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Metal sound effects
Welcome to a sonic world of steampunk machinery and mechanisms that sound huge, gritty and full of character.
This sound library features carefully designed loops and elements of steampunk machinery, rotating wheels and mechanisms, chaotic and brutal impacts, huge levers and mechanical movement, rusty textures, air pressure, transitions and whooshes, peculier clocks, as well as a very rich source material pool recorded with an ultrasonic microphones setup and a contact microphones setup, providing exciting opportunities for blending huge up-close bass-filled sounding sources with detailed ultrasonic content.
Old broken lawn mower and typewriter, vintage bench grinder and knife sharpener, rusty old gates and various garden tools, table fans and chains were recorded focusing on creating motion for creative layering and morphing. The sound library centers around steampunk machinery and mechanical elements, however it is very flexible and can be used in a variety of scenarios.
Explore and layer meticulously edited source material or drag and drop designed sound effects – with plenty of experimentation and unique processing, this library introduces a fresh sound palette for steampunk soundscape of machinery and mechanisms for video games, films, trailers and animation.
This Sound Library is a part of the Slava Pogorelsky – Complete Bundle.
WHAT SOUND PROFESSIONALS SAY:
Philip Eriksson – Audio Director (It Takes Two, Battlefield V, Star Wars: Battlefront I & II)
“Slava has some pretty kick ass sound libraries!”
Victor Mercader – AAA Sound Designer (Apex Legends)
“I find myself continuously using Slava’s SFX libraries to blend it’s pristine and detailed sound designs into my own sounds. They always add that cutting edge I am missing and make my sound designs more unique and pristine.”
Enos Desjardins – Sound Designer/Sound Effects Editor (Mission: Impossible – Dead Reckoning, Black Mirror)
“Slava has been creating some really cool libraries which I find myself using time and again. Really high quality recordings to start with but then the cool processing he has used for example in his cinematic whoosh libraries really stand out. They are not just your standard generic whoosh sounds but are loaded with character and have a unique feel to them that is really fresh and cuts through in the nicest of ways.”
Bjørn Jacobsen – AAA Sound Designer (CyberPunk 2077, HITMAN, DARQ)
“Slava has for several years made high quality sound effects for me to play with. I use his sound libraries across multiple projects as lego blocks of my creations.”
This is NOT a foley library, these live recordings are of fighters training for the Historical Medieval Battles World Championships©. The fighters are dressed in full suits of Armour and use metal weapons, swords, axes and maces for full contact. The fighters train exterior within an enclosure/ring. As the sport is so dangerous recording was done with two booms over the ring to follow the fighters and smaller hand held recorders positioned around the ring to capture the action. Separately staged recordings were done of body falls, impacts and marching.
All recordings are edited labelled A – E and are of the same length so can be layered. Recordings are 24 bit/96k. The recordings are a mixture of mono, stereo and LCR.
Equipment Used: Sanken CMS-7S, DPA4060, Sennheiser MKH60, Neuman KMR 81, Rode NT4, Sound Devices 788,702, Roland R26
19 Set Ups – 106 Tracks A – E – 7gb – 210 mins Total
Recordings by sound designers Stefan Henrix and Steve Browell.
Introducing the follow-up to our highly popular Medieval Battle sound effects library!
This collection features 4 battle ambiences and multiple charge and retreat sequences. Each ambience has been split into voice and weapons stems; each weapon stem has files with different numbers of weapons, so you can build your own army by choosing its size!
This multitude of stems and layers at your disposal means you can mx and match files to design the ideal background for your project. Perfect for adding a sense of fullness, action and immersion to your Medieval or historical scenes!
Sound have been separated into the following categories:
Battle Charges: Various takes of men charging towards an enemy army, a clashing of weapons, and men retreating.
Knights Battle: A battle between sword-wielding, honourable men.
Savages Battle: Perfect for scenes starring brutes or Vikings, these characters and their weapons are much more wild.
Village Battle: Common folk using simple weapons to defend their homes.
Women And Children Villager Battle: As above, but featuring a more vulnerable group of characters.
Files for each category have been exported from the same start timecode so you can instantly drag, drop and layer your chosen sounds.
All sounds were recorded in 24Bit 192kHz, and have been tagged with extensive UCS metadata for ease of use.
Heavy metal gates struck and rattled in deep large underground caverns, comes in three distinct POVs.
We went deep underground in huge caverns to hit, shake, tremble, klang and rattle the mightiest of heavy metal gates. Heavy duty thick iron doors and the likes were waiting in silence to be strongly disturbed.
Hear the thunderous metal tremors spreading through the caverns, with three different point of views : close-up with the Sanken CO-100k, pleasant realistic distance with the Schoeps MS, and a few giant steps backwards allowing the subtle Lewitt 540S stereo pair to shine in glorious natural reverb.
A sound pack full of money:
Falling, rolling & spinning coins, handling & counting coins and bills, rummage, pouring, digging in money piles, stacking money sacks & more.
Please insert coins to download.
Two versions are included in your download – you can either choose one or download both of them:
1. Combined Version
Variations of a sound are combined into one file – best for Soundminer, BaseHead, etc.
59 files / 17 minutes
2. Split Version
Variations of a sound appear as individual files – best for video editors, game audio, etc.
300 files / 17 minutes
The audio content of both versions is 100% identical.
FINAL IMPACT is an extremely detailed and comprehensive collection of 300 designed impacts, smashes and hits. Carefully layered and designed with game audio, animators and filmmakers in mind, we believe that this could be the last impact sound collection you will ever need.
Each impact has been layered multiple times to create rich, full sounds, composed of recorded hits and synthetic blasts. This collection contains a wide variety of sounds to accent every possible on-screen action imaginable: from simple knock sounds and small hits, to massive wide impacts designed with 50+ layers of material.
This collection is divided into 10 folders, according the type of sound:
– Animated Impacts (45): Big, colorful, super-real impacts.
– Deep Impacts (22): Low end, dark and bassy impacts.
– Designed Knocks (10): Simple designed knock sounds.
– Dry Impacts (29): Hard hits, multi-layered, with no processing.
– Hard Impacts (24): Designed for maximum destruction.
– Junk (43): Imagine piles of junk falling from the sky.
– Layered Material Hits (93): Multi-layered with dry and processed hits.
– Metal Hits (8): Metal based hits.
– Other (9): Various materials, including plastic and water.
– Synthetic Wrecks (17): Synthesized, chaotic impacts.
BONUS MATERIAL:
The 3Maze ‘IMPACTUS’ collection is included free in this package. An additional 423 designed and recorded impacts, bringing this collection to 723 impacts!
Included formats: 24-bit / 96kHz wav, 16-bit / 44.1kHz and 320k Mp3.
All sounds were designed, processed and edited at 24-bit / 96kHz, with embedded meta data and accompanying spreadsheet.
Metal Core Alliance is a library created to bring colossal machines, futuristic metallic environments, and large-scale robots to life. Ideal for video games, film, or any project requiring high-impact mechanical sound design.
In this collection, you’ll find 613 high-resolution (192 kHz / 24-bit) sounds carefully designed and organized into categories for easy creative use:
🔹Auto Deployment Unit
🔹Biotitan
🔹Bionic Spike Rotator
🔹Brutal Metal Assembly
🔹Malfunctioning Unit
🔹Mech (robots, mechas, and more)
🔹Mechanical Shrinking Gear
🔹Mechanical Shrinking Pillar
🔹Sci-Fi Doors (locks, heavy, sliding…)
🔹Turrets
🔹 Whoosh (cyber, mech, robotic…)
🔹Bonus 🎁
Each category was created with those gigantic mechanisms we see in so many science fiction movies and video games in mind. To achieve this, we used real recordings of heavy machinery, metals, and industrial textures that add authenticity and power.
All sounds have been recorded and edited at 192 kHz – 96 kHz / 32-24 bits, and are delivered in 192 kHz / 24 bits, allowing them to be stretched, distorted, slowed down, or manipulated without losing quality or detail.
Metal Core Alliance is not just a library: it’s a versatile, creative, and brutally powerful sound design kit, designed to shape mechanical worlds with their own unique personality.
More about the pack
– Intuitive file naming
– All you’ll ever need regarding Robots, Machines, Gears, etc…[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
– For any questions or problems: [email protected]
Features
– 613 sounds
– Number of Audio Waves: 613
– Format: 192KHz / 24 bits
– Do Sound FX loop: Yes
– Win/Mac: Yes
– Minutes of audio provided: 25 minutes
Introducing our new Artbits library which is all about elevators! Such a typical subject to be recorded in the world of sound effects as they generate a large range of mechanical sounds from the emblematic doors, the traction system, all the clicketing metallic parts, and the characteristic acoustic of small cubic space.
In the summer of 2021 I spent about a month in Seattle and did a lot of field recording. One of the most successful sessions was a round trip to Winslow on the Washington State Ferry. The ship is huge and just about everything vibrates sympathetically with the engine pulse. This library includes all of those vibration recordings (Shock-mounted Sony PCM-100; 96k/24bit) To keep things interesting, and somewhat on point, I’ve scoured my personal library for other unique sounds – real and synthetic – which I’ve gathered or created over 30+ years that have some sort of vibration (or vibration-adjacent) element. I was pretty liberal in how I defined it: Quantum foam (Organic or Performed) The result is an eclectic mix – vibration being the through-line.
All sounds have UCS compliant metadata.
Metal can be very tonal and used as an muscial instrument. For this library I used different metalic object and hit them, rubbed them, stressed them, bowed them, plucked them or made them spin.
Among the objects that I worked with were steel wires, iron gates, a saw blade, daggers, cloth stands, aluminium boxes, bells, humming top and much more.
You can hear the metal shring, clang, groan, purr, scream, squeak, scratch, doing, pling, wronk, bang, moo and sing.
The inital idea for this library evolved from a sound art object in Essen, a big hollow tree trunk with some iron strings on the back. I played it many times when walking past it and eventually started a decent recording session.
The sounds can be used to sonify bending iron gates, bridges or other objects but also as samples for producing music. Both tonal or percussive. Lots of them are also very expressive and can be used as a layer in voice design for creatures, monsters, dinosaurs or other giant living beings.
And of course if you want to add character to any weapon (from sword to gun), a tonal element can give it a unique and recognizable audio mark.
Most recordings were made with multiple mics, with one mic being the Earthworks QTC50, catching high frequencies and making the sfx perfect for pitching down fun.
Other mics: Neumann 81i, Schoeps MK41, Shertler Contact, Lewitt 540s, SM57
Vulcan’s Forge – Roaring Metal is focused on mistreating various resonating metal objects. 138 files containing multiple variations each. You can expect Impacts, Squeals, Squeaks, Rattles and Scrapes. The library also features bowed and ringing gongs and bells. In addition to these raw files you will also find a few ready to use processed cinematic metallic drones, hits and whooshes. 1.7GB of haunted raw and processed METAL.
The gondolas lifts of Whistler are one of the most wonderful machinery pieces made by man to move them around the mountains.
This Sound Effects Library recorded the sounds of these unique vehicles during wintertime. The library shows multiple gondola perspectives, from its interiors to many Pass bys, and P.O.V’s of the cables that suspend this huge lifts. You will find different sizes and kinds of gondolas. Enjoy them and enjoy the experience of sound
Steel Strained Faunethic sound library is a unique collection of 59 sounds of large metal structure under stress and pressure.
This library focuses on the musicality and the tonality of metal material, perfect to add tension and anxiety to your productions.
All these sounds have been recorded and produced with high quality equipment at 24/96 kHz at very low noise floor in nice acoustics.
-Metal resonances and vibrations.
-Metal stress, groan and scrape.
-Metal shake.
-Spring rattling and hit.
-Hit and low impact.
-Designed files.
This collection comes in two sections:
-Raw material: construction kit to create and design your own effects. Most of the sounds come with many variations.
-Designed: ready to use sound effects, tonal, scifi, bassy, saturated and modulated.
This library provides authentic and interesting sounds, recorded with Neumann, MBHO and DPA mics powered by an Aeta 4minX.
Recorded and edited in high resolution, these sounds are easy to pitch down and time stretch to create unique and surprising sounds.
All Faunethic tracks include metadata tags carefully edited, compatible with Soundminer, Soundly and Basehead.
Sonic Transmission is a unique collection of 257 sounds recorded and produced with high-quality equipment at 24 bit /96 Khz. Recorded in a 0 acoustic fields with a large range of piezo, contact, suction and hydrophone microphones, this sound library offer original audio textures ready to use or to design.
Plenty of material has been recorded over many months to provide a wide range of variety, such as:-Metal: small to big, hollow to thin, resonating, heavy, soft
-Plastic: hit, impact, scrape, squeak
-Glass: brillant to low and deep, saturated, bouncing
-Water: oxygen, bubbles and movements into resonant containers
-Wood: low and long creaks, hit and movements
-Servo motors: clean, low, accidented, revs
-Spring: creaky and tonal
-String: cello and bass
-And much more
This collection comes in two section:
-Raw material: construction kit to create and design your own effects. Most of the sounds comes with many variations.
-Designed: ready to use sound effects, tonal, scifi, bassy, whoosh, saturated, modulated, drone, impacts
Recorded and edited in high resolution, these sounds are easy to pitch down and time stretch to create unique and surprising sounds. All Faunethic tracks include metadata tags filled with Soundminer.
Massive Movement is a collection of enormous sound effects from gigantic structures and machines. It features:
The inner sounds of a Big Red Cooling System at the back of a small factory.
Metallic drones, hums and watery trickles. Perfect for sound design and sound morphing into dark atmospheric ambiences.
Number of Sounds : 18
Number of Files : 18
Total Audio Time : 1 hours 11 minutes
Type : WAV Mono
Sample Rate / Bit Rate : 192 kHz / 24 Bit
Mastered : No
Normalised : No
Looped Files : Yes
Size : 2.48 GB
Recorder : Sound Devices Mix Pre 3 II
Microphones : LOM Geofon
Microphone Configuration : Magnet
Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer
Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)
License : A Sound Effect EULA / Terms and Conditions https://asoundeffect.com/license-agreement/
KEYWORDS : Ambient, Bubbling, Cooling System, Dripping, Droning, Factory, Humming, Mechanical, Metal, Pipes, Tank, Watery, Whining, Workshop
FXNAME : Atmospheric, Abandoned Environment, Dark Ambience, Design Source, Drone, Dystopian, Eerie, Factory Ambience, Metal Sound Effects, Metal Textures, Post Apocalyptic, Sound Morph
Metal friction recordings shine when using a rosined cello bow on a thin sheet of metal or a drum cymbal. Dragging a heavy metal cabinet across a floor creates a wild ronk; pulling a gritty old wheelbarrow over concrete is a hell of a sound; and pulling a rusty metal drawer through an uncooperative space is pure gold.
With this massive metal friction SFX library, you’ll be able to either design your own unique material using the included raw source sounds of scrapes, deep bows, slicers and grinders, or start by grabbing ready-to-go designed metallic sounds that are perfect for trailers, horror, games, and more.
This library contains 132 detailed recordings of various source metal friction + 29 designed cinematic metallic textures. All recordings captured on a Sound Devices MixPre 6 using a Sennheiser MKH 8040 Stereo Pair.
INDUSTRIAL TERROR BUNDLE is a collection of all three Industrial Terror installments:
Industrial Terror, Industrial Terror – Hits & Transitions and Industrial Terror – Textures.
The collection consists of 421 unique, high quality sound effects such as: Industrial impacts, metallic stutters, textural whooshes, distorted hits, ear-piercing crashes, unsettling transitions and seamlessly looping dark soundscapes.
All sound effects come with embedded Soundminer’s metadata to allow you to work faster and focus on creativity.
Source sounds have been recorded with top notch recording gear and processed with both outboard gear and plugins.
Perfect for horror/dark sci fi genres.
RECORDED WITH: Sound Devices MixPre 6 + Senhheiser MKH8060 + DPA 4060
CREATED AND EDITED WITH: Pro Tools, Live 10, Reaktor, EOS2, Eventide, iZotope, Discord4, Modular
This sound library contains a multitude of coins on different surfaces with a wide variety of performances. The coins come from different countries and some are no longer minted. I also used heavy centenary coins to simulate old world coins for your gaming audio needs.
All content was recorded using high-quality, professional equipment – Neumann KMR81i and Sound Devices. All files were recorded at: 24bit, 96 kHz in an acoustically treated room. Meta Data is also included.
The G4F SFX09 – Metal soundbank is comprised entirely of metallic sounds generated by many different objects.
The soundbank contains high-quality recordings made at the Foley’Torium studio. The recordings are 96 kHz/24 bit, with a Class A setup (Sound Devices recorder with DPA and Neumann mics).
Impacts, friction, rolling, sliding, engines/motors with metal resonators providing a very rich texture. It also contains several specific sounds designed for quick use.
Number of files: 216 wav files / 1208 SFX
Size: 5,10 GB (zip archive of 3,15 GB)
UCS Naming and Classification
Foley: Julien Billeau
Sound Engineer: Arnaud Roy
Sound Designers: Benjamin Michenaud and Alexandre Bobe
This library is the result of tinkering with shotgun mics recording inside of different tube structures. When our initial tests produced a wide range of sonic colors, we went all in.
The tubes used include organic and man-made materials, some rigid, some flexible, some dense, some light, all with varying lengths, diameters, and thicknesses. They consist of bamboo, PVC, 2 variations of vinyl, thin plastic, copper, tin, rubber, dense foam, and a steel-coiled membrane. Each material has a different effect on the sounds passing through them. We generated turbulent drones, thick strikes, resonant scrapes, noisy bells, delicate debris, and more. The overarching characteristics are soft, insulated, and misty. Due to the behavior of the waves in the open tubes and the pickup pattern of the shotgun mics, there is a natural frequency modulation that gives the sound a slightly narrowed, hollow timbre. They work very well in simulated settings, enclosed spaces, and when there is a need to exaggerate the magnitude of tiny worlds. But they are equally as useful as raw design fodder, especially when a unique texture is needed.
This is our first library created solely for the sake of experimentation, though based on the results, it may not be the last!
Metal Bars & Bells: 49 shimmering, oscillating bell-like sounds from various metal objects. UCS-compliant.
No actual bells were harmed in the making of these sounds – but several other metal objects were. Crow bars and stainless steel soap trays are some of the sources of these beautiful, resonant sounds; ranging from clear, distinct glockenspiel-ish, to shimmering, modulated otherworldliness. If you’ve ever wanted to add square tubular bells or wrought-iron percussion to your mix, then this is your thing.
You get:
• Clean, high quality sounds
• All files trimmed to start, for ease of use in samplers
• Several variations per recorded object = organic and expressive productions
• Metadata included in CSV and ODS (OpenOffice) formats
• Add delay & reverb, put on headphones and…Heaven…
Notre Dame de Paris and other monuments large bell rings hours and mass – close recording
Melodic – Single Hit – Multiple Bells
This Old Object library contains edited and Raw recordings made with Sanken CO100K and Nevaton MC59 microphones for full spectral frequencies up to 70 kHz and beyond. Tortured metal surfaces screeching, old rusty profiles squeaking, dirty and gritty metal surfaces scraping, old wheels spinning and whining, mechanical pieces draining out their last screams… The Raw recordings allow you for more alternative movements, different squeaks, different speeds. All sounds are cleaned up but no effects have been applied so you can use them in any setting you want by adding your own fx.
The ultrasonic content can be used when the sounds are slowed down for eerie and spooky atmospheres. The original recordings can already be a torture to listen to, but why not go to the limits of what can be listened to, the story-line may ask for it.
This library is UCS compliant, has 24 bit 192 kHz sound files.
This sound FX library is part of a series of recordings available:
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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