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Metal sound effects

  • The Master Gun SIG M18 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun SA 1911 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun FN FNX45 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the FN FNX45 with a suppressor attachment. The suppressed FN FNX45 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Daniel Defense M4 18″ Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun SIG MCX Spear Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the SIG MCX Spear with a suppressor attachment. The suppressed SIG MCX Spear was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Colt M16A4 RIS Bundle Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    This library features two Colt M16A4 RIS one recorded with a 20 channel setup, and a 2nd one recorded with a 32 channel setup.

    Raw Recordings – Gun Colt M16A4 RIS V1

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Raw Recordings – Gun Colt M16A4 RIS V2

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    1st PERSON
    Game Ready 1st Person Designed Mixes Both With & Without Tails
    3rd PERSON CLOSE
    Game Ready 3rd Person Designed Mixes Both With & Without Tails
    3rd PERSON DISTANT
    Game Ready 3rd Person Designed Mixes Both With & Without Tails

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun AK-47 (Type-56) Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Kel Tek KSG Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the Kel Tek KSG with a suppressor attachment. The suppressed Kel Tek KSG was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun IWI Galil MAR Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • City Life Sound Effects Telephone Booths Play Track 54 sounds included, 103 mins total $19.99

    Telephone Booths features the sounds of indoor wooden and outdoor aluminum telephone booths. From the early 20th century until the last decade, these booths could be found inside hotels, restaurants, offices, state capitol buildings, highways and rest areas throughout the United States. In addition, the library includes sounds of pay telephones that would have been used inside these booths. These include hand crank, 3-slot rotary and 1-slot push-button Touch-Tone telephones.

    I used a variety of microphones along with several miking techniques (X/Y, OFTF, and binaural). You’ll hear bi-fold doors sliding open and closed in stereo, sometimes accompanied by an annoying squeal. You’ll listen to coins being dropped into the phone and receivers being picked up and placed back on their cradles. And of course, you’ll hear numbers being dialed. On a rotary phone, each number takes slightly longer to circle the dial, with one being the shortest and zero being the longest. 

  • Foley Sound Effects Rattling Spokes On A Hay Tedder Play Track 365 sounds included, 146 mins total $12.75

    Over 80 spokes on an abandoned vintage hay tedder produce raw rattles, vibrations and scrapes.

    Featuring geophone and contact mic recordings, the library includes detailed textures from metallic rubs and glitches to wind tones and subtle grass rustles.

    Perfect for creating atmospheric metal FX, deep bass clangs, trembling impacts and earthquake-like rumbles.

     

    Multi Recording Takes For Varying Nuances

    Multiple Microphone Perspectives

    Type : Source Files – WAV Stereo & WAV Mono

    Mastered : No

    Normalised : Yes  -6 dbFS      

    Recorder : Sound Devices Mix Pre 10II

    Microphones : Stille and Klang spot contact microphones, Organic Audio Cjossul contact microphones, LOM Geofon

    Microphone Perspective : Contact / Magnet

     

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer, including pictorial references.

    https://www.youtube.com/watch?v=PMyXnY2XJlE

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  • Animal Sound Effects California Grassland Bundle Play Track 160+ sounds included From: $190 From: $150

    The California Grassland Bundle includes two Libraries, California Grassland Abandoned and California Grassland Wildlife. The recordings from this library mostly took place in The Carrizo Plain, an open expanse of Grassland located West of the Mojave Desert in California’s Central Valley.

    California Grassland Abandoned recordings feature dilapidated remnants of old ranches, water tanks, barns, metal sheds, farm machinery, and corrals.  Many of these were far off the beaten path and a number of miles were logged along dirt and gravel roads.  The focus was to record things that had a lot of character.  Also included are calm, medium, and higher winds in metal sheds, small houses, barns, tall dry grass, and in some exterior locations out in the Plain.

    California Grassland Wildlife features of over 30 different species of birds that can be found in Grassland, Plains, and High Desert Environments.  Also included are a few recordings of Coyotes, Grasshoppers, Insects, along with some quieter ambiences.

    At first glance, one wouldn’t think there’d be much wildlife out in such a vast remote area, but I discovered the Grassland has quite a bit going on.  A lot of the old structures, along with the few areas with trees become the resting place and shelters for birds and animals.  Over a span of two years I made a number of trips to this location trying to capture as much of the local wildlife as I could.

    More info on both libraries can be found by clicking on the Individual links.

     

     

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  • 288 files • 96 kHz/32 Bit • 3.74Go • 54:29 mins

    Introducing Homemade Waterphone: a daring journey into the realm of experimental sound design. Crafted from scratch, this unique instrument is the culmination of our quest to forge an otherworldly sonic experience.

    Designed as the ultimate tool for crafting horror stingers, thrilling ambience, and spine-chilling sequences, Homemade Waterphone offers an unparalleled range of possibilities. By seamlessly blending contact microphone and stereo microphone recording techniques, we’ve unlocked a vast spectrum of sounds, spanning from earth-shaking sub-bass to ethereal high frequencies.

    Each sound within this library has been meticulously captured using top-of-the-line equipment, ensuring unparalleled audio quality. Every detail has been painstakingly refined through individual editing, resulting in a collection of sounds that are both captivating and immersive.

    Delivered in Broadcast Wave format, with embedded metadata for seamless integration, Homemade Waterphone promises a fast and effortless workflow. Whether you’re scoring a horror film, crafting a spine-tingling video game soundtrack, or exploring the depths of experimental music, this library is your key to unlocking a world of sonic possibilities. Are you ready to dive into the unknown?

    Respecting all complaints from the UCS system.

  • Discover the Mechanical Pencil Sharpener Library, featuring 90+ high-quality recordings of a hand cranked mechanical Boston pencil sharpener. With a wide variety of sounds from the sharpener including cranking at different speeds, grinding, impacts, squeaks, clanks and clicks there’s plenty of material to use in your designs.
    Perfect for filmmakers, game designers, and sound engineers, these 192kHz/24bit recordings offer versatile creative possibilities and allowing for fantastic pitch bending.
    Ideal for design, weapons, mechanical devices, engine rooms, sweeteners, and a wide range of other metal, rubber, and mechanical gear related activities.

  • Nolan Sound Library – ALL IN ONE Bundle.

    Get 1825+ Files in one bundle: Trains, Norway Nature, Nature Soundscapes, Radio Noises, Motocross, Foley Sounds, Spain Ambiences, Planes, Airports, New York Life, Mountains Winds, Forests and many more…

    Also includes the NSL in ATMOS Format for big productions.

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  • Typewriters is a sound effects collection chock-full of vintage typewriters making sounds beyond the simple click-clack-clunk heard in so many TV shows and movies. I was curious if there was more to the sound of these old machines than meets the naked ear. Would recording them with high-end Barcus Berry contact microphones help bring out the best in them sonically? After recording 20 typewriters for this library, and performing a variety of keystrokes and actions on each in isolation, I can definitively say, yes.

    Included are standard, portable and ultraportable machines from the early 20th century to the mid-1970s. Each machine, metal or plastic, emits sounds that are almost musical in nature. These files can enhance your next sound design project in nuanced ways that exceed the usual clickity-clack-clunk-thwack-smack we associate with typewriters. You’ll get a variety of zips, rips, twangs, growls, bounces, snaps, zings, rings and dainty end-of-line warning bell dings.

    Typewriters Recorded Plus Production Dates
    • Aztec 14 – 1963
    • Corona 3 Folding – 1912
    • Corona Standard – 1938
    • Hammond – early 1900s
    • IBM Selectric II – 1973
    • Oliver Number 5 – 1908
    • Olympia Traveller – 1974
    • Remington KMC – 1947
    • Remington Standard Number 12 – 1922
    • Royal Companion – 1941
    • Royal Quiet DeLuxe – 1951
    • Royal Safari II – early 1980s
    • Smith Corona Galaxie – 1959
    • Smith Corona Silent – 1953
    • Smith Corona Skyriter – 1957
    • Smith Corona Sterling – 1953
    • Tower Quiet Tabulator – 1956
    • Underwood Olivetti Lettera 22 – 1953
    • Underwood Rhythm Touch – 1949
    • Underwood Standard Number 5 – early 1920s
  • Printer Destruction is the result of destroying a desktop Canon MX450 printer/scanner with a 4lb Collins Axe. The collection also includes the printer being dropped from a height of 4 feet, as well as rummaging through the debris.

  • The Foley Vault is home to an ever-growing collection of original Foley recordings.

    Each library was captured by professional Foley Artists on our in-house Foley Stage using a Sennheiser MKH50 microphone.

    These sounds were originally performed for a variety of feature and short film projects. They have now been compiled and released for you to edit and implement into your own film, game and television productions.

  • Bicycle Sound Effects BlueBird Bicycle Play Track 500+ sounds included, 70 mins total $60

    Resonating metallic creaks, groans, impacts, rattles and tremors from two variations of the BlueBird cargo bicycle.

    This library covers all the possible perspectives, featuring recordings from the metallic box interior, exterior and contact.

    All sounds were recorded using DPA 4060 stereo pair, Jez Riley French C-Series contact microphones, Schoeps CCM4/CCM8 Mid-Side microphone and the Sound Devices 788T.

    Mid-Side recordings are presented in their raw, uncoded format as well as decoded stereo files for efficient editing. Recordings have been processed using the Control V2 plugin by Brainworx.

    Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.

  • EXCITED OBJECTS is a sound library of rather abrasive metal textures recorded using metal objects and a surface transducer, recorded with contact microphone and guitar pickup.



    Excited Objects – a sound object library by Marc Hasselbalch


     

    Synthetic sources such as sinewaves and noisy, stochastic waveforms were routed to the transducer and is exciting objects such as long springs, pieces of scrap metal, a prepared mini-guitar and a cheese grater.
    Some seperately, some in combination.

    The library is provided in 96kHz/24bit with UCS filenames and relevant metadata.

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  • City Life Sound Effects NSL – 60s TRAINS Play Track 51 sounds included, 100 mins total $15

    This Sound-Pack features a diversity of 51 Punctual Sounds, including Train Pass by, Onboard High Speed Rolling, Raw Metal Railway Sounds, Train Doors, and a lot more !

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  • Destruction & Impact Sounds METAL CANS Play Track 200+ sounds included, 15 mins total $7

    A large range of METAL SODA CAN Impacts, Friction, Hand Pats, Movement Foley, Crushing Sounds and much more…
    Recorded and processed at 192khz using MKE600, EM272 and Zoom F3 32-bit Float. 

    • Over 350 sounds! 
    • All assets have been processed including noise reduction
    • Over 15 minutes of content 
    • Universal Category System (UCS) Compliant 
    • Deliverables of 192khz, 24 bit, Stereo WAV files
    • Royalty-Free for Commercial Use 
    • Full Embedded Metadata 
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  • This comprehensive sound library captures the rich and abrasive textures of metallic interactions, recorded in pristine detail for cinematic, game or experimental audio work. The collection features almost 470 high-resolution recordings and designed sounds, meticulously categorized into friction, impact, movement, miscellaneous, and tonal interactions, covering a wide sonic range from subtle squeaks to piercing screeches.

    Highlights:

    • Friction & Scrapes: Gritty textures of metal-on-metal contact, including aluminium foil screeches, tray and pan scrapes, high-pitched metal rod friction, fast and slow pole movements, and rough interactions between cans, trays, and various metal surfaces.
    • Impacts: Sharp, resonant clanks and muted hits—ranging from soft tray bumps to intense door slams, foil snaps, and rhythmic rod strikes—perfect for action cues or mechanical sound design.
    • Movements & Resonance: Delicate to chaotic movements including foil tears, wobbles, dryer clanks, continuous metallic trembles, and resonant drops—ideal for tension, ambient environments, and UI feedback.
    • Miscellaneous Textures: Unique tones such as air blown through pipes and cans, metallic rattles, latch squeaks, and ambient mechanical elements that add realism and texture.
  • Household Sound Effects Extra Keys Play Track 123 sounds included, 7 mins total $12.99

    EXTRA KEYS – is an auxiliary sound library containing 123 unique sound effect files of real keys. From picking up large and small sets of keys to dropping, shaking and picking through. Whether it’s maintenance or domestic sfx you’re looking for; This Extra sound effects library will help supplement any of your key needs, for your next project. Extra Keys comes in at over 7 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

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