Metal sound effects
SSL15 Metal Workshop Session is a full angle recordings from a metal workshop. All the machines in all the formats and angles. Choose between the close 416 mono mic, with the full power of the engine, or the far or medium surround format recorded 5/20 meters away.
This way we managed to get all the sounds from the visit to the workshop!
Metallitronic is sound designer Nathan Moody’s latest collection of intense textures, a library of nearly three hours’ worth of metallic membranes and objects excited by electronic signals.
Metallitronic was created using advanced synthesis techniques played back through various transducers into cymbals, gongs, bowls, steel plates, prefab metal buildings, and other resonant metallic objects, close-miked in stereo with extended-frequency-range microphones. This collection radically expands a sound designer’s palette of stressed-metal sounds, horror and tension elements, crystalline creaks and groans, unsettling background atmospheres, rattling vehicular interiors, creature sound sweeteners, the sound of massive machinery, earth-shaking rumbles, and stochastic, complex rhythms.
Some textures let the complex synthesizer textures shine through – intense on their own, even if they weren’t amplified through metal – but the primary focus is on metallic drones, hits, pings, stresses, groans, wails, resonances, rattles, and unique timbres that can be layered into almost any project. The scale of the sounds ranges from detailed to overwhelmingly massive. The sounds invite aggressive filtering and extreme pitch shifting.
Every sound is recorded in stereo at 24 bits, 192 kHz, and many sounds have ultrasonic frequencies. This library includes nearly three hours of recordings, all fully tagged with metadata. Multiple articulations are ganged into single files for convenience and organization.
The MicroTone: Doors library contains 133 everyday filing cabinet drawer open and closes at various distances and speeds.
Two filing cabinets, one metal and one wood, recorded at close and medium perspectives. Performances of all the drawers at fast, medium and slow speeds.
Contains sounds which will work for all your drawer and door effect cutting needs. Slowed down they make great rattling, creaking doors as well. The metal cabinet sounds particularly big and slamming at lower pitches!
MicroTone is a series of smaller, less expensive libraries from Tone Manufacture for those times when you need a small injection of fresh sounds for a project and don’t have time to record your own.
A sound pack full of money:
Falling, rolling & spinning coins, handling & counting coins and bills, rummage, pouring, digging in money piles, stacking money sacks & more.
Please insert coins to download.
Two versions are included in your download – you can either choose one or download both of them:
The audio content of both versions is 100% identical.
Need high-impact car crash sounds – captured from both the inside and outside of a car? While there are no sounds of actual monsters attacking a car, there's certainly a lot of of recordings of sound-guys jumping on car roofs, beating car doors, smashing windshields and destroying paint jobs, with a big axe, and a crowbar.
Low sense DPA 4061 microphones were placed inside a car, and different actions were performed on it, like hitting, dragging, jumping, stepping and other improvising actions.
Microphones were also placed inside and outside the car, and windshields were smashed, with crowbars. These recordings covered the massive impacts as well as the small detailed glass pieces falling inside the car.
Multi Impacts is a package born from our previous Hits and Whoosh bundle. We have taken the decision to split the previous bundle to make two. Here's one of them!
Multi Impacts contains many impacts/hits sounds on several different surfaces. The library contains 258 sound files: Asphalt, Rubber, Car, Human, Ice, Metal, Water, Dirt, Plastic, Wood, and Sci-Fi Impacts.
The perfect package for add on another texture to your action!
Each sound has been meticulously edited individually, All files were recorded and are delivered in 24bit 96kHz Broadcast Wave files, all embedded with metadata information for easy import and ensure a fast and easy workflow.
This library contains a wide selection of musical and non-musical instruments, toys and noisemakers.
You will find a wide variety of bells, whistles, cymbals, horns, blocks, drums, toys, shakers, crankers, etc. Can be utilized in a multitude of ways. For example, fill out a musical arrangement, for cartoon effects, goofy UI, etc!
Music is only heard in the demo. Downloads are high resolution and without background music.
Featuring a very special (and spatial) library. If you want true natural interior noises, Noisy Buildings delivers. The pack contains high quality sound files, recorded in abandoned spaces. This first volume represents rumble and rattle sounds, perfectly suited for psychedelic and horror madness – or just when you want to create an unsettling atmosphere. The sounds are rich in natural reverbation, which is specific for large and medium building spaces. For example, you can find very loud and strange sounds of breaking windows, falling into the elevator shaft.
Old Cameras sound library features 69 recordings of different camera related activities. 13 different cameras were recorded with two MKH 8040s in 192kHz. Total length of the files is 52 minutes. Inside you’ll find sound effects like rewinding film, pulling different levers, rotating dials, shutter effects, handling noises, lens focus rings and aperture clicks, polaroid mechanism and more.
“Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.
The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.
Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.
Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).
The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
All files have extensive metadata created in Soundminer, including leg picker with microphone labels.
Demo files include pitched sounds, which are not delivered with library.
Old Soviet Factory – industrial sounds from rusty old mining factory – INT and EXT:
Get a rare opportunity to get into a working oil shale factory from early 20th century. Most of the building and technology has remained unchanged and is still working. This sound library contains high quality recordings from both inside the factory and exterior industrial and mining soundscapes. As a bonus there are lots of open field oil shale mining sounds, with heavy machinery.
All the files have been recorded 96kHz/24bit with industry standard equipment – stereo (Sennheiser MKH 8020) plus mono for details (DPA 4017) Sound Devices Mixpre10T, and have added metadata.
OLD STUFF is a collection of old and worn sounds that will help you define the mood of a scene or can be used for any kind of sound design process. The library includes hums, buzzes, whirs, creaks, squeals from many different sources: doorknobs, doors, elevators, fridges, freezers, speakers, toilets, fans, and heaters. A peculiar garage soundscape is also included. Most of the sounds included are used on a daily basis.
All these different nuances and hues make this library a worthwhile tool for both film and game sound designers.
This sound library delivers a composite and very versatile collections of sounds of all kinds of things that can be opened and/or closed.
Obviously there are several doors, hatches and drawers but also lots of other opening and closing sound effects that will come in handy in your everydays sound design work, especially for Cartoon productions and Game Audio. You will also find, Roller Shutters, Boiling Pot Lids, Umbrellas, Water Boilers, Boxes – most with several variations.
You can use the sounds as they are or use them for intense sound design.
Open & Close is available in three versions:
From creating the breath of a behemoth, to the palpable aura of an ambiance, this is a plethora of contact mic goodness providing you with frequency-deep content for layering, embellishing, bolstering, and new sound creation.
Contact mics are delicate creatures. They can give you insights into the most excitable yet unheard facets of a soundscape, and then almost immediately get destroyed by the slightest of impacts. We're just going to forget about how many incredible captures were thrown out of the running for this library due to such slight disruptions, and instead focus on the positive: this is a huge collection of super flexible, totally malleable sounds. One of our favorite libraries to make because it satisfied the inner tinkerer's ear, Outward Inversion is our microscope applied to the aural world.
Sounds for this library were recorded in amazing sounding film scoring studio and performed on orchestral set of top-end Kolberg percussion instruments. The intention was to perform organic sound effects resonated by musical instruments and not regular musical samples.
Sounds were generated with a few different rubbers, mallets and a bow. They were performed to be used for abstract sound design elements, as well as emotional big creatures vocalizations. You will find there many growls and moans, which can be used for example as designed whale vocalizations.
Recordings were done on microphones with extended frequency range: Schoeps CMC6XT, Sanken CO-100k and Trance Inducer (which also records up to 50kHz), which makes them ideal source for pitch-shifting.
Please note: Pitch shifted files in the demo are presented only to show potential of those recordings and aren't included in the library. No additional processing was done on all sounds.
Timpanis • Taiko Drums • Gran Casa • Orchestral Toms • Orchestral Snares • Chinese Gongs • Chinese Wuhan Gongs • Chinese Opera Glissando Gongs • Burmese / Thai Gongs • Metal Plates • Vibraphone • Crotales • Bell Tree • Lion’s Roar • Ocean Drum • Rainstick • Ratchets • Vibraslap • Flexatone • Tibetan Bowl • Glass Chimes • Bamboo Chimes • Temple Blocks • Alpine Bells • Musical Saw
Schoeps CMC6XT MK41/MK8 MS kit • Sanken CO-100k • Sennheiser MKH-8060 • Trance Audio Stereo Inducer contact microphones • Sound Devices 702, 744, MixPre
KLAP Sound took a piano and tortured it, dismembered it and finally destroyed it—and recorded the whole process. For the making of this library, they used several tools such as hammers, screwdrivers, knives, and saws, as well as props like dirt, send, gravel, forks and other sharp objects. The results are raw sounds of foley with musical rings, harmonic tails and creepy vibes that are dry yet barely edited for your own enjoyment.
Have you ever dreamt of attacking a piano with a metal mallet? Dream no more! This library is available in two versions (and a bundle):
Props Box 2 sound library is a collection of different sounds emitted by everyday objects used in weird ways. It can be a great and handy tool in designing more complex sound effects for games, or just a go to pack to quickly fill the gaps in movies and other linear media.
The library gives you 193 files, featuring more than 2000 sound effects, as each recording contains different variations of the same activity. The total length of the files is 234 minutes.
Cardboard • electric hair ball remover • foam pipes • glass box • glass jar • glass plates • leather box • metal bowl • metal brush • metal cage • metal chain • metal container • cutlery • garlic presser • keys • knife sharpener • metal bars • nuts • paper book • paper thick and thin • pepper mill • plastic bag • chips • bottles • plastic boxes • calculator • jars • toys • silica gel • sponge • stone mortar • tapes • wooden box • wooden brush • toothpicks • nutcrackers
As for the post processing, everything was edited and mastered. Editing came down to removing unwanted sounds between takes, and mastering to removing harsh sounding frequencies, compressing and setting everything on level that is comfortable to work with, so you don’t have to constantly adjust the levels while looking for specific sound.
Inside you’ll find recordings with materials like cardboard, foam, glass, leather, metal, paper, plastic, wood and different objects.
I went there, so you don't have to. The nerv wrecking sounds of a fork scraped across a plate, the annoying scratches of fingernails on a coated pot are as well part of this library as many similar and sometimes less unpleasant sounds.
The major part of this library has been recorded in 192kHz with Earthworks QTC 50 microphones. Frequencies up to over 90 kHz are captured with plenty of the noises and allow for decent pitch and bend fun. Plastic, wood, metal, glass, porcelaine, syntetic leather and rubber has been used to perform squeaks, screeches, squeals, creaks, groans and scratches. Each material has been dragged and rubbed against each other in different speed and with varying pressure to make sure to get multiple variations of each sound.
This versatile library is a rich resource and a starting point for creature sound design, iron weapon action, robotic and machine movements and many more. Also great for music production – check the demo. Anything that should make the audience goose bumps or sound old an tortured will profit from “QUEETSH”.
Caution: some sounds might be considered unpleasent / annoying.
Recorded at an old bunker constructed near the Chebucto Head lighthouse (Halifax, Nova Scotia) during WWII, now derelict and covered in rust.
These recordings were a happy accident, discovered on the way to record something else. This large, heavy steel door has been rusting since wartime, and when I noticed it I immediately knew it would have a unique sonic character. When moved, it produces interesting almost musical tones, rich with harmonics and ripe for processing.
This library includes a variety of sounds generated by interacting with the door in different ways (scraping, punching, and moving at various speeds), and was recorded in mid-side with a Schoeps Mini CMIT + CMC6 MK8 into a Sound Devices 633.
All sounds are decoded to LR stereo, normalized and processed minimally beyond noise reduction. Files are tagged with metadata in Basehead and stamped in iXML, bext and ID3 formats.
Introducing the ultimate roller coaster sound library: Roller Coaster Sound Builder includes high-quality recordings from 5 different roller coasters, from classic steel coasters to aggressive impulse coaster. This huge collection includes clean roller coaster passbys, onboard recordings, and classic roller coaster screams.
Roller coaster pass by sounds were recorded without background noise in an amusement park that was closed to the public. A great amount of natural screams with different intensities is also included, recorded during a regular summer day in the amusement park.
This collection provides unique, hard-to-access source material in high-quality, with a large amount of takes for creative sound design. We worked hard to capture as much useful material as we could when we had full access to the rides. All sounds were recorded in Särkänniemi amusement park, Tampere, Finland. Also available in the special Complete Amusement Park Sound Bundle.
This library is great to quickly place samples for rolling objects but also a never ending collection of source sounds & textures for all things releated to rolling, rumbling, driving, rotating and spinning.
I wanted to cover a lot of grounds, so I have objects rolling on grass, cobblestone, concrete, tar, wood, steel, plastic, carpet …
and these objects include cars, bikes, balls, skateboards, stones, push carts, tires, garbage cans, a buggy, a wheelchair and much more.
In addition, there are a lot of sounds in here I already used for designing otherworldy atmos or futuristic weapons, so lots of options here.
Most sounds are mono recordings with the mic following (or being attached to) the object. But there is also a section with bypass sounds in stereo and some onboard recordings in stereo. And not only the onboard of a car without motor rolling across different types of cobblestone, but also mics attached inside a garbage can which then was rolled through the streets.
This library contains my go-to sounds for all things rolling and most sounds have been recorded in 192kHz/24bit with Earthworks QTC50 mics to allow a maximum pitch / slowing down action. As the library evolved and grew over different years, a broad range of mics have been used. DPA 4060s, DPA 4061, Shure SM 57, JrF Contact C Series, Neumann KMR 81i, Ambient Emesser and on a few recordings I used other sample rates like 96/24 or 48/24.
Rolling Objects, the next step of our Materials & Textures SFX series, is a diverse collection of 270 HQ sounds which covers a wide range of objects rolling on various surfaces.
The possibilities you have with this library are genuinely endless. You can cover anything from vehicle sound design to landslides and giant boulders to more innovative concepts like drone textures and sci-fi mechanical movements.
Some of the most exciting elements included are large metallic pipes rolling on concrete, tree logs and gravel sloping downwards, a Chinese meditation ball slipping from an aluminum rail, a metal barrel moving on various surfaces, various kid toys rolling on wooden surfaces.
Ronks is a collection of metal screaming, groaning, and resonating. This library primarily features dry ice resonating a large air duct in a variety of ways, but also covers a variety of smaller metal objects like cans, spoons, and small bits of metal.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
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I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.