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Metal sound effects
Sigil is a unique library of dark, gritty, raw, and eerie textures and tones made from one-of-a-kind handmade electro-acoustic instruments and found objects created by sound designer and musician Nathan Moody.
Sigil provides an edgy set of layers that are rich with organic complexity: Skittery bows on handmade string instruments; “prepared” string tones and textures, bowed and rubbed springs under tension; salvaged rusty metal tubes; perforated steel gongs; aluminum water bottle bells; and deep, resonant handmade percussion instruments. Textures include chugs, shrieks, groans, drones, bounces, peals, and rattles. The sounds range from blissfully musical to horrifyingly atonal, and are equally at home lending an uneasy tone to either avant garde musical works or multi-layered sound effects, especially in thriller or horror genres.
The organic nature of the Sigil library means that its sounds hold up well to extreme processing like pitch shifting and granular resynthesis. The handmade nature of the instruments used means that there’s no other library quite like it.
The recordings were made with a variety of pickups, contact microphones, and traditional microphones, through various high-end “character” mic preamps selected uniquely per microphone and per instrument. Full details are in the library’s documentation.
This collection was recorded at 24 bits, 96 kHz and includes over three hours of recordings with more than 600 individual sounds, all fully tagged with metadata. Multiple articulations and voicing are ganged into single files for convenience and organization.
Singing bowl is a type of metal or glass/crystal bell that vibrates and produces a rich, deep tone when played. Also known as Himalayan or Tibetan, singing bowls are used in meditation and yoga practice.
Singing bells are very useful in sound design and music production, because of rich and slowly evolving tones and textures.
For this library I recorded metal and crystal singing bowls in many different sizes.
Also, several polyphonic performances, played by trained yoga-master, are included as a bonus.
The ‘Lifts and Elevators’ library contains a collection of sounds sourced from 19 different elevators. Each model bringing their own unique sonic qualities and character. From slick and smooth modern elevators to weathered old freight and goods lifts, these high-quality recordings have been carefully captured in:
• Hotels
• Offices
• Studios
• Flats/Apartments
• Schools/Universities
• Warehouses/Industrial Units
Each elevator has been recorded in motion, opening and closing its doors (manually and mechanically), producing metallic rattles, creaks, groans and more. Additionally, Button pressing, alarm bells, buzzers and stationary room tones, have been captured in crystal clear detail.
All sounds have been recorded in high-quality 24 bit, 96 kHz using Sound Devices recorders and Sennheiser MKH8040, MKH416 and MKH30 microphones. Each file has been also tagged with detailed Soundminer metadata to speed up workflow and increase organisation.
The majority of recordings contain both a stereo MS decoded and ORTF version. The midside has a narrower stereo image whilst the ORTF provides a wider version.
“I love the variety of the elevators, they’re real, heavy and dirty and you can hear the grit and dust in the cogs. The reverberant buttons and room tones are super useful too’
Anna Bertmark – Sound Designer/Supervising Sound Editor
“fantastic stuff all around and definitely not only for literal elevator scenes, tons of interesting metal shakes, scrapes, squeaks and rumble, bravo!”
Michal Fojcik – Supervising Sound Editor/Re-recording Mixer
While straying through several antiques shops and flea markets I unveiled a lot of very interesting and organic sounds with character. Sounds that only prop up with plenty years of service can do.
So this library is a versatile and composite collection of all those squeaky, creaky, rusty sounds with a lot of personality.
Here you will find all the little vintage sonic gems.
From mechanical cameras and rusty coffee mills, over-jammed drawers, doors and locks, to sewing machines, typewriters and malfunctioning projectors. You get over 1000+ready to use sounds. All painstakingly edited, cleaned and decently named for you.
All source sounds were recorded with Sonosax SX-R4+ with a Sennheiser MKH8050+MKH30 M/S rig, a Sound Devices MixPre-6 + MKH8060 and a Sony PCM-D100. All sounds come with embedded Metadata.
This Gym Weights library focuses on clinking weights in different shapes and sizes, mostly barbell and hand weights – recorded in an empty gym. As a bonus it contains hits on a punching bag, an ambience track from a large gym (with the sound of people & exercise activity), and some workout machine sounds.
The library is recorded with film sound in mind, so the sounds are not compressed to death. These are also great ingredients for metal impact sound design.
Check out the SPACE DIVERS MINI for free!
Space Divers library kicks you right into the deep sea and to open space. This special material-resonation-based sound design has been inspired by such movies as Gravity, Interstellar and variety of scuba-diving or submarine movies.
Experience the dark and deep frequencies, vibrating through rusty submarines and errant space shuttles. Listen to your own breath and hollow noises while exploring sea bottom or repairing space-station systems.
Content highlights:
Also available in the LT Underwater Bundle!
A complete collection of sonic exploration by Slava Pogorelsky.
Grow your sound arsenal with an ever evolving collection of high-end cinematic and fresh sound effects!
Here’s what to expect:
WHAT SOUND PROFESSIONALS SAY:
Philip Eriksson – Audio Director (It Takes Two, Battlefield V, Star Wars: Battlefront I & II)
“Slava has some pretty kick ass sound libraries!”
Victor Mercader – AAA Sound Designer (Apex Legends)
“I find myself continuously using Slava’s SFX libraries to blend it’s pristine and detailed sound designs into my own sounds. They always add that cutting edge I am missing and make my sound designs more unique and pristine. The Sci-fi Elements sound library is the perfect library to use and blend into my UI designs in Apex Legends.”
Enos Desjardins – Sound Designer/Sound Effects Editor (Mission: Impossible – Dead Reckoning, Black Mirror)
“Slava has been creating some really cool libraries which I find myself using time and again. Really high quality recordings to start with but then the cool processing he has used for example in his cinematic whoosh libraries really stand out. They are not just your standard generic whoosh sounds but are loaded with character and have a unique feel to them that is really fresh and cuts through in the nicest of ways.”
Bjørn Jacobsen – AAA Sound Designer (CyberPunk 2077, HITMAN, DARQ)
“Slava has for several years made high quality sound effects for me to play with. I use his sound libraries across multiple projects as lego blocks of my creations.”
Stefan Kovatchev – Audio Director (MultiVersus)
“Slava has put together an impressive collection of high quality source assets, recorded cleanly, and at high sample rates. It’s always refreshing to find a new purveyor of good source material. I particularly enjoyed Resonating Metal Force, which is comprised of very useable, unique tonal textures and impacts.”
Shane Tetro – AAA Sound Designer (Remnant II)
“Slava’s libraries feature high-quality, adaptable recordings and designs. There is plenty to dig through in every pack, making each library extremely dynamic for various applications. Their exceptional textures have significantly enhanced my workflow; consider me a fan!”
Samuel Gagnon-Thibodeau – Sound Designer/Sound Effects Editor (Dream Scenario, The Watchers, Hunting Daze)
“Slava’s Cinematic Wood Symphony detailed textures and movements blend so well in what I’m usually looking for in terms of sound design. It really brings proximity and sensitivity to the action while feeling real and natural. The creative blend of the wooden sounds with whooshes and impacts also makes them very unique. I’m finding myself coming back to them more and more as they fit in many situations.”
Yarron Katz – AAA Composer and Sound Designer
“Slava makes some wonderful libraries. He’s relatively new on the scene and his libraries have come to critical acclaim. He takes some general ideas, like whooshes and he injects some extremely revolutionary and innovative ideas to them, so you’re not getting another whoosh library – you’re getting something very unique, very fresh. He brings some wonderful ideas to the table.”
SCI FI MECHANICS is a collection of 301mechanical/robotic sound effects.
SFM is a contraction-kit, that allows you to created, heavily synthesized robotic and mechanical sound effects.
Packed with high quality robotic sequences, one-shots, transformations, impacts and experimental mechanical sounds.
Perfect for crafting sound for all sorts of sci-fi/future-tech.
RECORDED WITH: NTG3
CREATED WITH: Pro Tools, Live, Reaktor, Kontakt.
This is a collection of location foley sounds (anything we could find that makes sound) recorded over 3-year period in authentic historical houses and barns.
This includes 1700s peasant village houses, 1700s manor, 1850s farm, 1900s manor and 1930s cottage. These are recorded for film projects so they have the right cinematic feel, dynamic and variation.
The houses were full of period props, so the recordings are rich and have lots of details that take you to the right time and feel.
The library weighs in at more than 18 GB total, and features 4000+ sounds in 2267 files.
Highlights:
• This is an updated version of the library. Now it is properly edited.
• The stereo recordings have often one channel as close-up mic and other as distant / room mic.
• All recordings are 96khz 24bit with metadata.
• We used the best sounding equipment – sound devices recorders (744, 702, mixpre), Sennheiser mkh 8040, mkh416 and DPA 4006a microphones.
Singing Bowl features a variety of sounds captured directly from a small Tibetan singing bowl.
The library was meticulously recorded in stereo using a mixture of contact microphones and a Sony PCM D100 recorder. Strikes in a variety of styles, from wood, rubber, fingering, plastic, and metal were recorded, as well as rotation resonances, drops and scrapes. In addition to allowing the bowl to fully ring out, the recordings also include dampened hits.
Also included are a unique set of designed sounds. Utilising a variety of sound processing techniques, the results include user interface effects, abstract drones and moving tones. This sound set was also produced dry so that you can apply your own reverb to taste if required.
Inspired by the ASMR (Autonomous Sensory Meridian Response) community, this collection includes 43 mono/stereo pairs of whispers, scratches, taps, rubs, breathing, buzzing, and more. The general goal of ASMR is to induce a bodily response from the auditory stimuli, much like a shiver, chill, or euphoric wave. From an auditory perspective, this is usually approached by using delicate, intimate sounds in a repetitive manner; known as ‘triggers’.
The files are all loopable, averaging ~2’20” in length, so you can leave them on repeat for a continuous ASMR experience. This also allows a sound designer to drop them into any environment where they need an indiscernible loop. The mono+stereo pairing allows for creating the appropriate stereo spread (or eliminating it all together) that a particular event requires. For some of the more common triggers, we provided a few variations.
Definitely intending to be a unique addition to your sonic anthology, this library will provide you with hours of evocative ear candy.
“Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.
The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.
Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.
Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).
The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
All files have extensive metadata created in Soundminer, including leg picker with microphone labels.
Demo files include pitched sounds, which are not delivered with library.
This library is great to quickly place samples for rolling objects but also a never ending collection of source sounds & textures for all things releated to rolling, rumbling, driving, rotating and spinning.
I wanted to cover a lot of grounds, so I have objects rolling on grass, cobblestone, concrete, tar, wood, steel, plastic, carpet …
and these objects include cars, bikes, balls, skateboards, stones, push carts, tires, garbage cans, a buggy, a wheelchair and much more.
In addition, there are a lot of sounds in here I already used for designing otherworldy atmos or futuristic weapons, so lots of options here.
Most sounds are mono recordings with the mic following (or being attached to) the object. But there is also a section with bypass sounds in stereo and some onboard recordings in stereo. And not only the onboard of a car without motor rolling across different types of cobblestone, but also mics attached inside a garbage can which then was rolled through the streets.
This library contains my go-to sounds for all things rolling and most sounds have been recorded in 192kHz/24bit with Earthworks QTC50 mics to allow a maximum pitch / slowing down action. As the library evolved and grew over different years, a broad range of mics have been used. DPA 4060s, DPA 4061, Shure SM 57, JrF Contact C Series, Neumann KMR 81i, Ambient Emesser and on a few recordings I used other sample rates like 96/24 or 48/24.
Metal Atmosphere is a collection of contact microphone recordings of wire fences vibrating in the wind.
The library consists of 29 recordings ranging from 1 minute to over 10 minutes in length. These have been recorded by taping JrF contact microphones to wire fences and other structures through which sound travels easily.
Most of the sounds are made by the wind “playing” the wires as a huge stringed instrument, while a few others are recordings of submerged wooden fences. The tone is generally dark, even menacing, bringing desolate spaces to mind.
The sounds can be used as backgrounds even if they technically aren’t proper ambiences, as there is a certain degree of similarity between the two channels which creates a fake stereo field. About half of the files also include wind gusts and wind-specific dynamics which renders them easily identifiable as wind sounds, only with extra metal elements added. Additionally there are countless impacts, risers and swells included which can easily be cut out and used as spot effects. All files are recorded and mastered at 24/96 quality which makes them excellent sound design elements ripe for serious processing.
In total, more than 2 hours of metal atmospheres and resonances from unique sources – tagged with comprehensive metadata.
Daily Doors brings you 147 household doors (those ones present in every project) opening and closing, recorded simultaneously from a close and a distant perspective. One of the main problems with doors is that they tend to sound “too close”. A door will sound different depending on where the microphone is placed. By using two different mics, we tried to achieve that goal and match the camera point of view.
Close perspective is around 50 centimeters far away from the source, whereas the distant one is around 2-3 meters far away, depending on the room size.
Distant perspective is in M/S. Both M/S Decoded and RAW are included in the library, so you can play with it as you please: using only the close one, using both close and distant, using just the distant one, decoding it to mono, wider… The list is endless.
Unless it wasn’t possible due to the nature of the sound, all sounds were recorded in two different intensities: Hard and Soft. Each file contains at least 3 different takes opening and closing, making a total of more than 1400 door sounds.
Some other actions, apart from opening and closing, have been also included, such as knocking on doors, slamming, forcing handles, locking and unlocking doors, door chains and latches.
All files are in 96 kHz/24 bit and meta-tagged, both in Soundminer and BWAV.
Gear Used:
Close Perspective: Sennheiser 8050, Sennheiser 416
Distant Perspective: Sennheiser 418, AKG CK93 & 94, Zoom H2n
Recorders: Zoom F8, Sound Devices 633
UCS compliant metadata. Fields included CatID, Category, Subcategory, FX Name, Filename, Description, BWDescription, Library, RecType, RecMedium, Microphone, Designer, Manufacturer, Keywords.
10% off if you add Daily Doors II to your cart.
Front Door, Kitchen, Living Room, Bathroom, Bedrooms, Hallway, Backyard, Terrace, Fridges, Freezers, Ovens, Windows, Wardrobes, Washing Machine, Cabinets, Drawers, Microwaves, Dryer, Dishwasher, Squeaky Knobs, Latches, Door Chains, Wooden Doors, Sliding Doors.
This is a very rare metal sound library.
The impact of 6 metal weapons produces a very pleasant long echo, and the impact of these weapons is also very good.
There are also some sounds of pulling out weapons, retracting weapons, and some additional armor moves method.
The MIC used in this library is a pair of Sennheiser MKH 8040 with a high frequency range of 20-50kHz. The sounds are recorded in 24Bit/192kHz, to capture a large amount of high frequency information over 20kHz.
This library features recordings of a metal shelf being shaken, slammed, scraped, and other torturous things.
In this library, you’ll find metal slams, moans, squeals, shakes, taps, and sounds of rocks being poured over it.
There are lots of nice resonant sounds filled clangorous textures. Great for creating creepy tones for suspense and tension.
This library was recorded with a Barcus Berry Contact Mic going into a Barcus Berry 4000 preamp and a Sound Devices 702.
Fight is part of the comprehensive melee and hand combat series from Black Edge Sound Studios (formerly Output Audio). Recorded at Universal Sound, a dedicated foley stage in Amersham, UK with a wealth of experience in crafting sound for feature film, TV and video games.
The Fight sound library has an extensive collection of of punch, kick, cloth, breaks, gore, whoosh and body fall. This includes all the core elements and original recordings needed to build bone crunching fist fights and ultra realistic combat action, whilst providing polished compositions and arrangements of key combat moves in the designed section for quicker results.
The library metadata has been designed to provide a fast, efficient workflow to picture and video game, ideal for quick turn arounds.
Expanding the selection further with the original recordings means that editors can quickly create mixes and then refine and stylise. A Pro Tools session is included (2020.3) that takes all the effort out of arranging the content for mixing. The recordings have been edited and aligned with a choice of microphones. You can drop in your own routing, processing and mixing touches according to taste and quickly establish a new sound set for the picture or video game you are working with.
Content Groups Included:
Blood, gore, bone breaks, body fall, punches, kicks, cloth, whoosh, prop crashes and impacts, bat weapons, material debris, hand combat arrangements and more.
METAL delivers various metal sound effects and textures of hard and soft metal: The SFX library includes different sounds of metal impacts and bangs, forging, debris, big metal objects, anvil, hammers, chains and metal scratching noises.
Knight Armor Movement is a package designed for body movements sound design, both linear and interactive sound engines.
It was recorded using an authentic hand made medieval armor replica.
The movement actor performs various movements and walking sequences such as sword attacks, shield attacks, dash forward and sides, roll forward and sides, falling, raising, jump, walking, walking with high knees, running and more.
All actions were recorded using a Neumann 103, and a matched pair of Neumann 184. The entire session was then carefully edited, mixed, and exported into 328 “one shots” samples. These samples are easily integrated into any game-engine, audio middleware, and ofcourse are great for linear sound designs.
Sound Mind Heavy Industry sound effects library is a massive collection of over 600 sound files of unique and hard to access machines and industrial ambiences, recorded both interior and exterior. To create this 45+ GB pack we went underground and climbed on constructions, we have been in both very hot and cold, humid and smelly places, wearing funky protective clothing, helmets and glasses.
You will find large, heavy machines sounds in it, industrial vehicles, as well as pneumatic, electric, diesel or even antique steam engines sounds and many metal, wooden, debris and also liquid textures.
During our searches we found many unusual sounds with great potential for sound design.
Sounds were recorded multi-mic and from different perspectives, giving large variety for designing purposes. We used microphones with extended frequency range (Schoeps CMC6XT MS kit, Sanken CO-100k) recording on 192kHz sample rate, shotgun mics (Sennheiser MKH-8060, MKH-815T, Neumann KMR81/KM120 MS kit) as well as Trance Audio Inducer stereo contact microphone (which was very useful in noisy environments and which also has very wide frequency range). We used Sound Devices 702, 744 recorders with MixPre, plus Zoom F8 and Sony PCM D-50.
The Blacksmith Sound Effects Library features 800 files with over 1000 sounds, recorded at a one-day visit to an old forge from the last millennium. You get tons of hammering metal on an anvil of course but also many other typical forge sounds, as well as more unusual sonic experiences. Mostly metallic sounds – from tools handling, metal hits, drops, clank of chains to vibrating metal poles, rattling cranks, wooden hatches and much more.
All sounds were recorded in MS using a Sennheiser MKH-8050 + Ambient ATE 208 going in a Sound Devices 788T in 192kHz and 24Bit. The sounds are cleaned and edited for direct use. All mastered and decoded to stereo for instant use.
Designed Sci-Fi features 546 cinematic sci-fi sound effects, alien textures, ambiences, drones, space cities, deserted crystalline caverns, vast hives of digital insects, distressed metal impacts, abstract user interface sounds, transitions, and more.
Created with modular synth equipment (Mutable Instruments, Intellijel, Doepfer, Erica Synths, Make Noise, Arturia, Expert Sleepers, 2hp, Ladik) recorded into an Emu E5000Ultra Sampler, then processed digitally using a variety of techniques and high-end effects.
Finalist – Best Sound Effects Libary – Indie Sound Awards 2022
The sound ‘Kind Creature’ made with the V7 library won the British Sound of the Year Award presented by The Museum Of Sound and The New BBC Radiophonic Workshop.
Custom made sounds made with the V7 are used in the scores for Control, Wolfenstein and newer projects by award winning game composer Martin Stig Andersen.
V7 is a home-built metal spring sound-tool made from an old measurement-unit found at a flea market. Now – disassembled, rebuilt and mounted amongst other things with a 33 foot long Giant Spring that connects the measurement box to an open metal staircase and creates a natural spring reverb.
I Played with a bow, friction rubber clubs, metal slides, whipped cream gas cartridges and a souvenir Eiffel Tower.
The result is a unique sound effect library of massive metallic hits, gongs, scrapes, squeaks, friction, rumbles and rattles. From subtle, soft squeaks and harsh, brutal metal shrieks to long and deep musical metal moans.
V7 is recorded with an Ehrlund EHR-E microphone placed inside the metal box. All files are in 96 kHz/24 bit and contains the original acoustic recordings.
73 files with 700 + individual sounds – all tagged with detailed Universal Category System (UCS) metadata.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
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There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
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I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
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A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.