients for metal impact sound design.
Get the sounds of a hand spinner – or fidget spinner – with this new sound effects library! Separated into 2 folders, Raw recordings and Pre-designed sound effects, you will find your spinning happiness for your projects. With the raw files you can design drones or helix sounds and more… Let your imagination take you away!
The Handheld Tranceivers library delivers walkie-talkie sound effects from no less than three models: The AEG Voxtel, the Cobra MicroTalk and the Kenwood TK-3107.
It features button sounds, beeps, squelches, feedback sounds, static and white noise sounds, garbled communications and much more. Recorded with a Nevaton MC48 microphone and a Tascam DR70d portable recorder.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.