Glass sound effects
Comprised of three action packed libraries, this bundle includes HERO, BROKEN, and MELEE. Save by bundling all three in a single library.
Nothing slaps a smile on a face like the sweet sound of destruction and mayhem. Designing sound for such complex events as a collapsing building or an earthquake requires a diverse and comprehensive palette of chaos. To create such havoc, one must be equipped with the ultimate destruction sound library.
We stopped at nothing to put together this library of utter mayhem. BROKEN boasts over 9 GB of HD quality content spread across 1940 construction kit sounds and 326 designed sounds. From car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, BROKEN features all elements of destruction.
Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.
Get wrecked. Get BROKEN.
Sonic Transmission is a unique collection of 257 sounds recorded and produced with high-quality equipment at 24 bit /96 Khz. Recorded in a 0 acoustic fields with a large range of piezo, contact, suction and hydrophone microphones, this sound library offer original audio textures ready to use or to design.
Plenty of material has been recorded over many months to provide a wide range of variety, such as:-Metal: small to big, hollow to thin, resonating, heavy, soft
-Plastic: hit, impact, scrape, squeak
-Glass: brillant to low and deep, saturated, bouncing
-Water: oxygen, bubbles and movements into resonant containers
-Wood: low and long creaks, hit and movements
-Servo motors: clean, low, accidented, revs
-Spring: creaky and tonal
-String: cello and bass
-And much more
This collection comes in two section:
-Raw material: construction kit to create and design your own effects. Most of the sounds comes with many variations.
-Designed: ready to use sound effects, tonal, scifi, bassy, whoosh, saturated, modulated, drone, impacts
Recorded and edited in high resolution, these sounds are easy to pitch down and time stretch to create unique and surprising sounds. All Faunethic tracks include metadata tags filled with Soundminer.
The vividly descriptive and meticulously chosen SoundMiner metadata that has been embedded into each of the 217 files allows you to save minutes, even hours, of painful searching through libraries, trying to find that elusive sound! Now it is easier than ever, due to metadata that has been crafted with humans, and not search engines, in mind!
The main library consists of: rummaging through broken glass with a metallic object, smashing broken shards of glass, breaking different size windows and pieces of glass, and hitting thick glass at different intensities without breaking it.
The bonus library contains 21 different variations of a glass bottle breaking on rocks and two variations of a bottle bouncing off the rocks without breaking. The length of all the files ranges between 1 and 3 seconds long.
This library was recorded outside on a very quiet day, with no wind, insects, birds or traffic. iZotope RX was then used to eliminate the small amounts of background noise that was present. As a result, all the recordings are dry, clean and have no reverb.
This library is useful for, but not limited to: Feature Films, TV Series, Short Films, YouTube Videos, Games, and more!
CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use sounds.
Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
The library contains over 300 sound files – around 2 hours of sounds included in total. Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702, and fully metatagged.
Scratches library is a comprehensive library of 700 recordings of scrapes, cuts, scuffs, peelings and rubs. This high-quality collection of versatile sounds will make skin crawl and hairs stand on end.
The idea behind this project was to gather a wide assortment of objects like saws, scissors and chalks, and to record their acoustic interaction with surfaces such as wood, glass, metal, concrete and gravel. We even came to vandalize a few musical instruments (snare drums, oriental percussions, cymbals and more) with hammers and knives in order to capture weird noises and unique musical qualities.
If you want to get an insight into how we created Scratches library, head over to our blog here
Snow & Ice is an extensive collection of various ice and snow sounds recorded in quiet rural locations in Northern Finland between 2015-2017. The library contains 1700+ sounds / 2.9 GB worth of material recorded and mastered in 96KHz 24bit quality, so they are more than ready for pitch shifting and other heavy audio processing.
Among the biggest highlights of this library are the industry’s first glassy yet heavier sounding ice lantern breaks which will definitely be useful in adding unique twist to your material sound design. The library also comes with a huge variety of snow and ice debris sounds, snow block breaks and even footsteps on frozen snow and ice debris.
You get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.
Frozen Snow Packed Run • Frozen Snow Packed Scuffs • Frozen Snow Packed Stomps • Frozen Snow Packed Walk • Frozen Snow Road Walk • Frozen Snow Run • Frozen Snow Walk • Frozen Wood Terrace Walk • Frozen Ice Shard Debris Scuffs • Frozen Ice Shard Debris Stomps • Frozen Ice Shard Debris Walk
Ice Debris Fall • Ice Debris Rattle Continuous Loop • Ice Debris Rattle Heavy • Ice Debris Rattle Light • Ice Debris Smash To Ground Heavy • Ice Debris Smash To Ground Light • Ice Lantern Collision • Ice Lantern Large Break Smash • Ice Lantern Small Break Smash • Ice Shard Break Smash • Ice Shard Crack Snap • Ice Shard Small Group Rattle • Ice Shard Small Hit Collision Rattle • Ice Shard Small Rattle
Snow Block Large Collision • Snow Block Large Hit Collision • Snow Block Large Hit Rattle Scrape • Snow Block Large Smash Break • Snow Block Medium Hit Collision • Snow Block Medium Hit Rattle Scrape • Snow Block Medium Move Friction Loop Fast • Snow Block Medium Short Friction • Snow Block Small Collision • Snow Block Small Group Rattle • Snow Block Small Hit Collision • Snow Block Small Hit Rattle Scrape • Snow Block Small Large Fall On Snow • Snow Block Small Move Friction Loop Fast • Snow Block Small Move Friction Loop Slow • Snow Block Small Short Friction • Snow Block Small Smash Break • Snow Block Small Smash Ground • Snow Crack Snap • Snow Debris Rattle • Snow Ice Shard Small Crush • Snow Pressure Squeeze Crunch • Snowfall On Cardboard Light • Snowfall On Plastic Bag Light • Snowpusher Move • Wood Block Hit Snow • Wood Log Hit Snow • Metal Shovel Snow Debris Dig
Rolling Objects, the next step of our Materials & Textures SFX series, is a diverse collection of 270 HQ sounds which covers a wide range of objects rolling on various surfaces.
The possibilities you have with this library are genuinely endless. You can cover anything from vehicle sound design to landslides and giant boulders to more innovative concepts like drone textures and sci-fi mechanical movements.
Some of the most exciting elements included are large metallic pipes rolling on concrete, tree logs and gravel sloping downwards, a Chinese meditation ball slipping from an aluminum rail, a metal barrel moving on various surfaces, various kid toys rolling on wooden surfaces.
I went there, so you don't have to. The nerv wrecking sounds of a fork scraped across a plate, the annoying scratches of fingernails on a coated pot are as well part of this library as many similar and sometimes less unpleasant sounds.
The major part of this library has been recorded in 192kHz with Earthworks QTC 50 microphones. Frequencies up to over 90 kHz are captured with plenty of the noises and allow for decent pitch and bend fun. Plastic, wood, metal, glass, porcelaine, syntetic leather and rubber has been used to perform squeaks, screeches, squeals, creaks, groans and scratches. Each material has been dragged and rubbed against each other in different speed and with varying pressure to make sure to get multiple variations of each sound.
This versatile library is a rich resource and a starting point for creature sound design, iron weapon action, robotic and machine movements and many more. Also great for music production – check the demo. Anything that should make the audience goose bumps or sound old an tortured will profit from “QUEETSH”.
Caution: some sounds might be considered unpleasent / annoying.
We recorded an old abandoned school and gained a lot of nice and very unique sound fx for your next sounddesign project. You’ll get up to 1.26 GB / 172 mono & stereo files, tagged (for trouble free use in your loved data base program) and carefully mastered in 24Bit/96kHz.
FINAL IMPACT is an extremely detailed and comprehensive collection of 300 designed impacts, smashes and hits. Carefully layered and designed with game audio, animators and filmmakers in mind, we believe that this could be the last impact sound collection you will ever need.
Each impact has been layered multiple times to create rich, full sounds, composed of recorded hits and synthetic blasts. This collection contains a wide variety of sounds to accent every possible on-screen action imaginable: from simple knock sounds and small hits, to massive wide impacts designed with 50+ layers of material.
This collection is divided into 10 folders, according the type of sound:
– Animated Impacts (45): Big, colorful, super-real impacts.
– Deep Impacts (22): Low end, dark and bassy impacts.
– Designed Knocks (10): Simple designed knock sounds.
– Dry Impacts (29): Hard hits, multi-layered, with no processing.
– Hard Impacts (24): Designed for maximum destruction.
– Junk (43): Imagine piles of junk falling from the sky.
– Layered Material Hits (93): Multi-layered with dry and processed hits.
– Metal Hits (8): Metal based hits.
– Other (9): Various materials, including plastic and water.
– Synthetic Wrecks (17): Synthesized, chaotic impacts.
The 3Maze ‘IMPACTUS’ collection is included free in this package. An additional 423 designed and recorded impacts, bringing this collection to 723 impacts!
Included formats: 24-bit / 96kHz wav, 16-bit / 44.1kHz and 320k Mp3.
All sounds were designed, processed and edited at 24-bit / 96kHz, with embedded meta data and accompanying spreadsheet.
The Crash & Smash sound effects library contains over 1110 sounds of destruction. For this collection I went on a rampage at several junk yards around my hometown, collecting a vast amount of crash sound effects. This one is highly focused more on crashing sounds with all the rumble and debris, giving you hundreds of variations of glass smashes, rolling stones and stone hits, wood breaks and impacts and metal crashes.
As usual the sounds come perfectly cleaned and edited so you can instantly place them in your timeline or design new sounds with it. Of course they also got some EQ and compression treatment but weren’t further “designed”, so you have nice and flexible source material for your own productions.
All sounds come with embedded Soundminer Metadata sorted in subfolders for:• Glass
A massive collection of 423 impacts, smashes, hits and explosions.
24-bit impacts, recorded and designed with ice, glass, metal, water, wood and other sources. Clean and processed, from small wood knocks to massive designed bomb blasts and deep pulses.
All sounds were recorded or designed at 24-bit 96kHz, with embedded meta data.
Rummage is a collaborative sound library from SoundBits and Glitchedtones with a focus on unsystematic searches through everyday items.
Created especially for projects calling for careful, hasty or frantic rummaging, these 733 files offer up plenty of variation to cover a wide range of scenarios. Featuring searches through paper, pockets, trash, wallets, retro media, wood, tools, bags, wardrobes, metal and lots more… your movie scene, game environment or even music production in need of some Rummage, is covered, or more appropriately, uncovered!”.
The Soundcatcher visited an old abandoned theatre and recorded “The Glas Smash Sessions“. It contains a lot of great material for your next smash project where you need massive impacts and splintering sound effects.
The glass door slides sound effects pack features 59 deep, rattling – and slightly reptilian – recordings, captured with a custom contact microphone.
The sound effects offer up lots of creative sound design uses, and work well when layered with another sound texture or material, and as a standalone sounds too. Samples were recorded at 24 Bit, 96 Khz.
This sound pack is dedicated to marbles rolling, jumping, falling, colliding & being handled.
Most of these sounds have been recorderd with the Barcus Berry Planar Wave System 4000 contact microphones and the Neumann KM184.
2 versions are included:
• Combined Version: versions of a sound are combined into one file (42 files total)
• Split Version: versions of a sound appear as individual files (156 files total)
The Elements: Glass sound library features a broad selection glass shattering, falling, bursting, and crashing. It includes glass debris, crushing shards, and trickling fragments.
The takes are captured with a variety of perspectives. Most takes include close (mono), medium distant (stereo), and distant (stereo).
Featuring a very special (and spatial) library. If you want true natural interior noises, Noisy Buildings delivers. The pack contains high quality sound files, recorded in abandoned spaces. This first volume represents rumble and rattle sounds, perfectly suited for psychedelic and horror madness – or just when you want to create an unsettling atmosphere. The sounds are rich in natural reverbation, which is specific for large and medium building spaces. For example, you can find very loud and strange sounds of breaking windows, falling into the elevator shaft.
This collection features a wide assortment of FX derived from that classic Japanese soda, ramune. By controlling how the drink is opened, a veritable cornucopia of sonic clay is unleashed. With its unique design and composition of materials, the ramune bottle creates a timbre all its own. Glass, soft plastics, bits of aluminum, and the carbonated soda interact in unique ways. Layer these sounds into impacts, slides, scrapes, openings, divisions, and any other effect where a dynamic high end transient is required.
Soon to be a new go-to library in your collection. Drink up!
Shards is a sound library that's all about that (breaking) glass.
It contains glass and porcelain being smashed, rustled, trickled and dropped from two different microphone perspectives! Shard's intended use is for anything icy, glassy and porcelain-y.
Glass Smash HD from Soundopolis is a large collection of glass breaking sounds, glass debris, and footsteps on glass. Probably the last time you’ll ever have to buy a glass sound effect!
Glass and Metal Clouds are the result of experimenting with the tonal and noise elements of a glass or metal impact via granular processing. Various household objects were struck and recorded, ranging from metal shovels, desk legs and brass ornaments to glass and crystal objects – basically anything that would ring after it was struck.
The recordings were then sent through ‘Clouds’ and processed with gentle, chaotic modulation by a combination of sloth chaos modules and standard cyclic modulation resulting in drones that gently sweep between musical tonal sounds and the random noise produced by the strike and are ever evolving; some more than others.
Sometimes some surprising sounds came out of the drones and I let them run, some were kept quite constant with only a subtle amount of modulation so there is a lot of variation in the pack.
The sounds came from my need as a sound designer to embed strange mood, emotion and feeling of uncertainty into everyday ambience.
This is a special assortment of design fragments from Eiravaein Works. Libraries in the Vaeyan series will be produced over time as new assorted concepts are explored and designed. A welcome addition of flavor for any sound designer's archive!
OLD STUFF is a collection of old and worn sounds that will help you define the mood of a scene or can be used for any kind of sound design process. The library includes hums, buzzes, whirs, creaks, squeals from many different sources: doorknobs, doors, elevators, fridges, freezers, speakers, toilets, fans, and heaters. A peculiar garage soundscape is also included. Most of the sounds included are used on a daily basis.
All these different nuances and hues make this library a worthwhile tool for both film and game sound designers.
In a unique experiment, this glass breaking library was designed to use multi mic-ing from various locations in a large live room.
Mics were placed close, medium and distant ranges with a variety of different types of microphones. All the files in the library are labeled and begin at the same sample, and can be layered, or cut for multiple perspectives.
Useful for party scenes, fights, and instances with multiple perspective shots. (for instance reality television)
This sound library contains a multitude of coins on different surfaces with a wide variety of performances. The coins come from different countries and some are no longer minted. I also used heavy centenary coins to simulate old world coins for your gaming audio needs.
All content was recorded using high-quality, professional equipment – Neumann KMR81i and Sound Devices. All files were recorded at: 24bit, 96 kHz in an acoustically treated room. Meta Data is also included.
Props Box 2 sound library is a collection of different sounds emitted by everyday objects used in weird ways. It can be a great and handy tool in designing more complex sound effects for games, or just a go to pack to quickly fill the gaps in movies and other linear media.
The library gives you 193 files, featuring more than 2000 sound effects, as each recording contains different variations of the same activity. The total length of the files is 234 minutes.
Cardboard • electric hair ball remover • foam pipes • glass box • glass jar • glass plates • leather box • metal bowl • metal brush • metal cage • metal chain • metal container • cutlery • garlic presser • keys • knife sharpener • metal bars • nuts • paper book • paper thick and thin • pepper mill • plastic bag • chips • bottles • plastic boxes • calculator • jars • toys • silica gel • sponge • stone mortar • tapes • wooden box • wooden brush • toothpicks • nutcrackers
As for the post processing, everything was edited and mastered. Editing came down to removing unwanted sounds between takes, and mastering to removing harsh sounding frequencies, compressing and setting everything on level that is comfortable to work with, so you don’t have to constantly adjust the levels while looking for specific sound.
Inside you’ll find recordings with materials like cardboard, foam, glass, leather, metal, paper, plastic, wood and different objects.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.